Title: Land and Marine Seismic Acquisition from 2D to 3D
1Land and Marine Seismic Acquisition from 2D to 3D
From chapters 7-12 Elements of 3D Seismology
by Chris Liner
2Outline-1
- CMP METHOD (Harry Mayne)
- Seismic sensors
- geophones
- hydrophones
- gimballed geophones and hydrophones
- accelerometers
- Sources
- Explosives
- Vibroseis
- SEGY data
3Outline-2
- Acquisition Parameters
- Time Sample Rate
- Offset Range
- Listen Time
- Sample Rate and Temporal Aliasing
- Geophone Spacing and Spatial Aliasing
- Shooting geometry
- inline
- cross-line
4Common Midpoint Method (CMP Method)
Please take a look at the powerpoint presentation
for the radio-telemetry field trip at the
following link http//www.geol.lsu.edu/Faculty/J
uan/ReflectSeismol05/labs/ppt/Radio-telemetry.ppt
This link has information to complement the
explanation on the CMP method.
5Common Midpoint Method (CMP Method)
Hydrophone groups
Shotpoint 1
6
4
5
2
3
1
Midpoints
Separation between midpoints is 1/2 separation
between hydrophone groups
6Common Midpoint Method (CMP Method)
Hydrophone groups
Shotpoint 2
6
4
5
2
3
1
Midpoints
7Common Midpoint Method (CMP Method)
Hydrophone groups
Shotpoint 3
Midpoints
8Common Midpoint Method (CMP Method)
Hydrophone groups
Shotpoint 4
Midpoints
9Common Midpoint Method (CMP Method)
Hydrophone groups
Shotpoint 5
Midpoints
10Common Midpoint Method (CMP Method)
Hydrophone groups
Shotpoint 6
Midpoints
11Common Midpoint Method (CMP Method)
Hydrophone groups
Shotpoint 7
Midpoints
12Common Midpoint Method (CMP Method)
Hydrophone groups
Shotpoint 8
Midpoints
13Common Midpoint Method (CMP Method)
Hydrophone groups
Shotpoint 8
Midpoints
14Common Midpoint Method (CMP Method)
Hydrophone groups
6
4
5
2
3
1
Shotpoint 1
Midpoints
15Common Midpoint Method (CMP Method)
Hydrophone groups
6
4
5
2
3
1
Shotpoint 1
Shotpoint 2
Shotpoint 1
Shotpoint 2
Midpoints
16Common Midpoint Method (CMP Method)
Hydrophone groups
6
4
5
2
3
1
Shotpoint 1
Shotpoint 2
Shotpoint 3
Shotpoint 1
Shotpoint 2
Shotpoint 3
Midpoints
17Common Midpoint Method (CMP Method)
Hydrophone groups
6
4
5
2
3
1
Shotpoint 1
Shotpoint 2
Shotpoint 3
Shotpoint 4
Shotpoint 1
Shotpoint 2
Shotpoint 3
Shotpoint 4
Midpoints
18Common Midpoint Method (CMP Method)
Hydrophone groups
6
4
5
2
3
1
Shotpoints 1-8
1
2
Midpoints
3
4
6
7
8
13
8
5
19Common Midpoint Method (CMP Method)
Fold or Multiplicity is the number of times that
the same midpoint is sampled by different shots
and different receivers Signal-to-Noise increases
as the square root of the fold
Fold
1
2
Midpoints
3
4
6
7
8
13
8
5
20Common Midpoint Method (CMP Method)
Maximum Fold is achieved after the 6th shot
Fold
1
2
Midpoints
3
4
6
7
8
13
8
5
21Common Midpoint Method (CMP Method)
When shotpoint spacing and group spacing are
equal then Maximum fold number of geophones or
hydrophones Midpoint separation 1/2 distance
between geophones In a more general case
Maximum Fold recording groups distance
between groups 2 distance between
shots Midpoint separation 1/2 smaller of the
two receiver group spacing or shot spacing
22Gather Types
A gather i.e. a subset of the traces from the
entire data set can be of different types
- Shotpoint gather
- Common source-receiver offset gather (COS)
- Common midpoint gather
23Shotpoint Gather
e.g. Shotpoint gather 3
6
4
5
3
2
1
24Shotpoint Gather
Shotpoint 3
6
4
5
3
2
1
Hydrophone groups
A shotpoint gather samples various midpoints and
a variety of angles
25What happens to the reflecting points in a
shotpoint gather when the reflecting interrface
dips?
Shotpoint 3
6
4
5
3
2
1
Hydrophone groups
A shotpoint gather samples various midpoints and
a variety of angles
26What happens to the reflecting points in a
shotpoint gather when the reflecting interface
dips?
Shotpoint 3
6
4
5
3
2
1
Hydrophone groups
Reflecting points
Midpoints
A shotpoint gather samples different reflecting
points at a variety of angles
27Common Midpoint Method (CMP Method)
Hydrophone group 4 Common source-receiver offset
and common receiver, shotpoints 1-8
6
4
5
3
2
1
28Hydrophone group 4 Common source-receiver offset
and common receiver, shotpoints 1-8
6
4
5
3
2
1
COS means equal reflection angle
Midpoints
29In the case of a COS gather where are the true
midpoints when the reflecting, geological
interface has a dip?
6
4
5
3
2
1
COS means equal reflection angle
Midpoints
30COS NO LONGER implies equal reflection angles
6
4
5
3
2
1
Actual reflecting points
Midpoints
31Common Midpoint Method (CMP Method)
Hydrophone group 4 Common mid-points
and shotpoints 1-8
6
4
5
3
2
1
Midpoints
32Hydrophone group 4 Common mid-point
and shotpoints 1-8
6
4
5
3
2
1
group
1
2
3
4
5
6
7
8
Midpoint 6
CMP gathers sample varying angles but a common
geological midpoint
33What happens to a common midpoint gather when the
reflecting interface has a dip?
6
4
5
3
2
1
group
1
2
3
4
5
6
7
8
Midpoint 6
CMP gathers sample varying angles but a common
geological midpoint
34CMP gathers SAMPLE varying angles but with a
relatively smaller spread of reflecting points
than the shotpoint and common-offset gathers
6
4
5
3
2
1
group
1
2
3
4
5
6
7
8
Midpoint 6
True Reflecting Points
35A common midpoint gather minimizes the effect of
dip while it helps increase the signal-to-noise
ratio
36Outline-1
- CMP METHOD (Harry Mayne)
- Seismic sensors
- geophones
- hydrophones
- gimballed geophones and hydrophones
- accelerometers
- Sources
- Explosives
- Vibroseis
- SEGY data
37Geophones
Convert ground motion into electricity at a rate
of about 1 Volt/inch/sec
Natural Resonance Frequency 100 Hz
GS-100 from Geospace
38Geophone layout
39Geophone layout
40Seismic Sensors
- Hydrophones convert changing pressure into Volts
- (Volts/bar)
e.g. Preseis 2517 from I/O 1V/microPascal
41- Gimballed Geophone-hydrophone combinations for
sea-bottom work
Sea-Array 4 from Geospace
42Streamer layout
43Convert ground acceleration into
Volts d(dx/dt) dt
E.g. VectorSeis from I/O 3-component digital
accelerometer (requires battery) full-scale at
3.3 m/s2 noise level 0.44 microm/s2 140db 20
log (3.3/410-7)
44Outline-1
- CMP METHOD (Harry Mayne)
- Seismic sensors
- geophones
- hydrophones
- gimballed geophones and hydrophones
- accelerometers
- Sources
- Explosives
- Vibroseis
- SEGY data
45Vibroseis Method (Liner, 2004 p.157, para. 4, )
An output sweep
(e.g., 10-80 Hz)
enters the earth
..and undergoes various reflections
46...something too complicated to draw
Field correlation unravels the raw data into .
47Vibroseis images from the Lithoprobe Project,
Canada www.lithoprobe.ca
A vibrator truck
12 elephants dancing in unison (LITHOPROBE,
CANADA)
48(No Transcript)
49Explosives
Noble Explochem Limited
50GI Watergun Array
NSF R/VIB NBPalmer- February/March 2003
51Sercel G. GUN 150 cu. In. firing at 2,000 p.s.i.
- Link to movie of this G. Gun working in a pool
52Outline-1
- CMP METHOD (Harry Mayne)
- Seismic sensors
- geophones
- hydrophones
- gimballed geophones and hydrophones
- accelerometers
- Sources
- Explosives
- Vibroseis
- SEGY data
53SEGY data
3200 byte EBCDIC header
One line at a time
400 byte tape header
240 byte trace header
DATA
240 byte tape header
DATA
240 byte tape header
DATA
54Outline-2
- Acquisition Parameters
- Time Sample Rate
- Offset Range
- Listen Time
- Sample Rate and Temporal Aliasing
- Geophone Spacing and Spatial Aliasing
- Shooting geometry
- inline
- cross-line
55Sample Rates
What is the fewest number of times I need to
sample this waveform per second?
?
?
?
56Sample Rates
57Sample Rates
58Sample Rates
59Sample Rates
What is the fewest number of times I need to
sample this waveform per second?
At least twice per wavelength or period!
OTHERWISE .
60Undersampled waveforms
Amplitude
True frequency (f -true)
Reconstructed frequency (f -aliased)
61Oversampled waveforms
Nyquist frequency
Amplitude
Reconstructed frequency frequency is unaliased
True frequency (f -true)
Nyquist frequency 1 / twice the sampling rate
Minimum sampling rate must be at least twice the
desired frequency
E.g., 1000 samples per second for 500Hz, 2000
samples per second for 1000 Hz
62Oversampled waveforms
Nyquist frequency
Amplitude
In practice we are best oversampling by double
the required minimum i.e. 1000 samples per second
for a maximum of 500 Hz i.e., 2000 samples per
second for a maximum of 1000 Hz Oversampling is
relatively cheap.
63Outline-2
- Acquisition Parameters
- Sample Rate and Temporal Aliasing
- Offset Range
- Listen Time
- Geophone Spacing and Spatial Aliasing
64Offset Range
Maximum shot-receiver offset
Target depth
One-layer earth of a semi-infinite layer
Maximum shot-receiver offset gt target
depth. Near critical distance
65Offset Range
Maximum shot-receiver offset
Target depth
Multi-layered earth
66Outline-2
- Acquisition Parameters
- Time Sample Rate
- Offset Range
- Listen Time
- Sample Rate and Temporal Aliasing
- Geophone Spacing and Spatial Aliasing
- Shooting geometry
- inline
- cross-line
67Listen Time
.Twice target time to be sage
68Outline-2
- Acquisition Parameters
- Time Sample Rate
- Offset Range
- Listen Time
- Sample Rate and Temporal Aliasing
- Geophone Spacing and Spatial Aliasing
- Shooting geometry
- inline
- cross-line
69Spatial aliasing
Spatial frequency, or wavenumber (k) is the
number of cycles per unit distance. One
spatial cycle or wavenumber frequency/velocity.
Each wavenumber must be sampled at least twice
per wavelength (two CMPs per wavelength)
IN PRACTICE each wavenumber must be sampled at
least four times per minimum wavelength (two
CMPs per wavelength)
70Spatial aliasing
However, dip (theta) as well as frequency and
velocity event changes the number of cycles per
distance, so
Liner, 9.7,p.192
71Spatial aliasing
For aliasing NOT to occur, delta(t) must be less
than T/2
72Spatial aliasing
73Geophone Spacing and Spatial Aliasing
K0
741/4 wavelength shift per trace total shift across
array3/4 wavelength
K or -ve?
751/4 wavelength shift per trace total shift across
array3/4 wavelength
K?
761/2 wavelength shift per trace total shift across
array3/2 wavelength
K0
773/4 wavelength shift per trace total shift across
array2 1/4 wavelength
78Spatial aliasing
- Degrades (string of pearls) stacked sections
- Degrades migration
79Signal-to-Noise
- Improves with stacking
- greater fold
- greater repetition of shots
80Outline-2
- Acquisition Parameters
- Time Sample Rate
- Offset Range
- Listen Time
- Sample Rate and Temporal Aliasing
- Geophone Spacing and Spatial Aliasing
- Shooting geometry
- inline
- cross-line
81Fundamental Parameters for land 3D shooting
82Common Midpoint
83Source-Receiver Offset
2D
3D
84Azimuth (3D)
85Inline geometry
Matlab code
86Outline-2
- Acquisition Parameters
- Time Sample Rate
- Offset Range
- Listen Time
- Sample Rate and Temporal Aliasing
- Geophone Spacing and Spatial Aliasing
- Shooting geometry
- inline
- cross-line
87Cross-line geometry
Matlab code
88Spatial aliasing
- Degrades (string of pearls) stacked sections
- Degrades migration