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Introduction to Alice

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Introduction to Alice Alice is named in honor of Lewis Carroll s Alice in Wonderland How This Class Will Work General plan lecture/demonstrations tutorials lab ... – PowerPoint PPT presentation

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Title: Introduction to Alice


1
Introduction to Alice

Alice is named in honor of Lewis
Carrolls Alice in Wonderland
2
How This Class Will Work
  • General plan
  • lecture/demonstrations
  • tutorials
  • lab exercises
  • Out-of-class
  • complete any work not finished in lab
  • work on assigned readings and projects

3
Overview
  • Why Alice?
  • Getting Started with Alice
  • Where to find software and 3D models
  • Major goal set up and run Alice
  • Animations in Alice
  • Classes and Objects in Alice
  • Objects have parts

4
How To Get Your Free Copy
  • Can download from the web
  • www.alice.org
  • Note downloading may take more than an hour
    over a phone/modem connection

5
Why Alice?
  • A modern programming tool
  • 3-D graphics
  • 3-D models of objects
  • Animation
  • Objects can be made to move around the virtual
    world (a video game or simulation implemented in
    3-D)

6
What does Alice run on?
  • Alice is written in Java -- this helps the
    software run on many popular systems
  • Right now, the software team is working to
    support only the PC version
  • Mac and Linux versions are soon to be released
  • keep checking the web site

7
Fast Start Up
  • Can quickly learn to create
  • a simple animation in a matter of minutes
  • a non-trivial animation in a few lab sessions
  • Can learn to use the Alice interface in a couple
    of lab sessions

8
The Power of Alice
  • Automatically keeps track of 3-D objects
  • what objects are in the virtual world
  • types of objects
  • positions of objects in the world

9
Demo
  • Starting Alice
  • Running A World
  • How to Exit
  • What to do if Alice crashes

10
Memory Management
  • Alice automatically manages memory
  • But, writing and testing an animation is an
    intense load on the computing system a crash
    can occur.
  • Best solution
  • save your world every 15 minutes
  • (Or at least every half hour)
  • also save to a backup system
  • (for example, a zip disk)

11
Kinds of Animations
  • The animation just viewed was a "movie"
  • Two kinds of animations
  • Movie
  • user watches the animation
  • "machine-centric"
  • Interactive
  • user clicks on mouse, types a key on
  • keyboard
  • "user-centric"

12
Events
  • Animations that are interactive depend on the
    user's actions
  • mouse click
  • key press
  • others (HeadMountedDevice, etc.)
  • Actions are events
  • Interactive programs are event-driven

13
Interactivity in Alice
  • Demo of interactive program in Alice
  • What are the events?
  • What response does the skater make to each event?

14
Objects
  • In the demo worlds, the octopus and skater are
    objects.
  • An "object" is
  • anything that can be identified as unique from
    other things
  • How is an object identified as unique?
  • has a name
  • has properties
  • width, height, color, location, age, ss, id
  • has a purpose
  • associated actions it can perform
  • tasks it can carry out

15
Class
  • Objects are categorized into classes
  • Each object is
  • an instance of the class.
  • All objects in a class have similar properties
    and generally can perform the same tasks.

16
Objects in a Virtual World
  • In Alice, each 3D model is a class of objects
  • each object of the class has a unique name
  • mummy, mummy1, mummy2
  • has color(s)
  • pink, white, grey, black, blue, .

17
Galleries of 3D Objects
  • Sources of 3D objects
  • the local gallery shipped with the software
  • Alice web gallery

18
Object Parts
  • Objects may be composed of parts

19
3D objects
  • A 3D object has
  • 3 dimensions
  • height, width, depth
  • 6 degrees of freedom (directions of movement)

20
Center
  • At the center of mass
  • Where it stands on the ground
  • Where it is held

21
Assignment
  • Your assignment is to read
  • Chapter 11, Introduction to Alice
  • Chapter 1-2, Alice Concepts
  • Tips Techniques 1, Special Effects
  • The reading assignment is to be
  • completed before the next
  • class session

22
Lab
  • Appendix A, Getting Started Parts I II
  • Exercises from Chapter 1
  • Notes
  • Lab exercises and projects require that you
    demonstrate the code and execution of your
    programs to the instructor or the TA
  • Your lab sheet must have the signature of
  • the instructor or TA for each assigned
    exercise and/or project. Otherwise, you
    will not get credit for having completed
    the lab!
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