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0' : BLENDER 3D 1 :

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Round board with a cage on one side and a bird on the other. A piece of string is attached to each edge. ... ??? (Abyss) - 1989 ... – PowerPoint PPT presentation

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Title: 0' : BLENDER 3D 1 :


1
0. ???? BLENDER ? 3D ?????? 1 ?????
2
Thaumatrope - 1825
  • Round board with a cage on one side and a bird on
    the other. A piece of string is attached to each
    edge. When the disc is spun the bird appears to
    be inside the cage

3
Phenakistiscope - 1832
  • Disc with images drawn in sequential order around
    its surface. Above each image is a slit. The user
    holds the disc up to a mirror with the image
    facing the mirror. The user spins the disc and
    look through the slit at the image in the mirror.
    Since slit is narrow each image is only seen in a
    single position. 'optimal' number of fframes per
    second found to be 16.

4
Zeotrope - 1834
  • (Daedalum - Wheel of the Devil - Wheel of Life)

5
Kineograph (flipbook) - 1868
  • Set of sequential drawings bound together as a
    book. User looks at the pages while flipping
    through them.
  • wikipedia entry http//en.wikipedia.org/wiki/Flip
    -book

6
Praxinoscope - 1877
  • Band of pictures is placed inside an outer
    cylinder. Each picture is reflected by a set of
    flat mirrors on the inner cylinder. The number of
    mirrors is equal to the number of pictures. The
    user looks down into the device at the mirrors.
    When the cylinder rotates, the reflected pictures
    gives the illusion of motion. Brighter, clearer
    image than Zeotrope. If you want to see a simple
    version of one of these, go to the Life Over Time
    exhibit at the Field Museum

7
Zoopraxiscope - 1877
  • Eadweard Muybridge

7
??? - 2009/12/12
8
Mutoscope 1895
  • Mechanized version of the flipbook

9
The Movies and Cell Animation
  • First animated cartoon - 1906 - J. Stuart
    Blackton
  • First use of translucent cells (celluloid) - 1910
    - John Bray
  • Out of Bray's studio
  • multiple layers of cells
  • using greyscale drawings
  • using pegs/peg holes to align the layers
    (registration)
  • color in 1920
  • people like Max Fleischer (Betty Boop. Superman),
    Walkter Lantz (Woody Woodpecker)

10
?????
11
????
12
Rotoscoping - 1915
  • trace live action images to create individual
    animation trames

13
Walt Disney and associates
  • storyboards to review story
  • pencil drawings to review motion
  • multi-plane camera stand - instead of laying the
    cells directly onto the backdrop, place each
    element on a separate plane. Each plane can move
    independantly from the others and the camera. Can
    create the illusion of depth, zooming, motion
    blur
  • sound - Steamboat Willie with Ub Iwerks - 1928
    (though Max Fleisher did sound in 1924 in Oh!
    Mabel)
  • two-strip technicolour - Ub Iwerks - Fiddlesticks
    - 1930
  • three-strip technicolour - Flowers and Trees -
    1932
  • stereo sound - Fantasia - 1940

14
Computer Animation
  • University of Utah, Ohio State University,
    Cornell, North Carolina State pioneered the field
    in the 60s and early 70s.
  • Large numbers of people would begin to see
    computer animation in the mid to late 70s at the
    movies.

15
???? (Star Wars) 1977 - vector graphics
  • Rebel Pilots trench briefing done with computer
    graphics created here at EVL (then called the
    Circle Graphics Habitat) at the University of
    Illinois at Chicago Circle by Larry Cuba.

16
??????? (Tron) - 1982 - coloured, shaded graphics
17
????? (Star Trek) II - 1983
  • particle system for the Genesis Effect

18
??? (Abyss) - 1989
  • realistic natural object (water) moving in an
    unrealistic way - water tentacle)

19
????? (Jurassic Park) - 1993
  • - back to animating dinosaurs but now with CG

20
????? (Toy Story) - 1995
  • - first full length computer animation feature

21
??? (Twister) - 1996
  • - lots of particles

22
???? (Titanic) - 1997
  • - Computer generated people in the background

23
??????? (Star Wars) I
  • - the Phantom Menace - 1999 - computer generated
    jar jar and yoda and others. We should see more
    of this in the later Star Wars prequels,  and
    with Gollum in the Lord of the Rings films.
    Computer generated stunt people would be used for
    action scenes in films like Spiderman.

24
???? (Final Fantasy)
  • The Spirits Within - 2001 - fairly realistic
    looking human characters, and by 2005 with Final
    Fantasy Advent Children even more realistic
    looking human characters, and by 2007 there was
    Beowulf with even more realistic looking
    characters

25
?? (Lord of the Rings)
  • Fellowship of the Ring - 2001 - lots and lots and
    lots of CG people fighting, which would be
    further enhanced in the Two Towers and the Return
    of the King.

26
Timeline
  • http//www.evl.uic.edu/aej/527/
  • http//www.evl.uic.edu/aej/527/lecture03.html
  • http//www.evl.uic.edu/aej/527/lecture03.html
  • http//en.wikipedia.org/wiki/Timeline_of_CGI_in_fi
    lm_and_television

27
????
  • http//www.evl.uic.edu/aej/527/lecture01.html

28
0. ???? BLENDER ? 3D ?????? 3 3D ???????
29
CG
  • ???????(3D computer graphics)?????????????????????
    ?????,???????????????,????????????????,???????
  • http//en.wikipedia.org/wiki/3D_computer_graphics
  • http//zh.wikipedia.org/w/index.php?titleE4B88
    9E7BBB4E8AEA1E7AE97E69CBAE59BBEE5
    BDA2E5ADA6variantzh-tw

30
Computer games
  • ????(Personal computer games, Computer games ? PC
    games)????????(?????)?????????????????????????????
    ????????????????????????????,??????????,??????????
    ??????????????????????,????????????????????,??????
    ???????????????,??????????????
  • http//zh.wikipedia.org/w/index.php?titleE99BB
    BE885A6E9818AE688B2variantzh-tw

31
computer animation
  • ?????(computer animation)?????????????????????????
    ????????????????????????,?????????????????????????
    ????????????,??????????,?????
  • http//zh.wikipedia.org/w/index.php?titleE8AEA
    1E7AE97E69CBAE58AA8E794BBvariantzh-t
    w

32
3D Computer Graphics Software
  • http//en.wikipedia.org/wiki/3D_computer_graphics_
    software

33
Shading
  • Shading refers to depicting depth in 3D models or
    illustrations by varying levels of darkness.
  • ??????????????????????????????????????????????????
    ???????,????????????????????????????????????,?????
    ????,????,????????????????????????????
  • http//en.wikipedia.org/wiki/Shading
  • http//zh.wikipedia.org/w/index.php?titleE6B59
    3E6B7A1E5A484E79086variantzh-tw

34
Reflection (physics)
  • ??????????????,??????????????????,????????????????
    ?????,?????????????????????????????????

35
Transparency
  • ??
  • ????,??????????????????????,?????????????????????
    ?????????????????,??,???????????????,?????????????
  • http//en.wikipedia.org/wiki/Transparency_(optics)
  • http//zh.wikipedia.org/w/index.php?titleE9808
    FE6988Evariantzh-tw

36
Video Card
  • ?????(Video card,Graphics card),????????(video
    adapter),???????????,?????????????????????????????
    ????????????????,????????????,??????????,?????????
    ?????????,???????????????
  • http//en.wikipedia.org/wiki/Video_card
  • http//zh.wikipedia.org/w/index.php?titleE698B
    EE58DA1variantzh-tw

37
GPU
  • ?????(Graphic Processing Unit,???GPU),????????????
    ???????????GPU?NVIDIA?????GeForce
    256??????????????,????,??????????????,????????????
    ?????????ATI???VPU(Video Processing
    Unit)???GPU????????CPU???,??????????CPU??????,????
    ??3D?????,???????GPU??????????????????(TL)???????
    ???????????????????????????256???????
  • http//en.wikipedia.org/wiki/Graphics_processing_u
    nit
  • http//zh.wikipedia.org/w/index.php?titleGPUvari
    antzh-tw

38
VRML v.s X3D
  • VRML?????WWW(???)????????????????????????,?? VRML
    ??????VRML ??????????????????,????????????????????
    VRML ??????? Web3D??,VRML ?????????? X3D ???
  • http//en.wikipedia.org/wiki/VRML
  • http//zh.wikipedia.org/w/index.php?titleVRMLvar
    iantzh-tw

39
Distance fog
  • ?????????????????????????????
  • ????????????????????,???????????,?????????????????
    ???,???????????????????????????????????,??????????
    ???,??????????????
  • http//en.wikipedia.org/wiki/Distance_fog
  • http//zh.wikipedia.org/w/index.php?titleE8B79
    DE7A6BBE6A8A1E7B38Avariantzh-tw

40
Subdivision surface
  • ????
  • http//zh.wikipedia.org/w/index.php?titleE5AD9
    0E58886E69BB2E99DA2variantzh-tw

41
CSG
  • ??????(??? Constructive solid geometry,??? CSG)

42
Ray Tracing
  • ????(enRay tracing)??????????????,???????????????
    ???????????????????????????,??????????????????????
    ?????????????????????????,????????????????????,???
    ????????????????????????????????????????????????,?
    ?????????????,??????????????????,???????,?????????
    ??????????????

43
POV-Ray
  • POV-Ray,???Persistence of Vision
    Raytracer,????????????????????????????POV?????????
    DKBTrace????, DKBTrace?? David Kirk Buck? Aaron
    A. Collins??? Amiga??. POV-ray??????Polyray
    raytracer ?? Alexander Enzmann ??????????????POV-r
    ay?????
  • http//zh.wikipedia.org/w/index.php?titlePOV-Ray
    variantzh-tw

44
Radiosity
  • ????(Radiosity)??????????,????????????????????????
    ????????????????(??????)??,???????????????????????
    ??????,??????????????????

45
Particle system
  • ????(enparticle system)?????????????????????????,
    ???????????????????????? game physics?????????????
    ?????????????????????????????????????????????????
  • ??
  • http//en.wikipedia.org/wiki/Particle_system
  • http//zh.wikipedia.org/w/index.php?titleE7B29
    2E5AD90E7B3BBE7BB9Fvariantzh-tw

46
Texture Mapping
  • ????????,????(texture mapping)??????????????3D????
    ?????????????????,????????????????????(??)??(??)??
    ??????????,??????????????????????????????????????,
    ????????????????,?????????????????
  • http//en.wikipedia.org/wiki/Texture_mapping
  • http//zh.wikipedia.org/wiki/E7BAB9E79086E6
    98A0E5B084

47
UV mapping
  • UV mapping is a 3D modeling process of making a
    2D image representing a 3D model. The map
    transforms the 3D object onto an image known as a
    texture. In contrast to "X", "Y" and "Z", which
    are the coordinates for the original 3D object in
    the modeling space, "U" and "V" are the
    coordinates of the transformed object. This
    creates the effect of painting the image onto the
    surface of the 3D object.
  • http//en.wikipedia.org/wiki/UV_mapping

48
bump mapping
  • ??????(bump mapping),???????,???????????,?????????
    ???????????????????????????????????????????????,??
    ????????????????????????????????,?????????????,???
    ?????
  • ??
  • http//en.wikipedia.org/wiki/Bump_mapping
  • http//zh.wikipedia.org/w/index.php?titleE587B
    8E587B9E7BAB9E79086E698A0E5B084var
    iantzh-tw

49
3D Rendering
  • ??(Render)????????????????????????????????????????
    ?,????????????????????????????????????????????????
    ?????????????????????????????????????????
  • http//en.wikipedia.org/wiki/3D_rendering

50
Boolean Operation
51
OpenGL v.s. Direct3D
  • OpenGL
  • http//zh.wikipedia.org/w/index.php?titleOpenGLv
    ariantzh-tw
  • OpenGL ES
  • http//zh.wikipedia.org/w/index.php?titleOpenGL_E
    Svariantzh-tw
  • Direct3D
  • http//zh.wikipedia.org/w/index.php?titleDirect3D
    variantzh-tw

52
Polygon Mesh
  • Polygon Mesh (??)
  • http//en.wikipedia.org/wiki/Polygon_mesh
  • http//zh.wikipedia.org/wiki/E5A49AE8BEB9E5
    BDA2E7BD91E6A0BC
  • http//zh.wikipedia.org/w/index.php?titleE7BAB
    FE6A186E6A8A1E59E8Bvariantzh-tw
  • http//zh.wikipedia.org/w/index.php?titleE99D9
    EE7BB93E69E84E7BD91E6A0BCvariantzh-t
    w
  • ????????????????????????????????,??????????

53
NURBS
  • ???????(NURBS),(non uniform rational
    B-spline),????????????????,?????????????
  • http//en.wikipedia.org/wiki/NURBS
  • http//zh.wikipedia.org/w/index.php?titleE99D9
    EE59D87E58C80E69C89E79086BE6A0B7E6
    9DA1variantzh-tw

54
NURBS v.s. Polygon
????
?????
55
3D modeling
  • ???????????????,??????????????????????????????????
    ?,?????????,???????,??????????????????????????????
    ????
  • http//en.wikipedia.org/wiki/3D_modeling

56
Polygonal modeling
  • ??????????,???????????????????????????????????????
    ??????,??????????????????????????????????? NURBS
    ???????????????????????????
  • http//en.wikipedia.org/wiki/Polygonal_modeling

57
Wire frame model
  • ????(enwire frame model)?????????????????????????
    ???????????????????????????????????????????,??????
    ??????????????????
  • http//en.wikipedia.org/wiki/Wireframe_model
  • http//zh.wikipedia.org/wiki/E7BABFE6A186E6
    A8A1E59E8B

58
Motion capture
  • Motion capture, motion tracking, or mocap are
    terms used to describe the process of recording
    movement and translating the movement onto a
    digital model. It is used in military,
    entertainment, sports, and medical applications.
    In filmmaking it refers to recording actions of
    human actors, and using that information to
    animate digital character models in 3D animation.
    When it includes face, fingers and captures
    subtle expressions, it is often referred to as
    performance capture.

59
???? IK v.s FK
  • IK (Inverse Kinematic Animation)
  • ???? or??????
  • ???3D ??????????,????????????????,?? IK.
  • FK (Forward Kinematic Animation)
  • ???????????????????,?? Forward Kinematic

60
Skeletal animation
  • Skeletal animation, sometimes referred to as
    rigging, is a technique in computer animation,
    particularly in the animation of vertebrates, in
    which a character is represented in two parts a
    surface representation used to draw the character
    (called the skin) and a hierarchical set of bones
    used for animation only (called the skeleton).

61
Inverse kinematics
  • ????(Inverse kinematics)??????????????????????????
    ???????,???????????,??????????????????????????????
    ??????????????,???????????????????????????????????
    ??,????????????????????????????????
  • http//en.wikipedia.org/wiki/Inverse_kinematics
  • http//zh.wikipedia.org/wiki/E98086E8BF90E5
    8AA8E5ADA6

62
Forward kinematics
  • Forward kinematics is computation of the position
    and orientation of robot's end effector as a
    function of its joint angles. It is widely used
    in robotics, computer games, and animation. The
    reverse process is known as inverse kinematics.

63
Crowd simulation
  • Crowd simulation is the process of simulating the
    movement of a large number of objects or
    characters, now often appearing in 3D computer
    graphics for film.

64
Virtual reality
65
RenderMan
  • RenderMan,?Pixar??????PhotoRealistic
    RenderMan??,???PRMan???????????????????RenderMan??
    ???????RenderMan????(RenderMan Interface
    Specification)???API?3D???????RenderMan???Pixar??,
    ???????????????????RenderMan???Pixar???PhotoRealis
    tic RenderMan???????????????PRMan
    13??RenderMan?????3.3??????????RenderMan?????3D???
    ??Exluna?BMRT?Entropy(??????????),???Aqsis??
    RenderMan ??RenderMan????(RenderMan Shading
    Language)??Shader??,???????????RenderMan??????????
    ?????????,RenderMan??????????????
    ???,?????????????Pixar???3D???????RenderMan???

66
3D ????
  • 3ds
  • x
  • Dxf
  • Obj
  • VRML
  • X3D

67
Sprite
  • In computer graphics, a sprite (also known by
    other names see Synonyms below) is a
    two-dimensional/three-dimensional image or
    animation that is integrated into a larger scene.
  • Sprites were originally invented as a method of
    quickly compositing several images together in
    two-dimensional video games using special
    hardware. As computer performance improved, this
    optimization became unnecessary and the term
    evolved to refer specifically to the two
    dimensional images themselves that were
    integrated into a scene. That is, figures
    generated by either custom hardware or by
    software alone were all referred to as sprites.
    As three-dimensional graphics became more
    prevalent, the term was used to describe a
    technique whereby flat images are seamlessly
    integrated into complicated three-dimensional
    scenes.

68
???? - NURBS
  • NURBS non uniform rational B-spline
  • ???????(NURBS),(non uniform rational
    B-spline),???????????????,?????????????

69
NURBS v.s. Polygon
????
?????
70
???? IK v.s FK
  • IK (Inverse Kinematic Animation)
  • ???? or??????
  • ???3D ??????????,????????????????,?? IK.
  • FK (Forward Kinematic Animation)
  • ???????????????????,?? Forward Kinematic

71
0. ???? BLENDER ? 3D ?????? 3 3D ???????
72
??? 3D ??
  • ?? v.s. ??? (or ??????)
  • ?? v.s. ??
  • ???? v.s. ?????

73
??????
  • ?? (Modeling)
  • ?????????????
  • ?? (Rigging)
  • ?????? (Motion Skeletons) ??
  • ???????? FK (Forward Kinetics) ? ?????? IK
    (Inverse Kinetics) ??????
  • ???? (Animation)
  • Key frame animation
  • ?? (Rendering)

74
??????? ??
????
????
??????
????
????
????
??????
????
??????
????
????????
?????????
75
??????? ??
?????
??????
??????
??IK ??
????????
??????
??????
????
??????????
????
???????
????
????????
76
??????? ??
????????????
??
???????????
????
???????
??????
77
Digital Production Pipeline
  • Story
  • Visual Development
  • Character Design
  • Storyboards
  • Scene Layout
  • Modeling
  • Animation
  • Shading and Texturing
  • Lighting
  • Rendering
  • Post Production

78
Story
  • Different types of stories
  • beginning/middle/end with conflict and resolution
    (drama)
  • Reds Dream
  • sequences built around a situation
  • Mickey Mouse
  • String of Gags
  • Roadrunner
  • Story is the most important part of any animation
  • 1 big, simple idea
  • the story you can tell in 2 sentences
  • Shorts are particularly hard to get right

79
Visual Development
  • What look will your scenes have?
  • Who are the characters and how do they look?
  • Develop style
  • Includes the creation of characters, environments
    (desert, swamp), props, etc.
  • Involves painters, sculptors, illustrators, etc.
  • Lots of drawings pasted up on the wall !

80
Character Design
  • After story come characters
  • Consists mostly of drawings, or sculptures
  • body poses
  • facial expressions
  • key features from multiple points of view
  • Note the lack of computers at this stage!

81
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82
Storyboards
  • The film in outline form
  • specify the key scenes
  • specify the camera moves and edits
  • specify character gross motion
  • Typically paper and pencil sketches on individual
  • Sheets taped on a wall
  • Still not very many computers

83
Story Boarding (from A Bugs Life)
84
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85
(No Transcript)
86
What makes a good storyboard?
  • Does the shot sequence
  • maintain continuity
  • not confuse the audience
  • contain variations in pacing
  • Is the information clearly presented?
  • Are the characters clearly portrayed?
  • Is the story clear?
  • Do you have the techniques necessary to pull it
    off?
  • Can you do it with the time and you have?

87
Scene Layout
  • Design the scenes
  • for example, build the room with an understanding
    of the camera pan
  • create colors, textures, props
  • keep in mind camera and character motion within
    the scene
  • use placeholder geometry and start to design
    camera moves

88
Digital Production Pipeline
  • Story
  • Visual Development
  • Character Design
  • Storyboards
  • Scene Layout
  • Modeling
  • Animating
  • Shading and Texturing
  • Lighting
  • Rendering
  • Post Production

89
Modeling (1)
  • Create geometric models of environment, props,
    characters
  • Keep in mind the ultimate purpose of the model
    feature film, game, etc.
  • Set up internal skeleton and animation handles
    appropriately for that characters behaviors

90
Modeling (2)
91
Modeling (3)
92
Rendering
  • Frames can take hours to render
  • 1800 frames for a single minute of animation
  • Pixar has a HUGE renderfarm

93
Post Production
  • Sound track sync
  • Titles
  • Cuts and effects (dissolves, fades, etc)

94
Costs Lilo and Stitch 80 Million Spirited Away
20 Million Pirates of the Caribbean 140
Million Walking Tall 46 Million
95
Computer Graphics Animation Jobs
  • Character Animators
  • Effects/Prop (??) Animtors
  • Modelers
  • Lighting Artists
  • Technical Directors the interface to technology.

96
Long List of CG Jobs
  • Character animators
  • Effects animators
  • Modelers
  • Lighting artists
  • Compositors
  • Motion Technical Directors
  • Modeling Technical Directors
  • Look Development Technical Directors
  • Look Development Artists
  • Production Software Technical Directors

97
Critical CG Activities
  • Modeling
  • Animation
  • Shading and Texturing
  • Lighting
  • Rendering

98
0. ???? BLENDER ? 3D ?????? 4 3D
???????? BLENDER ??
99
3D ???????
Google Earth
MS Virtual Earth
Autodesk Maya
OpenSource Blender
Google Sketchup
MS TrueSpace
Autodesk 3Dmax
Autodesk AutoCAD
100
3D ??????
  • Maya, 3Dmax, Blender
  • ?? IK ??????,?????
  • Maya Personal Learning Edition (PLE) ??,
    ???????????
  • Google SketchUp
  • ???????,??? Google Earth
  • ? 3D Warehouse,??????
  • ?????, Pro ???
  • TrueSpace
  • ?????? Google ,??? TrueSpace ??????, ???? 600
    ???????????

101
Blender
  • http//zh.wikipedia.org/w/index.php?titleBlender
    variantzh-tw

102
Blender ??
  • Blender????? (Open Source) ????? 3D
    ????,?????????????????,???????????????????????????
    ??????????????????????????
  • 1.??????,????????????2.????????????3.???????????
    ?????????????????????????????

103
Blender???
  • ??
  • ??,????????????????NeoGeo ?Not a Number
    Technologies (NaN)??????????????????????Ton
    Roosendaal?1998?6????????,??????????
  • ?????????,Blender??????????????????,??GNU?????????
    ??2002?7?18?,Roosendaal???Blender????,?2002?9?7?,B
    lender????????,????????????,Blender???????,??Blend
    er?????????

104
Blender ???
  • ??
  • Blender???????????????????????????????????????,???
    ???????,????????????????????
  • ?????????,???????,??????,????????
  • ???????????YafRay????????????
  • ????,?????????,?????,????,????,???,?????,??????,??
    ?????????,???????????????????????
  • ??Python???????????????????
  • ????????????????
  • Game_Blender,?????,????????????

105
Blender ?????
  • ????
  • ?Blender?,?????????,??????????
  • ??????????????(??".blend" ???)?
  • ??blender????".blend"?????????,????????,??????????
    ????
  • ??????".blend"?????????????
  • ????,??,??,??,??,??,????????????????".blend"?????
  • ??? ".blend"????????????

106
Blender ?????
  • ????
  • Blender?????????,??????????????????,??????????????
    ????????,?????????????????
  • ????. ????????? ,??????? ? ?????
  • ??????,???????,???????
  • ??????????

107
Blender????
  • ??
  • ??????,?Blender 2.40?,??????????1
  • ???????? 2?
  • ?????? 3?
  • ??????? 4?
  • ??? Google Summer-of-Code ?????,??????????
  • ???? 5.
  • ??? NURBS ?? 6.
  • ???????? 7.
  • ??,????????????????????? - Crystal
    Space?Blender????(??Project CrystalBlender)

??? Blender ? 2.47, ??????????, ????????????????
108
Blender ???
  • ??
  • ???????? 25 ?Blender???,???????????????????????,??
    ????????Elysiun???????Blender???,???????????.
  • ???Blender????????? ?2005?6???,????????,??????????
    ?,????????,????Blender?????????Blender????????????
    ???????

109
??Blender????
  • ??Blender????
  • ?????????Blender????????????
  • Andreas Goralczyk (_at_ndy),winner of two subsequent
    Suzanne Blender Awards (2003 - Best
    Animation,2004 - Best Still)
  • Stefano Selleri (S68) (Suzanne Blender Awards
    2003 - Best Still)
  • Bassam Kurdali (slikdigit) (Suzanne Blender
    Awards 2004 - Best Animation)
  • Bastian Salmela (basse)
  • Endre Barath (endi)
  • Jean-Sébastien Guillemette (Ecks,formerly
    X-WARRIOR)
  • Robert Tiess (RobertT)
  • Huanghai(DeathBlood)2006 Blender F1???????
  • Blender Animation

110
?????? Blender
  • ????????
  • ?????Blender??????????????????2,????????,?????????
    ???????????
  • ???????
  • ?2005?9?,?????Blender??????????????????,??????????
    ???????????????????Blender,????? hair
    rendering????????Blender?????
  • ???????
  • Big Buck Bunny?Blender????2??????????????????

111
Blender ?????
  • ???????????????????????? Blender 3D
  • ????????? Blender
  • Blender????
  • Blender Animation
  • elYsiun - Blender???????
  • ????????Blender????
  • Blender ?????
  • ?????????????
  • Greybeard???????
  • Blender?????
  • ????,Blender??
  • Blender??
  • Blender ?? -???????
  • Blender ?? - ????????
  • Blender??????
  • Blender????

112
???? (1)
  • iamar's Site - Blender Lecture --
    http//iamar3d.com/
  • Greybeard's Blender Tutorials --
    http//www.ibiblio.org/bvidtute/
  • Computer Graphics Tietokonegrafiikka 52493S
    Winter-Spring 2004 - Blender --
    http//www.ee.oulu.fi/kapu/cg_course/compgrfx-27.
    htm
  • WikipediaBlender -- http//zh.wikipedia.org/wiki/
    Blender
  • Blender ??? -- http//www.blendercn.org/
  • Blender ???? -- http//wiki.blendercn.org/index.ph
    p/Manual/Manual
  • Quick Start -- http//www.blender.org/education-he
    lp/quickstart/.
  • Getting Started -- http//www.blender.org/educatio
    n-help/tutorials/getting-started/
  • Blender User Interface Tutorial --
    http//www.blender.org/education-help/tutorials/tu
    torial-folder/blender-user-interface-tutorial/
  • The Blender Windows -- http//www.blender.org/educ
    ation-help/tutorials/tutorial-folder/the-blender-w
    indows/
  • Blender Nation -- http//www.blendernation.com/tut
    orials/

113
???? (2)
  • http//www.blender.org/features-gallery/feature-vi
    deos/
  • http//www.pixel2life.com/tutorials/blender_3d/beg
    inner_guides/
  • http//forum.nystic.com/blender.php
  • http//homepages.inf.ed.ac.uk/tkomura/can/notes
  • http//www.inf.ed.ac.uk/teaching/courses/vis/
  • http//www.vtk.org/
  • http//graphics.ucsd.edu/courses/cse169_w08/sessio
    ns.html

114
Blender ???
  • http//en.wikibooks.org/wiki/Blender_3D
  • http//en.wikibooks.org/wiki/Blender_3D_Tutorial_
    Links_List

115
? Blender ????
  • Big Buck Bunny (Open Source)
  • http//youtube.com/watch?vYE7VzlLtp-4
  • Orange
  • http//orange.blender.org/
  • ElephantsDream
  • http//orange.blender.org/
  • Ceature Teaser
  • http//www.youtube.com/watch?vKZHGJ0DF6q4feature
    related

116
??????? ? Blender
  • ?? -- http//www.wretch.cc/blog/lion455/20887442
  • ?? -- http//blog.xuite.net/sat00149/blog/16596148

117
????
  • Shper3boy's Blender Tutorial --
    http//hk.youtube.com/profile_videos?usersuper3bo
    ypr
  • Video Tutorial -- http//www.blender.org/education
    -help/video-tutorials/
  • Model, Material and Light -- http//www.blender.or
    g/education-help/video-tutorials/modelmaterialligh
    t/
  • Animation -- http//www.blender.org/education-help
    /video-tutorials/animation/
  • Advance Tools -- http//www.blender.org/education-
    help/video-tutorials/advanced-tools/
  • Miscellaneous -- http//www.blender.org/education-
    help/video-tutorials/miscellaneous/
  • Feature Video -- http//www.blender.org/features-g
    allery/feature-videos/
  • Movie -- http//www.blender.org/features-gallery/m
    ovies/
  • Rigging -- http//tw.youtube.com/watch?vbglXLszGd
    3o

118
??? Blender ??
  • http//www.blendercn.org/
  • http//fhkkta.blogspot.com/search/label/3D

119
Blender ?????
  • http//www.blenderart.org/
  • http//www.blenderart.org/issues/

120
????
  • http//zh.wikipedia.org/wiki/Blender

121
0. ???? BLENDER ? 3D ?????? 5 BLENDER
?????
122
?? Blender ?????
  • 1G ??????
  • ?????????
  • ?? OpenGL ????

123
Blender ???
  • ? blender.org ??
  • http//www.blender.org/download/get-blender/
  • ??
  • Windows, Linux, Mac, Solaris, FreeBSD ??

124
Blender ???
  • ??????????
  • ??????? OpenGL, ??????????,?????????????,?????????
    ?

125
??
126
?????
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