Title: Interactive Learning
1Ongo01
Octagonal Speech Controlled
Autonomous Robot
Project OSCAR Members
The Rest of Project OSCAR
Interactive Learning
Abstract The objective of the interactive
learning team is to design and develop methods
that will be used to interest younger students in
technology. The tools used will be interactive
robots and software that will be challenging yet
comprehendible to younger students. The students
will gain hands-on experience through the
interaction with the robot teaching tools and
will begin to understand the rewards involved in
designing and implementing technological systems.
Advisor Dr. Ralph Patterson Project
LeadersSath SivasothyCaleb Huitt Interactive
LearningKivanc Kahya (CprE) - Team Lead John
Davidson (CprE) End EffectorJet-Ming Woo (EE) -
Team LeadJim Schuster (CprE)Yan-Chak Cheung
(EE)Chris Trampel (EE)Alex Mohning (ME)Alex
Rodrigues (ME) Motion ControlRius Tanadi (EE) -
Team Lead Brooks Graner (CprE)Boon-Siang Cheah
(CprE) PowerNicholas Sternowski (EE) Team
LeadKristopher Kunze (EE) SensorsChristopher
Hutchinson (CprE) - Team LeadAdam Kasper (CprE)
Saw-Meng Soo (CprE)Waqar Habib
(EE) SoftwareCaleb Huitt (EE) Team Lead
Muhammad Saad Safiullah (CprE)Anthony Bozeman
(CprE)John Wyman (CprE)Sastra Winarta
(CprE) Client Department of Electrical and
Computer Engineering Estimated Budget Personnel
Effort 1,479 hours Financial Budget 1,913
End EffectorDesign, Fabrication, Programming,
and Testing of the arm and hand assembly for
OSCAR in conjunction with Mechanical Engineering
students. Motion Control Debug and maintain
base-motors for OSCAR. Implementation of an RF
filter and higher power FETs have been considered
to stabilize motion control subsystems. A
reliable software interface will be used to
control the motion of OSCAR. PowerProvide a
stable, reliable power system and power system
support. SensorsDevelop a reliable and accurate
sensor system for OSCAR that will allow it to
make autonomous and educated decisions based upon
its environment. SoftwareIntegrate the
capabilities of OSCAR into a usable
system. Develop demonstrations that move OSCAR,
access sensor data, respond to voice commands,
and cause OSCAR to speak.
Design Requirements The system shall allow
students to program OSCAR remotely. Provide
students with the necessary background
education. Constrained to the clients existing
technology and budget. Measurable
Milestones Team poster completion.
Determination of possible clients. Locate
contacts that are willing to assist future
teams. Locate resources that will be helpful
to future teams.
End Product A system of technologies and
programs that will nurture and encourage the
technological interests of our elementary,
middle, and high school students. Materials
necessary to provide a sufficient background
education. Robotic problems that will challenge
the minds of the students.
Technical Approach Work with students and faculty
from the Department of Curriculum and
Instruction(DCI) to develop educational
materials. Determine technological
limitations. Begin a top-down system design using
all gathered information.
- Introduction
- Large increase in consumer technology demand has
led to a significant shortage of engineers. - The system may also include other robots, such as
Lego robots or Cybot. - The expected operating environment is a classroom
utilizing the internet. - The intended users are students between the 4th
and 12th grade levels. - Assumptions
- The technologies are available.
- A client will be found.
- Limitations
- The technology infrastructure of the average
school. - The number of students that can use the system
simultaneously.
Completed OSCAR as envisioned using Pro/Engineer
Testing Approach Top-down software testing. Beta
testing with students from DCI. Test with a small
group from the target audience.