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INTRODUCTION

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If computers are to be effective in schools, however, upending of some present ... of lesson and student control attuned to each student's needs, with the ... – PowerPoint PPT presentation

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Title: INTRODUCTION


1
INTRODUCTION TUTORIALS
  • Jay R.C. Fernandez, M.S.
  • Instructor

2
Introduction to CAI
3
Computers in the Academe Today
  • As tools
  • As Assistants
  • As Teachers

4
Computers as Tools
  • General Purpose to automate tasks
  • Word Processors
  • e.g. Microsoft Word
  • Spreadsheets
  • e.g. Microsoft Excel
  • Presentation Applications
  • e.g. Microsoft PowerPoint

5
Computers as Assistants
  • General Purpose for Assessment, Remediation, and
    Reinforcement
  • Applications
  • Drills
  • Instructional Games
  • Simulations

6
Computers as Teachers
  • General Purpose For Instruction, Remediation,
    Assessment
  • Implementations
  • CAI
  • ICAI
  • Tutorials
  • Simulations

7
Philosophy
  • If computers are to be effective in schools,
    however, upending of some present practices must
    occur
  • "Teachers need continuing training as the
    technology changes, as new and more effective
    applications are developed, and as more is
    learned about learning with technology."

8
CAI
  • the use of the computer in the delivery of
    instruction
  • integration of software and hardware in
    instruction

9
CAI
  • also known as
  • Courseware
  • CAI computer-assisted instruction
  • CBE computer-based education
  • CAL computer-assisted learning
  • IAC instructional applications of computers
  • CBI Computer-based Instruction

10
Advantages of CAI
  • interactive
  • provides immediate feedback
  • infinitely patient
  • motivates learners
  • provides consistency in presentation
  • can adjust difficulty to level of learner

11
Advantages of CAI
  • able to branch to provide appropriate content
    presentation to the learner
  • can present concepts or processes dynamically and
    using multiple forms of representation
  • can maintain records of student performance

12
Limitations of CAI
  • frees the instructor to do other things
  • equipment and software can be costly
  • development takes time and money
  • not all learning outcomes are well addressed by
    CBI

13
Limitations of CAI
  • unsophisticated applications may not make good
    use of the computer
  • simple CBI has limited modalities (but multimedia
    is changing that)

14
Development Tools
  • Programming Languages
  • relatively inexpensive
  • powerful and flexible
  • difficult to learn and to use
  • Pascal, C, Java

15
Development Tools
  • Authoring Tools
  • relatively easy to learn and use
  • powerful for some applications but limited to
    others
  • expensive
  • examples Macromedia Authorware, IconAuthor,
    Quest, Pathware

16
Development Tools
  • Multimedia/Hypermedia Tools
  • relatively easy to learn and use
  • relatively powerful and flexible
  • moderately priced
  • examples Visual Basic, Delphi, Macromedia
    Director, HTML

17
Expository Model
  • Presenting information
  • Guiding the student
  • Practicing by the student
  • Assessing student learning

18
Expository Learning
  • Presentation of Information
  • to teach something new, the instructor must
    first present information
  • methods Tutorials, Demonstrations, and
    Simulations
  • instructor-centered

19
Expository Learning
  • Guidance
  • interactive tutorial
  • the instructor observes the student, correct
    errors, and give suggestions or hints

20
Expository Learning
  • Practice
  • student-centered
  • fluency (Guidance) vs. speed (Practice)
  • method Drill and Practice

21
Expository Learning
  • Assessment
  • level of learning
  • quality of teaching
  • future instructional needs

22
Instrctl Methodologies
  • Tutorials
  • Drills and Practice
  • Simulations
  • Instructional Games

23
Tutorials
24
Tutorials
  • programs that generally engage in the first two
    phases of instruction
  • a form of CBI in which the computer assumes the
    role of a tutor -- introducing content, providing
    practice, and assessing learning

25
Tutorials
  • used to introduce new content to learners in much
    the same manner that a human teacher might

26
Tutorials
  • Because tutorials present content to students,
    they can be used in any area of the sciences for
  • remediation when learners lack necessary
    background knowledge
  • enrichment when learners wish to go beyond the
    basics
  • introduction of content to all learners (freeing
    the instructor to do other things)

27
Tutorials
  • good for verbal and conceptual learning
  • may require significant investment of students
    time
  • should be followed by opportunities for student
    application of knowledge

28
General Structure
Introductory Section
Present Information
Question and Response
Closing
Feedback or Remediation
Judge Response
29
Instructional Factors
  • Introduction of the Tutorial
  • Control
  • Motivation
  • Presentation of Information
  • Questions and Responses
  • Sequencing lesson segments
  • Closing of the Tutorial

30
Introduction
  • Title Page
  • Presentation of Objectives
  • Directions

31
Introduction
  • Title Page
  • to attract the students attention
  • to create a receptive attitude
  • to indicate in a general way what the lesson is
    all about

32
Introduction
  • Presentation of Objectives
  • behavioral form
  • After this lesson you will be able to multiply
    two-digit numbers.
  • At the end of this lesson you will able to state
    the causes of the Civil war.
  • This lesson will teach you to determine the
    density of an object.

33
Introduction
  • Directions
  • give accurate directions and make them available
    at all times
  • must be unambiguous and succinct
  • audio/video vs. text

34
Control
  • What control?
  • give adults more control than children
  • allow review, especially backward paging,
    whenever possible
  • global Control directions, help, glossaries,
    termination (temp or perm.)

35
Types of Control
  • Student Control
  • allows the student most control without
    instruction or feedback
  • include advice and procedures to catch students
    who are doing poorly
  • good for high-order skills, such as problem
    solving

36
Types of Control
  • Program Control
  • allows the student some simple controls (such as
    forward progression or asking for help) but
    determines sequence, completion, and other
    factors by rules the lesson author has programmed
  • young or less able students
  • recommended for procedural learning, mastery
    learning, and unfamiliar content

37
Types of Control
  • Adaptive Control
  • combination of lesson and student control attuned
    to each students needs, with the amount and type
    of control determined by performance in the
    lesson
  • complicated to program and time consuming

38
Types of Control
  • Adaptive Advisement
  • give students the most control but also provide
    instructions and ongoing advise about what to do,
    which students may follow or ignore
  • for older and more able students

39
Methods of Control
  • determine the ease of use and consequently the
    extent to which students use them
  • subdivided into techniques and modes
  • Techniques authors design menus, commands,
    etc.
  • Modes constrained by computer hardware
    keyboard, joystick, other input devices

40
Motivation
  • Extrinsic Motivation
  • those which are independent of the instruction,
    such rewarding the students with things they
    consider desirable
  • disadvantage student interest in learning is
    diminished because the students goal becomes the
    reward rather than learning

41
Motivation
  • Intrinsic Motivation
  • inherent to the instruction that motivate the
    student
  • instruction is motivating if students consider it
    be fun
  • macro level Game techniques
  • micro level Multimedia
  • must be individualized / customized

42
Motivation
  • Malones Motivation Theory (1981)
  • Challenge
  • Curiosity
  • Control
  • Fantasy

43
Info Presentation
  • Modes of Presentation
  • delivery medium text, graphics, sound, or a
    combination of these
  • Fleming Levie (1978) research on visual and
    auditory presentation

44
Info Presentation
  • Length of Text
  • brief and concise
  • Topic Complexity?Length? ? Division
  • Maturity? Length?
  • Layout
  • avoid scrolling text
  • Sentence/Paragraph Format (spacing, case,
    alignment, indention, font and size, margin, and
    other effects)

45
Info Presentation
Underlining to emphasize text
An alternate typeface to emphasize text
ALL CAPITAL LETTERS TO EMPHASIZE TEXT
Inversing writing to emphasize text
A box to emphasize text
An arrow to emphasize text
Big letters to emphasize text
46
Info Presentation
To emphasize a message, display it with nothing
else on the screen
47
Info Presentation
  • Graphics
  • consistently on one side (left of text preferred)
  • no sandwiches
  • try to balance text with graphics
  • match with right text (e.g. font)

48
Info Presentation
XXXXX
Xxxxxxxxxxxxxxxx Xxxxxxxxxxxxxxxx Xxxxxxxxxxxxxxxx
Xxxxxxxxxxxxxxxx Xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxx
x xxxxxxxxxxxxxxxx
49
Info Presentation
  • Courseware convention
  • control options on the bottom
  • consistency
  • prompt
  • icons
  • keys and functions
  • margin and paragraph conventions
  • layout

50
Questions Responses
  • may or may not be present in a tutorial
  • advantages
  • keep students attentive
  • assess comprehension and memory-recall

51
Questions Responses
  • Types of Questions
  • Multiple-choice Questions
  • may use letter keys, number keys, the mouse
  • incorrect alternatives (called foils) must be
    plausible
  • 4 alternatives should be given
  • the stem of the question should be a complete
    sentence
  • avoid alternatives like none of the above
  • alternatives must be in the same format

52
Questions Responses
An example of an input device is A Visual
Basic B Mouse C The Printer is an input device
Which among the following is an example of an
input device? A Mouse B Printer C
Monitor C CD-ROM
53
Questions Responses
  • Marking Questions
  • marking parts of the display that answer the
    question

Mark examples of Input Devices
Mouse
Keyboard
Monitor
Printer
Joystick
Plotter
54
Questions Responses
  • Constructed-Response
  • types
  • Short-answer requires the student to type words
    or numbers
  • Completion has one or more missing words that
    the student must fill in

55
Questions Responses
Complete this statement.
The three primitive data types are Integer,
Floating Point, and
.
56
Questions Responses
Complete this statement.
The three Primitive Data Types are
,
, and
.
Complete this statement.
The three
,
are
, and
.
57
Questions Responses
  • Guidelines
  • words of significance should be the ones blanked
    out (such as key concept words)
  • avoid too many blanks
  • negative words should be avoided
  • abbreviations should be avoided
  • scrolling should never occur in questions

58
Sequence
  • Linear Lessons
  • lessons progress from one topic to another
  • advantage easy to implement
  • disadvantages does not address student
    diversity not creative and less interesting

59
Sequence
  • Hierarchical
  • sequence is linear but is determined according to
    a hierarchy of information
  • e.g. in Math, teach Addition and Subtraction
    first before Multiplication

60
Sequence
  • Familiarity and Difficulty
  • easy topics first before difficult ones
  • familiar to unfamiliar sequence

61
Sequence
  • Branching Lessons
  • sequence depends on students performance/scores
  • may occur automatically or student choice

62
Sequence
  • Hypermedia
  • organization of multimedia content in a
    non-linear or non-sequential manner
  • allows learners to create their own individual
    path for navigating through the courseware
  • a.k.a. exploratory learning

63
Closing
  • a tutorial may be ended temporarily or
    permanently
  • if to end permanently,
  • provide summary statements (e.g. what has been
    achieved, scores, performance evaluation)
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