Title: Knes 300 - Principles of Human Movement
1Knes 300 - Principles of Human Movement
- Course Objectives
- 1) Learn about the relationship between
mechanical principles and moving bodies. - 2) Apply your knowledge of these mechanical
principles to well-known skills. - Why analyze movement?
- - Minimize injury, maximize performance, optimize
technique.
2Knes 300 - Principles of Human Movement
- Qualitative vs. Quantitative Approaches
- Qualitative
- Description of quality without the use of
numbers. - Quantitative
- Involving the use of numbers.
- Ex. Long jump - That was a long jump vs. the
jump was 18 feet in length
3Qualitative vs. Quantitative Descriptors
- Qualitative
- good
- poor
- long
- heavy
- flexed
- rotated
- dope
- tight
- Quantitative
- six meters
- three seconds
- fifty turns
- two players
- ten dollars
- 45 degrees
- 55 mph
4Qualitative vs. Quantitative Descriptors
- Qualitative does not mean general.
- A man walking down the street may also be stated
a man is walking very slowly, appears to be
leaning to the left, and is bearing weight on his
right leg for as short a time as possible. - Both Q and Q are important in the biomechanical
analysis of human movement and while researchers
rely heavily on quantitative techniques,
clinicians, coaches, and teachers or physical
activities regularly employ qualitative
observations of their patients, athletes, or
students to formulate opinions or give advise.
5Biomechanics
- The science involving the study of biological
systems from a mechanical perspective. - Statics and Dynamics are two major sub-branches
of mechanics. Statics is the study of systems in
a state of constant motion (at rest or constant
velocity). Dynamics is the study of systems in
which acceleration is present. - Kinematics - describes the appearance of motion.
- Kinetics - the study of forces associated with
motion (since Fma then acceleration is important
variable in kinetic analyses).
6Chapter 1 - Sport Mechanics
- Mechanical Principles
- Technique
- Traditional training methods
- How to use this information
7Chapter 1 - Sport Mechanics
- Mechanical Principles
- Basic rules that govern an athletes actions.
- Ex.
- - Diver and gravity - optimal flight path
- - Wrestlers helped by gravity when getting
opponent off balance - - Ski jumpers using air resistance
8Chapter 1 - Sport Mechanics
- Technique
- - Patterns and sequence of movements that the
athletes use to perform a sport skill. - - Certain sports include a single skill such as
discus throwing while tennis includes forehands,
backhands, serves etc. - - Each skill has a specific objective that with
good technique may be achieved with the highest
degree of efficiency and success.
9Chapter 1 - Sport Mechanics
- Traditional training methods
- - Many coaches and athletes still follow old,
traditional methods in their workouts. - - Trial and error methods demonstrate a lack of
understanding of mechanical principles. - - Copying world champions disregard differences
in physique, training and maturity. - - Analyze performances and teach movement
patterns that produce efficient technique leading
to better performances.
10Chapter 1 - Sport Mechanics
- How to use this information
- - Learn to observe, analyze, and correct errors
in performance. - - Assess the effectiveness of innovations in
sport equipment. - - Assess training methods for potential safety
problems. - - Assess the value of innovations in the ways
sport skills are performed. - - Know what to expect from different body types
and different levels of maturity.
11Chapter 2 - Starting with Basics
- Body weight
- Mass
- Inertia
- Speed, Velocity and Acceleration
- Gravity
- Force
- Vectors
- Projectiles
12Chapter 2 - Starting with Basics
- Body weight
- - Newtons third law states that For every
action there exists an equal AND opposite
reaction - - Bodys mass pulls on the earth and the earths
mass pulls on the body. Scale reading reflects
this mutual pulling taking into account the
earths gravitational pull. The earths
gravitational pull varies according to location
(the further AWAY from the center of the earth,
the smaller the gravitational pull - the less you
weigh).
13Acceleration at Sea Level by Latitude
Latitude Acceleration Location
0 9.780 Nairobi, Kenya
10 9.782 Caracas Venezuela
20 9.786 Honolulu, Hawaii
30 9.793 Houston, Texas
40 9.802 Denver, Colorado
50 9.811 Bonn, Germany
60 9.819 Anchorage, Alaska
14Chapter 2 - Starting with Basics
- Mass
- - All objects that have substance or matter have
mass. - - The human body is composed of bones, muscles,
fat, tissues and fluids all of which are
substance or matter and have mass. - - A heavyweight wrestler has more mass than a
gymnast resulting in greater attraction between
the earth and the wrestler than between the earth
and the gymnast.
15Chapter 2 - Starting with Basics
- Inertia
- - Resistance to action or to change.
- - The desired of an object to continue doing
whatever its doing - even when its moving. - - All objects want to remain motionless, but if
a force moves them, then they want to continue
moving in the same direction at a constant speed.
16Chapter 2 - Starting with Basics
- Distance
- Total ground covered or traveled. A scalar.
- Displacement
- As the crow flies - A straight line between the
beginning and the end. Measured in cm, m, km. A
vector - Speed
- Distance divided by time. 100 miles traveled in
two hours average 50 mph. - Velocity
- Displacement divided by time. 100 meters south
divided by 10 seconds equal 10 meters per second
in the south direction.
17Chapter 2 - Starting with Basics
- Speed, Velocity and Acceleration
- - A sprinter running the 100 m in 10 sec has an
average speed of 10 m/s or 22 mph. This
average speed indicates that the sprinter must
have been going faster and slower at times to
average the 22. - - Velocity is a more precise description of
speed - Giving it direction. Thus it includes
both speed and direction - 20 mph due south. - - The rate at which velocity changes is termed
acceleration. It may be positive or negative.
18Chapter 2 - Starting with Basics
- Gravity
- - It is constant and it accelerates falling
bodies at a rate of 32 feet per second per second
or 9.8 meters per second per second. - - It affects performance because the effects of
gravity change the further you are from the
center or core of the earth. - - Ex. Mexico vs Moscow distances (elevations and
equator).
19Chapter 2 - Starting with Basics
- Center of Gravity
- - The earths gravitational pull on the athlete
is concentrated at the athletes center of
gravity. - - It represents the center of how the mass is
distributed from head to toes. Muscle and bone
are more dense and thus have more mass squashed
into the space they occupy and thus the earth
pulls more on those parts. - - Ex. Males higher cog then females (hips)
- - Cog changes as limbs move and can be outside
the body.
20Chapter 2 - Starting with Basics
- Force
- - A push or a pull that changes or tends to
change the state of motion of an athlete or
object. - Force vector - refers to when the direction and
amount of force is known.
21Force Vectors - Addition
Tip to Tail
Parallelogram
22Force Vectors - Subtraction
_
Tip to Tail
23Force Vectors - Multiplication
x
2
Tip to Tail
24c
a
b
What is abc and 2c-a3b and c-ba and a-b-c
and a-b-c? How many vectors can you add?
25Motion
- Linear
- Rectilinear (skydiver, putt on level ground)
- Curvilinear (parabolic trajectory, cannonball)
- Angular (Rotary)
- Rotates about an axis (wheels, spin dives,
joints, curveballs) - General
- Combination of linear and angular (sprinting)
26Projectile Motion
- To increase the horizontal distance (range) of a
projectile you need to consider - The velocity at release
- The angle at release
- The height at release
27Factors Influencing Projectile Trajectory
This scaled diagram shows the size and shape of
trajectories for an object projected at 10 m/s at
different angles.
28Chapter 2 - Starting with Basics
- Newtons Laws
- - Law of Inertia - a body will remain at rest or
continue to move at a constant velocity unless
acted upon by an external force. - - Law of Acceleration - the acceleration of an
object is directly proportional to the force
causing it, it is in the same direction as the
force and it is inversely proportional to its
mass. - - Law of Reaction - for every action there
exists an equal and opposite reaction.
29Chapter 3 - Getting a Move On
- Action - Reaction
- Momentum
- Impulse
- Work
- Energy
- Rebound
- Friction
30Chapter 3 - Getting a Move On
- Action - Reaction
- This again is referring to Newtons third law
(Law of Reaction). - Ex. Sprinter pushing against the blocks and the
earth pushing back on the attached block to
propel the sprinter forward. - The force produced by the sprinters muscles
overcome inertia and she accelerates. This
acceleration is proportional to how much force
she applies the the time frame over which it is
applied, and it is inversely proportional to her
mass.
31Chapter 3 - Getting a Move On
- Momentum
- A moving athlete/object is an example of mass on
the move. Because a certain amount of mass is
moving we refer to this as the a/o momentum. It
describes the quantity of motion that occurs. To
increase momentum the a/o needs to increase
either its mass or its velocity or both. - Important in sports that have collisions and
impact - football, bowling, billiards. Increase
mass by putting on muscle to increase power and
speed. - Car accidents experts reconstruct crash scenes
by determining which car had greater momentum.
32Momentum
- Testing the new Armed Forces barriers...
- From time to time someone asks what the concrete
barriers are in front of controlled and secure
buildings. When told that the barriers will stop
traffic, even trucks, from approaching the secure
building I usually get a look of disbelief.Â
Looking for some footage like this to prove the
point, in this test, the following parameters
were used. Read them and then watch the film. - Truck 65,000 lbs.
- Speed 50 mph
- Kinetic Energy 5.5 MILLION ft. lbs.
- Stopped in 24 INCHES!
33Truck Video
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36Chapter 3 - Getting a Move On
- Impulse
- To accelerate or to produce movement, an athlete
needs to produce muscular force and create
momentum. This force always takes time to
produce and we refer to the application of force
over a certain amount of time as impulse. - Ex. Karate blow - Large force - short period of
time. Bones 40 times stronger than concrete. - Javelin throw - large force - long period of
time. Strength and flexibility are important. - High jump - large force - medium period of time.
Not a full squat, but a quarter squat and rocking
over the heel and backwards lean increase the
amount of time over which to produce force.
37Chapter 3 - Getting a Move On
- Conservation of Linear Momentum
- Total amount of linear momentum of colliding
bodies will be the same before and after the
collision. - If one body gains momentum then the other must
lose momentum. - Collisions cannot create or dissipate linear
momentum but rather transfer it from one object
to another. - m1v1 m2v2 (m1 m2) (v)
38Conservation of Momentum
- In the absence of external forces, the total
momentum of a given system remains constant. - A 90 kg hockey player traveling with a velocity
of 6 m/s collides head-on with an 80 kg player
traveling a 7 m/s. If the two players entangle
and continue traveling together as a unit
following the collision, what is their combined
velocity? - Known m1 90 kg m280 kg v1 6 m/s v2 -7
m/s - m1v1 m2v2 (m1 m2) (v)
- (90 kg) (6 m/s) (80 kg) (-7 m/s) (90 kg 80
kg) (v) - 540 kg m/s 560 kg m/s (170 kg) (v)
- - 20 kg m/s (170 kg) (v)
- v 0.12 m/s in the direction of the 80 kg
players original direction of travel
39Chapter 3 - Getting a Move On
- Work
- Mechanical work defined as force times distance.
Ex. Filling shelves, throwing the javelin, ball
slowed by turf, lifting weights. - Different from physiological work in that for MW
the object needs to move. A static or isometric
contraction would involve PW but not MW. Unit is
the Joule.
40Chapter 3 - Getting a Move On
- Power
- The rate at which work is done.
- It may be expressed as P W/t or P F x V
- In the metric system unit for Power is the watt
- Which is equivalent to 1 joule/second
41Chapter 3 - Getting a Move On
- Energy
- Defined as the capacity of an a/o to do work.
Mechanical energy has three forms. - Kinetic, Potential and Strain energy.
- Kinetic - moving energy KE ½ m v2
- Potential - location/position energy PE m g
h - Strain - stored energy
42Chapter 3 - Getting a Move On
- Conservation of Energy
- As a diver begins to fall towards water her
potential energy is transformed into kinetic
energy. - A ball thrown into the air has both kinetic and
potential energy throughout its flight or
parabolic trajectory - Ex. Rib cage testing device for crash dummies.
43Chapter 3 - Getting a Move On
- Rebound
- When objects/bodies separate (move apart) after
a collision or impact occurs. - Angle of incidence and angle of
reflection/rebound measured with respect to the
vertical. - Coefficient of elasticity/restitution refers to
the degree (amount) of recoil/bounce that objects
have. The greater the bounce the greater the
coefficient (value between 0 and 1) with 0
signifying a completely inelastic object and 1
signifying a completely elastic object.
44Angle of Reflection/Rebound
Incidence
Rebound
45Chapter 3 - Getting a Move On
- Rebound
- Affected by temperature and rebounding surface.
Heat causes balls to bounce more while artificial
turf also will cause a greater bounce.
46Chapter 3 - Getting a Move On
- Friction
- Force that occurs when an object moves or tends
to move while in contact with another object. - Reduce - wax skis, curling, bowling lanes
- Increase - rough gloves, cleats
47Mechanical Behavior of Bodies in Contact
What is friction?
- force acting over the area of contact between
two surfaces - direction is opposite of motion or motion
tendency - magnitude is the product of the coefficient of
friction (?) and the normal reaction force (R)
F ?R
48Chapter 3 - Getting a Move On
- Friction
- Three types - static, sliding and rolling.
- Static - seen in resting bodies, resists
initiation of movement. - Sliding - force that develops when two objects
are sliding past each other. - Rolling - when round object rolls past another.
- Factors affecting friction forces pressing two
surfaces together, nature (texture) of surfaces,
actual contact area.
49Chapter 3 - Getting a Move On
- Friction
- Pressure Force / Area
- One box exerts greater pressure against the
floor than the other, thus squashing the
microscopic irregularities found even on the
smoothest of surfaces and by so doing it creates
the same contact area as the other box. -
50Mechanical Behavior of Bodies in Contact
For static bodies, friction is equal to the
applied force. For bodies in motion, friction is
constant and less than maximum static friction.
51Mechanical Behavior of Bodies in Contact
Is it easier to push or pull a desk across a room?
52Friction
- Coefficient of Friction
- The ratio of the force needed to overcome the
Friction, to the force holding the surface
together is called the coefficient of friction - The coefficient is an experimentally derived
value that depends on the nature of the contact
surfaces. The larger the coefficient the more the
surfaces cling to each other. A coefficient of 0
would indicate completely frictionless surfaces.
53Vectors and Scalars
- Vectors - Two quantities - Magnitude and
Direction - Weight
- Velocity
- Displacement
- Acceleration
- All forces - friction, drag, lift, buoyancy etc.
- Scalars - Single quantity - Magnitude
- mass
- area
- distance
- temperature
- speed
54Formulas
- Weight m g
- PE m g h
- KE ½ m v2
- TE PE KE SE
- A ?v/t
- V ?displacement/t
- Speed ?distance/t
- Impulse F t
- Momentum m v
- Work F displacement
- Power Work / t
55Chapter 4 - Rocking and Rolling
- Angular motion
- Lever Systems
- Torque
- Types of levers
- Angular velocity
- Inertia, Centripetal and Centrifugal Force
- Rotary Inertia
- Angular Momentum
56Chapter 4 - Rocking and Rolling
- Angular motion
- Measured in degrees or revolutions, 360 degrees
is equal to one full revolution, 180 is half, 90
is one-quarter of a rev. and so on. -
- Also referred to as spin, rotation, twist,
swing, etc.
57Chapter 4 - Rocking and Rolling
- Lever Systems
- A lever is a simple machine that transmits and
changes mechanical energy from one place to
another. - Always, Read, First
- Axis, Resistance, Force - What is in the middle
will dictate the type of lever system (First,
Second or Third Class).
58Chapter 4 - Rocking and Rolling
- Angular Motion
- Eccentric Force force applied a certain
distance away from cog of object therefore
causing rotation - Centric Force force applied through the center
of gravity of object creating linear motion - Force couple two equal and opposite forces
that cause rotation
59Chapter 4 - Rocking and Rolling
- Torque - A rotary, turning, or twisting effect
produced by a force acting at a distance from the
axis of rotation. The initiation of rotation
requires the application of torque. - Ex torque wrench, dumbbell curl.
- Torque is equal to force multiplied by the length
of the force arm (the perpendicular distance
between axis and point of force).
60Chapter 4 - Rocking and Rolling
- Torque
- A sum of torques may result in no motion
(isometric contraction), angular motion (dumbbell
curl) or linear motion (rowing boat). - The perpendicular distance from where the force
is applied to the axis of rotation is termed the
torque arm, moment arm and force arm - all
meaning the same thing.
61Torque video
62Chapter 4 - Rocking and Rolling
- Types of levers
- First Class - triceps extension, leg press
- Second Class - calf raises, rowing
- Favors the output of force at the expense of
speed and range of motion. - Third Class - biceps curl
- Always move the resistance through a larger range
of movement than that moved by the force.
63Chapter 4 - Rocking and Rolling
- Mechanical Advantage
- It is a measure of the efficiency of a machine or
a lever system. In other words what is the
machines ability to magnify force or another way
of expressing it is what is the output of the
machine relative to its input - MA FA divided by RA (FA/RA)
64Chapter 4 - Rocking and Rolling
- Mechanical Advantage
- Note that in third class levers the FA is always
less than the RA so MA is less than 1.0, which is
low mechanical advantage. Second class levers on
the other hand are more efficient with MA greater
than 1.0. - We make adjustments to increase our mechanical
advantage by using a crowbar in prying we
increase the FA thus increasing the mechanical
advantage or carrying a heavy load close to our
bodies to reduce the RA and thus increase the
mechanical advantage.
65Chapter 4 - Rocking and Rolling
- Angular velocity
- The rate of spin of an athlete or object. The
rate of swing of a club or bat. - However as the distance from the axis of rotation
to the end of the bat increase so does the LINEAR
velocity of the end of the bat. Therefore Linear
velocity of a rotating segment is the product of
the angular velocity and the radius (or distance
from axis).
66Relationship of Linear and Angular velocities
- Lin. Vel Ang. Vel radius
- How fast a ball comes off the bat (lin vel) is
equal to how fast you swing (ang vel) the bat
times the length of the bat (radius)
67Chapter 4 - Rocking and Rolling
- Centripetal and Centrifugal Force
- Centripetal force is that force used to maintain
an object moving around a circular path while
centrifugal is the equal and opposite reaction to
this centripetal force. While this force is
affected by both the angular velocity and the
mass of the object, it is the angular velocity
which has a greater impact.
68Chapter 4 - Rocking and Rolling
- Rotary Inertia
- The resistance to rotate or follow a circular
path. - I S m r2
- Again the a/o wants to remain at rest or continue
moving at a constant angular speed. - To increase the rotary inertia of an object you
increase BOTH the mass of the a/o and how far
this mass is from the axis of rotation.
69Chapter 4 - Rocking and Rolling
- Angular Momentum
- Much like linear momentum, angular momentum
refers to the product of the angular velocity
times the rotational inertia of the a/o.
70Formulas
- Angular velocity
- ? ang. displ / t
- Angular acceleration ? ang. Vel. / t
- Torque F d
- Angular momentum Rotary Inertia ang vel
- Fc (m v2)/ r
- v is tangential velocity and r is radius of
rotation - Fc m r ?2
- ? angular velocity
- T I a
- a angular acceleration
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73Chapter 5 - Dont be a Pushover
- Equilibrium, balance and stability
- Linear stability
- Rotary stability
74Chapter 5 - Dont be a Pushover
- Equilibrium or balance implies coordination and
control - Stability relates to how much resistance a/o put
up against having their equilibrium disturbed.
The more stable the a/o the more resistance the
athlete generates against disruptive forces
75Chapter 5 - Dont be a Pushover
- Equilibrium, balance and stability
- Stable Unstable Neutral
76Chapter 5 - Dont be a Pushover
- Linear stability
- Defined as the resistance against being moved in
a particular direction and resistance against
being stopped or having its direction changed
once it is moving. - While at rest an a/os linear stability are
govern by its mass and the frictional forces
occurring between the a/o and the supporting
surfaces. - When in motion the a/os linear stability is
directly related to momentum.
77Chapter 5 - Dont be a Pushover
- Rotary stability
- Defined as resistance to being tipped over or
upended. Six factors that would increase
stability - 1) increase the base of support
- 2) the a/os line of gravity falls within the bos
- 3) lowering the center of gravity
- 4) increase body mass
- 5) base of support extends toward the oncoming
force - 6) line of gravity shifts toward an oncoming force
78Chapter 6 - Going with the Flow
- Hydrostatic Pressure
- Buoyancy
- Drag
- Lift
79Chapter 6 - Going with the Flow
- Hydrostatic Pressure
- Force exerted by a fluid like air or water.
- Ex. Blankets layered on you, sea level more
blankets of atmosphere - - Water is more dense than air thus weighs more,
therefore pressure exerted by water increases
with depth much faster than in air.
80Chapter 6 - Going with the Flow
- Buoyancy
- - Acts upward fighting gravity
- - Pressure increases with depth
- - Water presses on the athlete from all
directions - - Push from below (greater pressure) is greater
than sides or above - - This force from below is called buoyancy
- - Helium or hot air are also lifted by a buoyant
force as a result of being lighter gases than
normal air.
81Chapter 6 - Going with the Flow
- Center of Buoyancy
- - The place where the buoyant force concentrates
its upward push on the athletes body. - - Lungs and torso take up more space and weigh
less compared to the legs. - - Therefore the c of b is generally just below
the rib cage, thus causing a torque which results
in a tilted floating position.
82Chapter 6 - Going with the Flow
- To float or not to float that is the question
- - An a/o in the water has essential two forces
acting upon it. Its weight will be pulling it
down while the buoyant force will be pulling it
up. Depending on which vector is greater - the
a/o will float or sink. - - Specific gravity is equal to the ratio between
the density of the a/o and the density of water.
If the spec. grav. is greater than one the a/o
will sink, if it is less than one than it will
float.
83Chapter 6 - Going with the Flow
- To float or not to float that is the question
- - Other factors that may affect your ability to
float - gender
- age
- lung capacity
- water temperature and density
84Chapter 6 - Going with the Flow
- Drag
- Varies according to
- Type of fluid (water or air)
- Density and viscosity of fluid (sticky and
clingy) - Shape and size of athlete
- But, most importantly it varies or it is most
influenced by the relative velocity of object and
fluid.
85Chapter 6 - Going with the Flow
- Drag
- Three types of drag are surface, form and wave
drag. - Surface drag is also called viscous drag or skin
friction and the amount of surface drag is
determined by the relative motion of object and
fluid, the area of surface exposed to the flow,
the roughness of the objects surface, and the
fluid viscosity.
86Chapter 6 - Going with the Flow
- Drag
- Form drag is also called shape drag or pressure
drag and the amount of form drag is determined by
the relative motion of object and fluid, the
pressure differential between the leading and
trailing edges of the object, and the amount of
surface acting at right angles to the flow. - Streamlining refers to tapering both front and
trailing edges so as to minimize the surface area
hitting the flow on the front and the turbulent
area on the back.
87Chapter 6 - Going with the Flow
- Drag
- Wave drag occurs at the interface between water
and air. The amount of wave drag is determined
by the relative velocity with which the object
and wave meet, the surface area of the object
acting at right angles to the wave, and the fluid
viscosity.
88Chapter 6 - Going with the Flow
- Lift
- A force that acts perpendicular to the direction
of motion. - Three ways of developing lift are through an
airfoil shaped object, modifying the angle of
attack and through spin (lift caused by spinning
balls is referred to as the Magnus Effect).
89Chapter 6 - Going with the Flow
- Lift and Magnus Effect
- A spinning object traveling through the air
builds up high pressure on the side spinning into
the airflow. Low pressure occurs on the side
spinning with the airflow. The ball is deflected
from high pressure to low pressure.
90Chapter 7 - Analyzing Sport Skills
- Objectives
- Special Characteristics
- Elite performances
- Divide into phases
- Divide into key elements
- Mechanical reasons
91Chapter 7 - Analyzing Sport Skills
- Determine the Objectives of the Skill
- - Rules of the sport
- Ex. Throwing the discus for distance and also
for accuracy (land on selected sector) - speed of
release, spin created, trajectory, stability to
avoid foul. Volleyball - jump, spike, ball
trajectory, touch net. - Wt. Lifting - strength, balance, stability.
- - Be aware of ALL objectives required for the
skill.
92Chapter 7 - Analyzing Sport Skills
- Special Characteristics
- Sport skills can be divided into different types
based on a) manner and b) condition. - A) Manner - skill performed once (nonrepetitive
or discrete) or repeat sequentially (repetitive
or cyclic). - B) Condition - Predictable environment (closed
skills) no need to make quick decisions because
of sudden change - Clean and jerk, synchronized swimming - easier
practice - Unpredictable environment (open skills) -
presence of opposition or env. Cond. (wind,
waves, rain, sun or field) Teach it by making it
predictable and repetitive first, then add the
opposition.
93Chapter 7 - Analyzing Sport Skills
- Study Top-Flight Performances of the Skill
- - Getting a picture of speed, rhythm, power,
body positions, etc. - - Tape it from various angles and watch it in
slow motion. - - Although body types differ, many common
features exist. Ex. Golfers shifting their weight
and rotating their hips
94Chapter 7 - Analyzing Sport Skills
- Divide the skill into phases
- - Makes your job of looking for errors easier.
Not confused by watching too much at the same
time. - - Four common phases are Preparatory, Wind-up,
Force and Follow-through. - Prep - early mistakes will manifest themselves
in the resultant outcome. - Wind-up - muscle stretch, force over a long
distance and time - Force - apply it in the right sequence and for
the rt amt of time - Follow-through - maintain balance and continuity
of motion.
95Chapter 7 - Analyzing Sport Skills
- Divide into key elements
- Once youve divided the skill into important
phases, you can direct your attention towards
dividing each phase into key elements. - A key element are distinct actions that are
essential to the success of each phase in the
skill. Key elements are essential in good
technique and contribute mechanically toward the
success of the skill.
96Chapter 7 - Analyzing Sport Skills
- Mechanical reasons
- By far the most important step in analyzing a
skill. This is what differentiates you from a
coach that has learned his trade simply from
being involved in the sport. - Mechanics after all are the foundation of all
sport techniques. These techniques are founded
on mechanical principles/laws. Thus after
choosing the key elements it is important to
understand the mechanical purposes behind each
element.
97Chapter 7 - Analyzing Sport Skills
- Elite Idiosyncrasies
- Look for basic techniques that top athletes use.
- As you improve your analytical skill you will
begin to disregard some actions elite athletes
use that are personal idiosyncrasies and have no
mechanical value (ie - Jordan sticking his tongue
out!) - Remember to take into account maturity, strength,
flexibility, and endurance of a young immature
athlete or novice.
98Chapter 8 - Identifying and Correcting Errors
- Observe complete skill
- Analyze each phase and its key element
- Use sport mechanics in your analysis
- Select errors to be corrected
- Decide on appropriate methods
99Chapter 8 - Identifying and Correcting Errors
- Observe complete skill
- Observe and video record your athlete performing
the skill from different positions. Front, back,
90 degrees, left and right. Elements that are
hidden from one point of view may be clear and
unobstructed from another. Be careful if/when
filming from the front - SAFETY comes first!! - Choose a site with no or little distractions to
you or your athlete, this way your athlete can
concentrate on the skill. - Make certain the athlete appears as large as
possible within the field of view of the camera
without cutting off any of the action.
100Chapter 8 - Identifying and Correcting Errors
- Observe complete skill
- Make certain your athlete has a proper warm-up
prior to executing the skill forcefully or
maximally. This will allow you to observe the
athletes performance and get an overall
impression. - Keep the athlete enthuse by giving some positive
feedback but refrain from offering instruction
after or during each trial. Your athlete should
not strive to impress you but rather give you a
true measure of his/her performance. - Use visual and auditory signals to gage the
quality of the performance (loud foot slap on
trip jump, or bad v-ball set.
101Chapter 8 - Identifying and Correcting Errors
- Analyze each phase and its key elements
- Start with the result - lack of spiral or
distance on a punt. - Observe each phase of the skill in sequence
- Critically observe the first phase
(preparation), then shift your attention to the
second phase (acceleration) and finish with the
follow-through.
102Chapter 8 - Identifying and Correcting Errors
- Use sport mechanics in your analysis
- Ask yourself these questions
- Does your athlete have optimal stability when
applying or receiving force? - Is your athlete using all the muscles that make a
contribution to the skill? - Is your athlete applying force with the muscles
in the correct sequence? - Is your athlete applying the right amount of
muscular force over the appropriate time frame?
103Chapter 8 - Identifying and Correcting Errors
- Use sport mechanics in your analysis
- Ask yourself these questions
- Is your athlete applying force in the correct
direction? - Is your athlete correctly applying torque and
momentum transfer? - Is your athlete decreasing rotary resistance to
spin faster and increasing rotary resistance to
spin slower?
104Chapter 8 - Identifying and Correcting Errors
- Select errors to be corrected
- After analyzing each phase and the key elements
associated with each phase, find errors to
correct. - Rank each error in accordance to its importance.