Title: The Learning Sciences: Past, Present, and Future
1The Learning Sciences Past, Present, and Future
- Janet L. Kolodner
- School of Interactive Computing
- Georgia Inst. Of Tech.
2What is a learning scientist, and what do
learning scientists do?
- Harvest our best understandings of learning to
design software and environments and ways of
educating that promote deep and lasting learning - Study the environments we create to learn more
about learning and promoting learning
3Related to but different from activities of lots
of other communities
- AI Education -- driven by capabilities of AI
technology - Cognitive Science -- focus on studies of
cognition - Science Education Math Education etc. -- focus
on teaching and learning in disciplines - Instructional/Educational Technology -- focus on
productivity
4What is/are the Learning Sciences?
- interdisciplinary pursuit of
- understanding what learning for use looks like
-- developmental trajectories, manifestations of
different gradations of understanding and
capability - understanding ways of promoting deep and lasting
learning of skills, practices, content, and
dispositions in the classroom, on the job,
informally, and as part of life-long learning
endeavors in person and at a distance - understanding environments (small and large) in
which people learn well and in which we want them
to learn - design of software, activity structures,
curriculum materials, environments, teacher prof.
dev., ... to promote such learning - focus on learners and their needs
5Some of my favorites
- Ann Browns Design Experiments paper
- Jeremy Roschelles paper on Convergent Conceptual
Change (early 90s) Tim Koschmanns revisit of
that data (late 2000s) - Danny Edelsons analysis of the
CoVis/Worldwatcher evolution - A decade of publications about transfer
- AERA session (2000?) on learning from design
- Special issues of JLS on learning from problem
solving and on design studies - Gresalfis JLS paper on developing dispositions
- Nailah Nasirs talks and papers on identity
development - A session at 2010 ICLS on bridging learning
across formal and informal learning environments
6One science or many?Foundations and Methodologies
- Rooted in cognitive, socio-cognitive, and
cultural approaches to learning -- learner as a
social animal who is part of a community (and
learns by active construction of mental models) - Focuses on examining learning in vivo -- with
all the messiness that involves and requiring
methodologies that can nonetheless extract trends
and descriptions - Belief that technology can help promote learning,
BUT it needs to be designed and integrated
carefully taking the needs of the learners and
whole social system and environment into account - Belief that we have to work with practitioners as
part of our research - Design as an important research methodology
7Learning Scientists have developed shared goals
and beliefs
- Learning is not just about content it includes
becoming -- helping people to grow in
capabilities and awareness and disposition (which
includes learning content) - We want people to have the understanding,
capabilities, and disposition to participate as
informed citizens in our democracy and to thrive
and contribute to our knowledge society - School is only one environment for learning
- By understanding successful learning in natural
environments, well be able to effect learning in
designed ones
8Which has led to some shared beliefs about the
best learning environments
- E.g., from communities of practice and cognitive
apprenticeship literatures - Knowledge societies where informed decision
making is valued and practices of inquiry and
knowledge building are practiced - Communities of practice where participants have
the chance to be legitimate participants, first
peripherally and gradually more completely - Experts in these environments are committed to
enculturating new members and helping them become
more expert participants
9And some working models
- Fostering communities of learners
- Brown and Campione
- Knowledge Building Communities
- Scardamalia and Bereiter
- Learning by Design Project-Based Inquiry Science
- Kolodner, Starr, Krajcik, Edelson, Reiser,
- Design-based kindergarden
- Mioduser and Levy
- Each project began with foundations from theories
of how people learn and continued to both - Use that understanding to promote learning better
- Contribute back to that theoretical foundation
- As more was learned, each has evolved in some
very sophisticated ways
10What kind of science?
- A design science
- An integration science
- A cognitive science (and a social science)
- A descriptive science
- An experimental science
- A creative science
- With the huge strengths and distinctions of
carrying out basic research that addresses a
real-world need and of imagining technologys
affordances - and methodologies that can contribute to both
theory and practice at the same time
11Includes folks in
- Science education
- Educational technology/ learning technology
- Educational psychology developmental psychology
cognitive psychology - Cognitive science
- Computer science -- HCI, AI,
- Information science
- Anthropology
- Targeted disciplines (science, math, history, )
- Plus
- Experts with target populations
- Experts at targetted learning environments
-
- And includes a lot of folks educated as Learning
Scientists
12Past The first decade (1990s)
- Careful descriptions of learning (Chi, Schauble,
Ng) - Computational models of learning (Hammond, Ram,
Pazzani, Burstein, Van Lehn, Roschelle) - Creating methodology (special issue Schoenfeld
-- dealing with messy data design experiment --
Ann Brown) - Software proposals, descriptions, evaluations
(Schank, Fergusson, Reiser) - Classroom studies (Roseberry, Fernandez,
Scardamalia, Williams)
13Present The past decade (2000s)
- Dealing with complexity
- Methodology -- design experiments and design
studies mature - Understanding complex systems (as a disciplinary
focus) - Diversity
- A focus on systems (in classrooms, in teacher
education, in promoting reform) - What does it/can it/should it look like?
- Aiming for transferable learning
- Software-realized scaffolding -- principles for
design - Bring back a new kind of modeling?
- New technologies
- Methodology
- Lab experiments and cognitive models mostly
dropped out - classroom studies, careful descriptions, software
design, integration, and eval are still in - curriculum design was added
14Future the 2010s
- Personal platforms for learning
- Integrating technologies
- Interactive etextbooks
- Construction/expression workbenches
- Their integration
- Promoting sustained engagement through attention
to popular culture - Citizen science
- Do it yourself
- Serious games
15The Future (continued)
- Bridging learning in formal and informal learning
environments - More project and problem-based learning, more
knowledge building, more communities-of-practice-l
ike culture in classrooms - Possible because of new ways of doing teacher
professional development - Taking advantage of opportunities in the
community and beyond - Linking assessment and learning
- To promote needs-based promotion of mastery
- Large-scale collection and analysis of learning
data (Educational data mining to link assessment
and learning - Transforming Education Making real change
16From Research to Transformation
- Implementation research research into issues of
implementation and sustainability (may also learn
about learning and promoting learning from the
efforts) - Vigorous program of taking some selected software
national -- working out sustainability issues and
integration into the curriculum issues - Efforts need to be organized so implementation
researchers and more traditional learning
scientists work together and learn from each
other. - Organizations that know how to do these things or
can make them happen need to be brought into the
effort and possibly created
17From Research to Transformation (continued)
- New players new collaborations e.g.,
- Research on educating public policy makers
- Research on educating the public about learning
and education - Apply what we know about learning to teachers
(just like kids, they need to be passionate to
want to learn, they need to concretely experience
and reflect on targeted skills, practices, and
content, ) - Making time for real teacher professional
development - Large-scale implementation projects
18Implications for educating the next generation of
learning scientists
- About people -- as learners, collaborators,
thinkers, speakers, players, users of tools,
members of communities, - About learning environments -- classrooms,
workplaces, museums, parks, on-line communities,
. - About technology
- About methodologies for assessment -- that get at
depth of learning and at degree of capabilities
quantitative and qualitative - About methodologies for data collection -- that
take complexities of learning and learning
environments into account - About design and integration -- of technology,
curriculum, learning environments, communities - About some content area(s)
- Some need to also know about policy and economics
19Special Issues
- Methodology -- messy data (1992 1994-5 2001
2004) - Computer Support for Collaborative Learning
(1993) - Goal-Based Scenarios (1994)
- Collaborative learning -- including gesture
(1996) - Conceptual change (1997)
- Authoring tools (1998)
- Learning through problem solving (1998)
- Learning through designing (2000)
- The role of designed artifacts in math learning
(2002) - Scaffolding (2004)
202003Areas of Focus/ Areas of Need
- Technology design and integration
- Curriculum design activity structure design
- Collaborative learning and CSCL
- How people learn (and dont) -- at different
ages, in different kinds of situations -- trends,
individual differences, what it looks like, what
effects it - Methodologies for assessment, data collection,
and analysis - Methodologies for design
- Teacher professional development school reform
(teachers as learners schools as learning
communities) - Understanding complex systems (e.g., evolving
from what we have)