Title: ISVR
1ISVR
- Lecture 3
- Intro to VR concepts
2What is Virtual Reality
- emulating the real world
- making an electronic world seem real
- Being able to interact with the electronic
representation - moving within the world
- manipulating objects in the world
3types of VR
- desktop collaboration
- video image on screen
- computer tools - may be web-based
- video of room/work in progress
- see others work projected on your desk!
- immersive VR
- helmet/goggles, data glove
- Augmented VR
- Projected images
- physical world/VR mixes
- Interaction between VR and external device
4Augmentation
5Feedback mechanisms in VR
6VR headsets
- small TV screen for each eye
- slightly different angles
- 3D effect
7Head-Mounted Displays
Head set field-of-view varies Software
configured to map to tracked environment Stereo
enhances perception
8binocular/stereo vision
9Active Stereo
Images projected simultaneously for left and
right eye. Image is sent alternateley to match
left and right shuttering.
10Anaglyphic Stereo
Walls screen0 ColorMask screen0 left R ColorMask
screen0 right GB
11inside VR
- scenes projected on walls
- realistic environment
- hydraulic rams!
- real controls
- other people
12Curved-Screen Systems
13Curved-Screen Systems
14VR Cave
15Me in the Cave
16Crumbs
- General viewing tool for regularly gridded 3D
scalar data in the CAVE. Developed to trace and
measure 1D fibers
17Crumbs Environment
18Color Map Adjustment
19Opacity Adjustment
20Spline Plane
21Structure of Vorticella convallaria
22How does VR work
- we live in a 3D world
- We have developed many methods to make sense of
the world around us - VR techniques have to try to recreate these
methods
232D images can be confusing
24shadows and high lighting create the illusion of
3D
25but which is closer?
26occlusion
27Blue hazing with distance
- look at a distant hill or building
- fuzzy, less contrast, bluish tinge
- scattering effect of air
- brains get used to it
- blue objects seem further away
- red ones closer
- use in visualisation and VR (also used in garden
design!)
28Perspective and Z-buffering
- Objects appear smaller further away
- Zero-point
- Uses Z co-ordinate to compute
- Relative position
- Occlusion
29Depth of field
- Further away objects become hazier
- Focus attention on nearer objects
- Occurs naturally but must be added to virtual
environment
30Volume Rendering
31Involves the senses
- sight
- visual realism, 3D effects shadows, etc.,
- sound
- surround sound, sub-seat woofers etc.
- touch
- feedback from(and to) touch-sensitive gloves
32Track the scene from one point...
33To another view
34Translation
Three degrees of Freedom in x, y, and z plane
35Six degrees of freedom
3 degrees of freedom correspond to the
rotational movement about each of the axes Pitch
Roll Yaw
36Scaling
Multiply one or more components of the line
vectors
37VRML file format
- filename (URL) ends ".wrl
- c.f. .html, .gif, .jpg etc.
- VRML 1.0 first line vrml 1.0 ascii
- VRML 2.0 first line vrml 2.0 utf8
- can have binary versions too
38contents of VRML file
- one or more nodes
- general format DEF object objecttype
fieldname value . . .
- or simply objecttype
fieldname value . . .
39sphere
VRML V1.0 ascii Sphere radius 1
40add colour
VRML V1.0 ascii Separator
groups things together Material
diffuseColor 1.0 0 0
red green blue Sphere radius
1
41a cone
VRML V1.0 ascii Separator Material
diffuseColor 0 0 1 bright blue
Cone height 3
42put them together ...
VRML V1.0 ascii Separator Separator
for sphere Texture2 filename
"big_man.jpg" Sphere radius 1
Separator for cone Material
diffuseColor 0 0 1 bright blue
Cone height 3
43applications
- Simulation
- Learning
- Modeling Behavior
- Games
- Art
- CAD
44(No Transcript)
45Optical Tomography
David Brady Electrical and Computer
Engineering UIUC
46Argus
47Argus
- 64 cameras in 14 diameter, 8 tall cylinder
- 32 node dual processor Beowulf Linux cluster
- Cameras acquire 64 images in parallel at 60 Hz,
synchronized and calibrated - Computed data includes
- 3D computed tomography data volumes
- Stereo pairs computed for any viewpoint in volume
- Storing images on disk allows control over time
dimension
48Argus in Action
49TWR