Title: CS376 Introduction
1Direct Manipulationand Mental Models
Scott Klemmertas Marcello Bastea-Forte, Joel
Brandt,Neil Patel, Leslie Wu, Mike Cammarano
16 October 2007
2- How do people learn interactive systems?
- What makes an interface easy or hard to remember?
- Why do people make errors?
3(No Transcript)
4Scott Adams deletes all 500 comments in blog
- Dear Tog
- Scott Adams moderated 500 comments to his blog
and then deleted them permanently despite
prominent warnings about permanent deletion.
Whose fault was it? - Veky
- Not Scott
- A chain of five errors led to Scott Adams losing
his work. Not one of those errors was his. They
had been made months and even years before Scott
Adams ever started work on his blog. His was an
accident waiting to happen, an accident that has
almost certainly befallen a large number of other
individuals who have had the misfortune to use
the same software.
- Error One User Model didn't reflect the Design
Model - Scott Adams believed that there were two
documents holding his comments there was only
one database. - Error Two Misleading metaphor
- Publish used to mean the mass replication
and distribution of a document. some
developers decided to drastically redefine
publish to set a little flag. - Error Three Confirmation Dialogs Ambiguous
- dialogs kept warning Scott Adams about destroying
what he considered now-useless information. Of
course, he Okayed them. - Error Four Confirmation Substituted for Undo
- Often, developers wanting to avoid undo will
throw in a confirmation dialog instead. The only
effect of such dialogs is to make the developers
feel good The users may be screwing up, but we
warned them, so it is their own fault. - Error Five No Usability Evaluation
Source Toggazini, Bruce. The Scott Adams
Meltdown Anatomy of a Disaster.
http//www.asktog.com/columns/069ScottAdamsMeltdow
n.html
5Marrs 3 Levels of Representation
- Computational (semantic, content)
- Algorithmic (syntactic, form)
- Implementational (physical, medium)
6What is a Mental Model?
- defined inputs and outputs that lead to a
believable process which operates on the inputs
to produce outputs.
7What kinds of models?
- My own behavior
- Someone elses behavior
- A software application
- or any information process thats mediated
8Learning Mental Models
- A text processor is a typewriter
- Indeed, the models that learners spontaneously
form are incomplete, inconsistent, unstable in
time, and often rife with superstition - Olson and Carroll
9The Design of Everyday Things
Examples
Source Norman, Don. The Design of Everyday
Things. Currency, 1990.
10ON DOORS AFFORDANCES
11Users / designers communicate through their
mental models
- Designers model mental/conceptual model of the
system - Users model mental model developed through
interaction with the system - Designer expects users model to be the same as
the designers model - But often it isnt!
Source Norman, Don. The Design of Everyday
Things. Currency, 1990.
12Conceptual Model Mismatch
- Mismatch between designers users conceptual
models leads to - Slow performance
- Errors
- Frustration
- ...
13The gap the gulfs of execution evaluation
- The right mental model can reduce the gulfs
Source Norman, Don. The Design of Everyday
Things. Currency, 1990.
14Good design reduces the gaps
Source Norman, Don. The Design of Everyday
Things. Currency, 1990.
15Examples (Bad) Old Refrigerator
- Problem freezer too cold, but fresh food just
right
Source Norman, Don. The Design of Everyday
Things. Currency, 1990. James Landay, CS160 UC
Berkeley, Mental Models Lecture.
16Example (bad) Refrigerator Controls
- What is your conceptual model?
Source Norman, Don. The Design of Everyday
Things. Currency, 1990. James Landay, CS160 UC
Berkeley, Mental Models Lecture.
17Example (bad) Most Likely Conceptual Model
- i.e., independent controls
Source Norman, Don. The Design of Everyday
Things. Currency, 1990. James Landay, CS160 UC
Berkeley, Mental Models Lecture.
18Example (bad) Actual Conceptual Model
- Now can you fix the problem?
Source Norman, Don. The Design of Everyday
Things. Currency, 1990. James Landay, CS160 UC
Berkeley, Mental Models Lecture.
19Principles of mental models
- Controls mapped to actions in an understandable
way - affordances disclose how to performing an action
- sense making user problem solving allows the
user to make sense of the interface - analogies / examples play a key role in
communicating how a design works
Source Norman, Don. The Design of Everyday
Things. Currency, 1990. Klemmer, Scott,
Examples Research.
20Direct manipulation
- Immediate feedback on actions
- Continuous representations of objects
- Real world metaphors / mental models
- Direct manipulation can minimize the gap
Source Hutchins, Edwin L.. James D. Hollan, and
Donald Norman.Direct manipulation interfaces.
(1985). Shneiderman, Ben. "Direct manipulation a
step beyond programming languages," IEEE
Computer 16(8) (August 1983), 57-69.
21Notorious Example
22What happens in good designs
- Good idea of how each object works and how to
control it - Interface itself discloses how it is used
- The art in design is to translate users cognitive
capabilities and existing mental models into
interfaces that work!
Source Norman, Don. The Design of Everyday
Things. Currency, 1990.
23Example (good)
Mercedes S500 Car Seat Controller
Source http//www.lilviv.com/motoring/cars/s500/s
eatcont.jpg
24Make Things Visible
- Refrigerator (?)
- make the A..E dial something about percentage of
cooling between the two compartments? - Controls available on watch w/ 3 buttons?
- too many and they are not visible!
- Compare to controls on simple car radio
- controls functions
- controls are labeled (?) and grouped together
25Map Interface Controls
- Control should mirror real-world
- Which is better for dashboard speaker front /
back control?
Dashboard
26Map Interface Controls
27Map Interface Controls
28Evolution of Windows
Xerox Star
Mac OS
Windows 3.1
Windows Vista
Source Xerox, Apple, Microsoft, Wikipedia
29COMMAND LINE v. GUI
30Desktop to mobile
Original Microsoft Palm PC
Windows Mobile 6
Source Microsoft, Wikipedia
31Paper Flight Strips
visibility
32visibility
E-Voting
33If technology is to provide an advantage, the
correspondence to the real world must break down
at some point. - Jonathan Grudin
34NEW TECHNOLOGY
minimize this distance
CURRENT PRACTICE
35thick practice
Medical Records
36Final Scratch
thick practice
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39Announcements
- Individual grades and aggregate statistics are
posted for assignments 1 2 - Attendance is posted for studios 1-3
- Assignment 3 grades will be posted tomorrow
- You can view all of this on the studio page
- Email cs147_at_cs with any questions(errors are
most likely due to studio shifting)
40Further Reading
- Mental Models
- Olson and Carroll 1984
- Gentner and Stevens, Mental Models
- Errors
- Norman, Design of Everyday Things (chapter _)
- Norman, Things that Make Us Smart (chapter 5)
- Norman, Design Rules based on analyses of human
error - James Reason, Human Error
- Direct Manipulation
- Shneiderman
- Hutchins, Hollan, Norman