Computer Graphics - PowerPoint PPT Presentation

1 / 21
About This Presentation
Title:

Computer Graphics

Description:

Title: PowerPoint Author: Jeongho Last modified by: SEC Created Date: 3/10/2004 1:56:19 AM Document presentation format: – PowerPoint PPT presentation

Number of Views:46
Avg rating:3.0/5.0
Slides: 22
Provided by: Jeo57
Category:

less

Transcript and Presenter's Notes

Title: Computer Graphics


1
Computer Graphics
  • Chapter 2
  • Overview of Graphics Systems

2
1. Video Display Devices (1/15)
  • Typical Output Device Video Monitor
  • Refresh CRT(Cathode-Ray Tubes)
  • A beam of electrons (cathode ray)
  • Electron gun gt ??? ??
  • Focusing systems gt ??? ? ??? ??
  • Deflection systems gt ??? ??? ??
  • Phosphor-coated screen gt ??? ??
  • The light emitted by the phosphor fades very
    rapidly
  • ? To redraw the picture repeatedly ? Refresh CRT

3
1. Video Display Devices (2/15)
  • Refresh Cathode-Ray Tubes (cont.)
  • Electron Gun
  • Heated metal cathode To boil off electrons
  • Control Grid To control the intensity of the
    beam
  • Intensity of the electron beam
  • Controlled by voltage levels on the control grid

4
1. Video Display Devices (3/15)
  • Refresh Cathode-Ray Tubes (cont.)
  • Focusing Systems
  • To force electron beam to converge to a small
    cross section as it strikes the phosphor
  • Electrostatic focusing or Magnetic focusing

5
1. Video Display Devices (4/15)
  • Refresh Cathode-Ray Tubes (cont.)
  • Deflection Systems
  • Can be controlled by either with electric fields
    or with magnetic fields
  • Two pairs of deflection plates to control
  • Vertical deflection
  • Horizontal deflection

6
1. Video Display Devices (5/15)
  • Refresh Cathode-Ray Tubes (cont.)
  • Phosphor-coated screen
  • The transfer of the CRT beam energy to the
    phosphor
  • The electrons in the beam collide with the
    phosphor coating
  • Their kinetic energy is absorbed by the phosphor
  • Converted by friction into heat energy, causes
    excited phosphor electrons ? spot of light

7
1. Video Display Devices (6/15)
  • Refresh Cathode-Ray Tubes (cont.)
  • Persistence
  • How long phosphors continue to emit light after
    the CRT beam is removed?
  • Defined as the time it takes the emitted light
    from the screen to decay to one-tenth of its
    original intensity
  • Usually in the range from 10 to 60 microseconds
  • Lower-persistence phosphor
  • ? requires higher refresh rates
  • ? useful for animation
  • High-persistence phosphor
  • ? useful for static picture

8
1. Video Display Devices (7/15)
  • Refresh Cathode-Ray Tubes (cont.)
  • Resolution
  • The maximum number of points that can be
    displayed without overlap on a CRT (Ex 1280 x
    1024)
  • Spot intensity has a Gaussian distribution
  • Spot size depends on intensity
  • Aspect ratio
  • The ratio of vertical points to horizontal points

9
1. Video Display Devices (8/15)
  • Raster-Scan Displays

10
1. Video Display Devices (9/15)
  • Raster-Scan Displays (Cont.)
  • Raster-Scan display the most common type of CRT
  • Refresh Buffer (Frame Buffer)
  • Picture definition is stored in memory
  • Pixel or Pel (Picture Element)
  • Each screen point
  • Intensity range for each pixel position
  • Bitmap black-and white system with one bit per
    pixel
  • Pixmap multiple bit per pixel (Grayscale
    display)

11
1. Video Display Devices (10/15)
  • Raster-Scan Displays (cont.)
  • Refreshing on raster-scan displays
  • Refresh rates
  • In units of cycles per second, or Hertz(Hz)
  • Horizontal retrace
  • The return to the left of the screen
  • Vertical retrace
  • At the end of each frame, the return to the top
    left corner of the screen to begin the next frame
  • Interlacing Each frame is displayed in two
    passes (fields)
  • Even-line field and odd-line field
  • To avoid flicker (Sacrifice in resolution)

12
1. Video Display Devices (11/15)
  • Random-Scan Displays

13
1. Video Display Devices (12/15)
  • Random-Scan Displays (cont.) gt Skip
  • CRT has the electron beam directed only to the
    parts of the screen where a picture is to be
    drawn
  • Vector display (stroke-writing or calligraphic
    display)
  • Refresh rate depends on the number of lines to be
    displayed
  • Picture definition is stored as a set of
    line-drawing commands
  • Refresh display file, display list, vector file,
    display program
  • Designed to draw all the component lines of a
    picture 30 to 60 times each second
  • Designed for line-drawing applications
  • Can not display realistic shaded scenes

14
1. Video Display Devices (13/15)
  • Color CRT Monitors
  • Combination of phosphors (R, G, B)
  • The two basic techniques
  • Beam-penetration method
  • Shadow-mask method
  • Beam-penetration Method gt Skip
  • Random-scan monitor
  • Two layers of phosphor (red, green)
  • A beam of slow electrons ? outer red layer
  • A beam of fast electrons ? inner green layer
  • Screen color controlled by the speed of electrons
  • Only four colors (red, green, orange, and yellow)
    are possible

15
1. Video Display Devices (14/15)
  • Shadow-mask method (Color Television)
  • Has three phosphor color dots (R, G, B) at each
    pixel position
  • The three electron beams are deflected and
    focused as a group onto the shadow mask.
  • Various colors can be obtained by varying the
    intensity levels of three electron beams.

16
1. Video Display Devices (15/15)
  • Other display devices
  • Flat-panel display
  • Plasma Display Panel (PDP) gt ?? ?? ??
  • Electroluminescent Display (EL)
  • Liquid Crystal Display (LCD) gt ???? ?? (??)
  • Organic Light Emitting Diodes (OLED) gt ??, ?? ?
  • Stereoscopic display

17
2. Raster-Scan Systems (1/3)
  • Video Controller

18
2. Raster-Scan Systems (2/3)
  • Video Controller

19
2. Raster-Scan Systems (3/3)
  • Raster-Scan Display Processor
  • Display processor, graphics controller, display
    coprocessor
  • Major task Scan conversion
  • Graphics commands (lines, circles, ) are scan
    converted into a set of discrete intensity points
    in the frame buffer

20
3. Input devices
  • Keyboard
  • Mouse
  • Trackball
  • Joystick
  • Data Glove
  • Digitizer
  • Image Scanner
  • Touch Panel
  • Light Pen
  • Voice System

21
4. Graphics Software Standards
  • GKS (Graphics Kernel System)
  • PHIGS (Programmers Hierarchical Interactive
    Graphics Standard)
  • OpenGL
  • VRML (Virtual-Reality Modeling Language)
Write a Comment
User Comments (0)
About PowerShow.com