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Chapter 5 Human Stereopsis, Fusion, and Stereoscopic Virtual Environments

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Stereo displays do not provide the same visual ... b) ghosting of stereo time multiplexed displays ... d) stereo pairs can't be fused by 10% of the population ... – PowerPoint PPT presentation

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Title: Chapter 5 Human Stereopsis, Fusion, and Stereoscopic Virtual Environments


1
  • Chapter 5Human Stereopsis, Fusion, and
    Stereoscopic Virtual Environments

2
What is Stereopsis?
  • Binocular disparity - lateral difference between
    the two retinal images.
  • Stereopsis - depth sense based solely on
    stimulation of disparate locations on retina.

3
Stereoscopic Displays
  • Stereoscopic displays are really 2D. Present two
    images, one to left eye and one to the right eye,
    to simulate disparity, and create 3D. Can not
    change viewing angle.
  • Time multiplexed systems present the images in an
    alternating fashion beyond the critical flicker
    frequency of the eye. First to left eye than to
    right eye.

4
When are 3D Stereoscopic Displays Useful?
  • when info is presented in perspective
  • when monocular cues are ambiguous
  • when static displays are used
  • for complex scenes and ambiguous objects
  • for complex 3D manipulation tasks
  • when inexperienced users are performing 3D
    manipulation tasks
  • Stereopsis can help provide info about spatial
    layout

5
Stereopsis and Fusion
  • Fusion - the ability to fuse the two images into
    one image.
  • Stereoacuity - smallest depth that can be
    detected.
  • 5 of arc under optimal conditions

6
Convergence Retinal Disparity
  • Convergence - the amount of rotation of the eyes
    when they are fixed on a target.
  • Disparity is the difference between two
    convergence angles of two points in space.
  • Any part of the visual filed that does not
    project disparate retinal images is perceived as
    occupying a single point in space.

7
Convergence Retinal Disparity
  • Crossed disparity - The object is in front of the
    fixation point.
  • Uncrossed disparity - The object is behind the
    fixation point.
  • See handouts

8
Horopter
  • Locus of points in space that fall on
    corresponding points on the retinae.
  • (see handouts)
  • The observer interprets all intersected stimulus
    points as being at a common distance in 3D space.

9
Horopter
  • Corresponding retinal locations in each eye
    result in perception of a single image at that
    point.
  • i.e. fusion. However, binocular fusion is not an
    exclusive property of precise stimulus locations
    crossed by the horopter. Image points in small
    volume surrounding the horopter (Panums area) is
    also fused).
  • Stereopsis is the ability of the visual system to
    extract from disparate retinal images the depth
    location of objects relative to the locus defined
    by the horopter.

10
Diplopia
  • Large disparities can result in diplopia (double
    images).
  • Larger amount of horizontal disparity can be
    fused (10 to 20 arc min) than vertical disparity
    (2.5 to 3.5 arc min).
  • Do not induce vertical disparities in
    stereoscopic displays!

11
Spatial Factors
  • Spatial frequency
  • Stereoacuity and fusion threshold depend on
    spatial frequency. Best for visual patterns that
    contain sf gt 2.5 cycles per degree of visual
    angle.
  • Low sf results in poor stereoacuity
  • a complex stimulus contain broad range of sf can
    result in simultaneous precept of fusion and
    diplopia.

12
Spatial Factors
  • Relative Spacing of stimuli
  • length of the compared features and distance
    between them affect stereoacuity
  • lines 10 to 15 arc min
  • dots pairs separated by 10 to 15 arc min
  • gaps of 10 to 30 arc between stimuli (larger
    distances or closer together results in lower
    stereoacuity
  • Be careful when designing spatial enhancers to
    improve distance or elevation judgements.

13
Spatial Factors
  • Disparity scaling and disparity gradient limit
  • The maximum disparity fused is proportional to
    the distance between objects.
  • Highly dense visual scenes may result in
    difficulties fusing images.
  • Orientation
  • Stereoacuity worse for oblique or horizontal
    visual patterns than for vertical patterns

14
Spatial Factors
  • Visual field location
  • Stereoacuity is best for stimuli that fall on or
    near the fixation point.
  • Provide finer spatial resolution near the center
    of gaze then in peripheral areas of vision when
    using stereo.

15
Stereo Displays for VE
  • Stereo displays do not provide the same visual
    cues that are available in the real environment.
    Some problems include
  • a) large amounts of disparity result in double
    images
  • b) ghosting of stereo time multiplexed displays
  • c) only horizontal disparity will result in depth
    perception. Vertical disparity results in
    suppression of one eyes image or in the
    perception of double images.
  • d) stereo pairs can't be fused by 10 of the
    population
  • e) most effective for near space or objects,
    objects that are very distance produce the same
    disparities. But you can induce depth by
    artificially creating large disparities.

16
Some References
  • Wickens, C.D., Todd, S., and Seidler, K.
    Three-dimensional displays perception,
    implementation, applications. CSERIAC
    SOAR-89-01. (1989).
  • McAllister, D.F. (Ed.) (1993). Stereo Computer
    Graphics and Other True 3D Technologies. New
    JerseyPrinceton University Press.
  • Yeh, Y. Silverstein L.D. (1990). Limits of
    fusion and depth judgement in stereoscopic color
    displays. Human Factors, 32, 45-60.

17
  • What are some general recommendations?
  • Avoid stereoscopic displays with low spatial
    resolution for tasks with fine detail.
  • Lower resolutions could be used for
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