Title: Human Abilities
1Human Abilities
- Sensory, motor, and cognitive capabilities
2Outline
- Last weeks example my thoughts
- Scenario discussion
- Human capabilities
- Senses
- Motor systems
- Information processing
- Memory
- Cognitive Processes
- Selective attention, learning, problem solving,
language
3Movie Ticket Kiosk my thoughts
- Data gathering methods
- Observation of theater with and without kiosk
- Observe several people up close using existing
kiosks - Interview several movie owners and workers
- A couple of focus groups of end users
- Stakeholders
- Primary ticket buyer
- Secondary those with the ticket buyer, theater
owners/managers - Tertiary theater employees, movie makers
- Facilitating us
- User characteristics
- Wide range of ages and abilities
- Wide range of education and comfort levels
- Although will target basic English reading levels
and computer comfort - Want entertainment, no hassle and pressure
4Movie Ticket Kiosk
- Physical environment
- Indoor or outdoor
- Busy, crowded and noisy area
- Will be lines of people forming
- Technical environment
- Need to integrate with movie/showings database
and credit card system - Social environment
- Multiple people going to same movie, maybe buying
tickets together or on own - Some movies have age restrictions
- Some people qualify for discounted tickets, but
most dont - Lines of people waiting to buy tickets
annoyance and social pressure
5Movie ticket kiosk, cont.
- Typical scenario of use
- Know what movie and time, see line is long at
person so use kiosk, select the movie and show
time, use credit card, get tickets - Atypical scenario of use
- Movie was sold out, now have to decide what to
see. Call group of people back to kiosk to look
through movies and show times to make decision.
Finally decide on different one and purchase
tickets. - HTA goal of going to a movie, subtasks such as
look at movies out, decide on movie and showtime,
purchase tickets, enter theater. - ER diagram objects such as movies, theaters,
times, ticket, customer, etc. HTA would probably
be more useful - Flowchart may be even better than HTA at
representing task flow look at movies, desired
movie? Then look at times. Desired time? If no,
look at movies again. If yes, decide on ticket
type and how many (student, regular, etc.).
Purchase ticket.
6Scenario
- Its Thursday afternoon and Pat has a blackboard
quiz due on Friday. This is her first class using
blackboard. She sits down at her laptop to take
the quiz. She access the UNCC website then 49er
express. After logging on to 49er she sees the
link to blackboard so she clicks on it. It
prompts her to log in again, she does not
understand why she would need to log in after
already logging on to 49er, but she logs in even
though its a pain because she has to get this
quiz done. Then she gets an error message from
blackboard that it must use pops up to work
properly, Pat did not install the blocker and
does not know how to disable it. Now she is
realizing its crunch time and she must get this
quiz done. She heads off for the library where
she must access 49er express again. She then
tries to access blackboard again to find out she
must log in again, she again is confused as why
she must log in twice but does so without
questioning it because she must get this quiz
taken. Finally she is able to get on blackboard
and take her quiz, she feels very upset about
logging on multiple times and blackboard not
working on her computer.
7Typical Person
- Do we really have limited memory capacity?
8Basic Human Capabilities
- Do not change very rapidly
- Not like Moores law!
- Have limits, which are important to understand
- Our abilities do not change, but our
understanding of them does - Why do we care?
- Better design!
- Want to improve user performance
- Universal design design for everyone, including
those with disabilities - Well come back to this later in the semester
9Usable Senses
- The 5 senses (sight, sound, touch, taste and
smell) are used by us every day - each is important on its own
- together, they provide a fuller interaction with
the natural world - Computers rarely offer such a rich interaction
- Can we use all the available senses?
- ideally, yes
- practically no
- We can use sight sound touch (sometimes)
- We cannot (yet) use taste smell
10Vision Fundamentals
- Retina has
- 6.5 M cones (color vision), mostly at fovea
(1/3) - About 150,000 cones per square millimeter
- Fewer blue sensing cones than red and green at
fovea - 100 M rods (night vision), spread over retina,
none at fovea - Adaptation
- Switching between dark and light causes fatigue
11Vision implications (more to come in visual
design)
- Color
- Distinguishable hues, optical illusions
- About 9 of males are red-green colorblind!
- See http//colorlab.wickline.org/colorblind/colorl
ab/ - Acuity
- Determines smallest size we can see
- Less for blue and yellow than for red and green
12Color/Intensity Discrimination
- The 9 hues most people can identify are
- Color Wavelength
- Red 629
- Red-Orange 596
- Yellow-Orange 582
- Green-Yellow 571
- Yellow-Green 538
- Green 510
- Blue-Green 491
- Blue 481
- Violet-Blue 460
13Color Surround Effect
- Our perception of a color is affected by the
surrounding color
14Effect of Colored Text on Colored Background
Black text on white Gray text on white Yellow
text on white Light yellow text on white Green
text on white Light green text on white Blue text
on white Pale blue text on white Dark red text on
white Red text on white Rose text on white
15Audition (Hearing)
- Capabilities (best-case scenario)
- pitch - frequency (20 - 20,000 Hz)
- loudness - amplitude (30 - 100dB)
- location (5 source stream separation)
- timbre - type of sound (lots of instruments)
- Often take for granted how good it is(disk
whirring) - Implications ?
16Design implications
- Representations of information need to be
designed to be perceptible and recognizable - Icons and other graphical representations should
enable users to readily distinguish their meaning - Bordering and spacing are effective visual ways
of grouping information - Sounds should be audible and distinguishable
- Speech output should enable users to distinguish
between the set of spoken words - Text should be legible and distinguishable from
the background
17Touch
- Three main sensations handled by different types
of receptors - Pressure (normal)
- Intense pressure (heat/pain)
- Temperature (hot/cold)
- Where important?
- Mouse, Other I/O, VR, surgery
18Motor System (Our Output System)
- Capabilities
- Range of movement, reach, speed,strength,
dexterity, accuracy - Workstation design, device design
- Often cause of errors
- Wrong button
- Double-click vs. single click
- Principles
- Feedback is important
- Minimize eye movement
- See Handbooks for data
19Work Station Ergonomics to Facilitate I/O
20The Mind
- And now on to memory and cognition
21The Model Human Processor
- A true classic - see Card, Moran and Newell, The
Psychology of Human-Computer Interaction,
Erlbaum, 1983 - Microprocessor-human analogue using results from
experimental psychology - Provides a view of the human that fits much
experimental data - But is a partial model
- Focus is on a single user interacting with some
entity (computer, environment, tool) - Neglects effect of other people
22Memory
- Perceptual buffers
- Brief impressions
- Short-term (working) memory
- Conscious thought, calculations
- Long-term memory
- Permanent, remember everything that ever happened
to us
23LONG-TERM MEMORY
R Semantic D Infinite S Infinite
SHORT-TERM (WORKING) MEMORY
AUDITORY IMAGE STORE
VISUAL IMAGE STORE
R Acoustic or Visual D (one chunk) 73 73-226
s D (3 chunks) 7 5-34 s S 7 5-9 chunks
R Acoustic D 1.5 0.9-3.5 s S 5 4.4-6.2
letters
R Visual D 200 70-1000 ms S 17 7-17
letters
PERCEPTUAL PROCESSOR C 100 5-200 ms
COGNITIVE PROCESSOR C 70 27-170 ms
MOTOR PROCESSOR C 70 30-100 MS
R Representation D Decay Time S Size C
Cycle Time
Eye movement (Saccade) 230 70-700 ms
24Sensory Stores
- Very brief, but accurate representation
- Physically encoded
- Limited capacity
- Iconic 7-17 letters
- Echoic 4-6
- Haptic ??
- Rapid Decay
- Iconic 70-1000 ms
- Echoic 0.9 3.5 sec
- Attention filters information into short term
memory and beyond for more processing - Perceptual Processor interpret signal into
semantically meaningful - Pattern recognition, language, etc.
25Short Term Memory
- Symbolic, nonphysical acoustic or visual coding
- Somewhat limited capacity
- 7 - 2 chunks of information
- Slower decay
- 5-226 sec
- rehearsal prevents decay
- Another task prevents rehearsal - interference
26About Chunks
- A chunk is a meaningful grouping of information
allows assistance from LTM - 4793619049 vs. 704 687 8376
- NSAFBICIANASA vs. NSA FBI CIA NASA
- My chunk may not be your chunk
- User and task dependent
27Implications?
- Which is an implication of 7 - 2?
- Use 5-9 items on a menu
- Display 5-9 icons on a task bar
- No more than 7 tabs on a window
- 5-9 items in a list
28Long-Term Memory
- Semantic storage
- Seemingly permanent unlimited
- Access is harder, slower
- -gt Activity helps (we have a cache)
- Retrieval depends on network of associations
- How information is perceived, understood and
encoded determines likelihood of retrieval
File system full
29LT Memory Structure
- Episodic memory
- Events experiences in serial form
- Helps us recall what occurred
- Semantic memory
- Structured record of facts, concepts skills
- One theory says its like a network
- Another uses frames scripts (like record
structs)
30Memory Characteristics
- Things move from STM to LTM by rehearsal
practice and by use in context - Do we ever lose memory? Or just lose the link?
- What are effects of lack of use?
- We forget things due to decay and interference
- Similar gets in the way
31Recognition over Recall
- We recognize information easier than we can
recall information - Examples?
- Implications?
32Processes
- Four main processes of cognitive system
- Selective Attention
- Learning
- Problem Solving
- Language
33Selective Attention
- We can focus on one particular thing
- Cocktail party chit-chat
- Salient visual cues can facilitate selective
attention - Examples?
34Learning
- Two types
- Procedural How to do something
- Declarative Facts about something
- Involves
- Understanding concepts rules
- Memorization
- Acquiring motor skills
- Automotization
- Tennis
- Driving to work
- Even when dont want to
- Swimming, Bike riding, Typing, Writing
35Learning
- Facilitated
- By structure organization
- By similar knowledge, as in consistency in UI
design - By analogy
- If presented in incremental units
- Repetition
- Hindered
- By previous knowledge
- Try moving from Mac to Windows
- gt Consider users previous knowledge in your
interface design
36Observations
- Users focus on getting job done, not learning to
effectively use system - Users apply analogy even when it doesnt apply
- Or extend it too far - which is a design problem
- Dragging floppy disk icon to Macs trash can does
NOT erase the disk, it ejects disk!
37Problem Solving
- Storage in LTM, then application
- Reasoning
- Deductive If A then B
- Inductive - Generalizing from previouscases to
learn about new ones - Abductive - Reasons from a fact to theaction or
state that caused it - Goal in UI design - facilitate problem solving!
- How??
38Observations
- We are more heuristic than algorithmic
- We try a few quick shots rather than plan
- Resources simply not available
- We often choose suboptimal strategies for low
priority problems - We learn better strategies with practice
39Implications
- Allow flexible shortcuts
- Forcing plans will bore user
- Have active rather than passive help
- Recognize waste
40Language
- Rule-based
- How do you make plurals?
- Productive
- We make up sentences
- Key-word and positional
- Patterns
- Should systems have natural language interfaces?
- Stay tuned
41Recap
I. Senses A. Sight B. Sound C. Touch
D. Smell
II. Information processing A. Perceptual B.
Cognitive 1. Memory a. Short
term b. Long term 2. Processes
a. Selective attention b.
Learning c. Problem solving
d. Language
42People
Fill in the columns - what are people good at and
what are people bad at?
43People
- Bad
- Limited capacity STM
- Limited duration STM
- Unreliable access to LTM
- Error-prone processing
- Slow processing
- Good
- Infinite capacity LTM
- LTM duration complexity
- High-learning capability
- Powerful attention mechanism
- Powerful pattern recognition
44Next Assignment HTA
- Current activity that relates to your project
topic - Either create diagram and upload the file to the
Swiki - Or use the numbered outline approach
- Dont forget those plans!