Title: OneSAF Update
1OneSAF Update
- TRADOC G2 Intelligence Support Activity
- 31 Mar 2009
intro_video_onesaf_conf_09_ver1.wmv
2Agenda
- Hybrid IED-Defeat Network Trainer (demo)
- IED Reference Set (OneSAF)
- Deployable Operational Rehearsal Toolkit
- Civilian Information Infrastructure
Noncombatant Dynamics HUMINT
3Hybrid IED-Defeat Network Trainer (HINT)Concept
Brief
Unclassified
4HINT Initiative
Hybrid IED-D Network Trainer Deriving combat
intelligence through negotiations/collaboration
with noncombatant leaders/groups to assist in
defeating the IED network.
- Conceptual Overview
- HINT is a training platform for current and
future force officer and NCO leadership (brigade
and below) to - Interact in diverse cultural settings (Afghan,
Iraqi, etc). - Understand the consequences of various force
activities. - Hone negotiating skills required to derive
critical combat intelligence from the
non-combatant battle space. - Federation of
- First-Person Cultural Trainer (FPCT)
- Joint Non-kinetic Effects Model (JNEM) ATHENA
- OneSAFGround Maneuver Model
- SORD Gateway
- DIVAARS
- On-Line Interactive Virtual Environment (OLIVE)
provides interactive context. - Three-year spiral development process third year
delivers dynamic massively multiplayer online
game (MMOG) functionality.
System Engineering/ Integration (TAMU) in place
5HINT FederationSpiral Development
Spiral1FPCT/OLIVE/ATHENA
OLIVE
Athena
1-to-1/1-to-many
OLIVE
Spiral 2OLIVE/ATHENA/OneSAF/SORD Gateway
- - Incorporates OneSAF force activities and
behaviors - - Role play expands to many-to-many
- Access to multiple intelligence caches to
develop IED network - Flexible scenarios
OneSAF
Many-to-many
Spiral 3MMOG
OLIVE
- - Achieves MMOG capability w/OLIVE Battlespace
- - Tactical leaders role play with each other and
the culture - - Cultural leaders as avatars or portrayed by SME
- Any individual can plan any role and join
associated groups - Multiple population interactions simultaneously
- - Rate of intelligence gathering differs across
groups, - neighborhoods, communities, and regions.
HINT
MMOG
6Change Training Paradigm
CTC
FPCT
Lessons
FORSCOM
JIM
Culture
Population
TTP
JNEM/ATHENA
TRADOC
Terrain
Home Station
Non-Kinetics
Deployed
Kinetics
SOCOM
7HINT w/OLIVE Rendered Battlespace
OLIVE
OLIVE
FPCT
OLIVE
OLIVE
- OLIVE Conference Ability
- Provides the User
- DIVAARS Population View
- Rendered from Athena
- PMESII Like Control
- Measures
- Hostile to Aligned
- Demographics View
OLIVE
OLIVE
HARViST View
JNEM ATHENA
OLIVE
OLIVE
OLIVE
OLIVE
8Visualization of Data
OneSAF
OLIVE
Terrain gt
lt Force Activities gt
lt Intel
SORD Gateway
lt Force Activities gt Terrain gt
AAR
J/M
F
D
OL
On
lt Visualization
Terrain gt
Group Effects gt
Force Activities gt
lt Reactive Events
lt Group Effects gt
Force Activities gt
DIVAARS
JNEM ATHENA
lt Group Effects gt
lt ACTORS gt
Data Subscription
lt Intelligence
FPCT
Proposed
Future
9OLIVE Demo Context
OneSAF/OLIVE Demo
Red Baited Attack Force Array
Insurgent RPG GNRs
Insurgent Sniper
Kill Zone
Insurgent Fire Tm
Insurgent HBIED
Emplaced IEDs, 1 inside decoy IED factory, 2
inside vehs
10OneSAF/OLIVE Demo
- Concept. An Insurgent squad conducts a Baited
CPX against a Blue M2A2 Mech In platoon. The sqd
established a decoy IED factory and circulated
false information to US aligned locals with the
purpose to lure a response by the local Blue
force. The sqds intent is to kill/destroy both
Blue soldiers and vehicles in a short, violent
engagement. Once Blue vehicles are inside the
Kill Zone and personnel have dismounted the
following events occur - - Female HBIED attempts to positions herself
near Blue inner cordon dismounts - - Insurgent FT leader cmd detonates two
stationary VBIEDs near Blue dismounts - - Female HBIED self detonates near Blue
dismounts - - Insurgent sniper engages Blue dismounts and
Insurgent FT leader cmd detonates IED inside
decoy IED factory as Blue dismounts attempt to
secure building - - Insurgent RPG gunners and FT move from hide
psns to destroy/kill Blue vehicles and dismounts - OneSAF-OLIVE Demo.wmv
11 12IED Reference Set
- Represents the IED Life Cycle in OneSAF through
behaviors, - physical models, and IED component entity models.
IED Reference Set delivers OneSAF Behaviors
(i.e., tactical characterization of
IEDs) Purpose (e.g., device use or intended
use) Method of Emplacement. (e.g., buried,
surface, etc) Method of Employment (e.g., VBIED,
suicide, etc) Event/placement geometry (e.g.,
distance, LOS, etc) Attack geography (e.g.,
routes, concealment, etc) Cache characteristics
(e.g., size, location from IED, etc) Detection
methodology (e.g., detectors, dogs, radar,
etc) Removal/Disposal methodology (e.g., EOD,
etc) Preventive methodology (e.g., jamming
countermeasures, directed energy, etc) Physical
Modeling Detonation physics (PH/PK, destructive
effects, etc) Munitions effects single,
multiple, mixed and multi-fuel Physical damage
personnel, vehicles, materials, infrastructure
and terrain Component Entity Modeling in
ARES/VBS2 (Attributes in OneSAF) (i.e., technical
categorization of IEDs) Switches / Triggers -
Power Source Initiators - Container Main
Charge - Enhancements
13Deployable Operational Rehearsal Toolkit
Modeling and Simulation Support to Stability
Operations COIN
14Deployable Operational Rehearsal Toolkit (DORT)
- Provides
- COA Development
- Wargaming
- Mission Rehearsal (FOC)
- Supports
- Home station and pre-deployment training
- Deployed tactical units
- Multiple and Critical Use Cases
- Sniper Defeat
- IED Defeat
- IED Network Defeat
Using GOTS delivered free to the field!
15Deployable Operational Rehearsal Toolkit
- Push MS support to fire-teams, squads, platoons,
companies, and battalions - DORT Core Components
- Terrain generatorRUGUD/U2MG/SEAGUL/RPEL
- OneSAFConstructive ground maneuver model
(represents physics non-physics activity) - Virtual 3D visualization tools (OneSAF ARES,
VBS2) - Dismounted Infantry Virtual After Action Review
System (DIVAARS) - ARES Game PVD (select behaviors through game
front end) - ATHENA--non-kinetic activity--tactical force
activity effects upon non-combatant group mood
associated reactive events POL, Econ, IO
Interventions over timewhat if questions
16Prototyping
- Terrain/Feature GenerationRUGUD/U2MG/RPEL
- Ground Maneuver modelOneSAF
- Virtual renderingARES/VBS2
- AMSAA validates physics of RDECOM-STTC Real-time
Physics Effects Model (RPEL) - Game front endSelect behaviors via game PVD
- Semi-automated behaviors
- Ingest digital photography, CAD, blueprint to
modify terrain.OTF - Stand alone laptop platform
- Prototype demo in summer 09
- Test Evaluation use case
- IED lanes Counter Sniper (ICDT DEMOs available
in working groups) - Develop, test on the ground, apply user feedback,
re-test - Support to COIC-Leavenworth--JRIC
-
3 year effort overall delivers COA Development,
Wargaming and Mission Rehearsal at the tactical
levelSupport COIC-CLT Leavenworth as capability
matures
17CII is our Adversarys Battle Command System and
Primary IO Conduit
- Civilian Information
- Infrastructure (CII)
-
- Noncombatant Dynamics
- Soft Factors and Continuous Entity Behaviors
-
- HUMINTinformation exchange
18COIN/SO Methodology
Info dissemination via the civilian information
infrastructure (e.g., media)
Observe, Orient Decide, Act loop culminates in
Force Activity (FA)
Reactive Events
Various FA (e.g., assassinate as form of
coercion)
Continuous Entity Behavior Change (e.g.,
go/dont go to market) Crowd Dynamics
- FA
- IO
- PSYOP
- (threat to
- assassinate)
- CMO
- Kinetic
Cooperation Level -
- Soft Factors
- Autonomy
- QOL
- Culture
- Safety
MOOD -
FPCT
Information Exchange (HUMINT -)
third order effects
first order effects
second order effects
Time warping2-3 month turns over 1-3 year time
period(s)
cyclical process
-Political Activity -Economic Activity -Informati
on Activity (ATHENA)
DIME
19Questions
- benjamin.jordan_at_us.army.mil
- TRADOC G-2 MSD 913.684.9106
Unclassified