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Distance Perception in Real and Virtual Environments

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Distance Perception in Real and Virtual Environments Jodie M. Plumert Department of Psychology Joseph K. Kearney James F. Cremer Department Of Computer Science – PowerPoint PPT presentation

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Title: Distance Perception in Real and Virtual Environments


1
Distance Perception in Real and Virtual
Environments
  • Jodie M. Plumert
  • Department of Psychology
  • Joseph K. Kearney
  • James F. Cremer
  • Department Of Computer Science
  • University of Iowa

2
Virtual Environments as Laboratories for Studying
Behavior
  • Gaining widespread acceptance
  • Driving (Uc, Rizzo, Shi, Anderson, and Dawson,
    2004
  • Lee, McGehee, Brown, Reyes,
    in press)
  • Bicycling (Plumert, Kearney, Cremer, 2004)
  • Navigating (Murray, Bowers, West, Pettifer,
    Gibson, 2000
  • Warren, Tarr, Kaebling, NEVLab
  • Bowman, Davis, Badre, Hodges,
    1999)
  • Advantages
  • Near natural
  • Highly controlled
  • Safe
  • Issues
  • Are virtual environments real enough?
  • How well do people perceive distance in VE?

3
Gap Acceptance in the Hank Bicycle Simulator
4
Perceiving Distance in the Real World
  • How well do people perceive absolute distance
    from self? (egocentric distance)
  • Visually guided judgments
  • Matching depth/frontal intervals
  • (Gilinsky, 1951, Harway, 1963, Loomis et al.,
    1992)
  • People typically underestimate distance
  • Visually directed action
  • Walking to target with eyes closed
  • (Loomis et al., 1992, Philbeck Loomis,
    1997, Rieser et al., 1990)
  • People quite accurate up to 20 m.
  • People tend to underestimate beyond 20 m.

5
Perceiving Distance in Virtual Worlds
  • Distance perception with HMDs
  • Triangulation (Loomis Knapp, 2003)
  • People view a target, turn and walk a short
    distance, then point back at target.
  • Pointing errors indicated that people undershot
    distances.
  • Blindfolded walking (Whitmer Sadowski, 1998)
  • Compared blindfolded walking in a real hallway
    with blindfolded walking on a treadmill in a
    virtual hallway.
  • Mean error similar, but unsigned relative error
    greater in virtual than real environment.
  • People made greater errors in both environments
    when they experienced the virtual environment
    first.
  • Distance perception with large screen immersive
    display systems (LSIDs)?

6
General Methods
  • Real Environment
  • Standard university building
  • Targets were real people
  • Virtual Environment
  • Model of real environment
  • Targets were billboard people

7
Virtual Environment
  • Three 10X8 ft screens
  • Rear projection
  • Electrohome DLV projectors -1280x1024
    pixels/screen
  • Square (Cave-like) configuration
  • SGI Onyx with Infinite Reality Graphics

8
Experiment 1
  • Subjects 24 undergraduates
  • Procedure
  • Baseline walking
  • Timed normal walking to derive estimate of
    walking speed
  • Distance estimates
  • Presented 6 randomly ordered distances (20, 40,
    60, 80, 100, and 120 ft) in each environment
    (order counterbalanced)
  • Subjects estimated how long it would take to walk
    to the target by starting and stopping a
    stopwatch (without looking at the stopwatch)
  • Measures
  • Actual time to walk
  • Calculated expected time to walk each distance
    from baseline walking speed
  • Estimated time to walk
  • Elapsed time on a stop watch

9
Results
  • Two primary questions
  • How closely did time-to-walk estimates correspond
    in real and virtual environments?
  • How closely did time estimates in the real and
    virtual environments correspond to actual times?

10
Mean time-to-walk estimates Real environment
first
11
Mean time-to-walk estimates Virtual environment
first
12
Summary of Experiment 1
  • Time-to-walk estimates were remarkably similar
    across the real and virtual environments
  • Estimates were accurate up to 40-60 ft
  • Time-to-walk estimates more distorted in both
    environments when people experienced the virtual
    environment first

13
Experiment 2 Sighted vs. blindfolded
time-to-walk estimates
  • Rationale
  • Replicate findings from Experiment 1
  • Determine whether time-to-walk estimates differ
    with and without vision
  • Subjects
  • 16 undergraduates
  • Procedure
  • Baseline walking
  • Sighted judgments same as Experiment 1
  • Blindfolded judgments
  • People viewed target for 5 s, put on blindfold,
    and started stopwatch when they imagined starting
    to walk

14
Mean sighted time-to-walk estimates
15
Mean blindfolded time-to-walk estimates
16
Summary of Experiment 2
  • Again, time-to-walk estimates in the real and
    virtual environment were very similar
  • Estimates accurate up to about 60 ft
  • Time-to-walk estimates very similar with and
    without vision

17
Conclusions
  • Time-to-walk estimates are
  • Highly similar in real and virtual environments
  • Accurate for distances of 20-60 ft
  • Underestimated for distances beyond 60 ft

18
Why the Difference?
  • The Environment
  • Time-to-walk measure

19
Why the Difference?
  • The Environment
  • Large Screen Immersive Display
  • Large vertical field of view
  • Wu , Ooi, He (2004) Show restricted VFOV
    lead to underestimation of distance
  • Whitmer Sadowski (1998) suggest reduced
    VFOV in HMDs degrades cues to distance
  • - Knapp Loomis (in press) Limited FOV of
    HMD displays is not the cause of distance
    underestimation in VE
  • - Creem-Regehr, Willemsen, Gooch, Thompson
    (2003) Show restricted FOV does lead to
    compression if head motions allowed
  • Helmet Weight
  • Willemsen, Colton, Creem-Regehr, Thompson
    (2004)

20
Why the Difference?
  • Time-to-walk measure
  • Differs from triangulation and blindfolded
    walking in that it involves imagined rather than
    real movement
  • New experiment to compare time-to-walk estimates
    with blindfolded walking
  • Preliminary results show similar patterns of
    error
  • Blindfolded walking 83 of real
  • Imagined walking 73 of real
  • Significantly different only at 20 ft

21
Acknowledgments
  • NSF Support INT-9724746, EIA-0130864, and
    IIS-0002535
  • Students and staff for helping with this
    research
  • David Schwebel Pete Willemsen
  • Penney Nichols-Whitehead HongLing Wang
  • Jennifer Lee Steffan Munteanu
  • Sarah Rains Joan Severson
  • Sara Koschmeder Tom Drewes
  • Ben Fraga Forrest Meggers
  • Kim Schroeder Paul Debbins
  • Stephanie Dawes Bohong Zhang
  • Lloyd Frei Zhi-hong Wang
  • Keith Miller
    Xiao-Qian Jiang
  • Geb Thomas
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