Title: Referee Mechanics
1Referee Mechanics
- Brian Ernest
- Austin Chapter
2007 TASO State Meeting College Station
24 Main Topics
- Philosophy
- Position Keys
- Signals
- Game Administration Duties
3Philosophy
- My philosophy on
- The meaning of
- Referee
4Philosophy
- Dual Roles
- -Official working a position
- -Crew Chief in charge of the crew
5Philosophy
- Official working a position
- Know your position
- -know your mechanics
- -know your keys
- -know the rules
6Philosophy
- Official working a position
- Work other positions
- Know what the U,H,L,B need from the R
- examples U needs R to run a good pace
- H needs clear signals to move chains
- Know what the other officials are looking at in
various play situations
7Philosophy
- Official working a position
- Concentrate!
- -maintain your focus
- -regain your focus
- -pre-snap routine
- -various concentration techniques
8Philosophy
- Crew Chief
- Be the best leader
- -What can you do to make the crew better?
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9Philosophy
- Crew Chief
- R should not be a dictator
- -Let others shine
- -Let somebody else be the rules expert
- -LJ rules on 1st downs
- -BJ can be the OT expert
- -Let U decide what time we meet coaches
- -Give others game administration duties
- -Have others conduct pregame conference
- Increase their level of involvement
10Philosophy
- Crew Chief
- Post game evaluation
- -keep some type of journal
- -look up rules in rulebook
- -discuss situations
- Be better next game
- BE BETTER NEXT GAME!
11Philosophy
- Crew Chief
- Help Others
- You need strong officials to make a strong crew
- Help, advise, encourage, correct, praise
- If they look good, you look good
- Leave the game better than you found it
12Philosophy
- Crew Chief
- Have the look!
- -Look like you are in charge
- -The camera is always on
- -Swagger
13Philosophy
14Positioning and Keys
- Good mechanics will put the members of your crew
in position to have the best coverage of the play.
Understand that mechanics evolve as strategies
and philosophies change.
15Positioning and Keys
- New Free Kick
- Mechanics
- For 2007
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16Positioning and Keys
- Kickoff
- On the goal line, opposite the press box
- Count players on receiving team
- Who has the goal line?
- R is responsible for his 1/3
17Positioning and Keys
- Kickoff
- Short kick situations
- -Middle, deep
- -Watch for things other than the ball
- -Watch for fair catch signal/muff
- -Be prepared to assist with a clear mind
18Positioning and Keys
- Kickoff
- On Time!!!
- Big Whistle Big Signal
- Return coverage
- -Dont get caught watching the ball fly
- -kick to
- -kick away
19Positioning and Keys
- Scrimmage Plays
- Ref is wide (outside the TE)
- and deep (12-14 yards)
- -45º
- -deeper in Shot Gun
- -you shouldnt have to move to get out
- of the way
- On QBs passing hand side
20Positioning and Keys
- Scrimmage Plays
- Prior to the snap
- Know the yard line
- Know the down and distance
- Know the line to gain
- Know the clock status
21Positioning and Keys
- Scrimmage Plays
- Snap, Tackle, Pop!
- SNAP-see the ball and the backs
- TACKLE-check the Tackle for clean block.
- Quick glance. Read the play for run or
pass. - POP!-any hit on QB
22Positioning and Keys
- Scrimmage Plays
- Snap
- -Clean snap?
- -Backs set?
- -Muffed snap?
- -What does QB do?
23Positioning and Keys
- Scrimmage Plays
- Tackle
- Referee watches the Tackle for holding but may
also see other linemen. Which Tackle? - There is a huge difference between
- holding and grabbing. They may look very
similar but grabbing is not a flag. - mpeg, not a jpeg
24Positioning and Keys
- Scrimmage Plays
- Pop!
- Referee is SOLEY responsible for the QB
- -Protect QB extremely closely!
- -Any contact to passers head is a foul
- -Late or unnecessarily rough hits are fouls
25Positioning and Keys
- RUN PLAYS
- Check for a clean handoff
- Referee must know what happens to the ball while
it is in the backfield--fakes fumbles - Holding at point of attack
- When ball crosses LOS, begin watching for action
away from the ball - Be prepared to move toward sideline
26Positioning and Keys
- PASS PLAYS
- Primary responsibility is the passer!!!
- Say Balls Gone in a strong voice
- Remind the linemen that you are there
27Positioning and Keys
Scrimmage Plays Red Cashions Concentric
Circles -We do not need 10 eyes on the ball -H
L have forward progress (ball) -R U monitor the
next circle -On a long run, monitor the next
largest circle -Clean up duty -Requires team
work
28Positioning and Keys
H
30
40
50
40
20
10
G
R
B
U
10
20
30
40
50
40
G
L
29Positioning and Keys
- After the Play
- Speak firmly and clearly so the players
- know you are there.
- Use your Presence
- Review the play in your mind???
30Positioning and Keys
- Scrimmage Kicks
- Punts
- Even with the kicker
- Which side?
- Protect the kicker
- Out of bounds spot-step behind the kicker
- Goal line on long return
- Swift transition-signal the H
31Positioning and Keys
- Scrimmage Kicks
- Field Goals/PATs
- Several yards behind the holder and wide
- Which side?
- Protect the kicker/holder
- Dont look up too quickly! Trust B L
- Goal line on block and long return
- Clear signal Swift transition
32Positioning and Keys
33SIGNALS
34SIGNALS
35SIGNALS
- Communicate With The
- Press Box 1
- Imagine a person in the press box
- Do not mumble Be crisp
36SIGNALS
- Communicate With The
- Press Box 2
- Stand still
- Dont walk in / Dont walk out
- Get clear (line of sight) be still
37SIGNALS
- Communicate With The
- Press Box 3
- Know what your fingers and
- other hand are doing
- Be a peacock
38SIGNALS
- Penalties
- Preliminary signal is rather quick
- Second signal is slower and deliberate
- Speak as you signal
39SIGNALS
- Practice your signals
- Be consistent--signal penalties the same way each
time - Have the LJ keep an eye on you
- Be a great non-verbal communicator!!!
40SIGNALS
41Game Administration Duties
- Doing the best at this moment, puts you in the
best position for the next moment.
42Game Administration Duties
- Prior to Game Day
- Confirm game time with home team
- Get the crew to the right place at the right time
--Clear expectations - Know the coaches names
- Paperwork, game card, foul report
Have it all ready the day before
43Game Administration Duties
- Prior to Coin Toss pt.1
- Arrive early (2 hours)
- Set crews schedule -shoes polished
by -going out in uniform at - Meet coaches-brief (use a script/card)
- Walk the field during warm-ups -meet the QBs
- -30 minutes
44Game Administration Duties
- Prior to Coin Toss pt.2
- Pregame Conference
- -Involve the crew--no monologue
- -Do not dictate--rather, collaborate
- -Discuss mechanics and play situations
- -Funky plays and rules
- Use an outline and encourage discussion
45Game Administration Duties
- Coin Toss
- Do Not Confuse The Captains!!!
- -They do not remember what you tell them
- -Say as little as possible
- -Let the winner of the toss state his choice
before you offer the options
46Game Administration Duties
- After Coin Toss
- Brief crew huddle-record results of toss
- Move to position with purpose
- -never stroll
- -walk like you are going somewhere
47Game Administration Duties
- Establish and Maintain A Presence!!!
- You are in charge, act like it.
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48- Brian Ernest
- Austin Chapter
- bdernest_at_hotmail.com