Title: Ingen lysbildetittel
1Network Media Handling
- A common platform and scenario based on Virtual
worlds, gaming and quality
Andrew Perkis, Peter Svensson, Professors Centre
for Quantifiable Quality of Service in
Communication Systems (Q2S) Department of
Electronics andTelecommuniations Norwegian
University of Science and Technology
2Q2S
- Centre of Excellence in Quantifiable Quality of
Service in Communication Systems Q2S - Funded by Norwegian Research Council
- NOK 30 (EURO 4) million/year
- 45 people (5 Profs., Post.docs, PhDs and
administration) - Basic research and laboratory experimentation
- Main Goals
- Network Media Handling
- QoS assessment and monitoring
- QoS mechanisms for dynamic networks.
3Common architecture - common usage scenario
- Common usage scenario
- Develop work on Virtual worlds and serious
gaming - Align and coordinate research teams
- Team
- Andrew, Peter and Touradj
- Postdocs
- PhDs
- Master students
- Process
- Coordination weekly meetings, MindMap
- Information and communication
- Q2S research plan
- Network Media Handling
- Quality assessment and monitoring
- Networked Media handling
- Technology to present, manipulate and evaluate
multi media content - Focus on media representation, error protection,
perceived quality, functional placement - QoS mechanisms for dynamic networks
- Mechanisms that affect QoS, emphasis on
heterogeneous and dynamic environment - Focus on dependability, security, resource
allocation - Quality assessment and monitoring
- Measuring methods and models for QoS
- Measurement of perceived QoS, measurement methods
and architecture, and traffic performance
4Network Media Handling
- Focusing on the End-Points
- Functionality in media representation/distribution
- Error resilience/protection/concealment
- Media conversion and scalable/layered coding
- Multi-modal perception of audio and video
Interaction between Networks
End-Points Optimized media handling in wired and
wireless networks Congestion and admission
control for multimedia traffic Objective network
measurements for end-to-end QoS Quantifiable
perceptual quality metrics and their use
Application Studies Interactive two-way and
multi-party communication High-quality streaming
media services and applications Virtual acoustics
/ 3D audio systems Digital cinema
5Multimodal Perceptual Quality Assessment
- Multimodal Perception
- Relationship between audio and video
- Perceptual effects of network impairments
- Relates to end-user expectation and context
-
Developing Objective Models Study of realistic
network environments Simulation or controlled
laboratory experiments Laboratory for multimodal
subjective experiments Design of quantifiable
metrics for perceived quality
Use of Objective Models Automated monitoring of
end-user perceived quality Relationship to
measurable end-2-end QoS parameters Using
Perceived QoS to adapt and enhance system
performance
6Architecture
7Research topics
8Applications
9Q2S resources and activities
10Research results
11Implementation
End user quality assessment
Congestion control with delivery of erroneous
packets
Classification of data, UEP, FEC
Low delay lossless compression for multichannel
audio
Computational quality measurement for IP-based
audio
12Creative
Demonstration available during break
Figure 2 Sample stereoscopic video contents use
for measuring the impact of exposure affect on
multimedia quality.
13Subjective test methods
4 parameter categories visual, audio, gameplay
and network
visual quality metric for HQ images
Novel Evaluation Method DSAQFA
Stereoscopic Quality assessment
14Models and assesment
Economical and technology aspects of end-to-end
Quality of Services provisioning in the Internet
PEAQ ODG measurement
Focus of Attention (FOA) based Visual Quality
Assessment
15FP7 Call 4 proposals
16European proposals
17EURO NF
35 partners
183D Media Internet Services (3DMEDIA) - NoE
- Leading WPs
- European 3D Media Lab integration
- 3D Media Quality of Experience modeling and
evaluation - Common software, data sets and repositories
- maintain inventory of participating labs
- enable strong collaboration
- Develop methods for subjective assessments
- Establish virtual 3D MEDIA QoE test facility
- Determine and measure quality features and models
- Contribute to standardization
19Quality of Experience in Networked Systems and
Technologies (QUEST) - NoE
- Leading WP
- Develop an integrated QoE platform based on the
datasets, measures and methodologies provided by
other WPs. - Explore, design, and implement a certification
mechanism for quality of experience based on the
integrated platform. - Active participation in other WPs
- Subjective and objective image, video and
audio-visual quality assessment with respect to
different services, applications and scenarios
20ENd User quality of experieNCe In multi modAl
neTworked mEdia ENUNCIATE CSA
21Conclusions
- A good common scenario is under developments
- Substantial involvement
- Cross disciplinary
- Needs to enhance network components
- Has potential for being a platform for many
integrated projects at Q2S
22Research results
23High definition assesments
- Digital Cinema
- For very high qualities, PSNR slightly tends to
be best objective metric so far, compared to
structural similarity based metrics - No significant differences in correlation between
metrics - Comparison effects of source vs. source
channel distortion on perceived quality - At low source distortion levels, PSNR tends to
overestimate quality with both source channel
distortion - With increasing source distortion levels, ?
between PSNR values of source and source
channel distortion gets smaller
Ulrich
24Novel Evaluation Method DSAQFA
- Compare different types of distortion
- Usually distortion expressed in terms of PSNR
- Qualitative characteristics of source and channel
distortion are different - PSNR doesnt scale well
Source distortion
Channel distortion
Ulrich
25Ulrich
26Results
- PSNR
- Is not a good measure when comparing different
types of distortion - Especially for low source distortion ( HQ video)
- Performance increases for higher source
distortions ( LQ video) - Methodology
- Well suited for comparing different types of
artifacts - Minimum training nesseray
- Fast, reliable, no rating scales
Ulrich
27Congestion control based on delivery of partly
corrupted packets
- In the presence of bit errors, network throughput
can be improved and stabilized by allowing
delivery of corrupted packets - Also the video quality is improved (in terms of
PSNR), if appropriate resilience mechanisms are
employed (example results below)
High bit error rate
Throughput Avg. PSNR Trad.
0.95 Mbit/s 32.62 MAC Lite 1.55 Mbit/s
34.30 Low bit error
rate Throughput Avg. PSNR
Trad. 1.41 Mbit/s 34.72
MAC Lite 1.57 Mbit/s 35.22
Jari
28Modeling and services
- Computational models for audio and multimedia
quality assessment - Developed a priliminary version of a
computational model for IP-based audio quality
measurement - Service and business models
- Developed a simple financial model demonstrating
effectiveness of cooperation between competing
providers for end-to-end quality of services
provisiong - Based on real Internet topology, investigated
current probability and potential evolution
scenarios for end-to-end QoS provisioning in the
Internet
Eugene
29PEAQ ODG measurement
- PEAQ ODG measurement results for AAC and Lame
MP3 codecs with different bitrates and packet
loss rates
Eugene
30Focus of Attention (FOA) based Visual Quality
Assessment
- Focus of attention (FOA) has a great influence on
visual quality assessment. Compared with image
quality assessment, the influence of FOA on video
quality assessment is stronger. - Objective FOA model can be constructed based on
bottom-up and top-down approaches. - Our experiments demonstrate that the correlation
between PSNR and subjective measurements can be
increased by about 0.33 by integrating FOA into
quality assessment. - Based on certain quality features, a visual
attention based quality metric (VAQM) is proposed
and it outperforms the existing metrics, such as
PSNR, SSIM, NTIA model. - The future work is to find and design more
suitable quality features and consider the
temporal attention as well as the audiovisual
attention analysis in the joint audio-video
quality assessment.
Junyong
31High definition quality evaluations
The scatter plots of MOS versus model predictions
Pearsons correlations and their associated 95
confidence intervals for each metric
Fitri
32Content-creation
- Creation of mixed-reality representations that
can be used for interactive future 3D-TV
applications - Created contents for Stereoscopic projection
- contents are currently created
- Manipulating video sequences to study facial
motion perception on quality. - Program and create interactive design and
contents for augmented reality
Wendy Ann
33Analysis of the impacts of affective elements
- Examine impact of affective elements in
multimedia presentation on users perception of
quality and user experience. The created contents
will be used to access the impacts of the
following variables - Effects of familiarity in the in the perception
of enjoyment and quality assessment in a
stereoscopic environment. - currently planning to conduct an experiment to
determine the impact. - Effect of moving Tatcher Illusion technique on
perception of quality . - Effects Familiarity over Photometric
Inconsistencies. This examines how to effectively
combine natural and synthetic environment. - Research shows that people are excellent at
identifying faces familiar to them, even from
very low quality images, but are bad at
recognizing, or even matching, faces that are
unfamiliar (Hancock et al. 2000). - Write a paper adding emotion-level on the
users perspective model that affects user
perception and multimedia quality.
Wendy Ann
34 Quantifying the strategy taken in an ensemble
delayed hand-clappeing
A parameter called compensation factor was
suggested to capture the amount of early clapping
which performers do to compensate the tempo
decrease caused by latency in a musical
interaction.
CF can explain Chafe effect Moderate amounts of
delay are beneficial to improve the collaboration
If CF equals a certain amount, this would be the
condition for which the trial will have a stable
tempo. We call the achieved delay time over
measure duration as critical CF
Compensation Factor increases linearly with delay
Nima
35Stereoscopic image quality metric
- Incorporating crosstalk, depth and visual
discomfort - Stereoscopic techniques provide a very effective
depth perception sensation because of using the
binocular cues. The principle behind is of
displaying two slightly different perspective
views for left and right eyes. - Crosstalk is probably one of the most annoying
distortion in visualization stage by using
stereoscopic techniques.
- We propose a stereoscopic image quality metric
which defines explicitly the positive and
negative depth information in the crosstalk
artefact psychometric function - Original psychometric function
fracM-m1e-( abx) - Modified psychometric function
fracM-m1e-( abxy) cy - Where x, y is the objective measurement of the
crosstalk and depth stimulus intensity
separately. Parameter a, b, c control the curve
location and steepness. m is the minimum on the
grading scale and M is the maximum.
Liyuan
36Stereoscopic image quality
Test matrials Original Psychometric Modified Psychometric
Outdoor 0.940 0.977
Ballet 0.729 0.889
Adile 0.703 0.89
Jungle 0.627 0.82
Train data Test data Original Psychometric Modified Psychometric
outdoor ballet, adile, jungle 0.666 0.778
ballet outdoor, adile, jungle 0.703 0.785
adile outdoor, ballet, jungle 0.735 0.801
jungle outdoor, ballet, adile 0.738 0.807
outdoor, ballet adile, jungle 0.653 0.805
adile, jungle outdoor, ballet 0.812 0.843
ballet, jungle outdoor, adile 0.753 0.800
outdoor, adile ballet, jungle 0.676 0.818
Liyuan
37QoE in Internet television
- Which network parameters can be extracted and
quantized? - How can these parameters be related
to the QoE? - How to effectively monitor the last
mile (ISP access network)? - How can we handle
various user equipment?
Mathias
38NTNU Recruitment Game
- Application of Serious Gaming
- First Person Game on a Virtual Campus (main
building) - Will be used as a recruitment tool for high
school students in Norway - Contains presentations of the different studies
at IME - The goal is to show students what NTNU looks like
and what you are able to make after 5 years of
study
Håvard
39Game quality parameters
Petter
40Research plans
41Computational quality measurement for IP-based
audio
- Computational models for audio and multimedia
quality assessment for a) IP-based audio, b)
Videoconferencing, IPTV. - Quantification of various impairments on audio of
video quality - Quantification of parameters for various audio
and video codecs, packet loss rates, packet loss
concealment algorithms, etc. - Subjective studies to investigate (to confirm)
assumptions about simultaneous effects of
multiple impairment factors - Service and business models
- Continue working on economical aspects of
end-to-end Quality of Services provisioning in
the Internet (SLAs, inter-provider revenue
distribution, pricing strategies, etc.) - Risk assessment methods for IP-networking
- Business models for new services provisioning (3D
media applications, multimedia, quality effects)
Eugene
423D media Internet
- 3D MEDIA related
- Develop methods for AV subjective assessments
- Determine and measure AV quality features and
models - Contribute to standardization
- PERCEVAL related
- Experimental design for measuring cross-modal
effects - Focus on low-attention and long-term quality
assessment - AV quality objective metric design and validation
Ulrich
43UEP FEC
- Rate control allowing delivery of partly
corrupted packets - More simulating results with more realistic video
sequences and larger network topologies - Analysis of perceptual significance of different
data elements (media units) - Essential in unequal erasure protection schemes
(UEP FEC, retransmissions) - Aim is to improve the methods for classifying
data elements - Audiovisual quality assessment
- Results to be used for optimizing the trade-off
between audio and video distortion, as well as
source and channel distortion - Subjective metrics to be turned into objective
metrics
Jari
44Perceived audio-visual quality assessment for
future media
- Perceived quality assessment for multimodal media
with complex scenes (HDTV, UHDTV, NHX, 3D, etc.) - Prepare appropriate media scenarios and dataset,
design subjective quality methodologies. - Cognitive model for joint audio-visual quality
assessment and corresponding objective metrics. - Spatial and temporal attention analysis, semantic
multimedia content analysis and the relationship
with the perceptual quality assessment. - Integrated platform for quality of experience
(QoE) certificate - Define certificate mechanism for QoE methods for
future media.
Junyong
45Virtual worlds
- In the new age of virtual reality and mixed
environment, users become part of the synthetic
environment to generate new forms of experiences.
How can we effectively maximize our perception of
quality on these kinds of applications? - Synthetic or 3D contents are less expensive than
natural representations because they are mostly
pre-defined and can easily be computed in
real-time. In real-time or live broadcast (e.g.
news event, weather forecast, live sports) some
regions are not so salient and therefore possible
to substitute or combine with synthetic contents.
How can we effectively combine natural and
synthetic representations without sacrificing
quality perception.
Wendy ann
46Stereoscopic visual quality
- How does the artefact of coding or communication
on different part of the data (left vs right
multiview, or color vs depth rendering) affect
the overall stereoscopic quality - Same artefect on the different position of left
and right multiview, or on the color and depth.
How it affects the people. - How about the artefacts on the different depth?
Is there any difference? It seems that people
will focus more on the foreground(less depth)
than background(more depth).
Liyuan
47Multimodal Perceptual Quality Assessment of High
Definition Content
-
- Codec performance for digital cinema application
- Conducting subjective quality assessment using
currently standardized methodology in DCI
specified Digital Cinema environment - Developing subjective assessment methodology that
take into account multimodal factor - Developing objective model that take into account
multimodal factor
48Extra slides
49Computational quality measurement for IP-based
audio (1)
- Quality measurement techniques
- Subjective (using human subjects)
- Objective based on comparison with original
non-degraded signal - Objective computational models (when no original
signal is available for comparision) - Focus on objective computational quality
assessment for IP-based audio - Previous work computational quality model for
narrowband (up to 4 kHz) and wideband (up to 7
kHz) speech - Work on a similar model for IP-based audio in
general
Eugene
50Computational quality measurement for IP-based
audio (2)
- 100-point scale is used for quality measurement
and impairment quantification - Impairments are percepually additive
- Input quantified qualtiy impairments
- Output uni-directional quality estimate should
be mapped to a subjective quality measurement
scale - Impairments codec, bit rate, packet loss rate,
packet loss concealment, delay (for interactive
applications), content dependency,noise, etc.
Eugene
51Computational quality measurement for IP-based
audio (3)
- Current work
- Start with quantification of encoding and packet
loss impairments Q 100 function (codec,
bitrate) function (loss rate, packet loss
concealment) - Use software implementation of the objective
accurate PEAQ algorithm, which is based on
comparison of degraded and original versions of a
signal - Qualitify the impairments using experimental PEAQ
measurement results converting data to the
perceptually additive 100-point scale.
Eugene
52Some pics
- Encoding impairment quantification
Loss impairment quantification
Eugene
53Future work (2)
- We focus more on the talking person and subtitle
when we are watching TV, but it is difficulty to
know who is talking by the image analysis or
speech processing. However, if it is 3DTV
together with 3D audio, we can use the 3D audio
to know who is talking now in which position,
then using this position, we can further know the
corresponding pixel position in the image, so we
can differentiate the quality for ROI for the
better perceived quality
54Future work (3)
- If people feel the depth, then it will keep on.
However, if he stopped a while, it need time for
him to feel the depth again. So how the
stereoscopic affect the people's eye focus. I
think it will in certain degree make the people
more stressed since he can not move the eyes as
frequently as he wants. - Besides, if there is depth, maybe people will
focus on the different things from the pure 2D
image.