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Tactile Feedback Interfaces

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The actuator consists of a small rubber balloon (8 mm diameter) which is pressed ... By synchronizing the haptic feedback with the image on the screen, it is ... – PowerPoint PPT presentation

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Title: Tactile Feedback Interfaces


1
Tactile Feedback Interfaces
  • Five main approaches for surface texture and
    geometry feedback at fingertips
  • Visual
  • Pneumatic
  • Vibro-tactile
  • Electro-tactile (risky)
  • Neuromuscular stimulation (risky)
  • Provide electric pulses to the skin
  • Provide the signal directly to the users
    primary cortex

2
Pneumatic Ring Actuator System
3
Pneumatic Ring Actuator System
  • The actuator consists of a small rubber balloon
    (8 mm diameter) which is pressed against the
    users fingertip by a small plastic cuff.
  • A strain gauge interposed between the inflatable
    balloon and the fingertip measures the actual
    force exerted on the finger.
  • The air is pressurized by a compressor and
    regulated by a custom electric-pneumatic
    converter.

4
Pneumatic Touch Feedback
  • Provide touch feedback by placing micro air
    pockets in a double-layered glove worn by the
    user
  • Not only fingertips, but also upper hand and palm
    have air pocket
  • Air pressure necessary for feedback is obtained
    with a small compressor placed in the control
    interface

5
Pneumatic Touch Feedback Commander
  • This is a gloveless touch feedback device with
    a hand grip that houses a 3D tracker and 3 to 5
    small air pockets
  • To reduce the total cost, the compressor was
    replaced with simple solenoid-actuated pistons

6
Vibrotactile Feedback
  • Use of vibrotactile display (voice coils)
  • The voice coil was driven at 250 Hz
  • A function generator produces a sinusoidal base
    signal C
  • The signal C is then transmitted to a two-channel
    amplifier

7
Voice Coils Control Circuit
8
Vibrotactile Feedback (Voice Coils)
This system is called The Touch Master has 6 to
10 voice coils at a fixed frequency of 210
Hz. Optional control is available for varying
the frequency and amplitude of the feedback
signal.
9
Micro-Pin Actuators
  • An alternative to voice coils for vibrotactile
    stimulation is the use of micro-pin actuators
    either individually or in an array configuration
  • Compared to voice coils, micro-pin actuators have
    higher power requirements, have higher
    noise-to-signal ratios and may produce some pain
    to users if used inappropriately

10
Multimodal Mouse
  • A single micro-pin tactile actuator
  • designed to improve graphic-user interface
  • a regular mouse is modified by adding a
    solenoid-actuated aluminum pin that protrudes
    through a hole in one of the buttons
  • a rubber film fixed on the backside of the mouse
    button returns the pin to its zero position once
    the solenoid is deenergized

11
Multimodal Mouse
  • By synchronizing the haptic feedback with the
    image on the screen, it is possible to give the
    user a feel of touching a graphics window or
    button.
  • The multimodal mouse has the capability of
    surface texture feedback.

12
SMM Micro-pin Array
  • Named Programmable Tactile Simulator
  • Use light shape memory metal (SMM) actuators to
    obtain the necessary reduction in weight.
  • The micro-pins are arranged in a matrix array as
    shown.

13
SMM Micro-pin Array
  • The figure illustrate a virtual finger
    translating over the edge of a virtual object

Alternatively, it is possible to vibrate a single
or group of actuators to convey surface texture
information, similar to the example given
previously for the multimodal mouse.
14
SMM Micro-pin Array
  • When a current is passed through the SMM wire, it
    is heated.
  • The alloy will then shrink and bend the
    cantilever beam upwards by the angle as shown.

15
SMM Micro-pin Array
  • Each of the SMM actuators are controlled
    independently through pulse-width modulation
    with a duty cycle of 50 (controlling the current
    on for about the same amount of time it is
    off)
  • Frequency about 20 Hz (prevents overheating and
    permanent damage to the SMMs)

16
Surface Slip Feedback
  • Why need it?
  • Surface slip feedback together with force
    feedback are required whenever the grasping of a
    virtual object must be modeled realistically.
  • When no slippage feedback is presented in the
    simulation, users are required to apply large
    force to maintain stable grasp, resulting in
    fatigue and discomfort.
  • When slippage feedback is present, users reduce
    the grasping force to much smaller level.

17
Surface Slip Feedback
  • A motor A velcro strip

18
Surface Temperature Feedback
  • Thermal feedback is required
  • When navigating in very cold (or very warm)
    virtual world
  • When grasping cold or hot virtual object
  • Helps identify objects based on their thermal
    signature
  • It is especially needed when direct tactile
    exploration is impossible.

19
Surface Temperature Feedback
20
Surface Temperature Feedback
  • A dc source is connected to the semiconductors
    through copper electrodes, so that the two
    junctions are electrically in series and
    thermally in parallel.
  • Ceramic plates places between the heat pump and
    the cold or hot end plates serve as thermal
    conductors and provide high mechanical strength.
  • When current is applied, the P or N charges in
    the semiconductors are accelerated to the copper
    connectors, and transfer heat to the hear sink.
  • The more current is applied, the more charges are
    attracted and more heat is removed from the hear
    source.

21
Surface Temperature Feedback
  • The heat pumps are integrated into a multimodal
    sensing and feedback glove
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