The Limits of Personas - PowerPoint PPT Presentation

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The Limits of Personas

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Designers create solutions. Need to test solutions to ensure appropriateness ... Designer must therefore have prior understanding of the archetype. Persona ... – PowerPoint PPT presentation

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Title: The Limits of Personas


1
The Limits of Personas
  • Peter Bagnall
  • Guy Dewsbury
  • Ian Sommerville

2
The use of personas
  • Designers create solutions
  • Need to test solutions to ensure appropriateness
  • User testing during design is impractical
  • Personas provide high-speed rough and ready
    testing

3
The use of personas
  • Personas are proxies for real users
  • Avoid self referential design
  • Used with scenarios (not use cases)
  • Guide design
  • Specific enough
  • Best to design for one person
  • But that person shouldnt have gratuitous quirks

4
Why personas work
  • Perspective taking
  • Ability to see the world from someone elses
    perspective
  • Learnt skill
  • Normally learnt around age 4
  • Becomes richer with age
  • To develop it requires life experience
  • Similar skill to method acting

5
Making personas
  • You cant just make them up!
  • Represent the archetypal user
  • Based on data from field studies and ethnographic
    research
  • Personas are not averages
  • Aim for a challenging but realistic target

6
Problems making personas
  • Relies on being able to gain an accurate
    understand of people
  • People aren't always comfortable talking about
    sensitive personal topics
  • Requires empathy, but empathy can be inaccurate
  • people can hide their feelings

7
Problems using personas
  • Not possible to see a design from a perspective
    you don't understand
  • Persona descriptions aren't detailed enough to
    help get that understanding
  • Designer must therefore have prior understanding
    of the archetype
  • Persona acts as an anchor

8
Problems using personas
  • Too many personas gets confusing
  • Becomes harder to get into character
  • Most projects have a few personas to guide the
    design
  • Using personas to represent impairments too makes
    for a combinatorial nightmare

9
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