Title: ?????Nash??
1?????Nash??
- ????,????????????Nash?????????,??????????????,??
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2?????Nash??
- ??1 (?????)?????????,????????????????????????????
????????(a),?????(0,1)??????????,????????(A)???(B
),????????(-1,-1),????????(1,0)?????
3??
a
b
??
(0,1)
A
B
(-1,-1)
(1,0)
4?????Nash??
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A
B
a
0, 1
0, 1
??
-1, -1
b
1, 0
5?????Nash??
- ??1(?)??????,??????????Nash??(a,A),(b,B)????(a,A),
????????????,A????????,????????????NE??(a,A)????S
PNE????A??????????(b,B),????,B?????????????NE,??(b
,B)????????
6?????Nash??
- ???????????????,?????????????????????????????????
?????????????????????,?????????????????,????????H
????,?????????????H???????????????????????????????
?????????????????????????,???????????????????????
7?????Nash??
- ???????????,?????????Nash?????????
- ?????????????????????????????Nash???
- ?????????????????,?????????????????,??????????(??
?)???(??)????????????????????????????,?????(??)??
???????????????????????
8?????Nash??
- ????????????????????????????????????,????????????
????? - ????????????????,???????????????????????Nash???
- ???????Nash??(SPNE)????????????SPNE??????2?
- ????????????????
9Game Tree Examples
- In last Lectures we analyzed games in normal form
All the dynamic aspects have been stripped - Sometimes it is valuable to analyze games in
extensive form with dynamics intact - Example. Consider the following two-person
non-zero sum game in extensive form to minimize
costs
- Q. How to solve it?
- Two methods
- M1 Convert to normal form
- M2 Deal directly in extensive form
10- Normal form analysis
- DM1 3 strategies, L, M, and R
- DM2 23 8 strategies
- Game in normal form
DM1\2 LLL LLR LRL LRR RLL RLR RRL RRR
L (0, -1) (0, -1) (0, -1) (0, -1) (-2, 1) (-2, 1) (-2, 1) (-2, 1)
M (3, 2) (3, 2) (0, 3) (0, 3) (3, 2) (3, 2) (0, 3) (0, 3)
R (2, 1) (-1, 0) (2, 1) (-1, 0) (2, 1) (-1, 0) (2, 1) (-1, 0)
- Q. Major difficulties?
- Dimensionality can be very large (Recall the DP
example) - Dynamic aspects are not appropriately considered
- Which of the four Nash solutions will actually
happen?
11- To overcome the difficulties, we shall analyze
the extensive form directly. How?
- The solution is unique
- (0, -1) is not a solution since DM1 who acts
first will not select L
- Extensive form is a reasonable approach for this
problem
Q. If DM1 selected L, what should DM2 do? How
about if DM1 selected M or R?
- The solution process is backward induction
- Starting from leaf nodes and work backward until
the root node is reached, each time solve a
simple problem - Then moving forward from the root to obtain the
solution
12- Example. With a slight variation
- If DM1 selected M or R, DM2 does not know how DM1
acted
Q. How to solve it?
- Again there are two methods
- M1 Convert to a normal form
- M2 Deal directly in extensive form
- Normal form analysis How?
- DM1 3 strategies, L, M, and R
- DM2 22 4 strategies
13- Q. Major difficulties?
- Same as before
- Dimensionality can be very large
- Dynamic aspects are not appropriately considered
14- Q. To analyze the extensive form directly. How?
Q. At information set 2A, what should DM2 do?
How about at 2B? What should DM1 select?
- At 2A, DM2 should select L with costs (0, -1)
- At 2B, DM2 faces the following normal game
Q. What problem does DM1 face? How should he
select?
- The solution process is backward induction
15An exercise on backward induction
16Subgames and Subgame Perfection
- Subgames
- for any non-terminal history h is the part of the
game that remains after h occurred.
Subgames
- Subgame perfect equilibrium No subgame can any
player do better by choosing a different strategy
17Some examples that is not subgames
2A
2B
18Location GameExample Dynamic Game of Perfect
InformationGrocery Shopping on Market Street
- Market Street is a one-way street.
One-Way Market Street
1
100
Two firms locate grocery stores on Market Street
sequentially. That is, first firm 1 locates and
then firm 2.
19Consumers live along streets 1-100.
N
W
i
1
2
3
99
100
Consumers drive to market street, then drive west
on market street (there are no left turns onto
market street) until they reach a grocery store.
20 Payoffs An example Firm 1 locates at 15
and 2 locates at 47.
Consumers 1 consumer uniformly distributed on
each street.
Firm 1
Firm 2
15
47
1
100
Since firm 1 gets all consumers who live on 15th
St, 16th St, 45th St and 46th St.
- ?1(15, 47) 47-15 32.
- ?2 (15, 47) 101-47 54
21Now lets use backward induction to find all
subgame perfect Nash equilibrium.
Recall that subgame perfection is an equilibrium
refinement concept. If SGPNE then NE.
1
1
2
100
i
2
2
2
2
100
1
j
2
What are the pay-offs to Player 1? Player 2?
22Payoffs ?i (i,j) 101-i if igtj
(101-i)/2 if ij
j-i
if iltj
i-j
(101-i)/2
101-i
Firm j
Firm i
Firm j
Firm i
ij
1
j
i
100
1
100
Payoffs ?j (i,j) i-j if igtj
(101-i)/2 if ij
101-j if
iltj
23Backward Induction
- Fix a player 2 node i0 (player 1 has located at
i0). What maximizes player 2s payoff? - First note that player 2 will always want to be
at 1, i0, or i0 1. - For example suppose player 1 has located at 4
(i.e. player 2 is at node 4). Where will 2 want
to locate? - Suppose player 1 has located at 75. Where will
player 2 want to locate?
24Solving the game via backward induction
- At node i , firm 2 plays j i1 if 1? i
? 50 -
j 1 if 51? i ? 100 - Back at firm is node
- ?1(i, j ) i1-i if 1? i ? 50
- 101-i if 51? i ? 100
- Therefore unique subgame perfect equilibrium is
- firm 1 plays 51 i
- firm 2 plays ji1 if 1? i ? 50 and
j1 if 51? i ? 100 j - Note the way in which the strategies are stated.
25The end of market street
- Equilibrium path firm 1 plays 51, firm 2 plays
1. - Payoffs ?1(i, j ) 50 and ?2 (i, j) 50
- Also note that there is no first mover advantage.