Title: Economics, Global, and Other Issues in Electronic Commerce
1Economics, Global, and Other Issues in
Electronic Commerce
2Learning Objectives
- Identify the major impacts of Web-based economics
- Describe the major components of Web-based
economics - Analyze the impact of online markets on
competition - Describe the impacts and industry structure on
intermediation - Describe the role and impact of virtual
communities - Evaluate the issues involved in global electronic
commerce
3Marketplace Vs. Marketspace
- Markets have three main functions
- Matching buyers and sellers
- Facilitating the exchange of information, goods,
services and payments - Providing an institutional infrastructure
- Electronic Marketplaces Marketspaces
- Increase effectiveness
- Lower distribution costs
- Friction-free markets
4Marketplace Vs. Marketspace (cont.)
- Regular and EC economics are completely different
- EC involves gathering, selecting, synthesizing,
and distributing information - Economics of EC starts with supply and demand,
and ends with pricing and competition
5Components of E-Economics
- Digital Products
- The Consumers
- The Sellers
- The Infrastructure Companies
- The Intermediaries
- The Support Services
- Content Creators
6Competition in E-Commerce
- Impacts on competition
- Lower buyers search cost
- Speedy comparisons
- Differentiation
- Lower price
- Customer service
- Digital products lack normal wear and tear
7Competition in E-Commerce
- Perfect competition
- Enable many buyers and sellers to enter the
market at little or no cost (no barriers to
entry) - Not allow any buyers and sellers to individually
influence the market - Make certain products homogeneous (no product
differentiation) - Supply buyers and sellers with perfect
information about the products and the market
participants and conditions
8Competition in E-Commerce
- Observations regarding competitiveness
- There will be many new entrants
- The bargaining power of buyers is likely to
increase - There will be more substitute products and
services - The bargaining power of suppliers may decrease
- The number of industry competitors in one
location will increase
9Cost Curves
Cost per unit
Cost per unit
Optimal
Quantity
Quantity
Regular Products
Digital Products
10The Need for a Critical Mass of Buyers
- Reasons for the need for critical mass of buyers
- Fixed cost of EC is high, need many customers to
cover it. - Strong and fair competition can be developed
- Estimated Internet users worldwide
- Small number as compared with an estimated 1.3
billion TVs - No need to wait a few years before starting EC
- Look at the microlevel segmentation of the market
you are trying to reach
11Quality Uncertainty and Quality Assurance
- Price is becoming the major factor influencing
many Web purchases - Quality is extremely important in many situations
- Issue of quality is related to issue of trust
- Quality assurance by a trusted 3rd party is
needed - For example Trust-e and Better Business Bureau
(BBB)
12Quality Uncertainty and Quality Assurance (cont.)
- Solutions for quality uncertainty
- Provide free samples
- clear signal that the vendor is confident about
the quality - Return if you are not satisfied
- providing a guarantee, or a full refund, for
dissatisfied customers is facilitating EC - returns not feasible for digital products
- many digital products such as information,
knowledge, or educational material, are fully
consumed when they are viewed by consumers - returning a product or refunding a purchase price
may be impractical due to transaction costs
13Pricing on the Internet
- Price Discovery
- Electronic marketplaces enable new types of price
discovery - Web-based auctions at Onsale.com and eBay.com
- Intermediaries such as Priceline
(www.priceline.com) - Agents such as Kasbah (ecomerce.medis.mit.edu/kasb
ah)
14Online Vs. Offline Pricing
- How to price the online vs. the offline products
or services - Pacific Brokerage Services (www.tradepbs.com)
- a discount broker
- offered almost 50 commission discount for online
services - Banking Industry
- most do not offer any discounts for going online
- some even charge additional online fixed monthly
service fee - some, whose strategy is to aggressively go
online, provide discount - Retailers
- no clear strategy
15Contributors to Electronic Market Success
- Product characteristics
- Digitizable products low priced items
computers electronics, consumer products and
even cars - Industry characteristics
- The need for a transaction broker exists (e.g.,
stocks) - Seller characteristics
- In oligopolistic situations, sellers can maintain
an environment of lower volume, higher profit
margin transactions - Consumer characteristics
- Patient and analytical consumers
16Impacts on Industry Structure
- Traditional market
- Customers search out information (about the
products available and their prices, quality, and
features) from a wide range of sources
Traditional Market Industry Structure
17Impacts on Industry Structure (cont.)
- Electronic markets
- The search cost for consumers is reduced
- Consumers can buy products for lower prices,
intermediaries play new roles
Industry Structure with an Electronic Market
18Winners and Losers in EC
- Proprietary network owners
- Midsize manufacturers
- Technology suppliers
- Market makers
- Online dedicated companies
- Conventional retailers that use online
extensively - Providers of diversified Internet services
- Advertisement and target marketing companies
- Security, special infrastructure, and payment
systems providers
- Internet access providers
- Portal providers
- A few large resellers
- EC software companies
19Potential Losers in EC
- Most wholesalers, especially small ones
- Brokers
- Salespeople
- Non-differentiated manufacturers
20Virtual Communities
- The Internet Communities
- Web is being transformed into a social Web of
communities - Types of communities
- Communities of transactions
- facilitate buying and selling
- Communities of interest
- place for people to interact with each other on a
specific topic - Communities of relations
- be organized around certain life experiences
- Communities of fantasy
- place for participants to create imaginary
environments
21Virtual Communities (cont.)
- Ways to transform a community site into a
commerce site
Build a site that provides that information,
either through partnerships with existing
publishers and information providers or by
gathering it independently.
Understand a particular niche industry, its
information needs, and the step-by-step process
by which it does the research needed to do
business.
Set up the site to mirror the steps a user goes
through in the information-gathering and
decision-making process.
Build a community that relies on the site for
decision support.
Start selling products and services, such as
sample chips to engineers, that fit into the
decision-support process.
22Virtual Communities (cont.)
- The Expected Payback
- Customer loyalty increases
- Increased sales
- Customer participation and feedback increases
- Increased repeat traffic to site
- Drive new traffic to the site
23Virtual Communities (cont.)
- Creating economic value
- Members input useful information in the form of
comments, feedback, elaborating their attitudes
and beliefs, and information needs of the
community - The community brings together consumers of
specific demographic and interest - Communities charge members content fees for
downloading certain articles, music, or pictures
24Global Electronic Commerce
- While geographical market boundaries may be
falling, global interest-based communities will
spring up - Mainly in support of business-to-business
financial and other repetitive, standard
transactions, e.g. EFT EDI - The emergence of the Internet and the extranets
resulted in an inexpensive and flexible
infrastructure that can greatly facilitate global
trade
25Barriers to Global Electronic Commerce
- Legal Issues
- Uncoordinated actions must be avoided and an
international policy of cooperation should be
encouraged - Market Access Issues
- Companies starting e-commerce need to evaluate
bandwidth needs by analyzing the data required,
time constraints, access demands, and user
technology limitations - Financial Issues
- Customs and taxation
- electronic payment systems
26Barriers to Global Electronic Commerce (cont.)
- Other Issues
- Identification of buyers and sellers
- Trust
- Security ( for example, viruses)
- Cultural diversity
- International agreements (multi-lateral
agreements) - Role of government
- Purchasing in local currencies
- Language and translation
27The U.S. Policy RegardingGlobal Electronic
Commerce
- The private sector should lead
- Governments should avoid undue restrictions on
electronic commerce - Where government involvement is needed, its aim
should be to support and enforce a predictable
minimalist, consistent and simple legal
environment for commerce - Governments should recognize the unique qualities
of the Internet - Electronic commerce on the Internet should be
facilitated on a global basis
28Managerial Research Issues
- Advertisement
- measuring the effectiveness, integration and
coordination - Applications
- creating a methodology of finding EC business
applications - Strategy
- designing strategic advantage strategy for EC
- initiating Where to market strategy
- finding way to Integrate EC into organizations
- Impacts
- identify the necessary organization structure and
culture - integration with ERP and SCM