The Learning Sciences: Past, Present, and Future - PowerPoint PPT Presentation

About This Presentation
Title:

The Learning Sciences: Past, Present, and Future

Description:

The Learning Sciences: Past, Present, and Future Janet L. Kolodner School of Interactive Computing Georgia Inst. Of Tech. – PowerPoint PPT presentation

Number of Views:164
Avg rating:3.0/5.0
Slides: 21
Provided by: Collegeo374
Category:

less

Transcript and Presenter's Notes

Title: The Learning Sciences: Past, Present, and Future


1
The Learning Sciences Past, Present, and Future
  • Janet L. Kolodner
  • School of Interactive Computing
  • Georgia Inst. Of Tech.

2
What is a learning scientist, and what do
learning scientists do?
  • Harvest our best understandings of learning to
    design software and environments and ways of
    educating that promote deep and lasting learning
  • Study the environments we create to learn more
    about learning and promoting learning

3
Related to but different from activities of lots
of other communities
  • AI Education -- driven by capabilities of AI
    technology
  • Cognitive Science -- focus on studies of
    cognition
  • Science Education Math Education etc. -- focus
    on teaching and learning in disciplines
  • Instructional/Educational Technology -- focus on
    productivity

4
What is/are the Learning Sciences?
  • interdisciplinary pursuit of
  • understanding what learning for use looks like
    -- developmental trajectories, manifestations of
    different gradations of understanding and
    capability
  • understanding ways of promoting deep and lasting
    learning of skills, practices, content, and
    dispositions in the classroom, on the job,
    informally, and as part of life-long learning
    endeavors in person and at a distance
  • understanding environments (small and large) in
    which people learn well and in which we want them
    to learn
  • design of software, activity structures,
    curriculum materials, environments, teacher prof.
    dev., ... to promote such learning
  • focus on learners and their needs

5
Some of my favorites
  • Ann Browns Design Experiments paper
  • Jeremy Roschelles paper on Convergent Conceptual
    Change (early 90s) Tim Koschmanns revisit of
    that data (late 2000s)
  • Danny Edelsons analysis of the
    CoVis/Worldwatcher evolution
  • A decade of publications about transfer
  • AERA session (2000?) on learning from design
  • Special issues of JLS on learning from problem
    solving and on design studies
  • Gresalfis JLS paper on developing dispositions
  • Nailah Nasirs talks and papers on identity
    development
  • A session at 2010 ICLS on bridging learning
    across formal and informal learning environments

6
One science or many?Foundations and Methodologies
  • Rooted in cognitive, socio-cognitive, and
    cultural approaches to learning -- learner as a
    social animal who is part of a community (and
    learns by active construction of mental models)
  • Focuses on examining learning in vivo -- with
    all the messiness that involves and requiring
    methodologies that can nonetheless extract trends
    and descriptions
  • Belief that technology can help promote learning,
    BUT it needs to be designed and integrated
    carefully taking the needs of the learners and
    whole social system and environment into account
  • Belief that we have to work with practitioners as
    part of our research
  • Design as an important research methodology

7
Learning Scientists have developed shared goals
and beliefs
  • Learning is not just about content it includes
    becoming -- helping people to grow in
    capabilities and awareness and disposition (which
    includes learning content)
  • We want people to have the understanding,
    capabilities, and disposition to participate as
    informed citizens in our democracy and to thrive
    and contribute to our knowledge society
  • School is only one environment for learning
  • By understanding successful learning in natural
    environments, well be able to effect learning in
    designed ones

8
Which has led to some shared beliefs about the
best learning environments
  • E.g., from communities of practice and cognitive
    apprenticeship literatures
  • Knowledge societies where informed decision
    making is valued and practices of inquiry and
    knowledge building are practiced
  • Communities of practice where participants have
    the chance to be legitimate participants, first
    peripherally and gradually more completely
  • Experts in these environments are committed to
    enculturating new members and helping them become
    more expert participants

9
And some working models
  • Fostering communities of learners
  • Brown and Campione
  • Knowledge Building Communities
  • Scardamalia and Bereiter
  • Learning by Design Project-Based Inquiry Science
  • Kolodner, Starr, Krajcik, Edelson, Reiser,
  • Design-based kindergarden
  • Mioduser and Levy
  • Each project began with foundations from theories
    of how people learn and continued to both
  • Use that understanding to promote learning better
  • Contribute back to that theoretical foundation
  • As more was learned, each has evolved in some
    very sophisticated ways

10
What kind of science?
  • A design science
  • An integration science
  • A cognitive science (and a social science)
  • A descriptive science
  • An experimental science
  • A creative science
  • With the huge strengths and distinctions of
    carrying out basic research that addresses a
    real-world need and of imagining technologys
    affordances
  • and methodologies that can contribute to both
    theory and practice at the same time

11
Includes folks in
  • Science education
  • Educational technology/ learning technology
  • Educational psychology developmental psychology
    cognitive psychology
  • Cognitive science
  • Computer science -- HCI, AI,
  • Information science
  • Anthropology
  • Targeted disciplines (science, math, history, )
  • Plus
  • Experts with target populations
  • Experts at targetted learning environments
  • And includes a lot of folks educated as Learning
    Scientists

12
Past The first decade (1990s)
  • Careful descriptions of learning (Chi, Schauble,
    Ng)
  • Computational models of learning (Hammond, Ram,
    Pazzani, Burstein, Van Lehn, Roschelle)
  • Creating methodology (special issue Schoenfeld
    -- dealing with messy data design experiment --
    Ann Brown)
  • Software proposals, descriptions, evaluations
    (Schank, Fergusson, Reiser)
  • Classroom studies (Roseberry, Fernandez,
    Scardamalia, Williams)

13
Present The past decade (2000s)
  • Dealing with complexity
  • Methodology -- design experiments and design
    studies mature
  • Understanding complex systems (as a disciplinary
    focus)
  • Diversity
  • A focus on systems (in classrooms, in teacher
    education, in promoting reform)
  • What does it/can it/should it look like?
  • Aiming for transferable learning
  • Software-realized scaffolding -- principles for
    design
  • Bring back a new kind of modeling?
  • New technologies
  • Methodology
  • Lab experiments and cognitive models mostly
    dropped out
  • classroom studies, careful descriptions, software
    design, integration, and eval are still in
  • curriculum design was added

14
Future the 2010s
  • Personal platforms for learning
  • Integrating technologies
  • Interactive etextbooks
  • Construction/expression workbenches
  • Their integration
  • Promoting sustained engagement through attention
    to popular culture
  • Citizen science
  • Do it yourself
  • Serious games

15
The Future (continued)
  • Bridging learning in formal and informal learning
    environments
  • More project and problem-based learning, more
    knowledge building, more communities-of-practice-l
    ike culture in classrooms
  • Possible because of new ways of doing teacher
    professional development
  • Taking advantage of opportunities in the
    community and beyond
  • Linking assessment and learning
  • To promote needs-based promotion of mastery
  • Large-scale collection and analysis of learning
    data (Educational data mining to link assessment
    and learning
  • Transforming Education Making real change

16
From Research to Transformation
  • Implementation research research into issues of
    implementation and sustainability (may also learn
    about learning and promoting learning from the
    efforts)
  • Vigorous program of taking some selected software
    national -- working out sustainability issues and
    integration into the curriculum issues
  • Efforts need to be organized so implementation
    researchers and more traditional learning
    scientists work together and learn from each
    other.
  • Organizations that know how to do these things or
    can make them happen need to be brought into the
    effort and possibly created

17
From Research to Transformation (continued)
  • New players new collaborations e.g.,
  • Research on educating public policy makers
  • Research on educating the public about learning
    and education
  • Apply what we know about learning to teachers
    (just like kids, they need to be passionate to
    want to learn, they need to concretely experience
    and reflect on targeted skills, practices, and
    content, )
  • Making time for real teacher professional
    development
  • Large-scale implementation projects

18
Implications for educating the next generation of
learning scientists
  • About people -- as learners, collaborators,
    thinkers, speakers, players, users of tools,
    members of communities,
  • About learning environments -- classrooms,
    workplaces, museums, parks, on-line communities,
    .
  • About technology
  • About methodologies for assessment -- that get at
    depth of learning and at degree of capabilities
    quantitative and qualitative
  • About methodologies for data collection -- that
    take complexities of learning and learning
    environments into account
  • About design and integration -- of technology,
    curriculum, learning environments, communities
  • About some content area(s)
  • Some need to also know about policy and economics

19
Special Issues
  • Methodology -- messy data (1992 1994-5 2001
    2004)
  • Computer Support for Collaborative Learning
    (1993)
  • Goal-Based Scenarios (1994)
  • Collaborative learning -- including gesture
    (1996)
  • Conceptual change (1997)
  • Authoring tools (1998)
  • Learning through problem solving (1998)
  • Learning through designing (2000)
  • The role of designed artifacts in math learning
    (2002)
  • Scaffolding (2004)

20
2003Areas of Focus/ Areas of Need
  • Technology design and integration
  • Curriculum design activity structure design
  • Collaborative learning and CSCL
  • How people learn (and dont) -- at different
    ages, in different kinds of situations -- trends,
    individual differences, what it looks like, what
    effects it
  • Methodologies for assessment, data collection,
    and analysis
  • Methodologies for design
  • Teacher professional development school reform
    (teachers as learners schools as learning
    communities)
  • Understanding complex systems (e.g., evolving
    from what we have)
Write a Comment
User Comments (0)
About PowerShow.com