E-Commerce Environments as 3D Electronic Institutions - PowerPoint PPT Presentation

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E-Commerce Environments as 3D Electronic Institutions

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E-Commerce Environments as 3D Electronic Institutions Anton Bogdanovych University of Technology Sydney e-Markets Group Outline Drawbacks in contemporary E-Commerce ... – PowerPoint PPT presentation

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Title: E-Commerce Environments as 3D Electronic Institutions


1
E-Commerce Environments as 3D Electronic
Institutions
Anton BogdanovychUniversity of Technology
Sydneye-Markets Group
2
Outline
  • Drawbacks in contemporary E-Commerce Systems
  • Objectives
  • 3D experience in E-Commerce
  • 3D Virtual Worlds
  • Electronic Institutions
  • 3D Electronic Institutions
  • Vision

3
Drawbacks in contemporary E-Commerce systems
4
Drawbacks in contemporary E-Commerce systems
  • Lack of Social interactions
  • Awareness of others
  • The needs of emotional customers are not
    addressed
  • Inconsistency throughout different interfaces
  • Information overload
  • Poor product presentation and advertisement

5
Objectives
  • Allow social networking in E-Commerce
  • Develop Immersive and Consistent Business
    Experience
  • Achieve Reliability and Security
  • Create Information-rich Environment
  • Address the Needs of Emotional Customers
  • Establish Trust

6
3D Experience in E-Commerce
  • Mainly focused on product presentation
  • 3D product presentation can be richer than 2D
    (but not always)
  • Technology centered
  • Sellers are never considered

7
3D Store Example
8
3D Virtual Worlds
  • Space is designed and arranged according to
    human everyday experiences
  • Space and objects in space produce animmersive
    environment
  • Construct a virtual representation of a
    particular domain

9
3D Virtual Worlds
  • A convenient and alternative interface for user
    interaction
  • Social experience already through the simple
    presence of others
  • Versatile ways of Interaction
  • The interactions are not structured

10
Electronic Institutions
  • A Framework and Methodology developed by a
    Research Group led by Prof. Carles Sierra at the
    Artificial Intelligence Research Institute
    (IIIA), Barcelona, Spain
  • Electronic Institutions are regulated Virtual
    Environments which allow Agents to interact
    autonomously

11
Electronic Institutions
  • Natural extension of the social concept of
    institutions as regulatory systems shaping human
    interactions
  • Software systems inhabited by autonomous entities
    software agents
  • Agents interact according to predefined
    conventions on language and protocol
  • Conventions guarantee that certain norms of
    behaviour are enforced

12
Electronic Institutions
  • Conventions
  • on Language Dialogical Framework
  • on Activities Performative Structure
  • on Behaviour Norms

13
Electronic Institutions Development Environment
  • Common Ontology and
  • language
  • Agent Roles
  • Multi-agent Protocols
  • Network of protocols
  • Norms

14
3D Electronic Institutions
  • Combination of 3D Virtual Worlds and Electronic
    Institutions

15
3D Electronic Institutions
16
3D Electronic Institution Architecture
17
Generating 3D Electronic Institutions
18
Runtime Architecture
19
Runtime Architecture
20
The Vision
21
Conclusion
  • 3D Electronic Institutions
  • Are based on Electronic Institutions and Virtual
    Worlds
  • Provide immersive environment for E-Commerce
  • Bring humans into Electronic Institutions
  • Are social and secure at the same time
  • Can be semi-automatically generated from the
    Electronic Institution specification

22
Future Work
  • Further implementation of the system
  • Co-learning aspects
  • User modeling
  • Utilization of gestures
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