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Chapter 7. Memory and Training

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Title: Chapter 7. Memory and Training


1
Chapter 7. Memory and Training
  • OVERVIEW
  • Working memory temporary, attention-demanding
    store to retain new info until we use it
  • examine, evaluate, transform,
    compare, mental arithmetic, predict
  • hold new info until encoding
    it into long term memory
  • Long-term memory storehouse of facts about the
    world and how to do things
  • memory three stage presentation
  • encoding the process of putting things into
    memory system
  • storage the way in which information is held or
    represented in the two memory systems
  • retrieval our ability to access information in
    memory (forgetting)

Working memory
Verbal
Retrieval
Spatial
Encoding
(Learning and training)
Storage
Long-term memory
Procedural, declarative
organization, mental models
2
  • WORKING MEMORY
  • three core components
  • verbal component
  • phonological store info in linguistic form,
    words and sounds
  • articulatory loop rehearsed by articulating
    words and sounds
  • spatial component visuospatial sketchpad
  • info in an analog, spatial form, often typical of
    visual images
  • stores info in a particular form, or code
  • central executive controls WM activity and
    assigns attentional resources to subsystems
  • Code Interference
  • verbal-phonetic and visual-spatial codes function
    cooperatively than competitively
  • Brooks (1968) -- tasks should be designed so that
    the disruption by different concurrent activities
    does not occur (the greater resource competition
    with spatial working memory in the spatial
    response condition produced greater interference
    and vice versa)
  • Interference in the Central Executive
  • four core functions of the central executive
    (Baddeley, 1996)
  • to coordinate performance on multiple tasks
  • to temporarily hold and manipulate information
    stored in LTM
  • to change retrieval strategies from LTM
  • to attend selectively to stimuli

3
  • a task demanding central executive resources
    should not be performed concurrently with other
    tasks drawing on those resources
  • Matching Display with Working Memory Code
  • principle of stimulus/central-processing/response
    compatibility best association of display
    formats to codes of working memory
  • S display modality (auditory and visual)
  • C two possible central-processing codes (verbal
    and spatial)
  • R two possible response modalities (manual and
    vocal)
  • S-C compatibility (fig 7.3)
  • Limitations of Working Memory Duration and
    Capacity
  • Duration
  • how long does information in WM last if it is not
    rehearsed?
  • Brown-Peterson paradigm decay function (fig
    7.4)
  • without continuous rehearsal, little info is
    retained beyond 10 to 15 seconds
  • transience applied to both spatial and verbal
    working memory
  • augment the initial transient stimulus with a
    long-lasting visual display memory aid
  • Capacity and Chunking
  • capacity limit interacts with time (fig 7.4)
    the faster the rehearsal speed, the larger the
    capacity
  • memory span the limiting number recalled with
    full attention
  • max. capacity of WM -- 7 2 chunks of information
  • chunk a set of adjacent stimulus units tied
    together by associations in the LTM

4
  • chunking recording info. by semantically
    associating low-level elements (letters better
    than digits)
  • chunking may be facilitated by parsing
    (physically separating likely chunks)
  • optimum chunk size three to four for arbitrary
    alphanumeric strings
  • Interference and Confusion
  • MTBR lost from WM through interference from info
    learned at another time (fig 7.5)
  • PI (proactive interference) activity engaged in
    prior to encoding the MTBR disrupts its retrieval
  • pronounced, especially in a series of memory
    tasks with little time between them
  • RI (retroactive interference) activity during
    the retention interval disrupts retrieval of the
    MTBR
  • items in WM sometimes forgotten because they are
    confused with items held in the same time
  • confusion similarity -- typically acoustic but
    sometimes semantic
  • to minimize memory interference and confusion
  • avoid creating large strings of similar sounding
    chunks
  • use different codes (verbal vs. spatial) for
    different sources of information
  • use digit strings that are particularly easy to
    remember
  • ensure that the intervals before, during, and
    after storage are free of unnecessary activity
    using the same code (spatial or verbal) as the
    stored info
  • Running Memory
  • A sequence of stimuli is presented to the
    operator, who neither knows its length nor is
    expected to retain the entire sequence. Instead,
    a different response must be made to each
    stimulus or series of stimuli at some lag after
    they occur. memory span less than 72

5
  • EXPERTISE AND MEMORY
  • Expertise
  • domain specific advantages in a specified
    domain
  • acquired through practice or training in a domain
  • provides a measuring performance advantage
  • involve specialized, rather than generic,
    knowledge
  • a task that defines the domain of expertise is
    called intrinsic
  • a task that is not central to the domain of
    expertise, but greater expertise in the domain
    improves performance nonetheless, is called
    contrived
  • Expertise and Chunking
  • chunking strategies can be acquired through
    expertise
  • store relevant stimulus material in WM in terms
    of chunks rather than lowest-level unit
  • our ability to chunk information depends on our
    expertise in the subject domain
  • Skilled Memory
  • two aspects of performance in skilled tasks that
    are difficult for traditional view of WM
  • skilled activities can be interrupted, and later
    resumed, with little effect on performance lt-gt
    transient
  • performance in skilled tasks requires quick
    access to a large amount of info lt-gt limited
    capacity
  • Ericsson and Kintsch (1995) WM includes another
    mechanism based on skilled use of storage in LTM
    long-term working memory (LT-WM)
  • info. in LT-WM is stable, but accessed through
    temporarily active retrieval cues in WM

6
  • domain specific skills allow LT-WM for the
    skilled activity (medical diagnosis, waiting
    tables, mental arithmetic)
  • expert chess player -- retrieval structure (a set
    of retrieval cues) stored in WM to access the
    info stored in LT-WM
  • chunking is thought of as a particular kind of
    retrieval structure
  • PLANNING AND PROBLEM SLOVING
  • a plan can be defined as a strategy for solving a
    problem
  • planning and problem solving occur in the central
    executive
  • planning difficulty increases when there are more
    choices available for action (fewer constraints)
  • satisficing heuristic selects the current best
    plan with no guarantee that it is the absolute
    best
  • implementation cost the cost associated with
    performing the actions resulting from a
    particular plan ? the amount of time required
  • opportunistic planning -- the problem solving
    occurs by following the most promising leads at
    any point in time can lead to solutions bit are
    not optimal locally optimal but globally
    suboptimal
  • automated planning system useful with multiple
    solutions but decreases exploratory behavior and
    lead to deterministic interpretation of presented
    info
  • SITUATION AWARENESS
  • situation awareness resides in WM (experts in
    LT-WM)
  • relatively domain specific
  • SA has important application for design
  • it has implications for display design
  • it has implications for automation

7
  • LEARNING AND TRAINING
  • Development of Expertise Learning
  • two general cognitive models to explain learning
    ACT-R and Soar
  • ACT-R production system model
  • currently active information is compared to a set
    of production rules (IF-THEN statements)
  • Procedural knowledge knowledge of how to do
    things (knowing how)
  • declarative knowledge knowledge of facts
    (knowing what) chunks
  • production rules embody procedural knowledge, but
    their conditions and actions are defined in terms
    of declarative knowledge in terms of chunks
  • formation of production rules is a key part of
    learning
  • emphasis on practice on specific example to
    improve learning in the ACT-R framework
  • Soar a general cognitive architecture relying
    on production rules
  • Soar does not distinguish between declarative and
    procedural knowledge
  • Soar learns the particular response that must be
    made, and stores that as a chunk
  • common characteristics of ACR-T and Soar of how
    cognitive learning occur
  • emphasis on instances
  • recall of the instance through chunking
  • recall strategies for training and experience
  • novices for open-ended strategies such as
    means-end analysis
  • intelligent tutors based on ACT-R that teach
    cognitive skills

8
  • Transfer of Training
  • training efficiency
  • the best learning in the shortest time
  • longest retention
  • is cheapest?
  • transfer of training
  • how much a new skill can capitalize what has been
    learned before?
  • Measuring Transfer
  • positive, zero, negative transfer
  • transfer (control time transfer
    time)/(control time) x 100 savings/(control
    time) x 100
  • transfer effectiveness ratio
  • TER (amount of savings)/(transfer group time in
    training program) x 100
  • training cost ratio
  • TCR training cost in target environment (per
    unit time)
  • training cost in the training program
    (per unit time)
  • if TER x TCR gt 1, then the program is cost
    effective -- (if not, consider safety
    considerations)
  • Training System Fidelity
  • maximum positive transfer if all elements of a
    task were identical to the target task
  • expensive , added realism not necessarily add to
    their TER

9
  • instead of total fidelity, which components of
    training similar to the target task
  • critical task components, processing demands, or
    task-relevant perceptual consistency
  • Virtual Environments
  • cost effective method for training
  • tradeoff between TER and TCR -- lowering TER but
    increasing TCR
  • more effective training technique for navigation
    of space
  • Negative Transfer
  • negative transfer is related to stages of
    processing (table 7.1)
  • the lack of standardization in the control
    arrangements
  • Training Techniques
  • Practice and Overlearning
  • practice makes perfect but how much practice
  • after zero performance errors
  • the speed of performance increases at a rate
    proportional to the log of the of trials
  • attention or resource demand decreases
    automated fashion
  • overlearning decreases the rate of forgetting of
    the skill
  • Elaborative Rehearsal
  • rehearsal is an active process, necessary to
    maintain chunks of info in WM
  • maintenance rehearsal good way to maintain
    info. in WM but ineffective for transferring to
    LTM

10
  • Reducing Cognitive Load
  • cognitive load theory the effects of high
    demands on working memory on training
    effectiveness
  • diagram, proximity-compatibility principle, dual
    modality presentation, worked sample
  • Part-Task Training
  • segmentation useful when segments of the skill
    vary greatly in their difficulty
  • fractionization separate practice on two or
    more components
  • allows attention to be focused on each component,
    reducing cognitive load and allowing automatic
    processing to develop
  • separating task components prevents the
    development of time-sharing skills
  • effective with independently broken off
    components and learnable consistencies
  • effective if task components draw on different WM
    subsystems
  • Guided Training
  • error prevention
  • training wheels approach offers explicit and
    immediate feedback about the error
  • errors should not be eliminated completely
    long-term learning impaired
  • Knowledge of Results (KR)
  • feedback about the quality of performance, useful
    for motivation and performance
  • delayed KR and the interval with other activities
    performance declined through RI
  • KR during performance less well than after
    completion divided attention

11
  • Learning by Example
  • case studies annotations and elaboration
  • not excessive cognitive load processing example
  • Consistency of Mapping
  • between target info. and the trainees response
  • varied mapping increases in performance during
    training
  • search for various targets in various contexts,
    feature learning procedure between consistent and
    varied mapping
  • LTM
  • Knowledge Representation
  • procedural and declarative knowledge, semantic
    and episodic memory
  • Knowledge Organization
  • information is not stored in a random collection
    of facts, rather in structure and organization
  • system features are congruent with the operators
    organization of that knowledge
  • Methods for Representing Long-Term Knowledge
  • organization of an expert users knowledge
    useful for training program, improving the design
    of an interface, or building a menu/index
    structure
  • multiple knowledge acquisition techniques
  • scaling technique gives a sense of how domain
    concepts are related to each other, usually by
    having experts rate pairs of concepts
  • protocol technique perform typical tasks and
    think aloud
  • interviews, observation, and document analysis

12
  • conceptual graph analysis a representation of a
    users knowledge of a system
  • Mental Models
  • a mental structure that reflects the users
    understanding of a system may be created
    spontaneously by the user or carefully formed and
    structured though training
  • incorporating a mental model into a training
    program can be effective -- visibility
  • Memory Retrieval and Forgetting
  • Recall and Recognition
  • recall knowledge in the head
  • recognition knowledge in the world (yes or no
    response or a choice response) more sensitive
  • failure of recall and recognition (forgetting)
  • RI, PI, similarity (confusion), the absence of
    retrieval cues, passage of time (recency)
  • one particular kind of recall related to
    remembering to do something prospective memory
    checklists
  • Skill Retention
  • Degree of Overlearning
  • additional practice after performance reaches
    error free -- automation
  • Skill Type
  • perceptual-motor skill very little forgetting
    over long time
  • procedural skill more rapidly forgotten
  • Individual Differences
  • fast learners better retention than slow learner
    chunking skills
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