Title: 0' : BLENDER 3D 1 :
10. ???? BLENDER ? 3D ?????? 1 ?????
2Thaumatrope - 1825
- Round board with a cage on one side and a bird on
the other. A piece of string is attached to each
edge. When the disc is spun the bird appears to
be inside the cage
3Phenakistiscope - 1832
- Disc with images drawn in sequential order around
its surface. Above each image is a slit. The user
holds the disc up to a mirror with the image
facing the mirror. The user spins the disc and
look through the slit at the image in the mirror.
Since slit is narrow each image is only seen in a
single position. 'optimal' number of fframes per
second found to be 16.
4Zeotrope - 1834
- (Daedalum - Wheel of the Devil - Wheel of Life)
5Kineograph (flipbook) - 1868
- Set of sequential drawings bound together as a
book. User looks at the pages while flipping
through them. - wikipedia entry http//en.wikipedia.org/wiki/Flip
-book
6Praxinoscope - 1877
- Band of pictures is placed inside an outer
cylinder. Each picture is reflected by a set of
flat mirrors on the inner cylinder. The number of
mirrors is equal to the number of pictures. The
user looks down into the device at the mirrors.
When the cylinder rotates, the reflected pictures
gives the illusion of motion. Brighter, clearer
image than Zeotrope. If you want to see a simple
version of one of these, go to the Life Over Time
exhibit at the Field Museum
7Zoopraxiscope - 1877
7
??? - 2009/12/12
8Mutoscope 1895
- Mechanized version of the flipbook
9The Movies and Cell Animation
- First animated cartoon - 1906 - J. Stuart
Blackton - First use of translucent cells (celluloid) - 1910
- John Bray - Out of Bray's studio
- multiple layers of cells
- using greyscale drawings
- using pegs/peg holes to align the layers
(registration) - color in 1920
- people like Max Fleischer (Betty Boop. Superman),
Walkter Lantz (Woody Woodpecker)
10?????
11????
12Rotoscoping - 1915
- trace live action images to create individual
animation trames
13Walt Disney and associates
- storyboards to review story
- pencil drawings to review motion
- multi-plane camera stand - instead of laying the
cells directly onto the backdrop, place each
element on a separate plane. Each plane can move
independantly from the others and the camera. Can
create the illusion of depth, zooming, motion
blur - sound - Steamboat Willie with Ub Iwerks - 1928
(though Max Fleisher did sound in 1924 in Oh!
Mabel) - two-strip technicolour - Ub Iwerks - Fiddlesticks
- 1930 - three-strip technicolour - Flowers and Trees -
1932 - stereo sound - Fantasia - 1940
14Computer Animation
- University of Utah, Ohio State University,
Cornell, North Carolina State pioneered the field
in the 60s and early 70s. - Large numbers of people would begin to see
computer animation in the mid to late 70s at the
movies.
15???? (Star Wars) 1977 - vector graphics
- Rebel Pilots trench briefing done with computer
graphics created here at EVL (then called the
Circle Graphics Habitat) at the University of
Illinois at Chicago Circle by Larry Cuba.
16??????? (Tron) - 1982 - coloured, shaded graphics
17????? (Star Trek) II - 1983
- particle system for the Genesis Effect
18??? (Abyss) - 1989
- realistic natural object (water) moving in an
unrealistic way - water tentacle)
19????? (Jurassic Park) - 1993
- - back to animating dinosaurs but now with CG
20????? (Toy Story) - 1995
- - first full length computer animation feature
21??? (Twister) - 1996
22???? (Titanic) - 1997
- - Computer generated people in the background
23??????? (Star Wars) I
- - the Phantom Menace - 1999 - computer generated
jar jar and yoda and others. We should see more
of this in the later Star Wars prequels, and
with Gollum in the Lord of the Rings films.
Computer generated stunt people would be used for
action scenes in films like Spiderman.
24???? (Final Fantasy)
- The Spirits Within - 2001 - fairly realistic
looking human characters, and by 2005 with Final
Fantasy Advent Children even more realistic
looking human characters, and by 2007 there was
Beowulf with even more realistic looking
characters
25?? (Lord of the Rings)
- Fellowship of the Ring - 2001 - lots and lots and
lots of CG people fighting, which would be
further enhanced in the Two Towers and the Return
of the King.
26Timeline
- http//www.evl.uic.edu/aej/527/
- http//www.evl.uic.edu/aej/527/lecture03.html
- http//www.evl.uic.edu/aej/527/lecture03.html
- http//en.wikipedia.org/wiki/Timeline_of_CGI_in_fi
lm_and_television
27????
- http//www.evl.uic.edu/aej/527/lecture01.html
280. ???? BLENDER ? 3D ?????? 3 3D ???????
29CG
- ???????(3D computer graphics)?????????????????????
?????,???????????????,????????????????,??????? - http//en.wikipedia.org/wiki/3D_computer_graphics
- http//zh.wikipedia.org/w/index.php?titleE4B88
9E7BBB4E8AEA1E7AE97E69CBAE59BBEE5
BDA2E5ADA6variantzh-tw
30Computer games
- ????(Personal computer games, Computer games ? PC
games)????????(?????)?????????????????????????????
????????????????????????????,??????????,??????????
??????????????????????,????????????????????,??????
???????????????,?????????????? - http//zh.wikipedia.org/w/index.php?titleE99BB
BE885A6E9818AE688B2variantzh-tw
31computer animation
- ?????(computer animation)?????????????????????????
????????????????????????,?????????????????????????
????????????,??????????,????? - http//zh.wikipedia.org/w/index.php?titleE8AEA
1E7AE97E69CBAE58AA8E794BBvariantzh-t
w
323D Computer Graphics Software
- http//en.wikipedia.org/wiki/3D_computer_graphics_
software
33Shading
- Shading refers to depicting depth in 3D models or
illustrations by varying levels of darkness. - ??????????????????????????????????????????????????
???????,????????????????????????????????????,?????
????,????,???????????????????????????? - http//en.wikipedia.org/wiki/Shading
- http//zh.wikipedia.org/w/index.php?titleE6B59
3E6B7A1E5A484E79086variantzh-tw
34Reflection (physics)
- ??????????????,??????????????????,????????????????
?????,?????????????????????????????????
35Transparency
- ??
- ????,??????????????????????,?????????????????????
?????????????????,??,???????????????,?????????????
- http//en.wikipedia.org/wiki/Transparency_(optics)
- http//zh.wikipedia.org/w/index.php?titleE9808
FE6988Evariantzh-tw
36Video Card
- ?????(Video card,Graphics card),????????(video
adapter),???????????,?????????????????????????????
????????????????,????????????,??????????,?????????
?????????,??????????????? - http//en.wikipedia.org/wiki/Video_card
- http//zh.wikipedia.org/w/index.php?titleE698B
EE58DA1variantzh-tw
37GPU
- ?????(Graphic Processing Unit,???GPU),????????????
???????????GPU?NVIDIA?????GeForce
256??????????????,????,??????????????,????????????
?????????ATI???VPU(Video Processing
Unit)???GPU????????CPU???,??????????CPU??????,????
??3D?????,???????GPU??????????????????(TL)???????
???????????????????????????256??????? - http//en.wikipedia.org/wiki/Graphics_processing_u
nit - http//zh.wikipedia.org/w/index.php?titleGPUvari
antzh-tw
38VRML v.s X3D
- VRML?????WWW(???)????????????????????????,?? VRML
??????VRML ??????????????????,????????????????????
VRML ??????? Web3D??,VRML ?????????? X3D ??? - http//en.wikipedia.org/wiki/VRML
- http//zh.wikipedia.org/w/index.php?titleVRMLvar
iantzh-tw
39Distance fog
- ?????????????????????????????
- ????????????????????,???????????,?????????????????
???,???????????????????????????????????,??????????
???,?????????????? - http//en.wikipedia.org/wiki/Distance_fog
- http//zh.wikipedia.org/w/index.php?titleE8B79
DE7A6BBE6A8A1E7B38Avariantzh-tw
40Subdivision surface
- ????
- http//zh.wikipedia.org/w/index.php?titleE5AD9
0E58886E69BB2E99DA2variantzh-tw
41CSG
- ??????(??? Constructive solid geometry,??? CSG)
42Ray Tracing
- ????(enRay tracing)??????????????,???????????????
???????????????????????????,??????????????????????
?????????????????????????,????????????????????,???
????????????????????????????????????????????????,?
?????????????,??????????????????,???????,?????????
??????????????
43POV-Ray
- POV-Ray,???Persistence of Vision
Raytracer,????????????????????????????POV?????????
DKBTrace????, DKBTrace?? David Kirk Buck? Aaron
A. Collins??? Amiga??. POV-ray??????Polyray
raytracer ?? Alexander Enzmann ??????????????POV-r
ay????? - http//zh.wikipedia.org/w/index.php?titlePOV-Ray
variantzh-tw
44Radiosity
- ????(Radiosity)??????????,????????????????????????
????????????????(??????)??,???????????????????????
??????,??????????????????
45Particle system
- ????(enparticle system)?????????????????????????,
???????????????????????? game physics?????????????
????????????????????????????????????????????????? - ??
- http//en.wikipedia.org/wiki/Particle_system
- http//zh.wikipedia.org/w/index.php?titleE7B29
2E5AD90E7B3BBE7BB9Fvariantzh-tw
46Texture Mapping
- ????????,????(texture mapping)??????????????3D????
?????????????????,????????????????????(??)??(??)??
??????????,??????????????????????????????????????,
????????????????,????????????????? - http//en.wikipedia.org/wiki/Texture_mapping
- http//zh.wikipedia.org/wiki/E7BAB9E79086E6
98A0E5B084
47UV mapping
- UV mapping is a 3D modeling process of making a
2D image representing a 3D model. The map
transforms the 3D object onto an image known as a
texture. In contrast to "X", "Y" and "Z", which
are the coordinates for the original 3D object in
the modeling space, "U" and "V" are the
coordinates of the transformed object. This
creates the effect of painting the image onto the
surface of the 3D object. - http//en.wikipedia.org/wiki/UV_mapping
48bump mapping
- ??????(bump mapping),???????,???????????,?????????
???????????????????????????????????????????????,??
????????????????????????????????,?????????????,???
????? - ??
- http//en.wikipedia.org/wiki/Bump_mapping
- http//zh.wikipedia.org/w/index.php?titleE587B
8E587B9E7BAB9E79086E698A0E5B084var
iantzh-tw
493D Rendering
- ??(Render)????????????????????????????????????????
?,????????????????????????????????????????????????
????????????????????????????????????????? - http//en.wikipedia.org/wiki/3D_rendering
50Boolean Operation
51OpenGL v.s. Direct3D
- OpenGL
- http//zh.wikipedia.org/w/index.php?titleOpenGLv
ariantzh-tw - OpenGL ES
- http//zh.wikipedia.org/w/index.php?titleOpenGL_E
Svariantzh-tw - Direct3D
- http//zh.wikipedia.org/w/index.php?titleDirect3D
variantzh-tw
52Polygon Mesh
- Polygon Mesh (??)
- http//en.wikipedia.org/wiki/Polygon_mesh
- http//zh.wikipedia.org/wiki/E5A49AE8BEB9E5
BDA2E7BD91E6A0BC - http//zh.wikipedia.org/w/index.php?titleE7BAB
FE6A186E6A8A1E59E8Bvariantzh-tw - http//zh.wikipedia.org/w/index.php?titleE99D9
EE7BB93E69E84E7BD91E6A0BCvariantzh-t
w
- ????????????????????????????????,??????????
53NURBS
- ???????(NURBS),(non uniform rational
B-spline),????????????????,????????????? - http//en.wikipedia.org/wiki/NURBS
- http//zh.wikipedia.org/w/index.php?titleE99D9
EE59D87E58C80E69C89E79086BE6A0B7E6
9DA1variantzh-tw
54NURBS v.s. Polygon
????
?????
553D modeling
- ???????????????,??????????????????????????????????
?,?????????,???????,??????????????????????????????
???? - http//en.wikipedia.org/wiki/3D_modeling
56Polygonal modeling
- ??????????,???????????????????????????????????????
??????,??????????????????????????????????? NURBS
??????????????????????????? - http//en.wikipedia.org/wiki/Polygonal_modeling
57Wire frame model
- ????(enwire frame model)?????????????????????????
???????????????????????????????????????????,??????
?????????????????? - http//en.wikipedia.org/wiki/Wireframe_model
- http//zh.wikipedia.org/wiki/E7BABFE6A186E6
A8A1E59E8B
58Motion capture
- Motion capture, motion tracking, or mocap are
terms used to describe the process of recording
movement and translating the movement onto a
digital model. It is used in military,
entertainment, sports, and medical applications.
In filmmaking it refers to recording actions of
human actors, and using that information to
animate digital character models in 3D animation.
When it includes face, fingers and captures
subtle expressions, it is often referred to as
performance capture.
59???? IK v.s FK
- IK (Inverse Kinematic Animation)
- ???? or??????
- ???3D ??????????,????????????????,?? IK.
- FK (Forward Kinematic Animation)
- ???????????????????,?? Forward Kinematic
60Skeletal animation
- Skeletal animation, sometimes referred to as
rigging, is a technique in computer animation,
particularly in the animation of vertebrates, in
which a character is represented in two parts a
surface representation used to draw the character
(called the skin) and a hierarchical set of bones
used for animation only (called the skeleton).
61Inverse kinematics
- ????(Inverse kinematics)??????????????????????????
???????,???????????,??????????????????????????????
??????????????,???????????????????????????????????
??,???????????????????????????????? - http//en.wikipedia.org/wiki/Inverse_kinematics
- http//zh.wikipedia.org/wiki/E98086E8BF90E5
8AA8E5ADA6
62Forward kinematics
- Forward kinematics is computation of the position
and orientation of robot's end effector as a
function of its joint angles. It is widely used
in robotics, computer games, and animation. The
reverse process is known as inverse kinematics.
63Crowd simulation
- Crowd simulation is the process of simulating the
movement of a large number of objects or
characters, now often appearing in 3D computer
graphics for film.
64Virtual reality
65RenderMan
- RenderMan,?Pixar??????PhotoRealistic
RenderMan??,???PRMan???????????????????RenderMan??
???????RenderMan????(RenderMan Interface
Specification)???API?3D???????RenderMan???Pixar??,
???????????????????RenderMan???Pixar???PhotoRealis
tic RenderMan???????????????PRMan
13??RenderMan?????3.3??????????RenderMan?????3D???
??Exluna?BMRT?Entropy(??????????),???Aqsis??
RenderMan ??RenderMan????(RenderMan Shading
Language)??Shader??,???????????RenderMan??????????
?????????,RenderMan??????????????
???,?????????????Pixar???3D???????RenderMan???
663D ????
67Sprite
- In computer graphics, a sprite (also known by
other names see Synonyms below) is a
two-dimensional/three-dimensional image or
animation that is integrated into a larger scene. - Sprites were originally invented as a method of
quickly compositing several images together in
two-dimensional video games using special
hardware. As computer performance improved, this
optimization became unnecessary and the term
evolved to refer specifically to the two
dimensional images themselves that were
integrated into a scene. That is, figures
generated by either custom hardware or by
software alone were all referred to as sprites.
As three-dimensional graphics became more
prevalent, the term was used to describe a
technique whereby flat images are seamlessly
integrated into complicated three-dimensional
scenes.
68???? - NURBS
- NURBS non uniform rational B-spline
- ???????(NURBS),(non uniform rational
B-spline),???????????????,?????????????
69NURBS v.s. Polygon
????
?????
70???? IK v.s FK
- IK (Inverse Kinematic Animation)
- ???? or??????
- ???3D ??????????,????????????????,?? IK.
- FK (Forward Kinematic Animation)
- ???????????????????,?? Forward Kinematic
710. ???? BLENDER ? 3D ?????? 3 3D ???????
72??? 3D ??
- ?? v.s. ??? (or ??????)
- ?? v.s. ??
- ???? v.s. ?????
73??????
- ?? (Modeling)
- ?????????????
- ?? (Rigging)
- ?????? (Motion Skeletons) ??
- ???????? FK (Forward Kinetics) ? ?????? IK
(Inverse Kinetics) ?????? - ???? (Animation)
- Key frame animation
- ?? (Rendering)
74??????? ??
????
????
??????
????
????
????
??????
????
??????
????
????????
?????????
75??????? ??
?????
??????
??????
??IK ??
????????
??????
??????
????
??????????
????
???????
????
????????
76??????? ??
????????????
??
???????????
????
???????
??????
77Digital Production Pipeline
- Story
- Visual Development
- Character Design
- Storyboards
- Scene Layout
- Modeling
- Animation
- Shading and Texturing
- Lighting
- Rendering
- Post Production
78Story
- Different types of stories
- beginning/middle/end with conflict and resolution
(drama) - Reds Dream
- sequences built around a situation
- Mickey Mouse
- String of Gags
- Roadrunner
- Story is the most important part of any animation
- 1 big, simple idea
- the story you can tell in 2 sentences
- Shorts are particularly hard to get right
79Visual Development
- What look will your scenes have?
- Who are the characters and how do they look?
- Develop style
- Includes the creation of characters, environments
(desert, swamp), props, etc. - Involves painters, sculptors, illustrators, etc.
- Lots of drawings pasted up on the wall !
80Character Design
- After story come characters
- Consists mostly of drawings, or sculptures
- body poses
- facial expressions
- key features from multiple points of view
- Note the lack of computers at this stage!
81(No Transcript)
82Storyboards
- The film in outline form
- specify the key scenes
- specify the camera moves and edits
- specify character gross motion
- Typically paper and pencil sketches on individual
- Sheets taped on a wall
- Still not very many computers
83Story Boarding (from A Bugs Life)
84(No Transcript)
85(No Transcript)
86What makes a good storyboard?
- Does the shot sequence
- maintain continuity
- not confuse the audience
- contain variations in pacing
- Is the information clearly presented?
- Are the characters clearly portrayed?
- Is the story clear?
- Do you have the techniques necessary to pull it
off? - Can you do it with the time and you have?
87Scene Layout
- Design the scenes
- for example, build the room with an understanding
of the camera pan - create colors, textures, props
- keep in mind camera and character motion within
the scene - use placeholder geometry and start to design
camera moves
88Digital Production Pipeline
- Story
- Visual Development
- Character Design
- Storyboards
- Scene Layout
- Modeling
- Animating
- Shading and Texturing
- Lighting
- Rendering
- Post Production
89Modeling (1)
- Create geometric models of environment, props,
characters - Keep in mind the ultimate purpose of the model
feature film, game, etc. - Set up internal skeleton and animation handles
appropriately for that characters behaviors
90Modeling (2)
91Modeling (3)
92Rendering
- Frames can take hours to render
- 1800 frames for a single minute of animation
- Pixar has a HUGE renderfarm
93Post Production
- Sound track sync
- Titles
- Cuts and effects (dissolves, fades, etc)
94Costs Lilo and Stitch 80 Million Spirited Away
20 Million Pirates of the Caribbean 140
Million Walking Tall 46 Million
95Computer Graphics Animation Jobs
- Character Animators
- Effects/Prop (??) Animtors
- Modelers
- Lighting Artists
- Technical Directors the interface to technology.
96Long List of CG Jobs
- Character animators
- Effects animators
- Modelers
- Lighting artists
- Compositors
- Motion Technical Directors
- Modeling Technical Directors
- Look Development Technical Directors
- Look Development Artists
- Production Software Technical Directors
97Critical CG Activities
- Modeling
- Animation
- Shading and Texturing
- Lighting
- Rendering
980. ???? BLENDER ? 3D ?????? 4 3D
???????? BLENDER ??
993D ???????
Google Earth
MS Virtual Earth
Autodesk Maya
OpenSource Blender
Google Sketchup
MS TrueSpace
Autodesk 3Dmax
Autodesk AutoCAD
1003D ??????
- Maya, 3Dmax, Blender
- ?? IK ??????,?????
- Maya Personal Learning Edition (PLE) ??,
??????????? - Google SketchUp
- ???????,??? Google Earth
- ? 3D Warehouse,??????
- ?????, Pro ???
- TrueSpace
- ?????? Google ,??? TrueSpace ??????, ???? 600
???????????
101Blender
- http//zh.wikipedia.org/w/index.php?titleBlender
variantzh-tw
102Blender ??
- Blender????? (Open Source) ????? 3D
????,?????????????????,???????????????????????????
?????????????????????????? - 1.??????,????????????2.????????????3.???????????
?????????????????????????????
103Blender???
- ??
- ??,????????????????NeoGeo ?Not a Number
Technologies (NaN)??????????????????????Ton
Roosendaal?1998?6????????,?????????? - ?????????,Blender??????????????????,??GNU?????????
??2002?7?18?,Roosendaal???Blender????,?2002?9?7?,B
lender????????,????????????,Blender???????,??Blend
er?????????
104Blender ???
- ??
- Blender???????????????????????????????????????,???
???????,???????????????????? - ?????????,???????,??????,????????
- ???????????YafRay????????????
- ????,?????????,?????,????,????,???,?????,??????,??
?????????,??????????????????????? - ??Python???????????????????
- ????????????????
- Game_Blender,?????,????????????
105Blender ?????
- ????
- ?Blender?,?????????,??????????
- ??????????????(??".blend" ???)?
- ??blender????".blend"?????????,????????,??????????
???? - ??????".blend"?????????????
- ????,??,??,??,??,??,????????????????".blend"?????
- ??? ".blend"????????????
106Blender ?????
- ????
- Blender?????????,??????????????????,??????????????
????????,????????????????? - ????. ????????? ,??????? ? ?????
- ??????,???????,???????
- ??????????
107Blender????
- ??
- ??????,?Blender 2.40?,??????????1
- ???????? 2?
- ?????? 3?
- ??????? 4?
- ??? Google Summer-of-Code ?????,??????????
- ???? 5.
- ??? NURBS ?? 6.
- ???????? 7.
- ??,????????????????????? - Crystal
Space?Blender????(??Project CrystalBlender)
??? Blender ? 2.47, ??????????, ????????????????
108Blender ???
- ??
- ???????? 25 ?Blender???,???????????????????????,??
????????Elysiun???????Blender???,???????????. - ???Blender????????? ?2005?6???,????????,??????????
?,????????,????Blender?????????Blender????????????
???????
109??Blender????
- ??Blender????
- ?????????Blender????????????
- Andreas Goralczyk (_at_ndy),winner of two subsequent
Suzanne Blender Awards (2003 - Best
Animation,2004 - Best Still) - Stefano Selleri (S68) (Suzanne Blender Awards
2003 - Best Still) - Bassam Kurdali (slikdigit) (Suzanne Blender
Awards 2004 - Best Animation) - Bastian Salmela (basse)
- Endre Barath (endi)
- Jean-Sébastien Guillemette (Ecks,formerly
X-WARRIOR) - Robert Tiess (RobertT)
- Huanghai(DeathBlood)2006 Blender F1???????
- Blender Animation
110?????? Blender
- ????????
- ?????Blender??????????????????2,????????,?????????
??????????? - ???????
- ?2005?9?,?????Blender??????????????????,??????????
???????????????????Blender,????? hair
rendering????????Blender????? - ???????
- Big Buck Bunny?Blender????2??????????????????
111Blender ?????
- ???????????????????????? Blender 3D
- ????????? Blender
- Blender????
- Blender Animation
- elYsiun - Blender???????
- ????????Blender????
- Blender ?????
- ?????????????
- Greybeard???????
- Blender?????
- ????,Blender??
- Blender??
- Blender ?? -???????
- Blender ?? - ????????
- Blender??????
- Blender????
112???? (1)
- iamar's Site - Blender Lecture --
http//iamar3d.com/ - Greybeard's Blender Tutorials --
http//www.ibiblio.org/bvidtute/ - Computer Graphics Tietokonegrafiikka 52493S
Winter-Spring 2004 - Blender --
http//www.ee.oulu.fi/kapu/cg_course/compgrfx-27.
htm - WikipediaBlender -- http//zh.wikipedia.org/wiki/
Blender - Blender ??? -- http//www.blendercn.org/
- Blender ???? -- http//wiki.blendercn.org/index.ph
p/Manual/Manual - Quick Start -- http//www.blender.org/education-he
lp/quickstart/. - Getting Started -- http//www.blender.org/educatio
n-help/tutorials/getting-started/ - Blender User Interface Tutorial --
http//www.blender.org/education-help/tutorials/tu
torial-folder/blender-user-interface-tutorial/ - The Blender Windows -- http//www.blender.org/educ
ation-help/tutorials/tutorial-folder/the-blender-w
indows/ - Blender Nation -- http//www.blendernation.com/tut
orials/
113???? (2)
- http//www.blender.org/features-gallery/feature-vi
deos/ - http//www.pixel2life.com/tutorials/blender_3d/beg
inner_guides/ - http//forum.nystic.com/blender.php
- http//homepages.inf.ed.ac.uk/tkomura/can/notes
- http//www.inf.ed.ac.uk/teaching/courses/vis/
- http//www.vtk.org/
- http//graphics.ucsd.edu/courses/cse169_w08/sessio
ns.html
114Blender ???
- http//en.wikibooks.org/wiki/Blender_3D
- http//en.wikibooks.org/wiki/Blender_3D_Tutorial_
Links_List
115? Blender ????
- Big Buck Bunny (Open Source)
- http//youtube.com/watch?vYE7VzlLtp-4
- Orange
- http//orange.blender.org/
- ElephantsDream
- http//orange.blender.org/
- Ceature Teaser
- http//www.youtube.com/watch?vKZHGJ0DF6q4feature
related
116??????? ? Blender
- ?? -- http//www.wretch.cc/blog/lion455/20887442
- ?? -- http//blog.xuite.net/sat00149/blog/16596148
117????
- Shper3boy's Blender Tutorial --
http//hk.youtube.com/profile_videos?usersuper3bo
ypr - Video Tutorial -- http//www.blender.org/education
-help/video-tutorials/ - Model, Material and Light -- http//www.blender.or
g/education-help/video-tutorials/modelmaterialligh
t/ - Animation -- http//www.blender.org/education-help
/video-tutorials/animation/ - Advance Tools -- http//www.blender.org/education-
help/video-tutorials/advanced-tools/ - Miscellaneous -- http//www.blender.org/education-
help/video-tutorials/miscellaneous/ - Feature Video -- http//www.blender.org/features-g
allery/feature-videos/ - Movie -- http//www.blender.org/features-gallery/m
ovies/ - Rigging -- http//tw.youtube.com/watch?vbglXLszGd
3o
118??? Blender ??
- http//www.blendercn.org/
- http//fhkkta.blogspot.com/search/label/3D
119Blender ?????
- http//www.blenderart.org/
- http//www.blenderart.org/issues/
120????
- http//zh.wikipedia.org/wiki/Blender
1210. ???? BLENDER ? 3D ?????? 5 BLENDER
?????
122?? Blender ?????
- 1G ??????
- ?????????
- ?? OpenGL ????
123Blender ???
- ? blender.org ??
- http//www.blender.org/download/get-blender/
- ??
- Windows, Linux, Mac, Solaris, FreeBSD ??
124Blender ???
- ??????????
- ??????? OpenGL, ??????????,?????????????,?????????
?
125??
126?????