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Learning Objects In Different Pedagogical Paradigms

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Learning Objects In Different Pedagogical Paradigms. Albert ... Blind men & the elephant. John Godfrey Saxe's ( 1816-1887) version of the famous Indian legend ... – PowerPoint PPT presentation

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Title: Learning Objects In Different Pedagogical Paradigms


1
Learning Objects In Different Pedagogical
Paradigms
  • Albert Ip
  • Prof. Iain Morrison

2
Blind men the elephant
John Godfrey Saxe's ( 1816-1887) version of the
famous Indian legend
3
How do we use in different learning
paradigms?
  • Who is we?
  • What is used?
  • How what is used by we?

4
Some pedagogical paradigms

5
Tutorial, Drill and Practice
  • a tutorial environment
  • a testing/assessment environment
  • Reuse unit
  • items
  • tests

6
Case Method
  • A teaching case is a story describing, or based
    on, actual events, that justifies careful study
    and analysis by students
  • discussion-based and experiential
  • Reuse Unit
  • teaching case

7
Goal-based learning
  • simulations in which there is a problem to
    resolve, or a mission to complete.
  • require learners to assume the main role in the
    resolution of the problem or the pursuit of their
    mission
  • Reuse Unit
  • scenario
  • Supporting experience

8
Learning by designing
  • core learning activity is the design of an
    artifact.
  • practice-based disciplines (engineering
    architecture)
  • Reuse Unit
  • none

9
Web-based role-play simulation
  • learners take on the role-profiles of specific
    characters in a contrived educational game
    (Linser, Naidu, Ip, 1999)
  • acquire the intended learning outcomes make
    learning enjoyable
  • Reuse Unit
  • scenario, role descriptions
  • resources

10
Distributed problem-based learning
  • exemplifies authentic learning and emphasizes
    solving problems in rich contexts
  • Reuse Unit
  • problems

11
Critical incident-based computer supported
learning
  • A critical incident (from the workplace) presents
    a learner with a learning opportunity to reflect
    in and on action.
  • Reuse Unit
  • none
  • learning support needed

12
Rule-based simulation
  • Microworlds, or computer simulations of
    restricted environments
  • Reuse Unit
  • agents in microworlds

13
Exploratory Learning
  • Through the process of discovery, or guided
    discovery, the student learns facts, concepts,
    and procedures.
  • Reuse Unit
  • resources and related metadata description for
    discovering the resources

14
Cognitive tool
  • learn with interactive learning tools
  • Reuse unit
  • tools

15
Resource-based Learning Environment
  • emphasizes a transformation of meaning through
    learner-centered, system-facilitated action
  • Reuse unit
  • resources

16
Summary

17
Types of resources
  • specifically written up reading material
  • resources originally created for other purposes
  • multimedia resource (content, situations and
    authority)
  • structured resources (together with
    interactivity)
  • special software

18
News other NEF resources
Teaching resources
Generic rendering
Multimedia
Special rendering
Learning resources
Learn from computer
Interactive Content
Learn with computer
Reading materials
Software tools
19
Learning Objects
Learning
Resource Rendering
Embedded Found
NEF
20
Attaching LOM does not make a digital entity a
learning object!
  • Metadata is for resource discovery
  • Attaching Metadata to a resource may make the
    resource a learning resource - found

21
Rendering a digital entity does not make
learning object!
  • Rendering enables interaction with a resource
  • Rendering may promote a resource to an object

22
Educational resource may NOT be learning resource
  • Teacher resource is educational resource
  • Teacher resource is NOT learning resource

23
Learn
Learning objects
  • from
  • with
  • via
  • Computer

Software tools
Communication (peer learners)
24
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John Godfrey Saxe's ( 1816-1887) version of the
famous Indian legend
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