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Cooperative Games on Combinatorial Structures Basic Concepts

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Title: Cooperative Games on Combinatorial Structures Basic Concepts


1
Cooperative Games on Combinatorial
Structures----Basic Concepts Several Examples
in OR
2
Outline of this lecture
  • 1. Basic Concepts
  • 2. Examples in OR
  • 3. Problems Methodology
  • 4. Some of my own ideas

3
Basic Concepts(1/9)
  • Def. 1 cooperative games vs. noncooperative games

4
1. Basic Concepts(2/9)
  • Def. 2 Transferable utility game
  • Players elements of N1,2,, n
  • Coalitions subsets of N
  • Worth the value of S, v(S), is called the worth
    of S
  • Characteristic function V
  • Profit games cost games

5
1. Basic Concepts(3/9)
  • Subgame
  • Efficient
  • Pre-imputation set
  • Imputation set
  • Polyhedron associated to a game

6
1. Basic Concepts(4/9)
  • Def. 3 core
  • Balanced games
  • Totally balanced games
  • Dual game
  • Pro. 1 (N,v) is a profit game and (N,v) is a
    cost game, then

7
1. Basic Concepts(5/9)
  • Excess of S at x e(S,x)v(S)-x(S)
  • Stronge-core
  • Least core

8
1. Basic Concepts(6/9)
  • Multiplicative core
  • Def. 4 The nucleolus of Y is the set of
    pre-imputations in Y that minimize T in the
    lexicographic ordering

9
1. Basic Concepts(7/9)
  • Shapley value
  • Banzhaf value

10
1. Basic Concepts(8/9)
  • Unanimity game
  • Every game is a unique linear combination of
    unanimity games

11
1. Basic Concepts(9/9)
  • Tijs value
  • Upper value
  • Utopia payoff
  • Lower value
  • Def. 5 quasi-balanced
  • (QB1)
  • (QB2)

12
2. Examples
  • 1. Assignment and matching games (Shapley and
    Shubik,1972)
  • 2. Min-cost spanning tree games (Granot and
    Huberman,1981)

13
2. Examples
  • 3. Linear production games (Owen,1975)
  • 4. Tax games (Tijs and Driessen,1986)

14
2. Examples
  • 5. Bin packing games (Faigle and Kern, 1993)
  • 6. Simple flow games (Kalai and
    Zemel, 1982 Reijnierse,Maschler,Potters and
    Tijs,1996)
  • 7. Permutation games
  • (Tijs, Parthasarathy,Potters and Prasad,1984)

15
2. Examples
  • 8. Travelling salesman games (Potters, Curiel and
    Tijs, 1992)
  • 9. Delivery games (Hamers, 1995)
  • 10. Sequencing games (Curiel,Pederzoli and
    Tijs,1989)
  • 11. Restricted games (Myerson, 1977 Owen, 1986)

16
2. Examples
17
3. Problems Methodology
  • Problems
  • 1. Is a cooperative game balanced\totally
    balanced?
  • 1.1 cooperative games determined by combinatorial
    optimization problems
  • 1.2 restricted games
  • 2. How to allocate the profit among the grand
    coalition?
  • 2.1 axiomatic approach efficiency, linearity,
    dummy axiom, chain axiom
  • 2.2 computing of Shapley values
  • 3. Complexity analysis
  • 3.1 testing nonemptiness
  • 3.2 checking membership
  • 3.3 finding a core member

18
3. Problems Methodology
  • Methodology
  • 1. to characterize the structure
  • Graph theory
  • Algebra poset, lattice, closure space, convex
    geometry, matroid, greedoid, antimatroid,
    partition system, unionstable system

19
3. Problems Methodology
  • 2. to characterize and analyze v
  • Optimization theory dual theory, integer and
    combinatorial optimization
  • Discrete convex analysis supermodular functions,
    subdifferentials, indirect functions, least
    increment functions
  • Basic ideas (relaxing, transforming, extending)
  • Bicooperative games, Fenchel conjugation, Lovasz
    extension
  • 3. to analyze the complexity
  • Computational complexity theory

20
4. Some of my own ideas
  • 1. A more realistic definition of v
  • We call a situation, the worth of a
    coalition is situation depended.
  • More realistic (at least in certain situations)
  • It embodies more of the essence of game theory.

21
4. Some of my own ideas
  • 2. Equilibrium problems
  • balancedness a kind of Nash Equilibrium
  • Allocation rule before equilibrium
  • Under this assumption, cooperative games can be
    converted to non-cooperative ones. Every one
    makes his decision to prefer a situation to
    maximize his profit.

22
4. Some of my own ideas
  • 3. New allocation rules
  • To allocate profits among players according to
    their powers
  • To allocate according to indispensability

23
4. Some of my own ideas
  • 4. dynamic approaches to distribute profits

24
4. Some of my own ideas
  • 5. Stability of the coalition
  • The bigger the coalition is, the less stable it
    is.
  • 6. Asymmetric information
  • 7.Cost of forming the coalition

25
  • THANKS!
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