Title: On the Ground with Tactical Iraqi
1(No Transcript)
2On the Ground with Tactical Iraqi
- Elizabeth Losh
- University of California, Irvine
3Mission Game
4Skill Builder
5Arcade Game
6What are the core problems that Tactical Iraqi is
designed to solve?
- A chronic shortage of Arabic speakers among
military personnel - A combat environment in ambiguous urban warfare
settings of occupation and reconstruction - A resistance to classroom language instruction in
the planned population of learners
7A Pre-History of Tactical Iraqi
It originated at the Center for Advanced Research
in Technology for Education (CARTE) at the
Information Sciences Institute of the University
of Southern California. Researchers at CARTE had
previously authored a range of imaginative but
seemingly disconnected distance learning
initiatives that featured computer generated
animated agents, software capable of expressive
speech analysis and synthesis, and programs
organized around the presentation of pedagogical
drama.
8A Pre-History of Embodied Language Learning
Georgi Lozanov Suggestology and Suggestopedia
9The Commercial Market for Language-Learning
Software
The Living Language series models norms of
politeness in which interactions are highly
regulated and proprietary rights to the physical
space is not contested.
10Knock and Talk Missions
- How do soldiers learn to follow very different
rhetorical rules? - How is personal space negotiated?
- How do strategies and tactics differ?
- Is there a role for politeness?
11The Concept of Politeness
Are there universals about politeness?
12Social and Perceptual Realism
What common rituals make us more likely to
identify a given situation as realistic?
13What are the norms of commercial game engines?
Hobbesian Realism as the operative principle in
Unreal Tournament
14Virtual Tourism
- What are the effects of architectural pastiche?
- How is the area of game play constrained?
15The Rhetoric of Walking
16A Rhetorical History in Classical Rome The
Method of Loci / The Palace of Memory
17Virtual Iraq
18What concepts get ejected during the design
process?
- 1) Measuring success by face-preserving
interactions is deemed too complicated. - 2) A female player version with Major Kate
Jones is never built. - 3) A damaged water plant becomes a damaged girls
school. - What do these cryptohistories show us?
19What would a game based on face look like?
- Multiplayer games and online environments
involve cooperative action based on reputations
earned in raids, from the creation of impressive
digital artifacts, and virtuoso performances of
skill or demonstrations of strategy. - How is the notion of fame or reputation
different from face?
20How are trust-based games different?
- The Prisoners Dilemma
- The Closed Bag Exchange
- Friend or Foe
- The Commons Dilemma
- Byzantine Generals and Non Zero-Sum Games
21The Trust-Meter in The Thing (2002)
22The Trust-Meter onTom Clanceys Splinter Cell
Double Agent (2006)
23The Trust-Meter on Global Conflicts
Palestine(2007)
24Trust in the Experimental Situation
- Reluctant Players
- Cheat Codes
- Good Subjects and Bad Subjects
- Teenagers Added to the Mix
25What about how identity categories of race,
class, and gender relate to linguistic identity?
- Narratives about professionalism and military
labor - Samia Faris as a cultural hybrid
- John Smith as a cipher
- Language and gender difference
26Mainstream Media Coverage and Secondary Audiences
- Newsweek
- USA Today
- The Los Angeles Times
- The New York Times
- National Geographic
- Forbes
- BBC
- National Public Radio
- ABC News
27The Society of the Spectacle
28Showing pervasive problems being solved
- The shortage of Arabic speakers
- Post-Traumatic Stress Disorder among the veteran
population - The difficulty of locating improvised explosive
devices
Ambush! from BBS, another DARWARS project
29How is the multi-lingual voice recognition of
Sergeant John Blackwell different from
videogames and simulations?
- This life-sized
- projection claims to
- Speak Farsi,
- Pashto, Arabic,
- and Korean
30Making Things Public
31The Debate in the Serious Game Development
Community
- Instrumentalism and the question of how the game
functions as a tool - Is linguistic competence an absolute good?
- How are politics and serious gaming related?