Title: Learning Objects In Different Pedagogical Paradigms
1Learning Objects In Different Pedagogical
Paradigms
- Albert Ip
- Prof. Iain Morrison
2Blind men the elephant
John Godfrey Saxe's ( 1816-1887) version of the
famous Indian legend
3How do we use in different learning
paradigms?
- Who is we?
- What is used?
- How what is used by we?
4Some pedagogical paradigms
5Tutorial, Drill and Practice
- a tutorial environment
- a testing/assessment environment
- Reuse unit
- items
- tests
6Case Method
- A teaching case is a story describing, or based
on, actual events, that justifies careful study
and analysis by students - discussion-based and experiential
- Reuse Unit
- teaching case
7Goal-based learning
- simulations in which there is a problem to
resolve, or a mission to complete. - require learners to assume the main role in the
resolution of the problem or the pursuit of their
mission - Reuse Unit
- scenario
- Supporting experience
8Learning by designing
- core learning activity is the design of an
artifact. - practice-based disciplines (engineering
architecture) - Reuse Unit
- none
9Web-based role-play simulation
- learners take on the role-profiles of specific
characters in a contrived educational game
(Linser, Naidu, Ip, 1999) - acquire the intended learning outcomes make
learning enjoyable - Reuse Unit
- scenario, role descriptions
- resources
10Distributed problem-based learning
- exemplifies authentic learning and emphasizes
solving problems in rich contexts - Reuse Unit
- problems
11Critical incident-based computer supported
learning
- A critical incident (from the workplace) presents
a learner with a learning opportunity to reflect
in and on action. - Reuse Unit
- none
- learning support needed
12Rule-based simulation
- Microworlds, or computer simulations of
restricted environments - Reuse Unit
- agents in microworlds
13Exploratory Learning
- Through the process of discovery, or guided
discovery, the student learns facts, concepts,
and procedures. - Reuse Unit
- resources and related metadata description for
discovering the resources
14Cognitive tool
- learn with interactive learning tools
- Reuse unit
- tools
15Resource-based Learning Environment
- emphasizes a transformation of meaning through
learner-centered, system-facilitated action - Reuse unit
- resources
16Summary
17Types of resources
- specifically written up reading material
- resources originally created for other purposes
- multimedia resource (content, situations and
authority) - structured resources (together with
interactivity) - special software
18News other NEF resources
Teaching resources
Generic rendering
Multimedia
Special rendering
Learning resources
Learn from computer
Interactive Content
Learn with computer
Reading materials
Software tools
19Learning Objects
Learning
Resource Rendering
Embedded Found
NEF
20Attaching LOM does not make a digital entity a
learning object!
- Metadata is for resource discovery
- Attaching Metadata to a resource may make the
resource a learning resource - found
21Rendering a digital entity does not make
learning object!
- Rendering enables interaction with a resource
- Rendering may promote a resource to an object
22Educational resource may NOT be learning resource
- Teacher resource is educational resource
- Teacher resource is NOT learning resource
23Learn
Learning objects
Software tools
Communication (peer learners)
24?????????????????
John Godfrey Saxe's ( 1816-1887) version of the
famous Indian legend