Title: THE ECONOMY OF CULTURE IN EUROPE
1THE ECONOMY OF CULTURE IN EUROPE Study prepared
for the European Commission (Directorate General
for Education and Culture)
October 2006
2The Ambition
- Put a figure on creative value
- Consider Europes competitiveness in the creative
sector - Provide evidence that the cultural and creative
sector deserves support from policy makers - Present a strategy for a creative Europe
- The context the Lisbon Strategy
3The Methodology and its limits
- Scarcity of available statistics
- No standardised data categorisation at EU level
- Developed own Methodology
- Eurostat/Amadeus/Unesco/EAO databases
- Inventories of existing studies
- Industry profiles
- Case Studies
- Excludes Self-employed, small companies, large
parts of the public economy, electronic commerce
(new economy) - Results are a conservative estimate
4Delineation of the cultural creative sector
5Quantifiable socio-economic impact of the
cultural and creative sector
6Contribution of the European cultural and
creative sector to the national economies
Source Eurostat and AMADEUS Data elaborated by
Media Group
7Not everything that counts can be measured, and
not everything that can be measured
countsAlbert Einstein
8Contribution to European competitiveness
- The unrecognised competitiveness of the sector
- The cultural creative sector suffers from
stereotypes when it comes to assessing its
economic performance - Culture often perceived as a non-economic
activity - Common perceptions
- Individual artists
- Heavily subsidised public organisations
- Cottage industry
9Assessing the competitiveness of the sector
- Productivity ratio between value added and
employment costs - Average productivity level was 1.57 in 2003
similar to productivity level in other service
sectors (typical productivity level of service
industries included between 1.2 and 1.9) - Profitability operating margin of companies
- Average European level is 9 in 2003 (profit
margin of 5 up to 10 considered as an
indication of a healthy level of profitability
for service industries) - Intangible assets ratio on turnover
- EU25 Average is 4.2 (by comparison, the average
ratio for the Finnish ICT sector is 4.8)
10Cultural Employment Main Findings
- A total of 5.8 million people worked in the
cultural creative sector, equivalent to 3.1 of
total employed population in the EU25 - Evolution 2002-2004 1.85 (General trend
-0.04) - Cultural employment is characterised by an
inherent flexibility requirement and mobility
constraint - The sector is overwhelmingly made up of
small/micro businesses and self-employed - The level of qualifications is higher in the
cultural and creative sector than in most of the
sectors of the economy -
- Cultural employment is of an atypical nature ?
frontrunner of tomorrows job market
11The role of public support
- Different levels of intervention
- Financial (cinema heritage performing arts)
- Regulatory (books, TV)
- Estimates for European public budgets devoted to
culture (EU30) in 2000 55billion - Estimates of licence fees for public broadcasters
in 2000 16 billion - Public support to culture as a share of national
GDPs is between 0.5 and 1 of national GDPs - Justification democratic empowerment, education,
promote values, reinforcement of identity, social
cohesion, factor of economic progress
12The indirect contribution of the cultural
creative sector to the Lisbon Agenda
13Indirect contributions of the cultural creative
sector to Lisbon
- The cultural creative sector is crucial for the
take off of ICTs - The cultural creative sector has a multiple
role to play in local development - powerful catalyst for the tourism industry
- strategic importance for growth and employment in
cities and regions (creative cities) - significant social impact (culture as a tool for
urban and regional regeneration)
14The interdependence between the cultural and
creative sector and ICT
- INCREASED GROWTH PROSPECTS FOR ICTs
- Media content ? key driver for ICT uptake
- Examples broadband penetration, 3G mobile
phones, digital TV, MP3 players (Apples iPod and
iTunes music store) - GROWTH PROSPECTS FOR THE CREATIVE SECTOR
- Digital technology is radically transforming the
production, circulation and consumption of
content, leading to new supports, applications
and content offerings (the Long Tail) - NEED TO FIND APPROPRIATE MODELS
15Digital Shift in million (EU25)
Source European Commission, Study on Interactive
content and convergence Implications for the
information society Final Report, Screen
Digest, Goldmedia, Rightscom, CMS Hasche Sigle
London, 2006.
16Culture as an engine for the emergence of
creative hubs and local development
- Three distinct roles for culture in local
development - Cultural activities attract tourists
- Culture goods and services produced at a local
level and benefiting from cultural clusters - Cultural activities have significant social
impacts
17Tourism one of the most important industries in
Europe
- Tourism sector generates 5.5 of EU GDP (3 to 8
in individual member states) and up to 11.5 when
integrating indirect impacts - 2 million enterprises employing more than 9
million people across Europe - Europe most visited destination in the world
(443.9 million international arrivals in 2005) - Europe 55 market share of the global tourism
industry
18Culture as an engine for tourism
- Heritage
- Arts fairs
- Museums and exhibitions
- Festivals and trade fairs
- The performing arts
- Film tourism
19Creative cities and clusters
- THE TERRITORIAL DIMENSION OF CREATIVITY
- Cultural activity characterised by constantly
shifting production (industry of prototypes)
and increased uncertainty - ? Geographical concentration and clustering as a
way to reduce these risks - Idea of creative class (Prof. Florida)
20Successful strategies (1)
- London the creative industries
- 6 annual growth between 1997 and 2002 (3 for
the whole economy) - 40 of the UKs creative capital
- Second largest business sector (29 billion GBP
annual turnover) and third largest sector of
employment - Montréal
- The video games industrys Hollywood
- A broad range of tax credits and local support
measures - Multimedia companies provide 3,500 jobs (2005)
21Successful strategies (2)
- Bilbao
- Direct and indirect revenue 26139165 million
(2005) - 1 million average visitors each year since its
opening in 1997 (60 foreign) - Creation of 4,361 employments since its opening
- The museum covered 18 times the investment made
for the construction of the building - Irish music industry
- Irish artists sold 56 million albums in 2001
- 55 million albums sold abroad
- Net income generated by music artists 224
million
22The role of culture in urban and regional
organisation
- Culture is a major tool for territorial and
social cohesion - Main objectives
- Cultural diversity
- Inclusiveness
- Territorial cohesion
- Community identity
23 A STRATEGY FOR A CREATIVE EUROPE
24Challenges for a Creative Europe
- Making culture and creativity a EU priority
- In EC law implementation (Art. 151.4)
- Getting creativity on the EU Agenda
- Harnessing the digital shift
- Regulatory challenges
- The challenge of consumer behaviour and
expectations - The challenge of new business models
- Fostering a creative education
- Supporting creative territories
- Ensuring consistency between EU internal and
external actions
25The European cultural and creative sector -
Strengths and weaknesses
26A strategy for a Creative EuropeMain
recommendations for EU action
27European Agenda for Culture in a Globalised world
- Spring European Council (8-9 March 2007) Need to
review the Single Market and give particular
attention to the potential of creative
industries SMEs - European Commissions Communication on Culture
(May 2007) Call to put culture and the creative
industries at the heart of the Lisbon strategy
new EU Agenda for Culture. - Conclusions of the Council of the European Union
point in the same direction (24-25 May 2007) - European Cultural Forum under Portuguese
Presidency - 2009 European Year of Creativity
28THANK YOU!
- Download the PDF file of our study
- The Economy of Culture in Europe
- from the welcome page at www.keanet.eu