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CS376 Introduction

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Title: CS376 Introduction Author: Scott Klemmer Last modified by: Joel Brandt Created Date: 6/23/2002 6:01:23 PM Document presentation format: On-screen Show (4:3) – PowerPoint PPT presentation

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Title: CS376 Introduction


1
Human-Information Interaction
Scott Klemmertas Marcello Bastea-Forte, Joel
Brandt,Neil Patel, Leslie Wu, Mike Cammarano
06 November 2007
2
Questions about the Project
3
Engelbart Video
4
Form Me to You
5
ADAPTIVE BEHAVIOR
107 (months) SOCIAL Social Behavior 106
(weeks) 105 (days) 104 (hours) RATIONAL Adaptive
Behavior 103 102 (minutes) 101 COGNITIVE I
mmediate Behavior 100 (seconds) 10-1
10-2 BIOLOGICAL 10-3 (msec) 10-4
Meg Stewart
6
HUMAN INFORMATION INTERACTION
7
GOMS
  • Routine cognitive skill
  • Well-known path

8
Information Search
  • Problem solving
  • Heuristic search
  • Exponential if dont know what to do

9
OPTIMALITY THEORY
Optimal Foraging Theory
Information Foraging Theory
Information
Energy




Useful info Time
Energy Time
Max
Max
10
Information Foraging Theory
Microeconomics of information access. People are
information rate maximizers of benefits/costs Info
rmation has a cost structure
11
INFORMATION PATCHES
e.g. desk piles, Alta vista search list unlike
animals foraging for food, humans can do patch
construction
12
Well stay in a patch longer
  • When a patch is highly profitable
  • As distance between patches increases
  • When the environment as a whole is less profitable

13
WITHIN-PATCH ENRICHMENTINFORMATION SCENT
perception of value and cost of a path to a
source based on proximal cues
14
Relevance-Enhanced Thumbnails
  • Within-patch enrichment
  • Emphasize text that is relevant to query
  • Text callouts

Allison Woodruff
15
PHASE TRANSITION IN NAVIGATION COSTS AS FUNCTION
OF INFORMATION SCENT
150
150
Probability of choosing wrong link (f)
.150
.150
100
100
Number of pages visited
.125
50
50
.100
.100
0
0
0
2
4
6
8
10
0
2
4
6
8
10
Depth
Notes Average branching factor 10
Depth 10
16
IMPORTANCE FOR WEB DESIGN
Jarad Spool, UIE
17
Peter Pirolli
18
MACHINE MODELING OF INFORMATION SCENT
new
cell
Information Goal
medical
patient
Link Text
treatments
dose
procedures
beam
19
PREDICTION OF LINK CHOICE
35
50
(b) Yahoo
(a)
ParcWeb
30
40
25
Predicted frequency
30
20
R2 0.72
Predicted frequency
15
20
10
R2 0.90
10
5
0
0
0
10
20
30
40
50
0
5
10
15
20
25
30
35
Observed frequency
Observed frequency
20
USER FLOW MODEL
User need (vector of goal concepts)
21
SENSE MAKING TASKS
  • Characteristics
  • Massive amounts of data
  • Ill-structured task
  • Organization, interpretation, insight needed
  • Output, decision, solution required
  • Examples
  • Understanding a health problem and making a
    medical decision
  • Buying a new laptop
  • Weather forecasting
  • Producing an intelligence report

22
Importance of Sensemaking
  • 75 of significant tasks on the Web are more
    than simple finding of information (Morrison et
    al., 2001)
  • Understanding a topic (e.g., about health)
  • Comparing/choosing products
  • Information retrieval does not support these
    tasks (Bhavnani et al., 2002)
  • E.g., Estimated that one must visit 25 Web pages
    in order to read about 12 basic concepts about
    skin cancer

23
SENSEMAKING
Reevaluate
PRESENTATION
Search for Support
HYPOTHESES
Tell Story
Search for Evidence
SCHEMAS
Build Case
Search for Relations
EVIDENCE FILE
STRUCTURE
Schematize
Search for Information
SHOEBOX
Read Extract
EXTERNAL DATA SOURCES
Search Filter
TIME or EFFORT
24
SENSEMAKING
Reevaluate
PRESENTATION
Search for Support
HYPOTHESES
Tell Story
Search for Evidence
SCHEMAS
Build Case
Search for Relations
EVIDENCE FILE
STRUCTURE
Schematize
Search for Information
SHOEBOX
Read Extract
EXTERNAL DATA SOURCES
Search Filter
TIME or EFFORT
25
Credits Further Reading
  • This lecture draws heavily on Stu Cards slides
    on HII
  • Peter Pirolli, Information Foraging
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