Viewing With OpenGL Courtesy of Drs. Carol O Sullivan / Yann Morvan Trinity College Dublin Positioning the Camera gluLookAt(eyex, eyey, eyez, lookx, looky, lookz ...
Stack operation of matrix is very useful for constructing a hierarchical structures. ... gluLookAt( cx, cy, cz, cx ox, cy oy, cz oz, upx, upy, upz ) ...
gluLookAt(ex,ey,ez,lx,ly,lz,ux,uy,uz) postmultiplies current matrix, so to be safe: ... create a unit square parallel to camera at z = -10. translate in z by 3 ...
Edit variables in gluLookAt( eye, center, up ) Translation. Moving the center. Rotation ... Notice: The light color is white. for both diffuse and specular ...
1. Viewing and Navigating. using. OpenGL. 2. Outside-In Viewing. Object is centered. ... Viewer centered. Observer navigates, looks toward a point. On the sphere. ...
Title: 4BA6 Computer Graphics Author: Dr. Carol O'Sullivan Last modified by: Klaus Mueller Created Date: 10/6/1997 9:19:06 PM Document presentation format
Rows of matrix are 3 unit vectors of new coord frame ... Constructing a coordinate frame. We want to position camera at origin, looking down Z dirn ...
Viewing With OpenGL Courtesy of Drs. Carol O Sullivan / Yann Morvan Trinity College Dublin Viewport to Window Transformation (x,y) = location of bottom left of ...
Clip Coordinates X, Y, and Z are divided by Clip Coordinate W to ... z. d. divide by homogenous ordinate to. map back to 3D space. a similar construction for xp ...
DOP (Direction of Projection) Type of View. Orthographic Projections. Preserve Angle, Distance ... Using the Model View Matrices. Movement of the world frames ...
Develop 2D and 3D examples -- Sierpinski gasket: a fractal. 3D functions ... The gasket as a fractal ... 3D Gasket. We can subdivide each of the four faces ...
CSC4820/6820. Computer Graphics Algorithms. Ying Zhu. Georgia State University. Lecture 08 and 09 ... In computer graphics, we often use terms that are analog ...
Default OpenGL camera is located at the origin looking down the -z axis. ... Lens Configurations. 22. Positioning the Camera. The previous projections had limitations: ...
Title: PowerPoint Presentation Author: Bruno Feijo Last modified by: Esteban Created Date: 5/2/2003 1:37:42 PM Document presentation format: Apresenta o na tela (4:3)
Default OpenGL camera is located at the origin looking down ... Lens Configurations. 25. IMAGE SYNTHESIS GROUP - TRINITY COLLEGE DUBLIN. Positioning the Camera ...
3D Game Programming Virtual Reality Ming-Te Chi Department of Computer Science, National Chengchi University http://gl.ict.usc.edu/Research/3DDisplay/ * http://www ...
Computer Graphics 6 Lee Byung-Gook Exercise 1 Program to draw the figure using the matrix stack with lab11.cpp Exercise 2 Program to draw the figure using the matrix ...
OpenGL and Projections David E. Johnson Goals Quick overview of OpenGL Some derivation of projections and transformations OpenGL OpenGL is nothing more than a set of ...
OpenGL Computer Graphics Programming with Transformations Topics Transformations in OpenGL Saving Current Transformation Drawing 3D Scenes with OpenGL OpenGL ...
Title: Drawing and Coordinate Systems Author: Han-Wei Shen Last modified by: rick parent Created Date: 10/1/2001 9:01:13 PM Document presentation format
Title: Drawing and Coordinate Systems Author: Han-Wei Shen Last modified by: rick parent Created Date: 10/1/2001 9:01:13 PM Document presentation format
Set up the tripod and point the camera (view transform) Arrange the objects in the scene (model transform) ... Choose a lens and adjust zoom (projection ...
The camera analogy 2/2. Choose a camera lens or adjust the zoom (projection transformation) ... eyex, eyey, eyez is where the camera is positioned. ...
The view up vector is usually (0,1,0) - Remember to set the OpenGL ... OpenGL maps (projects) everything in the visible volume into a canonical view volume ...