Introduction to Computer Graphics - PowerPoint PPT Presentation

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Introduction to Computer Graphics

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Software - C/C , OpenGL. Hardware - Unix, Windows, NT, Mac ... Blemishes woodwork in Toy Story. Reflectivity. Plastic versus rainbow ... – PowerPoint PPT presentation

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Title: Introduction to Computer Graphics


1
Introduction to Computer Graphics
  • Syllabus Handout
  • Goal of Course
  • Software - C/C, OpenGL
  • Hardware - Unix, Windows, NT, Mac
  • Who you are and what you want from the course

2
Definition of Computer Graphics
  • Computer aided synthesis of pictures from
    non-pictoral form
  • Subfields and related fields

Symbols Structures
Images Signals
3
Reasons for CG
  • User can take in more information
  • Tables versus graphs
  • Easy to make changes
  • Circuit design
  • Can simulate
  • Auto design
  • Flight simulators - http//berkelium.com/OpenGL/fl
    ight.html
  • Can do the impossible
  • Not obey the laws of physics ILMs Come Home
  • http//www.ilmcp.com/home_index.html
  • Captain Kirk and USS Enterprise travel through
    spiral interior of DNA molecule

4
Motivations for Development
  • Manufacturing industry
  • CAD/CAM - http//www.cadsystems.com/profiles/0106_
    virtualplant.html
  • 777 design http//www.boeing.com/commercial/777f
    amily/cdfacts.html
  • Circuit design and layout - http//www.automations
    tudio.com/
  • Flight Simulators
  • Initial single biggest motivator for realism
  • Training simulated crash vs. actual crash
  • Simulate combat 5 missions
  • Realism on ground simulators
  • In plane goggles and runway 2000 feet up
  • Low level flight cactus spines

5
More motivations
  • Motion Picture Industry
  • TRON, Star Wars, Twister, Perfect Storm, Jurassic
    Park III - http//cgw.pennnet.com/Articles/Article
    _Display.cfm?SectionArticlesSubsectionDisplayA
    RTICLE_ID108471
  • Amazingly difficult to produce
  • Toy Story
  • SGI hardware
  • Pixar software and production techniques
  • James and the Giant Peach
  • 14.5 min of CG animation
  • 9 months of work by Sony Pictures Image Works team

6
More motivations
  • Video Games - http//graphics.stanford.edu/
  • Music Videos
  • Morphing transform one object into another -
    http//graphics.stanford.edu/cgi-bin/alumni/tolis/
    personal/getpage.cgi?morph.html
  • Presentation Graphics
  • Videos, 35 mm slides, transparencies, reports
  • Bar charts, line graphs, surface graphs, pie
    charts
  • Computer Art
  • Paintbrush programs
  • Graphics tablet (digitizer)
  • Stylus (brush shapes, sizes, colors)
  • http//cgw.pennnet.com/Articles/Article_Display.cf
    m?SectionArticlesSubsectionDisplayARTICLE_ID1
    08502
  • Commercial art
  • Fine art

7
More Motivations
  • Education and Training
  • Computer generated models
  • Simulators - http//www.virtual-u.org/
  • Virtual education - http//online.phoenix.edu/
  • Visualization
  • Business visualization
  • View data sets
  • Scientific visualization
  • Genomics - http//www.neurophys.wisc.edu/cozzi/2c
    b.html
  • Computer vision - http//www.vasc.ri.cmu.edu/demos
    /facedemo.html

8
Why so Hard?
  • Computationally expensive
  • Still developing new algorithms for realism
  • Regular objects easy
  • Surface of revolution
  • Surface texture
  • Toys vs people
  • Orange vs ping pong ball
  • Texture mapping

9
Why so Hard, cont.
  • Imperfections
  • Blemishes woodwork in Toy Story
  • Reflectivity
  • Plastic versus rainbow
  • Matt surfaces versus specular surfaces
  • Motion
  • Model by hand animators and key frames
  • Model by physical equations
  • Motion capture
  • http//cgw.pennnet.com/Articles/Article_Display.cf
    m?SectionArticlesSubsectionDisplayARTICLE_ID1
    08465
  • Fur, Fire, Fern Fun
  • Dynamic systems - http//cgw.pennnet.com/Articles/
    Article_Display.cfm?SectionArticlesSubsectionDi
    splayARTICLE_ID108473
  • grow the processes particle systems, etc
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