Title: 2.1.1 Example Matching Pennies
1Saddle Point
2You should know by now
- The security level of a strategy for a player is
the minimum payoff regardless of what strategy
his opponent uses. - A player tries to choose among all strategies
available to him, the strategy that maximises the
security level. - That is, the option that gives the least worst
outcome.
3You should also know what a saddle point is by
now
- A solution (ai, Aj) to a zero-sum
two-person game is stable (or in
equilibrium) if Player I expecting Player II
to Play Aj has nothing to gain by
deviating from ai - AND
- Player II expecting Player I to Play ai
has nothing to gain by deviating from
playing Aj.
4Principle II
- The players tend to strategy pairs that are in
equilibrium, i.e. stable - An optimal solution is said to be reached if
neither player finds it beneficial to change
their strategy.
51.3 Saddle Points
- Let L denote the best (largest) security
level of Player I, and let U denote the
best (smallest) security level of Player II.
- We shall refer to L as the lower value of
the game and to U as the upper value of
the game. - If UL we call this common value the
value of the game.
61.3.1 Example
A
A
s
1
2
i
a
0
2
0
1
a
3
1
1
L
2
S
3
2
j
U
71.3.2 Example
L
U
81.3.1 Theorem
- For any zero-sum 2-person game we have L U.
- Proof.
- Consider the ith row and jth column of the payoff
matrix for some arbitrary choice of i and j. - By definition si is the smallest element of row
i, hence si vij. - Similarly, by definition Sj is the largest
element in column j, hence Sj vij. - This implies that
- si vij Sj , for all i and j
9- By definition
- L max si
- si for some i
- and
- U min Sj
- Sj for some j,
- hence L si vij Sj U, so L U.
si
vij
Sj
101.3.1 Lemma (Page 12)
- For any zero-sum 2-person game, L U implies the
existence of a pair (i, j) such that vij
si Sj. - i.e. There is an entry in the matrix that is both
the smallest in its row AND the largest in its
column. - Proof By definition, L si for some i, call it
i, and - U Sj for
some j, call it j. - Hence L U implies the existence of a pair (i,
j) such that si Sj. - From the definition of min it follows that
- vij min vij j1,2,...,n ( si)
- and from the definition of max we have that
- vij max viji1,2,...,m (Sj)
11- We therefore conclude that
- si vij Sj
- But since we already established that
- si Sj we conclude that vij si Sj.
121.3.1 Definition Saddle Point(Page 13)
- An entry (i, j) of the payoff matrix is said
to be a saddle point iff vij si Sj. - I.e. A saddle point is BOTH the smallest in its
row and the largest in its column .
13- 1.3.2 Theorem
- For any 2-person zero sum game, the lower value
of the game is equal to the upper value of the
game if and only if the payoff matrix possesses a
saddle point. - Proof.
- Necessity (LU implies the existence of a saddle
point) is provided by Lemma 1.3.1.
14- Sufficiency (existence of a saddle point implies
that LU) - Assume that there is a saddle point, say vij.
By definition then, - Sj vij si .
- Since by definition L si and U Sj ,
- U Sj vij si L
- But Theorem 1.3.1 claims that U L.
- Hence it follows that U L.
15Saddle Point
16Summary
- If the players follow the two Principles (Best
Security Level and Equilibrium) and the payoff
matrix has a saddle point, then there is a pair
of pure strategies (one for each player) which is
a stable solution to the game. This solution is
given by the saddle point. - When we say a pure strategy we mean the player
uses one row (or one column) all the time.
17Example
- Solve the 2person zerosum game whose payoff
matrix is below. ie. Find saddle points, if any.
Find the value of the game. State the strategies
the players should use, based on the philosophy
given earlier. - See lecture for solution.
18Example
- For the two-person zero-sum game whose payoff
matrix is given below, find the values of x for
which there is a saddle point. Solve the game for
these values of x. - See lecture for solution.
19Twoperson Constantsum Games
- A twoperson constantsum game is a two player
game in which, for any choice of both players
strategies, the row players payoff and the
column players payoff add up to a constant
value, c. - A twoperson zerosum game is a special case of
this. - A twoperson constantsum can be approached in
the same way as a twoperson zerosum game.
20Example In a certain time slot, two TV
networks are vying for 100 million viewers.
They each have the same three choices for that
time slot. Surveys suggest the following numbers
of viewers would tune in to each network (in
millions).
Soap Opera
Western
Comedy
(15,85)
(60,40)
Western
(35,65)
Network 1
(50,50)
(45,55)
Soap Opera
(58,42)
(14,86)
(70,30)
(38,62)
Comedy
Network 2
21- As with zerosum games we could just enter the
payoffs to Player 1, with the understanding that
Player 2 gets - (100 Player 1s payoff)
- By subtracting 50 from all entries we can convert
this to a zerosum game. - In general by subtracting c/2, a twoperson
constantsum game (where c is the constant sum)
can be converted to a twoperson zerosum game
and thus the same ideas can be used.
22Question
- What happens if we do not have a saddle point?
23 We cannot guarantee
the existence of a solution satisfying both
principlesOne idea in this case is to think of
playing the game repeatedly and looking at
expected payoffs, rather than the actual payoff
on any one play of the game.
So, what do we do?
24The BIG Fix
Mixed Strategies Each player
will mix his/her decisions using some probability
distribution. Thus on one play of the game Player
1 may use strategy a2, on the next play a4, then
a2, then a2, then a1, ??? but .
25Randomise your decisions, mate!
New Game
How should I randomise?
Payoff Table