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1.1. Introduction

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1.1. Introduction. 1. Fundamentals. CEIE 411 'Introduction to Design and Inventive Engineering' ... Inventor with patents in three countries (Canada, Poland, USA) ... – PowerPoint PPT presentation

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Title: 1.1. Introduction


1
1.1. Introduction
  • 1. Fundamentals
  • CEIE 411 Introduction to Design and Inventive
    Engineering
  • Tomasz Arciszewski
  • Spring, 2009

2
Instructor
  • Formal background structural mechanics and
    engineering
  • Teaching structural analysis and design, IT,
    design science
  • Research interests in
  • Evolutionary designing
  • Inventive designing
  • Bio-inspiration in design
  • Engineering education
  • Design experience
  • analysis and design of bridges and residential
    structures (Switzerland)
  • analysis and design of large span roof space
    structures (Poland)
  • Inventor with patents in three countries (Canada,
    Poland, USA)
  • Certificate Program Discovery, Design, and
    Innovation

3
This course is for you if
  • You are willing to change your attitudes and
    reexamine your preconceptions
  • You have positive attitude to learning and can
    accept out of the box concepts and thinking
  • You want to improve your understanding of the
    design science
  • You want to improve your creative problem solving
    skills
  • You believe in the importance of
    transdisciplinary science and holistic approaches
  • You want to become successful a leader and an
    inventor

4
The course is NOT for you if
  • You hate crazy interdisciplinary stuff
  • You are looking only for formal models, methods,
    and theories
  • You are interested only in the formal
    deterministic procedures (a follower)
  • You are unable to accept inconsistencies
  • You are unable to accept incomplete knowledge

5
Mission
  • Learn fundamentals of Design and Inventive
    Engineering
  • Improve your holistic understanding of the design
    and problem solving processes
  • Improve your ability to act outside the
    analytical box while designing and problem
    solving
  • Change our attitude from quantitative to
    qualitative (Da Vincian spirit)
  • Become a more creative civil engineer
  • Become a successful civil engineer

6
Memento Mori
7
  • Fairy Tale

8
History
  • Early eighties, an Igbo engineer in Nigeria, Kalu
    Uduma, is dreaming about becoming a professor
  • Mid-eighties, graduate studies at Wayne State
    University
  • reluctant participation in a structural
    optimization class dealing with inventive problem
    solving
  • specialization in finite elements analysis
  • Early nineties, crash engineering job at Chrysler
    Technology Center

9
Challenge
  • New LH cars failed side crash tests (Spring of
    1997)
  • Kalu was given the task to redesign the B-pillar
  • He was terrified and suspects sinister reasons of
    his assignment
  • He had no choice, but to start thinking
  • He recalled his lectures on inventive design
  • He applied Brainstorming and Morphological
    Analysis

10
LH Cars
11
Finite Element Model
12
Finite Element Model
13
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14
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15
Results
  • Kalu discovered that problem had been initially
    improperly formulated
  • He produced several design concepts gradually
    evolved to the final design concept
  • LH cars passed side crash tests
  • New design saved several hundred dollars per car
  • Kalu became a corporate hero and applies for a
    patent
  • New LH cars were finally introduced

16
Fairly Tale Conclusions
  • There is a need for inventive designing
  • It works, but three conditions must be
    satisfied
  • - Motivation
  • - Domain knowledge
  • - Inventive design knowledge and skills
  • Inventive designing exists in practice, but it is
    not widely taught and does not formally exist as
    a science

17
Mission
  • To learn transdisciplinary understanding of
    engineering design and creativity

18
  • Transdisciplinarity

19
Complex World
  • System families
  • Systems of systems
  • Critical importance of integration
  • Required integrative knowledge, or
    transdisciplinary knowledge

20
Knowledge evolution
  • Rapidly growing body of knowledge
  • Increasing specialization of knowledge leading to
    fragmentation
  • Emerging spheres of knowledge with limited
    overlap
  • Example from economics of natural resources
  • Natural resources economics
  • Environmental economics
  • Ecological economics
  • Bionomics

21
Knowledge Evolution
  • TRIZ and Directed Evolution
  • Increased complexity then simplification
    evolution pattern
  • Example quartz watches,
  • very simple digital watches
  • multifunctional complex analog-digital watches
  • simple analog single-function watches
  • Division followed by integration
  • Disciplinary knowledge followed by
    transdisciplinary knowledge

22
Contradictions and solutions
  • Contradictions
  • Knowledge depth versus breath
  • Specialization versus generalization (and
    abstraction)
  • Disciplinary versus transdisciplinary knowledge
  • Knowledge soup versus transdisciplinary
    knowledge
  • Solutions
  • Synthesize together relevant knowledge from
    different disciplines to integrate this knowledge
  • Develop a knowledge acquisition process producing
    transdisciplinary knowledge

23
Fusion versus transdisciplinarity
  • Fusion
  • mixing knowledge from various disciplines to
    create a knowledge soup
  • Transdisciplinarity
  • integrating knowledge from various disciplines to
    create the unity of knowledge, or
    transdisciplinary knowledge

24
ITE Example
  • ITE School established in 1984 by Andrew Sage, a
    visionary and transdisciplinary scholar
  • Schools mission was to create transdisciplinary
    knowledge integrating IT and engineering
  • First integrative Ph.D. Program in Information
    Technology open to both engineers and IT workers

25
Transdisciplinarity
  • It is a knowledge acquisition process from
    multiple disciplines, which through
    transformation, restructuring and integration
    produces transdiciplinary knowledge
  • Acquiring knowledge from multiple perspectives to
    produce a new holistic (multidemensional/systems)
    perspective

26
Transdisciplinary knowledge
  • Product of transdisciplinarity
  • Represents a synthesis of knowledge from several
    disciplines
  • Intellectual basis for
  • Systems engineering
  • Design and inventive engineering

27
Design and Inventive Engineering
  • A transdisciplinary discipline
  • Main contributing disciplines
  • Engineering
  • Cybernetics
  • Systemics (systems science)
  • Systems Engineering
  • Heuristics
  • Artificial Intelligence
  • Computer Science
  • Psychology

28
Design and Inventive Engineering
  • Transdisciplinary engineering science
  • Example Engineering Creativity is considered
    from three perspectives
  • Society (Creative Class)
  • Community (the Medici Effect)
  • A man (the Renaissance Man)
  • Objective to create transdisciplinary
    understanding of engineering design and creativity

29
Transdisciplinarity Conclusions
  • Natural evolution of science
  • Emerging paradigm
  • New understanding of science and technology
  • Source of creativity
  • Incredible potential to accelerate progress in
    science and technology
  • Key to understanding Design and Inventive
    Engineering

30
Successful Intelligence
  • ity

30
31
Theory of Successful Intelligence
  • Proposed by Robert J. Sternberg in 1990s
  • It is defined as a human ability to achieve life
    success

32
Successful intelligence
  • A combination of four major abilities
  • to be successful
  • to succeed using a balance of practical,
    analytical, and creative abilities
  • to maximize somebodys strengths and to
    compensate for weaknesses
  • to balance various abilities in order to adapt
    to shape, and to select environments

33
Success
  • A professional position, a social position
  • Realization of dreams
  • Fame and fortune
  • A relative concept of ones personal standards
    within ones socio-cultural background

34
Assumptions
  • Successful intelligence is dynamic
  • It can be learned
  • It is a combination of 3 abilities
  • Practical intelligence
  • Analytical intelligence
  • Creative intelligence

35
Assumptions
  • Intelligent abilities can be learned
    independently
  • A balance of all three abilities is absolutely
    necessary for success

36
Rote Learning Reasoning
  • Rote Learning memorization of facts and
    procedures
  • Deduction reasoning in which existing knowledge
    (BK) is used to verify a hypothesis
  • Induction reasoning in which BK and knowledge in
    the form of examples is used to verify a
    hypothesis
  • Abduction reasoning in which BK and knowledge in
    the form of examples is used to produce a
    hypothesis

37
Practical intelligence
  • An ability to solve simple everyday problems
  • Product of rote learning of facts and heuristics
  • Traditional learning in arts

38
Analytical intelligence
  • An ability to solve in real world routine
    analytical problems using mostly deduction
  • Product of rote learning and learning deductive
    skills
  • Traditional learning in science

39
Creative Intelligence
  • An ability to solve in real world non-routine
    (creative) problems using both abduction and
    induction
  • Product of rote learning and learning deductive,
    inductive and abductive skills

40
IQ versus Successful Intelligence
  • IQ
  • Measures ability to solve abstract problems
  • Very weak correlation to professional success
  • Static
  • Cannot be learned
  • Successful intelligence
  • Represents ability to succeed in life
  • Very strong correlation to success
  • Dynamic
  • Can be learned

41
Advantage
  • Knowing about successful intelligence changes
    your attitude
  • Learning the creative intelligence helps you to
    advance your career and to become a leader and an
    inventor

42
  • Intelligence and styles

43
Style of thinking
  • It is a preferred way of thinking
  • It is a methodological body of knowledge of a
    given individual
  • A collection of methodical rules and heuristics
  • 96 types of styles plus combinations

44
Styles
45
Functions
  • A human is like a democratic society with
    legislative, executive, and judicial branches
  • Legislative style generation of ideas, creative
    intelligence
  • Executive style implementation of ideas,
    practical intelligence
  • Judicial style judging implemented ideas,
    analytical intelligence

46
Forms
  • Monarchic 100 focus on a single goal
  • Hierarchic dealing with a hierarchy of goals,
    focus on organization
  • Oligarchic focus on several competing goals
  • Anarchic no focus at all, many randomly selected
    competing goals

47
Levels
  • Global focus on a big (holistic) picture
  • Local focus on details

48
Scope
  • Internal internal source of ideas, usually an
    introvert
  • External external source of ideas, usually an
    extrovert

49
Leanings
  • Focused on risk aversivenness
  • Liberal risk affinitive
  • Conservative risk aversive

50
Comments
  • Thinking styles are poorly understood in
    engineering
  • Thinking styles and attitudes have to be
    investigated
  • More questions than answers
  • Be simply aware of their existence
  • Look at various methods from the perspective of
    your style

51
  • COURSE
  • ORGANIZATION

52
Major Parts
  • Fundamentals (5 lectures)
  • Inventive Engineering (4 lectures)
  • Design Engineering (4 lectures)
  • Contemporary Issues (1 lecture)
  • Team Presentations (1 lecture)

53
Invited Speakers
  • Professor John Gero, University of Sydney,
    Australia.
  • Dr. Rafal Kicinger, Metron Aviation, Inc.
  • 3. Dr. Kalu Uduma, Chrysler Corporation, Inc.
  • 4. Dr. Paul Seguin, US Army Corps of Engineers

54
Projects
  • Two team projects
  • Potential areas
  • Structural engineering (Dr. P. Sequin)
  • Environmental engineering/land development (Mr.
    J. Matusik)
  • Transportation engineering/safety (Dr. M.
    Bronzini, Dr. K. Uduma)
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