Title: Digital Natives, Digital Immigrants
1Digital Natives, Digital Immigrants
- Teaching Todays Generation
2Definitions
- Digital Native, n. A technology user under the
age of 30, who was born into the digital world. - Digital Immigrant, n. A technology user,
usually over the age of 30, who was not born into
the digital world.
Digital Culture Immigrants and Tourists Cheri
A Toledo
3Characteristics of a Digital Native
- Used to instantaneity of information
- Like to parallel process and multi task
- Random access as opposed to a process
- Thrive on instant gratification and frequent
rewards - Prefer games to serious work
- Little patience for lectures
- Crave interactivity and have shorter attention
spans for old ways of learning - Lost the ability to reflect
4Characteristics of a Digital Immigrant Teacher
- Dont believe that students can learn by watching
TV or listening to music - Think learning can or shouldnt be fun
- Turn to internet second instead of first
- Teach slowly, step-by-step, one thing at a time
- Believe in tell-test instruction
- Speaks from an out dated language
- Would rather teach from traditional methods
5Behaviors
- Google on the internet
- Pop in a CD or installer wizard
- The more the merrier
- Pick up a newspaper book or journal
- Read the manual
- Step by Step
Digital Culture Immigrants and Tourists Cheri
A Toledo
6Alternative Models
- Digital reclusive model need to function, not a
choice - Digital refugee model unwillingly forced to use
technology, prefers paper - Digital immigrant model willingly uses
technology - Digital native model chooses to use technology
- Digital explorer model uses technology to push
the envelope, seeks new tools - Digital innovator model adapts and changes
- Digital addict model dependent on technology,
goes through withdrawal - Digital tourist model One still reluctant to
purchase a - a computer
Digital Culture Immigrants and Tourists by
Cheri Toledo
7Mind Shift
- Methodology Need to learn to communicate in the
language of their students. - Content Legacy and Future
- Legacy Traditional curriculum
- Future Digital and technological curriculum
8Changing Brains, Changing Minds
- Neuroplasticity brain structures reorganize
based on continual input received over a period
of time - Malleability ones thinking pattern changes
depending on ones experiences - Different experiences different development
- Different culture different thinking
- Different areas of the brain are larger and more
developed than others based on the amount of
repeated experience
9Digital Game Based Learning
- They are bored by todays traditional classroom
and are needing something to capture their
attention - Need to be well designed, well desired games and
produce learning - Not simple drill and kill
- Combined creatively with real content
- An increase in popularity of games
- Games make use of the principle of play as an
instructional strategy. - Games bring cognitive disequilibrium and
resolution to content standards. - Address educational and entertainment equally
- Many times blends strategy with action and role
playing
Digital Game-Based Learning by Richard Van Eck
10Research in Favor
- Will we realize the potential that DGBL has to
revolutionize how students learn? - Increased popularity of games produces increased
interest in skills on those games - Research that is against is mistaking technology
use for technology integration - - if the technology does not align, then do not
use - - poor results when just using any game with no
proven positive results just for gaming sake - Integrating media by alignment with instruction
shows more of a difference in results - Educators are now moving toward technology
integration, pre-service teacher training,
emphasizing alignment of the curriculum with the
technology.
Digital Game-Based Learning by Richard Van Eck
11Research in Favor Cont.
- Immigrants have a type of accent to the digital
natives. - As traditional immigrants, digital immigrants
need to be acclimated to the behaviors and
nuances. - Digital Immigrants need to be immersed in the
digital age. - Teachers who decide to immerse themselves in the
digital world will find they have less of an
accent. Therefore will be more effective.
Digital Culture Immigrants and Tourists Cheri
A Toledo
12Research Against
Research Characterizing the relationship between
age computer experience and literacy.
- Research conducted from a multi-site study of
2,000 pre-service teachers between 2001 and 2004
showed no statistically significant difference
with regard to information and communication
technology among different age groups for either
pre-program or post-program surveys. - Pre-service teachers arrived in the program with
varying levels of ICT competency, ranged from
20-60 years old, and were mostly female.
Digital natives, digital immigrants R. Dobson
Guo
13Research Against
- Results of Four different Hypotheses
- Age and Perceptions of ICT Competencies-It showed
there was no statistical difference between the
four age groups but there was a statistically
significant difference between the age groups
when the N/A group (group did not provide age
information) was included. - Interaction of Age and ICT Score-The distribution
of scores was parallel indicating that all the
groups of teachers had higher ICT scores at the
end of the program however, there was a
statistically significant difference between the
N/A Group and the age groups. - The Digital Divide-There was no indication of
significant differences between the age group
20-24 (digital natives) and the group over 25
(digital immigrants). - Interaction of Age (Digital Divide), Pre- and
Post-Program ICT Scores-There was no
statistically significant interaction between age
and program change in the tests.
Digital natives, digital immigrants R. Dobson
Guo
14Research Against
- Qualitative evidence observed in different
environments since this study shows support for
these findings that there is no difference in
effective use of technology teaching in pre- and
in-service teachers born after 1980 and those
born before. -
- This study suggests that the differences between
digital natives and digital immigrants have been
exaggerated.
Digital natives, digital immigrants R. Dobson
Guo
15Research Against Cont.
- Hierarchy of terms in digital native discourse
subordinate (immigrant) vs. dominant (student) - Student needs are market-driven and marketed
- Immigrant term is a metaphor with an underlying
negative connotation - Constructs of the digital world Can it be
defined by what is included vs. excluded?
The digital native and digital immigrant by
Bayne Ross
16VanSlykes Disagreements
- We are harming students by de-emphasizing
legacy content. We should be placing an even
greater emphasis on critical thinking and
research skills. - Not all students fit the stereotype that Prensky
has created. Can a computer game adapt its
lessons to meet the following diversities? - Some students have disabilities.
- Some students are not interested in computer
games. - Some students do not have computers at home.
17VanSlykes Disagreements Continued
- The computer does not make an effective teacher.
The computer is only a tool, and the learner and
the teacher are the mediators. - Not all technology-assisted learning needs to be
presented in the typical Digital Native format to
be heard or understood by a Digital Native. They
are capable of using processes that Digital
Immigrants are familiar with. Example Video
game discussion groups.
18Conclusion
- This topic has been frequently discussed it is
important to remember that these terms digital
immigrant and digital native are metaphors and
not a fact. There is persuasive research
supporting both sides.
19References
- Bayne, S., Ross, J. (2007). The digital native
and digital immigrant A dangerous opposition.
Presented at the Annual Conference of the Society
for Research into Higher Education. Retrieved
June 15, 2009, from http//www.malts.ed.ac.uk/sta
ff/sian/natives_final.pdf - Guo, R., Dobson, T., Petrina, S. (2008).
Digital natives, digital immigrants An analysis
of age and ICT competency in teacher education.
Journal of Educational Computing Research,
38(3), 235-254. Retrieved June15, 2009, from ERIC
database. - Toledo, C. (2007). Digital culture Immigrants
and tourists, responding to the natives
drumbeat. International Journal of Teaching and
Learning in Higher Education, 19(1), 84-92.
Retrieved June 15, 2009, from hhtp/www.isetl.org/
ijtlhe/ - VanSlyke, T. (2003). Digital natives, digital
immigrants Some thoughts from the generation
gap. The Techonology Source. Retrieved June 15,
2009, from http/depd.wisc.eduhtml/TSarticlesDigi
tal20Natives.htm - Van Eck, R. (2006). Digital game-based learning
Its not just the digital natives who are
restless. EDUCASE Review, (41)2. Retrieved June
15, 2009, from http//www.autzones.com/din6000/te
xtes/semaine12/Eck(2006).pdf