Title: Tactile Feedback Interfaces
1Tactile Feedback Interfaces
- Five main approaches for surface texture and
geometry feedback at fingertips - Visual
- Pneumatic
- Vibro-tactile
- Electro-tactile (risky)
- Neuromuscular stimulation (risky)
- Provide electric pulses to the skin
- Provide the signal directly to the users
primary cortex
2Pneumatic Ring Actuator System
3Pneumatic Ring Actuator System
- The actuator consists of a small rubber balloon
(8 mm diameter) which is pressed against the
users fingertip by a small plastic cuff. - A strain gauge interposed between the inflatable
balloon and the fingertip measures the actual
force exerted on the finger. - The air is pressurized by a compressor and
regulated by a custom electric-pneumatic
converter.
4Pneumatic Touch Feedback
- Provide touch feedback by placing micro air
pockets in a double-layered glove worn by the
user - Not only fingertips, but also upper hand and palm
have air pocket - Air pressure necessary for feedback is obtained
with a small compressor placed in the control
interface
5Pneumatic Touch Feedback Commander
- This is a gloveless touch feedback device with
a hand grip that houses a 3D tracker and 3 to 5
small air pockets - To reduce the total cost, the compressor was
replaced with simple solenoid-actuated pistons
6Vibrotactile Feedback
- Use of vibrotactile display (voice coils)
- The voice coil was driven at 250 Hz
- A function generator produces a sinusoidal base
signal C - The signal C is then transmitted to a two-channel
amplifier
7Voice Coils Control Circuit
8Vibrotactile Feedback (Voice Coils)
This system is called The Touch Master has 6 to
10 voice coils at a fixed frequency of 210
Hz. Optional control is available for varying
the frequency and amplitude of the feedback
signal.
9Micro-Pin Actuators
- An alternative to voice coils for vibrotactile
stimulation is the use of micro-pin actuators
either individually or in an array configuration - Compared to voice coils, micro-pin actuators have
higher power requirements, have higher
noise-to-signal ratios and may produce some pain
to users if used inappropriately
10Multimodal Mouse
- A single micro-pin tactile actuator
- designed to improve graphic-user interface
- a regular mouse is modified by adding a
solenoid-actuated aluminum pin that protrudes
through a hole in one of the buttons - a rubber film fixed on the backside of the mouse
button returns the pin to its zero position once
the solenoid is deenergized
11Multimodal Mouse
- By synchronizing the haptic feedback with the
image on the screen, it is possible to give the
user a feel of touching a graphics window or
button. - The multimodal mouse has the capability of
surface texture feedback.
12SMM Micro-pin Array
- Named Programmable Tactile Simulator
- Use light shape memory metal (SMM) actuators to
obtain the necessary reduction in weight. - The micro-pins are arranged in a matrix array as
shown.
13SMM Micro-pin Array
- The figure illustrate a virtual finger
translating over the edge of a virtual object
Alternatively, it is possible to vibrate a single
or group of actuators to convey surface texture
information, similar to the example given
previously for the multimodal mouse.
14SMM Micro-pin Array
- When a current is passed through the SMM wire, it
is heated. - The alloy will then shrink and bend the
cantilever beam upwards by the angle as shown.
15SMM Micro-pin Array
- Each of the SMM actuators are controlled
independently through pulse-width modulation
with a duty cycle of 50 (controlling the current
on for about the same amount of time it is
off) - Frequency about 20 Hz (prevents overheating and
permanent damage to the SMMs)
16Surface Slip Feedback
- Why need it?
- Surface slip feedback together with force
feedback are required whenever the grasping of a
virtual object must be modeled realistically. - When no slippage feedback is presented in the
simulation, users are required to apply large
force to maintain stable grasp, resulting in
fatigue and discomfort. - When slippage feedback is present, users reduce
the grasping force to much smaller level.
17Surface Slip Feedback
18Surface Temperature Feedback
- Thermal feedback is required
- When navigating in very cold (or very warm)
virtual world - When grasping cold or hot virtual object
- Helps identify objects based on their thermal
signature - It is especially needed when direct tactile
exploration is impossible.
19Surface Temperature Feedback
20Surface Temperature Feedback
- A dc source is connected to the semiconductors
through copper electrodes, so that the two
junctions are electrically in series and
thermally in parallel. - Ceramic plates places between the heat pump and
the cold or hot end plates serve as thermal
conductors and provide high mechanical strength. - When current is applied, the P or N charges in
the semiconductors are accelerated to the copper
connectors, and transfer heat to the hear sink. - The more current is applied, the more charges are
attracted and more heat is removed from the hear
source.
21Surface Temperature Feedback
- The heat pumps are integrated into a multimodal
sensing and feedback glove