Three Musketeers - PowerPoint PPT Presentation

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Three Musketeers

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Cardinal wins if the Musketeers are in the same row or column. ... If you weren't here yesterday, please come to the front of room C1 and check in. Everyone else: ... – PowerPoint PPT presentation

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Title: Three Musketeers


1
Three Musketeers
GDC 2004
2
Rules for Three Musketeers
  • Players take turns moving one of their pieces.
    No diagonal moves.
  • Musketeers move by capturing a nearby enemy.
  • Cardinals men move to a nearby empty space.
  • Cardinal wins if the Musketeers are in the same
    row or column.
  • Musketeers win if they cannot move.

Starting Board
3
Observations?
4
Discussion Questions
  • Whats a good strategy for the Musketeers? For
    the Cardinal?

5
Discussion Questions
  • What interesting rule variants or modifications
    can we come up with?

6
Aesthetic Breakdown
  • What are the aesthetics of Three Musketeers?
  • Can we come up with aesthetic models?

7
Discussion Questions
  • 1. What is the maximum number of choices the
    musketeer player can have on his turn?

8
Discussion Questions
  • 1. What is the maximum number of choices the
    musketeer player can have on his turn?
  • 2. How many first moves are there?

9
Discussion Questions
  • 1. What is the maximum number of choices the
    musketeer player can have on his turn?
  • 2. How many first moves are there?

10
Discussion Questions
  • 1. What is the maximum number of choices the
    musketeer player can have on his turn?
  • 2. How many first moves are there?
  • 3. How many last moves are there?

11
Discussion Questions
  • What does this graph look like?

Choices
Time
12
Exercise
  • While remaining faithful to the aesthetic
    qualities we identified in the breakdown

13
Exercise
  • While remaining faithful to the aesthetic
    qualities we identified in the breakdown
  • Adapt the rules to accommodate 3 players.

14
Exercise
  • While remaining faithful to the aesthetic
    qualities we identified in the breakdown
  • Adapt the rules to accommodate 3 players.
  • Adapt the rules to accommodate 4 players.

15
Exercise
  • While remaining faithful to the aesthetic
    qualities we identified in the breakdown
  • Adapt the rules to accommodate 3 players.
  • Adapt the rules to accommodate 4 players.
  • Can you come up with a single rules set that
    accommodates 2-4 players?

16
  • Return to this room tomorrow morning to continue
    this exercise.
  • If you want to work on the exercise tonight, feel
    free to take supplies with you. But PLEASE
    return them. We need them!

17
Elective Classrooms
  • C1 Creativity Exercises
  • C3 Putting the Cart before the Horse
  • C4 Real-Time Tuning

18
Welcome Back!
  • If you werent here yesterday, please come to the
    front of room C1 and check in.
  • Everyone else
  • Go to your Three Musketeers classroom.
  • Continue working on your Three Musketeers
    changes.
  • Try to have something playable by the 11AM coffee
    break.

19
Time for Coffee!
  • Take a break, then come back and playtest your
    designs.
  • If time permits, give your design to another
    group to try.

20
Discussion
  • Lets compare solutions. What different
    approaches did we take?

21
Discussion Questions
  • How many possible board positions does your game
    have?
  • How does it compare to the original game?

22
Discussion Questions
  • Consider the problem of adding multiplayer
    capability to a single-player digital game.
  • How is this exercise similar?
  • How is it different?
  • What about converting a multiplayer game into a
    massively multiplayer game?

23
Any Final Observations?
24
Please Come to C1 for the intro to Exercise III.
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