Title: I hope that you:
1CS395/495 Advanced Computer GraphicsIntro
Course Topics Overview
Jack Tumblin jet_at_cs.northwestern.edu
- I hope that you
- Look at book website
- Want to stay in this class (no? change by
Friday!) - Participate! Ask Questions! Get Inspired
2Choose One Presentation Topic,
- 1) Intro (this week)
- 2) 2D Images Mappings
- 3) Non-photorealistic Rendering (NPR)
- 4) Modeling I Parametrics and Implicits
- 5) Modeling II Mesh Subdivision, Simplification
- 6) Global illumination Light Transport .
- 7) Physical Animations Smoke, Water, Collisions
and Breaking - 8) Light Fields and IBMR
- 9) Point-based Modeling and Rendering
- 10) Project Demos (whole class evaluates)
3AND Choose A Project Topic
- From any presentation topic, or any of these
- Shader Languages for Graphics (Cg, Sh, etc.)
- Shadow-Making, Light Design, Visibility
- Tone-Mapping and Vision(Tumblin's specialty)
- Panoramic Image Stitching, HDR photography
- Human Facial Model, Animation, Recognition
- Human Figure Movement and Animation
- Motion-Capture and Object Tracking
- Light Refraction, Dispersion Fluorescence
- Haptics and Modeling Deformable Objects
- Human-Computer Interface for Graphics Tasks
('Teddy', GT Twister for modeling, etc.) - Or anything else I missed (just ask!)
4SEND
- 1st, 2nd, 3rd presentation topic prefs to
- ankit_at_cs.northwestern.edu
- before 9AM Monday Jan 12.
- First come, first served. Otherwise youll be
ASSIGNED a topic. - 1-Page Graphics Project Proposals
- before 9AM Monday Feb 9.
- Whats a graphics project? (Heckburt3aAnim2
001.mov)
52 2D Image Mappings
- Warp
- Morph
- (heckburt movie)
http//www.axlrosen.net/warp/alexwarplarge.html
Kutulakis
Nvidia2001
63 Non-Photorealistic Rendering
3D vector field, shaded
Painterly rendering
74 Models 1 Parametrics Implicits
- Parametric Patches
- vary u,v to find all surface points
- x xfcn(u,v)
- y yfcn(u,v)
- z zfcn(u,v)
Ian Stewart, Michael McCool, 1998
- Implicit Functions
- surface x,y,z points satisfy f(x,y,z)0.
85 Models 2 Subdivision, Simplification
Pixar1998
Mesh Subdivision entire hand in ONE surface
patch!
Watson2001
96 Real Materials Light Transport
Surface Properties Why Phong shading is not
enough
Global Illumination Methods Physically accurate
simulation of light transport like this? or.
10Like this!
117 Differential Animations
- Fire, Water, Smoke
- Cloth, Fracture
Stam 1999
OBrien1999
128 Light Fields IBMR
- .http//graphics.stanford.edu/projects/lightfield/
- http//www.intel.com/research/mrl/research/lfm/
Malzbender,2000
139 Point-Based Models Rendering
Surfels Pfister et al., SIGG2000
1410 Graphics Projects Demo
- Your attendance is important--- Students decide
the grades! - ALMOST ANYTHING instructive is fair game
- - Still images, Interactive demo, animated
movie, - - Programming project or Application project
- - Show results on a webpage in class
- Try to amaze us all!
Of course, I have to agree with the them too