Title: Physic Description of Human Motion
1Physic Description of Human Motion
2Objectives
- 1. Name the motions experienced by the human
body, and describe the factors that cause
modify motion - 2. Name properly use terms that describe linear
rotary motion - 3. Explain the interrelationship that exist among
displacement, velocity, acceleration, use
them to describe analyze human motion
3Objectives
- 4. Describe behavior of projectiles, explain
how angle, speed, height of projection affect
that behavior - 5. Describe relationship between linear rotary
movement, explain significance to human motion - 6. Identify kinematic components used to describe
skillful performance of a motor task
4Terms to Remember about Motion
- Motion
- Displacement
- References
- Reference Points
- Tangent
- Speed
- Velocity
- Acceleration
- Translatory
- Rotary
- Rectilinear
- Curvilinear
- Reciprocating
- Oscillatory
- Linear
- Angular
5Terms to Remember
- Causes of Motion
- Force
- Inertia
- General Motion
- Air
- Resistance
- Friction
- Projectiles
- Parabola
- Gravity
6Factors Modifying Motion
- Internal Factors and Anatomical factors
- 1. friction is joints
- 2. tension of antagonists, ligaments fasciae
- 3. anomalies of bone joint structure
- 4. atmospheric pressure inside joints
- 5. and presence of interfering soft tissues
- External Factors
- Air Resistance
- Water Resistance
- Friction
7Relative Motion
- Motion is the act or process of changing place or
position with respect to some reference object - At rest or in motion depends totally on the
reference - Sleeping passenger in a flying plane
- At rest in reference to the plane
- In motion in reference to the earth
8Cause of Motion
- Each cause of motion is a form of force
- Force is the instigator of movement
- Force must be sufficiently great to overcome the
objects inertia, or resistance to motion - Force relative to resistance will determine if
the object will move or stay put
9Kinds of Motion
- Although the variety of ways in which objects
move appears to be almost limitless, careful
consideration reveals only two classifications of
movement patterns - Translatory or linear
- Rotary or angular
10Translatory Movement
- An object is translated as a whole from one
location to another - Rectilinear straight-line progression
- Curvilinear curved translatory movement
Fig 11.1
Fig 11.2
11Circular Motion
- A special form of curvilinear motion
- Does not appear to be translatory
- Object moves along the circumference of a circle,
a curved path of constant radius - The logic relates to the fact that an unbalanced
force acts on the object to keep it in a circle - If force stops acting on the object, it will move
in a linear path tangent to the direction of
movement when released
12Rotary, or Angular, Motion
- Typical of levers, wheels, axels
- Object acting as a radius moves about a fixed
point - Measured as an angle, in degrees
- Body parts move in an arch about a fixed point
Fig 11.3
13Rotary, or Angular, Motion
- Circular motion describes motion of any point on
the radius - Angular motion is descriptive of motion of the
entire radius - When a ball is held as arm moves in a windmill
fashion, - ball is moving with circular motion
- arm acts as a radius moving with angular motion
14Other Movement Patterns
- Combination of rotary translatory is called
general motion - Angular motions of forearm upper arm
- Hand travels linearly and impart linear force to
the foil
Fig 11.4
15Kinds of Motion Experience by the Body
- Most joints are axial
- Undergo primarily angular motion
- Slight Translatory motion in gliding joints
Fig 11.5
16Kinds of Motion Experience by the Body
- Rectilinear movement when the body is acted on by
the force of gravity or an external force
Fig 11.7
Fig 11.6
17Kinds of Motion Experience by the Body
- General motion
- forward and backward rolls on ground
- Rotary motion
- twirling on ice skates
- Curvilinear translatory motion
- in diving and jumping
- Reciprocating motion
- swinging on a swing
18Factors that Determine the Kind of Motion
- Depends primarily on the kind of motion permitted
in a particular object - Lever permits only angular motion
- Pendulum permits only oscillatory motion
- If an object is freely movable, it permits either
translatory or rotary motion - Where force is applied reference to its center of
gravity - Presence or absence of modifying forces
19Factors Modifying Motion
- External factors
- Friction helps a runner gain traction, but hinder
the rolling of a ball - Air resistance or wind is indispensable to the
sailboats motion, but may impede a runner - Water resistance is essential for propulsion, yet
it hinders an objects progress through the water
20Factors Modifying Motion
- Internal or anatomical factors friction is
joints tension of antagonists, ligaments
fasciae anomalies of bone joint structure
atmospheric pressure inside joints and presence
of interfering soft tissues - One of the major problems in movement is
- How to take advantage of these factors?
- How to minimize then when they are detrimental to
the movement?
21Linear Kinematics
- Displacement
- Velocity
- Acceleration
22KINEMATIC DESCRIPTION OF MOTIONLinear Kinematics
- Distance Displacement
- distance an object moved form a reference point
is called displacement - does not indicate how far object traveled
- A vector quantity having both magnitude and
direction
23KINEMATIC DESCRIPTION OF MOTIONLinear Kinematics
- Distance Displacement
- distance an object moved form a reference point
is called displacement - does not indicate how far object traveled
- A vector quantity having both magnitude and
direction
24Linear Kinematics
- Walk north 3 km, then east 4 km
- What is the displacement?
- c2 a2 b2
- c2 32 42
- c Square root of 25
- c 5 km
25Linear Kinematics
Fig 11.8
26Speed and Velocity
- Speed is how fast an object is moving, nothing
about the direction of movement - a scalar quantity
-
- Average Speed direction traveled or d
- time
t
27Speed and Velocity
- Velocity involves direction as well as speed
- speed in a given direction
- a rate of displacement
- a vector quantity
- Average Velocity displacement or s / t
- time
- ? s / t
-
28Acceleration
- The rate of change of velocity
- May be positive or negative
- Increase is positive, decrease is slowing
- Negative acceleration is deceleration
-
Average acceleration final velocity initial
velocity time a ? - u / t
29Acceleration
Fig 11.10
30Acceleration Units
- a final velocity initial velocity / times
- a final m/sec initial m/sec / sec
- a m/sec / sec
- a m/sec2
31Uniformly Accelerated Motion
- Constant acceleration rate
- Does not occur often
- Freely falling objects
- Air resistance is neglected
- Objects will accelerate at a uniform rate due to
acceleration of gravity - Object projected upward will be slowed at the
same uniform rate due to gravity
32Acceleration of Gravity
- 32 ft/sec2 or 9.8 m/sec2
- Velocity will increase 9.8 m/sec
- End of 1 sec 9.8 m/sec
- End of 2 sec 19.6 m/sec
- End of 3 sec 29.4 m/sec
- Do not consider resistance or friction of air
33 Air Resistance or Friction of Air
- Lighter objects will be affected more
- may stop accelerating (feather) and fall at a
constant rate - Denser, heavier objects are affected less
- Terminal velocity friction of air is increased
to equal accelerating force of gravity - Object no longer is accelerating
- Sky diver approximately 120 mph or 53 m/sec
34Laws of Uniformly Accelerated Motion
- Distance traveled downward velocity can be
determined for any point in time - ? u at
- s ut 1/2at2
- ?2 u2 2as
Where ? velocity u initial velocity a
acceleration t time s displacement
35Laws of Uniformly Accelerated Motion
- Time it takes for an object to rise to the
highest point of its trajectory is equal to the
time it takes to fall to its starting point - Upward flight is a mirror image of the downward
flight - Release landing velocities are equal, but
opposite - Upwards velocities are positive
- Downward velocities are negative
36Projectiles
- Objects or bodies moving effected by external
forces of liquids (air or water) - Gravity
- Buoyancy
37Projectiles
- Objects given an initial velocity and released
- Gravity influences
- Maximum horizontal displacement
- long jumper, shot-putter
- Maximum vertical displacement
- high jumper, pole vault
- Maximum accuracy
- shooting in basketball or soccer
38Projectiles
- Follow a predictable path, a parabola
- Gravity will
- decelerate upward motions
- accelerate downward motions
- at 9.8 m/sec2
Fig 11.11
39Projectiles
- Vector projective force gravity
- Initial velocity at an angle of projection
- Components
- Vertical affected by gravity
- Horizontal not affected by gravity
Fig 11.12
40Projectiles with Horizontal Velocity
- One object fall as other object is projected
horizontally
- Which will hit the ground first?
- Gravity acts on both
- objects equally
Horizontal velocity projects the object some
distance from the release point
41Projectiles with Vertical Velocity
- To affect time of object is in the air
- vertical velocity must be add
- alter the height of release
- Project with only upward velocity will
- decelerate by gravity
- reach zero velocity
- accelerate towards the ground
- at release point has the same velocity it was
given at release
42Projectiles with Vertical and Horizontal
Velocities
- This is the case for most projectiles
- Horizontal velocity remains constant
- Vertical velocity subject to uniform acceleration
of gravity
Fig 11.14
43Horizontal Distance of a Projectile
- Depends on horizontal velocity time of flight
- Time of flight depends on maximum height reached
by the object - governed by vertical velocity of the object
- Magnitude of these two vectors determined by
- initial projection velocity vector
- angle of direction of this vectors
44Angle of Projection
- Low angle
- Large angle
- 450 angle
- Throwing events may have a lower optimum
projection, because of height of release
Fig 11.15
45Factors that Control the Range of a Projectile
- Speed of Release
- Angle of Projection
- Height of Release
46Angular KinematicsCircular and Rotational Motion
- Displacement
- Velocity
- Acceleration
47Angular Kinematics
- Similar to linear kinematics
- Also concerned with displacement, velocity, and
acceleration - Important difference is that they related to
rotary rather than to linear motion - Equations seems similar
- units used to describe them are different
48Angular Displacement
- Skeleton is a system of levers that rotate about
fixed points when force is applied - Particles near axis have displacement less than
those farther away - Units of a circle
- Circumference C
- Radius r
- Constant (3.1416) ?
C 2?r
49Units of angular Displacement
- Degrees
- Used most frequently
- Revolutions
- 1 revolution 3600 2? radians
- Radians
- 1 radian 57.30
- Favored by engineers physicists
- Required for most equations
- Symbol for angular displacement - ? (theta)
50Angular Velocity ? ? / t
- Rate of rotary displacement - ? (omega)
- Equal to the angle through which the radius turns
divided by time - Expressed in degrees/sec, radians/sec, or
revolutions/sec - Called average velocity because angular
displacement of a skill is not uniform - Longer time span of measure, the more variability
is averaged
51Angular Velocity
- High-speed video
- 150 frames / sec .0067 sec / picture
- Greater spacing greater velocity
- Instant velocity between two pictures
- a 14320 / sec
- b 28640 sec
Fig 11.16
52Angular Acceleration
? ?v - ?u / t
- ? (alpha) is the rate of change of angular
velocity and expressed by above equation - ?v is final velocity
- ?u is initial velocity
53Angular Acceleration
- a is 25 rad/sec
- b is 50 rad/sec
- Time lapse 0.11 sec
Fig 11.16
? ?v - ?u / t ? 50 25 / 0.11 ? 241
rad/sec/sec
241 radians per sec each second
54Combining Linear and Angular Kinematics
- Straight things moving in circular motion
- Round things moving in linear motion
55Relationship Between Linear and Angular Motion
- Lever PA gt PB gt PC
- Move same angular distance in the same time
Fig 11.17
56Relationship Between Linear and Angular Motion
- C traveled farther than A or B
- Angular to linear displacement s ?r
- C moved a grater linear velocity than A or B
- All three have the same angular velocity, but
linear velocity of the circular motion is
proportional to the length of the lever - If angular is constant, the longer the radius,
the greater is the linear velocity of a point at
the end of that radius
57Relationship Between Linear and Angular Motion
- Reverse is also true
- If linear velocity is constant, an increase in
radius will result in a decrease in angular
velocity
Fig 11.18
58Relationship Between Linear and Angular Motion
- If one starts a dive in an open position and
tucks tightly, angular velocity increases - Radius of rotation decreases
- Linear velocity does not changes
- Shortening the radius will increase the angular
velocity, and lengthening it will decrease the
angular velocity
59Relationship Between Linear and Angular Motion
- The relationship between angular velocity and
linear velocity at the end of its radius is
expressed by - Equation shows the direct proportionality that
exist between linear velocity and the radius
60Summary and Discussion
- Linear and Angular Kinematics
- Projectiles and all of its properties
- Putting it all together
- Identify kinematic components used to describe
skillful performance of a motor task