Title: Lecture IV: Extensive Form Dynamic Games
1Lecture IV Extensive Form / Dynamic Games
- Recommended Reading
- Dixit Skeath Chapters 3, 6, 9
- Gibbons Chapter 2.4, 2.5 4
- Osborne Chapters 2-4
2Extensive Form Representation
- Extensive form game has,
- branches
- nodes (decision terminal)
- payoffs
- information sets
- subgames
- Nash Eq concept remains intact
- Generally, solved by working backwards from
terminal nodes
3, 3
C
j
C
D
0, 4
i
4, 0
D
C
j
D
2, 2
3Clinton Marbury vs Madison
- Background
- Adams (Fed.) stacks courts before leaving office
- Jefferson (Rep.) withholds some commissions, inc.
Marburys - Marbury applies to S.C. for writ of mandamus to
compel Madison (Jeffersons Sec. of State) to
deliver commission - Marshall uses case to strengthen SC by
establishing judicial review in U.S. - Argument
- Historians Marshall outwitted Jefferson
Republicans - Fails to consider strategic interaction
4Clinton Marbury vs Madison
- Marshalls Judgement
- Marbury had legal right to commission (hence
Jefferson acting illegally in withholding it) - Marbury had right to legal recourse
- Writ of mandamus from SC was not correct remedy
- Marbury sues under Judiciary Act 1789
- Marshall J. Act 1789 contradicts Art III Sec. 2
of Constitution - SC declares J Act 1789 unconstitutional invalid
5Clinton Marbury vs Madison
A(1,2)
Deliver commission
B(0,4)
Comply w. SC
J
Ignore SC
J
C(2,0)
Decide for Marbury Uphold J Act 1789
Withhold Commission
D(4,1)
Decide for Madison Uphold J Act 1789
M
Decide for Madison Invalidate J Act 1789
E(3,3)
6Clinton Marbury vs Madison
A(1,2)
B(0,4)
Deliver commission
Comply w. SC
J
Ignore SC
J
C(2,0)
Withhold Commission
Decide for Marbury Uphold J Act 1789
D(4,1)
Decide for Madison Uphold J Act 1789
M
Decide for Madison Invalidate J Act 1789
E(3,3)
7Clinton Marbury vs Madison
A(1,2)
B(0,4)
Deliver commission
Comply w. SC
J
Ignore SC
J
C(2,0)
Withhold Commission
Decide for Marbury Uphold J Act 1789
D(4,1)
Decide for Madison Uphold J Act 1789
M
Decide for Madison Invalidate J Act 1789
E(3,3)
8Eliminating Multiple Equilibria
- Consider modified stag hunt example from last
class - Pareto optimality provides compelling reason for
F, F - Yet P, P remains a NE
3,2
F
Canada
P
F
0,1
US
F
1,0
P
Canada
P
1,1
9Backwards Induction Subgame Perfection
- Reasoning from end of tree to beginning, labelled
backwards induction (or rollback) - Backwards induction leads to subgame perfect Nash
equilibrium - Informally, SGPE is an equilibrium which does not
allow players to believe (hence to make)
non-credible threats or promises - Refines Nash concept, i.e., SGPE ? Nash Nash ?
SGPE
10Chain Store Paradox (Selten 1978)
- Chain store has branches in N (finite) towns
- Each town also has a small Mom Pop store
- M P owners will eventually have sufficient
capital to - Establish a 2nd store
- Sell, exit the market retire to Florida
- The chain store prefers M P owner exit it can
- Accept the competition, and split the local
market - Launch a price war that is costly to both sides
to drive out M P - If chain accepts, M P owners prefer to
establish 2nd store - Can chain establish reputation for driving out M
P owners?
11Chain Store Paradox (Selten 1978)
In Nth town, situation is
- In Nth town, no point in a price war to convince
the Nth 1 M P owner to exit - Threat to do so is not credible
- Thus Nth M P owner sets up 2nd store
- Nth-1owner knows Chain has no reason to maintain
reputation to drive out the Nth M P owner - Thus Nth-1 M P owner enters
- SGPE is in, accept at each stage
Price War
(0, 0)
Chain
Accept
2nd Store
(2, 2)
M P
Exit
(1, 5)
12Stackelberg Duopoly Game
- As in Cournot, 2 firms choose optimal quantity of
good to produce in market where price reflects
total quantity produced - In Cournot, firms choose simultaneously in
Stackelberg, firms choose sequentially - where q1, q2 0,
- P(Q) a q1 q2 is the market clearing
price, and - c gt 0 is the constant cost of production
q1
q2
q1P(Q) c, q2P(Q) c
13Stackelberg Duopoly Game
q1P(Q) c, q2P(Q) c
q1
q2
- Apply backward induction, starting with firm 2s
strategy. - Given any q1, firm 2s quantity should solve,
- s2(q2 (q1)) max q2(a q1 q2 c)
- q2 0
- ? s2(q2 (q1))/?q2 (a q1 2q2 c) 0
-
- q2 (a q1 c)/2
14Stackelberg Duopoly Game
q1P(Q) c, q2P(Q) c
q1
q2
- Given q2 (a q1 c)/2, firm 1s optimal
strategy is, - s1(q1 (q2)) max q1(a q1 q2 c)
- q1 0
- s1(q1 (q2)) max q1(½a ½q1 ½c)
- q1 0
- ?s1(q1 (q2))/?q1 (½a q1 ½c) 0
- ? q1 (a c)/2, and hence q2 (a c)/4
-
15Stackelberg Duopoly Game
- Dynamic games are useful for understanding the
implications of asymmetric information. - Consider Stackelberg game where firm 2 does not
observe firm 1s quantity - How this affects equilibrium depends crucially on
firm 2s beliefs about firm 1s production
q1
q2
q1P(Q) c, q2P(Q) c
16Stackelberg Duopoly Game
- If firm 2 believes that firm 1 has produced its
Stackelberg equilibrium amount, (a c)/2,
then firm 2s optimization problem is -
- s2(q2 (q1)) max q2(a (a c)/2 q2 c)
- q2 0
- ? s2(q2 (q1))/?q2 (½a 2q2 ½c) 0
-
- q2 (a c)/4
- This is as before, so it seems as if the
information asymmetry has no effect.
q1
q2
q1P(Q) c, q2P(Q) c
17Stackelberg Duopoly Game
- But, firm 2s strategy implies that firm 1
maximizes w.r.t. (a c)/4 -
- s1(q2 (q1)) max q1(a (a c)/4 q1 c)
- q1 0
- ? s1(q2 (q1))/?q1 (¾a 2q1 ¾c) 0
-
- q1 3(a c)/8
- This is a lower payoff for firm 1 than above it
cannot be subgame perfect - Firm 1 can does increase production but this
implies that firm 2s initial beliefs about firm
1s production cannot be sustained in equilibrium.
q1
q2
q1P(Q) c, q2P(Q) c
18Asymmetric Information Signalling
- Consider a signalling game
- Player i has private information about their
type - Potential Employee Motivated or Lazy
- Politician Honest or Dishonest
- Rival State Peaceful or Aggressive
- Player js incentive is to deal differently with
different types, e.g., pay motivated employees
more highly - But j only knows distribution of types in
population - i sends a signal to j ... but how is j to
interpret that signal?
19A Signalling Game Example
- Players US Rogue State (RS)
- RS are of two types
- Strong (p .25)
- Weak (p .75)
- US can i) negotiate (costless) or ii) attack
(costly) - attacking a strong RS especially costly -10
- attacking a weak RS resolves issue 5
- negotiating delivers 0
- ? US prefers to negotiate with strong RS and
attack weak RS -
- RS can i) sabre rattle (costly) or ii) be quiet
(costless) - Sabre rattling is costly -4
- Being attacked is costly -10
- negotiating is costless 0
20An Example of a Signalling Game (Hawk-Dove)
(-5, 5)
Rogue State
(-9,5)
Quiet (no signal)
Sabre Rattle (signal)
Attack
Attack
Negotiate
Negotiate
Weak p .75
(0, 0)
(-4, 0)
Nature
US
US
Strong p .25
(-14,-10)
(-10, -10)
Attack
Attack
Negotiate
Sabre Rattle (signal)
Negotiate
Rogue State
Quiet (no signal)
(0, 0)
(-4, 0)
21A Signalling Game Example
- How should US view respond to sabre rattling?
- Sign of strength, so negotiate... but then weak
RS have incentives to sabre rattle?? - Sign of weakness, so attack (strong RS knows not
in USs interest to attack it, hence no need to
sabre rattle)... but then no RS sabre rattles - US wants a strategy that creates incentives for
RS to reveal their types via their signals
22A Signalling Game Example
- How should US view respond to sabre rattling?
- Sign of strength, so negotiate... but then weak
RS have incentives to sabre rattle?? - POOLING (ON SABRE RATTLING) EQUILIBRIUM
- Sign of weakness, so attack (strong RS knows not
in USs interest to attack it, hence no need to
sabre rattle)... but then no RS sabre rattles - POOLING (ON BEING QUIET) EQUILIBRIUM
- US wants a strategy that creates incentives for
RS to reveal their types via their signals - SEPARATING EQUILIBRIUM
23Solving a Signalling Game
- Backward induction not possible because USs
later actions hinge on beliefs updated by RSs
earlier actions - Receivers beliefs are crucial must be a)
specified, b) updated if possible, and c) in
equilibrium. - Plan
- Fix Receivers beliefs
- Have Sender signal
- Use Bayes Rule to update Receivers beliefs if
possible - Determine Receivers best response given updated
beliefs - Check if Sender has incentive to alter signal
given Receivers actions - If a-e lead to self-enforcing situation, we have
a Perfect Bayesian Equilibrium (PBE)
24Bayes Rule
- A rule for updating conditional probabilities
- Let E F be 2 correlated events, i.e., knowing
that E occurs tells you something about whether F
is more or less likely to co-occur. - e.g., what is the probability that the
Conservatives win a majority (E) given that they
have 3 lead in polls (F)? - Pr(EF) Pr(E F)/Pr(F)
25Is there a Separating Equilibrium?
- Note 2 possible separating equilibria
- Strong RS sabre rattle weak RS stay quiet
- Strong RS stay quiet weak sabre rattle.
- Fix US beliefs
- ?(ti SSabre Rattle) ?(ti WQuiet) 0
- ?(ti SQuiet) ?(ti WSabre Rattle) 1
- Strong RS Quiet, Weak RS Sabre Rattle
- Beliefs remain intact after signal (consistent w.
Bayes Rule)
26An Example of a Signalling Game
Quiet leads US to think its at this node
Sabre rattling leads US to think its at this node
(-5, 5)
Rogue State
(-9,5)
Quiet (no signal)
Sabre Rattle (signal)
Attack
Attack
Negotiate
Negotiate
Weak p .75
(0, 0)
(-4, 0)
Nature
US
US
Strong p .25
(-14,-10)
(-10, -10)
Attack
Attack
Negotiate
Sabre Rattle (signal)
Negotiate
Rogue State
Quiet (no signal)
(0, 0)
(-4, 0)
27Is there a Separating Equilibrium?
- US best response if Quiet ? Negotiate if Sabre
Rattle ? Attack - i) Given US strategy, would a strong RS remain
quiet? -
- Yes Quiet delivers 0, Sabre Rattling delivers
-14. - ii) Given US strategy, would a weak RS continue
sabre rattling? - No Sabre Rattling delivers -9, Quiet delivers
0. - This is not a self-enforcing situation Weak RS
changes strategy US beliefs cannot then be
sustained.
28Is there a Pooling on Quiet Equilibrium?
- If W S RS remain quiet, US cannot update on
following beliefs - µ(ti WQuiet) p .75
- µ(ti SQuiet) 1-p .25
- Given above beliefs, the US recoups
- EUUS(A, Quiet) (5 ? .75) (-10 ? .25) 3.75
2.5 1.25 -
- EUUS(N, Quiet) (0 ? .75) (0 ? .25) 0
- USs best response to Quiet is A
29Is there a Pooling on Quiet Equilibrium?
- Well be more rigorous here define USs
off-equilibrium path beliefs, i.e., to a Sabre
Rattle message -
- µ(ti WSabre) ? ? 0, 1
- EUUS(A, Sabre) µ(ti WSabre) ? 5 1-µ(ti
SSabre) ? -10 - 5 ? ? (1-?) ? -10 15 ? -10
- EUUS(N, Sabre) µ(ti WSabre) ? 0 1-µ(ti
SSabre) ? 0 0 - ? USs best response to Sabre Rattle N if ?
2/3, A if ? gt 2/3
30An Example of a Signalling Game
USs off-equilibrium path beliefs cover these
situations
(-5, 5)
Rogue State
(-9,5)
Quiet (no signal)
Sabre Rattle (signal)
Attack
Attack
Negotiate
Negotiate
Weak p .75
(0, 0)
(-4, 0)
Nature
US
US
Strong p .25
(-14,-10)
(-10, -10)
Attack
Attack
Negotiate
Sabre Rattle (signal)
Negotiate
Rogue State
Quiet (no signal)
(0, 0)
(-4, 0)
31Is there a Pooling on Quiet Equilibrium?
- Strong RS Quiet, Weak RS Quiet
- If all types quiet, no updating is possible, so
US beliefs thus US strategy remains in place - Do strong RS remain quiet given US strategy?
- Yes, if ? gt 2/3 Sabre Rattling would still lead
to an attack and would be costly in itself - Do weak RS remain quiet given US strategy?
- Yes, if ? gt 2/3, for same reason
- But if ? 2/3 then sabre rattling induces
negotiation by US, and all types switch, and
beliefs not sustainable in equilibrium