Title: Lecture 26: Anthropometry
1Lecture 26 Anthropometry
Readings Chapanis (1996), chapter 5, pages
158-170.
09/10/99
2Goals
- Introduce basic information about size and shape
that is useful to designers in designing
products, workspaces, and workstations. - Show how information about size and shape is
collected
3Definition
- Anthropometry is the study of body size and shape
and its distribution in various populations.
4Dimensions of the Human Body
- heights,
- breadths,
- depths,
- distances.
- circumferences,
- and curvature,
5Workzone - Dimensions at Work
6Design Strategies to Accommodate Body Differences
- Make a single size fit all users.
- Fit 5th to 95th Percentiles
- Make equipment adjustable.
- Make equipment in several sizes.
7Measuring Instruments
- Tape measures
- Wall charts
- Calipers
- Specialized instruments
8Arm Circumference
9Measuring Circumference
10Reference Points for Arm Length
11ChildBodyLength
12Types of Measurement
- Height - point-to-point vertical measurement
- Breadth - straight-line horizontal measurement
- Depth - straight-line point-to-point front-back.
- Distance
- straight-line, point-to-point btwn body landmarks
- Curvature
- point-to-point measurement follows body contour
- Circumference
- closed measurement follows a body contour.
- Reach
- point-to-point measurement of long axis arm or leg
13Upright Posture
14Seated Posture
Thighs are horizontal Lower legs are vertical
Feet are flat on the floor
15Reference Planes and Descriptive Terms
16Landmarks in Frontal View
17Defining Position Accurately
18Tables of Percentile Measurements
19Seated Reach
20Anthropometry and Human Requirements
- Understand the nature of the requirement.
- Collect scientific information about how that
requirement applies to different people, tasks,
and environments. - Develop design guidelines for particular
situations based on the available scientific
information. - If necessary, do new applied research on how
human requirements apply in current situation of
interest.
21Lessons
- Anthopometry illustrates how to derive and apply
Requirements - Define Quantities that are Relevant
- Measure Accurately
- Design Accordingly