Title: Designing the Season to Accomplish Goals
1 Designing the Season to Accomplish Goals
2Designing the Season to Accomplish Goals
Local Considerations (One size does NOT fit all!)
- Time allocated to Physical Education
- (min./ of classes p. week).
- Number of students in class.
- Type of facility space (and its availability).
- Type and amount of equipment
- available.
3Designing the Season to Accomplish Goals
A frequently asked question What features of
the model are most important and must be adhered
to?
First answer
Having enough time for a real season.
4Designing the Season to Accomplish Goals
Having enough time for a real season.
General guide
E.S. 10 -12 lessons of 40 min. J.H./H.S
20 lessons of 45/50 min. or 12 lessons
of 90 min. (block periods)
5Designing the Season to Accomplish Goals
Local constraints will influence the amount and
type of modifications you need to make . . .
but should not keep you from using the model.
6Designing the Season to Accomplish Goals
Defining outcomes
Outcomes describe what a student will know and be
able to do as a result of participation during
the season . . .
Aim for authentic outcomes Techniques,
tactics and knowledge as demonstrated in context
of the game.
7Designing the Season to Accomplish Goals
Authentic outcomes and Assessment . . .
Assessment has to occur in the context of
game-like performance settings.
Examples of authentic settings for exhibiting
performance
- Season games
- Meets
- Dance performance
- Championship matches
- Races.
8Designing the Season to Accomplish Goals
Season Outcomes
- Select a limited number of key
- outcomes.
- Focus on technique, AND tactics,
- AND knowledge . . .
Less is More!
9Designing the Season to Accomplish Goals
Key Features for Designing a Successful Season
(Given the varied experiences of students, you
will want to use some form of graded
competition.)
- Develop limited set of outcomes.
- Design down from the outcomes.
- Check for alignment (instruction gt practice
gt competition gt outcomes).
- Consider the distribution of
sequenced experiences.
10Designing the Season to Accomplish Goals
Preparing for the Season
Planning Task Description
Selection of sport or activity What sport or activity? How modified? Identify the sequence of competitions and specify rules for each.
Space and equipment Court or field layouts for each competition. Equipment needed for each competition
Length of season Number of days and time per day to gauge total time to allocate to various elements of the season.
Teams Number of teams. Method of selection. Materials needed for selection process.
Roles Player, referee, scorekeeper, coach, manager, fitness leader most likely. Statistician, publicity director, most likely additional options.
Support for learning roles Duties sheets, expectations, contracts, etc.
Team identity Nickname, team color, mascot, team cheer, team space on bulletin board.
Duty team responsibilities Equipment to appropriate venue, referee, and scorekeeper at each venue
Duty team equipment needs Score sheets, whistles, clipboards, balls, referee pinnies
11Designing the Season to Accomplish Goals
Preparing for the Season (contd.)
Planning Task Description
Class routines for this season Home field, entry activity
Content development Game modifications and sequences, teaching of techniques and tactics, teaching of rules, refereeing, and scorekeeping. Sequence of learning activities.
Instructional support Critical elements and common errors of techniques to be taught,. Support for learning tactical concepts. Posters, handouts, etc.
Entry activity Technique, stretching, or fitness focus? Prepare daily technique or fitness posters
Culminating event Nature of event. One day or multiple class sessions? Prepare awards.
Assessment protocols Decide how performance of roles will be assessed. Create assessment protocol for game play in addition to data from scorekeepers.
Seasonal championship Identify all activities that contribute to earning points towards the championship -- fair play, duty team, roles, wins, etc. Identify point values that are appropriate to each element. Create handout and/or poster so all students are aware of point system.
12Designing the Season to Accomplish Goals
Daily Schedule
Generally, three categories
- Learning and practice days.
- Practice competition days.
13Designing the Season to Accomplish Goals
Daily Schedule
Learning and practice days.
- Generally, includes both guided and
independent practice.
- Guided practice is led by teacher using
direct instruction.
- Independent practice is done by teams at
their home base (w. teacher moving about to
assist).
14Designing the Season to Accomplish Goals
Daily Schedule
Practice and competition days.
- Includes time for team practices.
- Competition could be scrimmage- based or part
of season schedule
- Scrimmages offer duty teams chance to
practice scorekeeping, officiating, judging
roles, etc.
15Designing the Season to Accomplish Goals
Daily Schedule
Competition days.
- Occur throughout the season, not just at the
end.
- New competitions may consist of more complex
game/meet structure.
- The require time for learning new assignments
and other non-playing roles.
16Designing the Season to Accomplish Goals
Daily Schedule
Lesson Closure
- Should be part of each lesson!
- Highlights excellence in game play and Duty
Team performance.
- Recognize examples of Fair Play by individual
players and teams.
17Designing the Season to Accomplish Goals
Daily Schedule
Teacher ALERT!
Learning practice days
Practice competition days
Competition days.
REGARDLESS OF THE LESSON TYPE . . .
the teachers instructional function remains
central, by way of working with individual teams
during team practices and competitions.
18Designing the Season to Accomplish Goals
First-Time Users
Start with a bare bones version!
- Choose an activity with which you are
familiar.
- Use only basic student roles (i.e.,
coach, manager, fitness leader, referee,
scorekeeper).
- Develop a simple Fair Play system.
- Develop simple modified games (i.e., few
rules, simple scorekeeping as well) . . .
19Designing the Season to Accomplish Goals
First-Time Users (contd.)
Start with a bare bones version!
- Devote extra time to teaching the model as
well as the content.
Expectations for non-playing roles.
Teams practicing at own home base.
Completion of Duty Team responsibilities . . .
It is their first time too!!
20Designing the Season to Accomplish Goals
First-Time Users (contd.)
Start with a bare bones version!
- Keep Championship points system simple.
Award points for the essential aspects of the
season Fair play performance, Competition
performance, and Duty Team performance.
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