HCI for on-line Learning - PowerPoint PPT Presentation

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HCI for on-line Learning

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the golden rule of design. understand your materials ..., people, ... Student Staff Ratio Student Contact Hours = Class Size Staff Contact Hours. e-learning? ... – PowerPoint PPT presentation

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Title: HCI for on-line Learning


1
HCI for on-line Learning
  • Alan Dix
  • Lancaster University
  • www.hcibook.com/alan

2
what Ill talk about
  • what is HCI
  • some issues and guidelines
  • top down analysis of e-learning
  • from economics down

3
what isHumanComputer Interaction?
  • not just the screen design!
  • every aspect that affects the user

4
broader HCI issues
  • stakeholders
  • users model of systems
  • task analysis
  • organisation

5
Internet and CSCW
(computer-supported cooperative
work)
  • value
  • lots of decision points
  • marketing
  • what you say matters
  • community

6
but details matter tooexample colours
  • styles
  • cold north west - drab, low contrast
  • hot south east - bright, movement
  • human eye
  • contrast not colour
  • distractions

7
good use of colour
  • using conventions (red for alarms etc.)
  • branding parts of an interface
  • occasional emphasis
  • redundant coding
  • i.e. in addition to other means
  • e.g. web link colours - also underlined
  • for diagrams, etc.

8
bad use of colour
  • over use - without very good reason (e.g. kids
    site)
  • colour blindness
  • poor use of contrast
  • do adjust your set!
  • adjust your monitor to greys only
  • can you still read your screen?

9
four rules of navigation
  • knowing where youve been
  • or what youve done
  • knowing where you are
  • knowing what you can do
  • knowing where you are going
  • or what will happen

10
navigation and e-learning
  • ? where you are going when you havent learnt it
    yet!
  • history is complicated
  • overviews and maps
  • breaking rules for pedagogy
  • suspense dont say whats coming
  • control only progress when allowed

11
the golden rule of design
  • understand your materials
  • , people, machines, learning models

12
physical things
  • directness of effect
  • push and it moves
  • locality of effect
  • here and now
  • visibility of state
  • small number of relevant parameters

13
whats special about computers?
  • complexity of effect
  • computation
  • non locality of effect
  • in space networks
  • in time memory
  • hidden state
  • large number of invisible variables

14
understanding the media
  • time
  • network delays, initialisation, layout time
  • space
  • screen size, fonts and spacing, precise location
  • colour
  • safe 216 ...
  • interaction
  • standard navigation

15
design of pages
  • content rich heavy text
  • v.s
  • image rich CD ROM style

  • or ...
  • the quick
    and the dead

16
interactions
  • internet delay experiment
  • fast (1 s) and slow (5 s) delays
  • menu-based information system
  • perfomance time accuracy
  • post test questions

17
interactions
  • internet delay experiment
  • fast (1 s) and slow (5 s) delays, menu-based
    information system, perfomance time accuracy,
    post test questions
  • results
  • longer delays ? slower performance
  • longer delays ? better memory
  • why?

18
interactions
  • internet delay experiment
  • longer delays ? slower performance
  • longer delays ? better memory
  • why?
  • reading during gaps interstitial learning
  • high cost of failure more concentration
    more processing

19
education top down
20
what is the core business of an educational
institution?
  • Education
  • teaching and learning ? e-learning
  • Validated certificates
  • e-exams, e-assessment ?

21
economics of education
  • Professor Alans formula!
  • StudentStaff Ratio ? Student Contact Hours
  • Class Size ? Staff Contact
    Hours

22
e-learning?
  • Effective Class Size
  • Students per Cohort
  • ? Nos. of Cohorts in Course
    Lifetime
  • Preparation Hours per Delivery Hour
  • (relative to normal delivery)

23
user interfaces
  • development
  • choice of content, design of materials
  • management
  • monitoring progress, marks, etc.
  • the oldest IT systems in education!
  • learning
  • student and staff together

24
IT in learning?
  • information
  • communication
  • c.f. Ann Light
  • simulation
  • as tool
  • Note taking etc, e.g. classroom 2000
  • as actor (teacher, assistant)
  • Elisa, student models

25
information
  • paper
  • narrative sequential
  • web
  • episodic non-linear
  • knowledge is non-linear
  • but much of memory is (e.g. bus tours)

26
communication
  • who
  • studentteacher, studentstudent
  • how
  • public or private
  • issues
  • timeliness, notification, belonging
  • efficiency?
  • email vs. FAQ process

27
communicationthink about dynamics
  • process matters
  • email gt FAQ more efficient?
  • lost sense of community
  • start-up
  • good when everyone uses it?
  • zero point value
  • freshness
  • bulletin board or web pages
  • need constant change or notification

28
simulation
  • faster than life
  • economic models
  • more accessible than life
  • virtual landscapes
  • more flexible than life
  • physics and ARK
  • biased and correlated coins

29
as tool eClass
  • Georgia Tech, Atlanta
  • http//www.cc.gatech.edu/fce/c2000/

30
lecture using liveboard - electronic whiteboard
31
write on electronic slides
32
later students replay slides, audio and video
33
eClass - lessons
  • low intrusion (during lecture)
  • no interpretation
  • indexing (c.f. video)

34
as teacher
  • early detection
  • e.g. spelling checking
  • N.B. no learning of bad habits
  • low judgement
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