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Tactile Feedback for Mobile Interactions

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Entering text on small soft key keyboards can be problematic. Especially when mobile ... File-o-Feel and Touch n' Twist. Two fingers to scroll. No T-Bar ... – PowerPoint PPT presentation

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Title: Tactile Feedback for Mobile Interactions


1
Tactile Feedback for Mobile Interactions
  • Chris Dufresne

2
Overview
  • Entering text on small soft key keyboards can be
    problematic
  • Especially when mobile
  • Compared standard soft keys against soft keys
    with tactile feedback

3
Study Details
  • Text Entry Problems Analyzed
  • Wrong letters
  • Slips
  • Double Taps
  • Conducted in lab and on train
  • Within subjects design
  • Stylus Based

4
Results
  • Tactile interface improved
  • Amount of text entered
  • Numbers of errors made
  • Correction of errors made
  • Lab
  • 22.4 more errors without tactile
  • 48.3 more errors corrected
  • Mobile
  • 25.7 more errors without tactile
  • 66.9 more errors corrected
  • Higher perceived performance

5
Follow-up Research
  • Investigating the Effectiveness of Tactile
    Feedback for Mobile Touchscreens (CHI 2008)
  • T-Bars Towards Tactile User Interfaces for
    Mobile Touchscreens (MobileHCI 2008)

6
Tactile Feedback for Mobile Touchscreens
  • Finger-based text entry VS physical keyboard
  • Modeled different events
  • Fingertip-Over
  • Home Keys (F, J)
  • Fingertip-Click (button press)
  • Fingertip-Slip

7
Tactile Feedback for Mobile Touchscreens
  • 12 participants
  • 3 female, 9 male
  • 2 Experiments
  • Metrics
  • Accuracy
  • Keystrokes per character
  • Time to enter phrases
  • Subjective workload

8
Experiment 1 Lab and Mobile
  • Accuracy
  • 88.25 in lab VS 89.6 mobile w/physical
  • 82.7 in lab VS 80 mobile w/tactile
  • 69.6 in lab VS 65.8 mobile w/o tactile
  • Keystrokes per Character
  • Physical had fewest
  • Standard softkey keyboard had fewer than softkey
    keyboard with tactile but also fewer corrected
    errors
  • Time to enter phrases
  • Physical lt Tactile lt Softkeys

9
Experiment 2 Tactile Version 2
  • Added spatial awareness
  • Increased accuracy
  • Decreased KSPC
  • Decreased Time to Enter

10
T-Bars
  • Uses a gradient of
  • actuator intensities
  • Feels like round pipe
  • User is instinctively guided

11
File-o-Feel and Touch n Twist
  • Two fingers to scroll
  • No T-Bar interaction
  • One finger to select
  • Feel along T-Bar
  • Looks like captains wheel
  • Use two fingers to turn
  • Slide along spoke (T-Bar)
  • to select

12
References
  • http//www.dcs.gla.ac.uk/stephen/
  • http//code.google.com/p/iphone-haptics/
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