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Twisters In Motion

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High speed, vortex-like structure. Chaotic appearance. Destructive ... The formation of the vortex. Vertical variations. Flux conservation: Inflow = outflow ... – PowerPoint PPT presentation

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Title: Twisters In Motion


1
Twisters In Motion
  • A Final Project for COMP 768 Physically-Based
    Model, Simulation, and Animation

By Michael Su
05/06/09
2
Outline
  • Introduction
  • Challenges
  • Implementation Detail
  • Reynolds Two-Fluid Model
  • Boundary conditions
  • Rigid body dynamics
  • Simulation loop
  • Demo
  • Future Work
  • Acknowledge
  • References

3
Introduction
  • Tornado
  • High speed, vortex-like structure
  • Chaotic appearance
  • Destructive
  • Applications
  • Movies/Commercials
  • Meteorology
  • Games

4
Challenges
  • Simulation
  • High speed
  • Large scale
  • Chaotic
  • Visualization
  • Multilayer scattering
  • Environmental reflections
  • Implementation
  • Inconsistent and poorly defined formulations

5
Reynolds-Average Two-Fluid Model (RATFM)
  • RATFM
  • Air flow Incompressible, viscous Reynold-average
    N-S equation
  • Debris flow Incompressible, invicid N-S equation
  • External forces
  • Interaction force (for both)
  • Vorticity confinement force (for air flow)
  • Gravity (for debris flow)
  • Reynolds shear stress
  • Random turbulent fluctuations

6
Reynolds-Average Two-Fluid Model (RATFM)
  • Formulations

7
Boundary Conditions
  • The formation of the vortex
  • Vertical variations
  • Flux conservation Inflow outflow

y
y
8
Boundary Conditions
Perspective View
Top View
9
Rigid Body Dynamics
  • Force
  • Torque (not yet finished)

Air Flow Field
10
Simulation Loop
Iteration Begins
11
Demo
  • The tornado structure
  • Tornado interactions with rigid bodies

12
More Implementation Detail
  • Eulerian grid-based fluid simulator with the MAC
    grid cell structure
  • Simplified rigid body solver (No collision)
  • PCG (Preconditioned Conjugate Gradient) solver by
    Robert Bridson
  • FLTK for the user interface

13
If I Have Nothing to Do but Work on this Project
  • More accurate rigid body dynamics
  • Objects with different complexities
  • Deformable objects Fractures
  • Physically plausible parameter sets
  • GPU acceleration
  • Volumetric rendering

14
Acknowledgements
  • Special thanks

15
References
  • Real time simulation of a tornado by Shiguang
    Liu, Zhangye Wang, Zheng Gong, Qunsheng Peng. J.
    of The Visual Computer (2007).
  • Pyhsically based simulation of tornadoes by Ding.
    Thesis.
  • Physically based modeling and animation of
    tornado by Liu, S., Wang, Z., Gong, Z., Chen, F.,
    Peng, Q. J. of Zhejiang University SCIENCE A
    (2006)
  • Effects of Fine-Scale Debris on Near-Surface
    Tornado Dynamics by D. C. Lewelleny, Baiyun Gong,
    and W. S. Lewellen.
  • Fluid Simulation by Bridson, R., Müller-Fischer,
    M. SIGGRAPH 2007 Course Notes
  • Real-time Fluid Dynamics for Games by Stam, J.
    Game Developer Conference (2003)
  • Fluid Simulation for Computer Graphics by
    Bridson, R. A K Peters (2008)
  • Visual Simulation of Smoke by Fedkiw, R., Stam,
    J., Jensen, H. W.. SIGGRAPH 2001
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