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Knes 300 - Principles of Human Movement

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Title: Knes 300 - Principles of Human Movement


1
Knes 300 - Principles of Human Movement
  • Course Objectives
  • 1) Learn about the relationship between
    mechanical principles and moving bodies.
  • 2) Apply your knowledge of these mechanical
    principles to well-known skills.
  • Why analyze movement?
  • - Minimize injury, maximize performance, optimize
    technique.

2
Knes 300 - Principles of Human Movement
  • Qualitative vs. Quantitative Approaches
  • Qualitative
  • Description of quality without the use of
    numbers.
  • Quantitative
  • Involving the use of numbers.
  • Ex. Long jump - That was a long jump vs. the
    jump was 18 feet in length

3
Qualitative vs. Quantitative Descriptors
  • Qualitative
  • good
  • poor
  • long
  • heavy
  • flexed
  • rotated
  • dope
  • tight
  • Quantitative
  • six meters
  • three seconds
  • fifty turns
  • two players
  • ten dollars
  • 45 degrees
  • 55 mph

4
Qualitative vs. Quantitative Descriptors
  • Qualitative does not mean general.
  • A man walking down the street may also be stated
    a man is walking very slowly, appears to be
    leaning to the left, and is bearing weight on his
    right leg for as short a time as possible.
  • Both Q and Q are important in the biomechanical
    analysis of human movement and while researchers
    rely heavily on quantitative techniques,
    clinicians, coaches, and teachers or physical
    activities regularly employ qualitative
    observations of their patients, athletes, or
    students to formulate opinions or give advise.

5
Biomechanics
  • The science involving the study of biological
    systems from a mechanical perspective.
  • Statics and Dynamics are two major sub-branches
    of mechanics. Statics is the study of systems in
    a state of constant motion (at rest or constant
    velocity). Dynamics is the study of systems in
    which acceleration is present.
  • Kinematics - describes the appearance of motion.
  • Kinetics - the study of forces associated with
    motion (since Fma then acceleration is important
    variable in kinetic analyses).

6
Chapter 1 - Sport Mechanics
  • Mechanical Principles
  • Technique
  • Traditional training methods
  • How to use this information

7
Chapter 1 - Sport Mechanics
  • Mechanical Principles
  • Basic rules that govern an athletes actions.
  • Ex.
  • - Diver and gravity - optimal flight path
  • - Wrestlers helped by gravity when getting
    opponent off balance
  • - Ski jumpers using air resistance

8
Chapter 1 - Sport Mechanics
  • Technique
  • - Patterns and sequence of movements that the
    athletes use to perform a sport skill.
  • - Certain sports include a single skill such as
    discus throwing while tennis includes forehands,
    backhands, serves etc.
  • - Each skill has a specific objective that with
    good technique may be achieved with the highest
    degree of efficiency and success.

9
Chapter 1 - Sport Mechanics
  • Traditional training methods
  • - Many coaches and athletes still follow old,
    traditional methods in their workouts.
  • - Trial and error methods demonstrate a lack of
    understanding of mechanical principles.
  • - Copying world champions disregard differences
    in physique, training and maturity.
  • - Analyze performances and teach movement
    patterns that produce efficient technique leading
    to better performances.

10
Chapter 1 - Sport Mechanics
  • How to use this information
  • - Learn to observe, analyze, and correct errors
    in performance.
  • - Assess the effectiveness of innovations in
    sport equipment.
  • - Assess training methods for potential safety
    problems.
  • - Assess the value of innovations in the ways
    sport skills are performed.
  • - Know what to expect from different body types
    and different levels of maturity.

11
Chapter 2 - Starting with Basics
  • Body weight
  • Mass
  • Inertia
  • Speed, Velocity and Acceleration
  • Gravity
  • Force
  • Vectors
  • Projectiles

12
Chapter 2 - Starting with Basics
  • Body weight
  • - Newtons third law states that For every
    action there exists an equal AND opposite
    reaction
  • - Bodys mass pulls on the earth and the earths
    mass pulls on the body. Scale reading reflects
    this mutual pulling taking into account the
    earths gravitational pull. The earths
    gravitational pull varies according to location
    (the further AWAY from the center of the earth,
    the smaller the gravitational pull - the less you
    weigh).

13
Acceleration at Sea Level by Latitude
Latitude Acceleration Location
0 9.780 Nairobi, Kenya
10 9.782 Caracas Venezuela
20 9.786 Honolulu, Hawaii
30 9.793 Houston, Texas
40 9.802 Denver, Colorado
50 9.811 Bonn, Germany
60 9.819 Anchorage, Alaska
14
Chapter 2 - Starting with Basics
  • Mass
  • - All objects that have substance or matter have
    mass.
  • - The human body is composed of bones, muscles,
    fat, tissues and fluids all of which are
    substance or matter and have mass.
  • - A heavyweight wrestler has more mass than a
    gymnast resulting in greater attraction between
    the earth and the wrestler than between the earth
    and the gymnast.

15
Chapter 2 - Starting with Basics
  • Inertia
  • - Resistance to action or to change.
  • - The desired of an object to continue doing
    whatever its doing - even when its moving.
  • - All objects want to remain motionless, but if
    a force moves them, then they want to continue
    moving in the same direction at a constant speed.

16
Chapter 2 - Starting with Basics
  • Distance
  • Total ground covered or traveled. A scalar.
  • Displacement
  • As the crow flies - A straight line between the
    beginning and the end. Measured in cm, m, km. A
    vector
  • Speed
  • Distance divided by time. 100 miles traveled in
    two hours average 50 mph.
  • Velocity
  • Displacement divided by time. 100 meters south
    divided by 10 seconds equal 10 meters per second
    in the south direction.

17
Chapter 2 - Starting with Basics
  • Speed, Velocity and Acceleration
  • - A sprinter running the 100 m in 10 sec has an
    average speed of 10 m/s or 22 mph. This
    average speed indicates that the sprinter must
    have been going faster and slower at times to
    average the 22.
  • - Velocity is a more precise description of
    speed - Giving it direction. Thus it includes
    both speed and direction - 20 mph due south.
  • - The rate at which velocity changes is termed
    acceleration. It may be positive or negative.

18
Chapter 2 - Starting with Basics
  • Gravity
  • - It is constant and it accelerates falling
    bodies at a rate of 32 feet per second per second
    or 9.8 meters per second per second.
  • - It affects performance because the effects of
    gravity change the further you are from the
    center or core of the earth.
  • - Ex. Mexico vs Moscow distances (elevations and
    equator).

19
Chapter 2 - Starting with Basics
  • Center of Gravity
  • - The earths gravitational pull on the athlete
    is concentrated at the athletes center of
    gravity.
  • - It represents the center of how the mass is
    distributed from head to toes. Muscle and bone
    are more dense and thus have more mass squashed
    into the space they occupy and thus the earth
    pulls more on those parts.
  • - Ex. Males higher cog then females (hips)
  • - Cog changes as limbs move and can be outside
    the body.

20
Chapter 2 - Starting with Basics
  • Force
  • - A push or a pull that changes or tends to
    change the state of motion of an athlete or
    object.
  • Force vector - refers to when the direction and
    amount of force is known.

21
Force Vectors - Addition
Tip to Tail

Parallelogram
22
Force Vectors - Subtraction
_




Tip to Tail
23
Force Vectors - Multiplication
x
2



Tip to Tail
24
c
a
b
What is abc and 2c-a3b and c-ba and a-b-c
and a-b-c? How many vectors can you add?
25
Motion
  • Linear
  • Rectilinear (skydiver, putt on level ground)
  • Curvilinear (parabolic trajectory, cannonball)
  • Angular (Rotary)
  • Rotates about an axis (wheels, spin dives,
    joints, curveballs)
  • General
  • Combination of linear and angular (sprinting)

26
Projectile Motion
  • To increase the horizontal distance (range) of a
    projectile you need to consider
  • The velocity at release
  • The angle at release
  • The height at release

27
Factors Influencing Projectile Trajectory
This scaled diagram shows the size and shape of
trajectories for an object projected at 10 m/s at
different angles.
28
Chapter 2 - Starting with Basics
  • Newtons Laws
  • - Law of Inertia - a body will remain at rest or
    continue to move at a constant velocity unless
    acted upon by an external force.
  • - Law of Acceleration - the acceleration of an
    object is directly proportional to the force
    causing it, it is in the same direction as the
    force and it is inversely proportional to its
    mass.
  • - Law of Reaction - for every action there
    exists an equal and opposite reaction.

29
Chapter 3 - Getting a Move On
  • Action - Reaction
  • Momentum
  • Impulse
  • Work
  • Energy
  • Rebound
  • Friction

30
Chapter 3 - Getting a Move On
  • Action - Reaction
  • This again is referring to Newtons third law
    (Law of Reaction).
  • Ex. Sprinter pushing against the blocks and the
    earth pushing back on the attached block to
    propel the sprinter forward.
  • The force produced by the sprinters muscles
    overcome inertia and she accelerates. This
    acceleration is proportional to how much force
    she applies the the time frame over which it is
    applied, and it is inversely proportional to her
    mass.

31
Chapter 3 - Getting a Move On
  • Momentum
  • A moving athlete/object is an example of mass on
    the move. Because a certain amount of mass is
    moving we refer to this as the a/o momentum. It
    describes the quantity of motion that occurs. To
    increase momentum the a/o needs to increase
    either its mass or its velocity or both.
  • Important in sports that have collisions and
    impact - football, bowling, billiards. Increase
    mass by putting on muscle to increase power and
    speed.
  • Car accidents experts reconstruct crash scenes
    by determining which car had greater momentum.

32
Momentum
  • Testing the new Armed Forces barriers...
  • From time to time someone asks what the concrete
    barriers are in front of controlled and secure
    buildings.  When told that the barriers will stop
    traffic, even trucks, from approaching the secure
    building I usually get a look of disbelief. 
    Looking for some footage like this to prove the
    point, in this test, the following parameters
    were used.  Read them and then watch the film.
  • Truck 65,000 lbs.
  • Speed 50 mph
  • Kinetic Energy 5.5 MILLION ft. lbs.
  • Stopped in 24 INCHES!

33
Truck Video
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36
Chapter 3 - Getting a Move On
  • Impulse
  • To accelerate or to produce movement, an athlete
    needs to produce muscular force and create
    momentum. This force always takes time to
    produce and we refer to the application of force
    over a certain amount of time as impulse.
  • Ex. Karate blow - Large force - short period of
    time. Bones 40 times stronger than concrete.
  • Javelin throw - large force - long period of
    time. Strength and flexibility are important.
  • High jump - large force - medium period of time.
    Not a full squat, but a quarter squat and rocking
    over the heel and backwards lean increase the
    amount of time over which to produce force.

37
Chapter 3 - Getting a Move On
  • Conservation of Linear Momentum
  • Total amount of linear momentum of colliding
    bodies will be the same before and after the
    collision.
  • If one body gains momentum then the other must
    lose momentum.
  • Collisions cannot create or dissipate linear
    momentum but rather transfer it from one object
    to another.
  • m1v1 m2v2 (m1 m2) (v)

38
Conservation of Momentum
  • In the absence of external forces, the total
    momentum of a given system remains constant.
  • A 90 kg hockey player traveling with a velocity
    of 6 m/s collides head-on with an 80 kg player
    traveling a 7 m/s. If the two players entangle
    and continue traveling together as a unit
    following the collision, what is their combined
    velocity?
  • Known m1 90 kg m280 kg v1 6 m/s v2 -7
    m/s
  • m1v1 m2v2 (m1 m2) (v)
  • (90 kg) (6 m/s) (80 kg) (-7 m/s) (90 kg 80
    kg) (v)
  • 540 kg m/s 560 kg m/s (170 kg) (v)
  • - 20 kg m/s (170 kg) (v)
  • v 0.12 m/s in the direction of the 80 kg
    players original direction of travel

39
Chapter 3 - Getting a Move On
  • Work
  • Mechanical work defined as force times distance.
    Ex. Filling shelves, throwing the javelin, ball
    slowed by turf, lifting weights.
  • Different from physiological work in that for MW
    the object needs to move. A static or isometric
    contraction would involve PW but not MW. Unit is
    the Joule.

40
Chapter 3 - Getting a Move On
  • Power
  • The rate at which work is done.
  • It may be expressed as P W/t or P F x V
  • In the metric system unit for Power is the watt
  • Which is equivalent to 1 joule/second

41
Chapter 3 - Getting a Move On
  • Energy
  • Defined as the capacity of an a/o to do work.
    Mechanical energy has three forms.
  • Kinetic, Potential and Strain energy.
  • Kinetic - moving energy KE ½ m v2
  • Potential - location/position energy PE m g
    h
  • Strain - stored energy

42
Chapter 3 - Getting a Move On
  • Conservation of Energy
  • As a diver begins to fall towards water her
    potential energy is transformed into kinetic
    energy.
  • A ball thrown into the air has both kinetic and
    potential energy throughout its flight or
    parabolic trajectory
  • Ex. Rib cage testing device for crash dummies.

43
Chapter 3 - Getting a Move On
  • Rebound
  • When objects/bodies separate (move apart) after
    a collision or impact occurs.
  • Angle of incidence and angle of
    reflection/rebound measured with respect to the
    vertical.
  • Coefficient of elasticity/restitution refers to
    the degree (amount) of recoil/bounce that objects
    have. The greater the bounce the greater the
    coefficient (value between 0 and 1) with 0
    signifying a completely inelastic object and 1
    signifying a completely elastic object.

44
Angle of Reflection/Rebound
Incidence
Rebound
45
Chapter 3 - Getting a Move On
  • Rebound
  • Affected by temperature and rebounding surface.
    Heat causes balls to bounce more while artificial
    turf also will cause a greater bounce.

46
Chapter 3 - Getting a Move On
  • Friction
  • Force that occurs when an object moves or tends
    to move while in contact with another object.
  • Reduce - wax skis, curling, bowling lanes
  • Increase - rough gloves, cleats

47
Mechanical Behavior of Bodies in Contact
What is friction?
  • force acting over the area of contact between
    two surfaces
  • direction is opposite of motion or motion
    tendency
  • magnitude is the product of the coefficient of
    friction (?) and the normal reaction force (R)
    F ?R

48
Chapter 3 - Getting a Move On
  • Friction
  • Three types - static, sliding and rolling.
  • Static - seen in resting bodies, resists
    initiation of movement.
  • Sliding - force that develops when two objects
    are sliding past each other.
  • Rolling - when round object rolls past another.
  • Factors affecting friction forces pressing two
    surfaces together, nature (texture) of surfaces,
    actual contact area.

49
Chapter 3 - Getting a Move On
  • Friction
  • Pressure Force / Area
  • One box exerts greater pressure against the
    floor than the other, thus squashing the
    microscopic irregularities found even on the
    smoothest of surfaces and by so doing it creates
    the same contact area as the other box.

50
Mechanical Behavior of Bodies in Contact
For static bodies, friction is equal to the
applied force. For bodies in motion, friction is
constant and less than maximum static friction.
51
Mechanical Behavior of Bodies in Contact
Is it easier to push or pull a desk across a room?
52
Friction
  • Coefficient of Friction
  • The ratio of the force needed to overcome the
    Friction, to the force holding the surface
    together is called the coefficient of friction
  • The coefficient is an experimentally derived
    value that depends on the nature of the contact
    surfaces. The larger the coefficient the more the
    surfaces cling to each other. A coefficient of 0
    would indicate completely frictionless surfaces.

53
Vectors and Scalars
  • Vectors - Two quantities - Magnitude and
    Direction
  • Weight
  • Velocity
  • Displacement
  • Acceleration
  • All forces - friction, drag, lift, buoyancy etc.
  • Scalars - Single quantity - Magnitude
  • mass
  • area
  • distance
  • temperature
  • speed

54
Formulas
  • Weight m g
  • PE m g h
  • KE ½ m v2
  • TE PE KE SE
  • A ?v/t
  • V ?displacement/t
  • Speed ?distance/t
  • Impulse F t
  • Momentum m v
  • Work F displacement
  • Power Work / t

55
Chapter 4 - Rocking and Rolling
  • Angular motion
  • Lever Systems
  • Torque
  • Types of levers
  • Angular velocity
  • Inertia, Centripetal and Centrifugal Force
  • Rotary Inertia
  • Angular Momentum

56
Chapter 4 - Rocking and Rolling
  • Angular motion
  • Measured in degrees or revolutions, 360 degrees
    is equal to one full revolution, 180 is half, 90
    is one-quarter of a rev. and so on.
  • Also referred to as spin, rotation, twist,
    swing, etc.

57
Chapter 4 - Rocking and Rolling
  • Lever Systems
  • A lever is a simple machine that transmits and
    changes mechanical energy from one place to
    another.
  • Always, Read, First
  • Axis, Resistance, Force - What is in the middle
    will dictate the type of lever system (First,
    Second or Third Class).

58
Chapter 4 - Rocking and Rolling
  • Angular Motion
  • Eccentric Force force applied a certain
    distance away from cog of object therefore
    causing rotation
  • Centric Force force applied through the center
    of gravity of object creating linear motion
  • Force couple two equal and opposite forces
    that cause rotation

59
Chapter 4 - Rocking and Rolling
  • Torque - A rotary, turning, or twisting effect
    produced by a force acting at a distance from the
    axis of rotation. The initiation of rotation
    requires the application of torque.
  • Ex torque wrench, dumbbell curl.
  • Torque is equal to force multiplied by the length
    of the force arm (the perpendicular distance
    between axis and point of force).

60
Chapter 4 - Rocking and Rolling
  • Torque
  • A sum of torques may result in no motion
    (isometric contraction), angular motion (dumbbell
    curl) or linear motion (rowing boat).
  • The perpendicular distance from where the force
    is applied to the axis of rotation is termed the
    torque arm, moment arm and force arm - all
    meaning the same thing.

61
Torque video
62
Chapter 4 - Rocking and Rolling
  • Types of levers
  • First Class - triceps extension, leg press
  • Second Class - calf raises, rowing
  • Favors the output of force at the expense of
    speed and range of motion.
  • Third Class - biceps curl
  • Always move the resistance through a larger range
    of movement than that moved by the force.

63
Chapter 4 - Rocking and Rolling
  • Mechanical Advantage
  • It is a measure of the efficiency of a machine or
    a lever system. In other words what is the
    machines ability to magnify force or another way
    of expressing it is what is the output of the
    machine relative to its input
  • MA FA divided by RA (FA/RA)

64
Chapter 4 - Rocking and Rolling
  • Mechanical Advantage
  • Note that in third class levers the FA is always
    less than the RA so MA is less than 1.0, which is
    low mechanical advantage. Second class levers on
    the other hand are more efficient with MA greater
    than 1.0.
  • We make adjustments to increase our mechanical
    advantage by using a crowbar in prying we
    increase the FA thus increasing the mechanical
    advantage or carrying a heavy load close to our
    bodies to reduce the RA and thus increase the
    mechanical advantage.

65
Chapter 4 - Rocking and Rolling
  • Angular velocity
  • The rate of spin of an athlete or object. The
    rate of swing of a club or bat.
  • However as the distance from the axis of rotation
    to the end of the bat increase so does the LINEAR
    velocity of the end of the bat. Therefore Linear
    velocity of a rotating segment is the product of
    the angular velocity and the radius (or distance
    from axis).

66
Relationship of Linear and Angular velocities
  • Lin. Vel Ang. Vel radius
  • How fast a ball comes off the bat (lin vel) is
    equal to how fast you swing (ang vel) the bat
    times the length of the bat (radius)

67
Chapter 4 - Rocking and Rolling
  • Centripetal and Centrifugal Force
  • Centripetal force is that force used to maintain
    an object moving around a circular path while
    centrifugal is the equal and opposite reaction to
    this centripetal force. While this force is
    affected by both the angular velocity and the
    mass of the object, it is the angular velocity
    which has a greater impact.

68
Chapter 4 - Rocking and Rolling
  • Rotary Inertia
  • The resistance to rotate or follow a circular
    path.
  • I S m r2
  • Again the a/o wants to remain at rest or continue
    moving at a constant angular speed.
  • To increase the rotary inertia of an object you
    increase BOTH the mass of the a/o and how far
    this mass is from the axis of rotation.

69
Chapter 4 - Rocking and Rolling
  • Angular Momentum
  • Much like linear momentum, angular momentum
    refers to the product of the angular velocity
    times the rotational inertia of the a/o.

70
Formulas
  • Angular velocity
  • ? ang. displ / t
  • Angular acceleration ? ang. Vel. / t
  • Torque F d
  • Angular momentum Rotary Inertia ang vel
  • Fc (m v2)/ r
  • v is tangential velocity and r is radius of
    rotation
  • Fc m r ?2
  • ? angular velocity
  • T I a
  • a angular acceleration

71
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73
Chapter 5 - Dont be a Pushover
  • Equilibrium, balance and stability
  • Linear stability
  • Rotary stability

74
Chapter 5 - Dont be a Pushover
  • Equilibrium or balance implies coordination and
    control
  • Stability relates to how much resistance a/o put
    up against having their equilibrium disturbed.
    The more stable the a/o the more resistance the
    athlete generates against disruptive forces

75
Chapter 5 - Dont be a Pushover
  • Equilibrium, balance and stability
  • Stable Unstable Neutral

76
Chapter 5 - Dont be a Pushover
  • Linear stability
  • Defined as the resistance against being moved in
    a particular direction and resistance against
    being stopped or having its direction changed
    once it is moving.
  • While at rest an a/os linear stability are
    govern by its mass and the frictional forces
    occurring between the a/o and the supporting
    surfaces.
  • When in motion the a/os linear stability is
    directly related to momentum.

77
Chapter 5 - Dont be a Pushover
  • Rotary stability
  • Defined as resistance to being tipped over or
    upended. Six factors that would increase
    stability
  • 1) increase the base of support
  • 2) the a/os line of gravity falls within the bos
  • 3) lowering the center of gravity
  • 4) increase body mass
  • 5) base of support extends toward the oncoming
    force
  • 6) line of gravity shifts toward an oncoming force

78
Chapter 6 - Going with the Flow
  • Hydrostatic Pressure
  • Buoyancy
  • Drag
  • Lift

79
Chapter 6 - Going with the Flow
  • Hydrostatic Pressure
  • Force exerted by a fluid like air or water.
  • Ex. Blankets layered on you, sea level more
    blankets of atmosphere
  • - Water is more dense than air thus weighs more,
    therefore pressure exerted by water increases
    with depth much faster than in air.

80
Chapter 6 - Going with the Flow
  • Buoyancy
  • - Acts upward fighting gravity
  • - Pressure increases with depth
  • - Water presses on the athlete from all
    directions
  • - Push from below (greater pressure) is greater
    than sides or above
  • - This force from below is called buoyancy
  • - Helium or hot air are also lifted by a buoyant
    force as a result of being lighter gases than
    normal air.

81
Chapter 6 - Going with the Flow
  • Center of Buoyancy
  • - The place where the buoyant force concentrates
    its upward push on the athletes body.
  • - Lungs and torso take up more space and weigh
    less compared to the legs.
  • - Therefore the c of b is generally just below
    the rib cage, thus causing a torque which results
    in a tilted floating position.

82
Chapter 6 - Going with the Flow
  • To float or not to float that is the question
  • - An a/o in the water has essential two forces
    acting upon it. Its weight will be pulling it
    down while the buoyant force will be pulling it
    up. Depending on which vector is greater - the
    a/o will float or sink.
  • - Specific gravity is equal to the ratio between
    the density of the a/o and the density of water.
    If the spec. grav. is greater than one the a/o
    will sink, if it is less than one than it will
    float.

83
Chapter 6 - Going with the Flow
  • To float or not to float that is the question
  • - Other factors that may affect your ability to
    float
  • gender
  • age
  • lung capacity
  • water temperature and density

84
Chapter 6 - Going with the Flow
  • Drag
  • Varies according to
  • Type of fluid (water or air)
  • Density and viscosity of fluid (sticky and
    clingy)
  • Shape and size of athlete
  • But, most importantly it varies or it is most
    influenced by the relative velocity of object and
    fluid.

85
Chapter 6 - Going with the Flow
  • Drag
  • Three types of drag are surface, form and wave
    drag.
  • Surface drag is also called viscous drag or skin
    friction and the amount of surface drag is
    determined by the relative motion of object and
    fluid, the area of surface exposed to the flow,
    the roughness of the objects surface, and the
    fluid viscosity.

86
Chapter 6 - Going with the Flow
  • Drag
  • Form drag is also called shape drag or pressure
    drag and the amount of form drag is determined by
    the relative motion of object and fluid, the
    pressure differential between the leading and
    trailing edges of the object, and the amount of
    surface acting at right angles to the flow.
  • Streamlining refers to tapering both front and
    trailing edges so as to minimize the surface area
    hitting the flow on the front and the turbulent
    area on the back.

87
Chapter 6 - Going with the Flow
  • Drag
  • Wave drag occurs at the interface between water
    and air. The amount of wave drag is determined
    by the relative velocity with which the object
    and wave meet, the surface area of the object
    acting at right angles to the wave, and the fluid
    viscosity.

88
Chapter 6 - Going with the Flow
  • Lift
  • A force that acts perpendicular to the direction
    of motion.
  • Three ways of developing lift are through an
    airfoil shaped object, modifying the angle of
    attack and through spin (lift caused by spinning
    balls is referred to as the Magnus Effect).

89
Chapter 6 - Going with the Flow
  • Lift and Magnus Effect
  • A spinning object traveling through the air
    builds up high pressure on the side spinning into
    the airflow. Low pressure occurs on the side
    spinning with the airflow. The ball is deflected
    from high pressure to low pressure.

90
Chapter 7 - Analyzing Sport Skills
  • Objectives
  • Special Characteristics
  • Elite performances
  • Divide into phases
  • Divide into key elements
  • Mechanical reasons

91
Chapter 7 - Analyzing Sport Skills
  • Determine the Objectives of the Skill
  • - Rules of the sport
  • Ex. Throwing the discus for distance and also
    for accuracy (land on selected sector) - speed of
    release, spin created, trajectory, stability to
    avoid foul. Volleyball - jump, spike, ball
    trajectory, touch net.
  • Wt. Lifting - strength, balance, stability.
  • - Be aware of ALL objectives required for the
    skill.

92
Chapter 7 - Analyzing Sport Skills
  • Special Characteristics
  • Sport skills can be divided into different types
    based on a) manner and b) condition.
  • A) Manner - skill performed once (nonrepetitive
    or discrete) or repeat sequentially (repetitive
    or cyclic).
  • B) Condition - Predictable environment (closed
    skills) no need to make quick decisions because
    of sudden change
  • Clean and jerk, synchronized swimming - easier
    practice
  • Unpredictable environment (open skills) -
    presence of opposition or env. Cond. (wind,
    waves, rain, sun or field) Teach it by making it
    predictable and repetitive first, then add the
    opposition.

93
Chapter 7 - Analyzing Sport Skills
  • Study Top-Flight Performances of the Skill
  • - Getting a picture of speed, rhythm, power,
    body positions, etc.
  • - Tape it from various angles and watch it in
    slow motion.
  • - Although body types differ, many common
    features exist. Ex. Golfers shifting their weight
    and rotating their hips

94
Chapter 7 - Analyzing Sport Skills
  • Divide the skill into phases
  • - Makes your job of looking for errors easier.
    Not confused by watching too much at the same
    time.
  • - Four common phases are Preparatory, Wind-up,
    Force and Follow-through.
  • Prep - early mistakes will manifest themselves
    in the resultant outcome.
  • Wind-up - muscle stretch, force over a long
    distance and time
  • Force - apply it in the right sequence and for
    the rt amt of time
  • Follow-through - maintain balance and continuity
    of motion.

95
Chapter 7 - Analyzing Sport Skills
  • Divide into key elements
  • Once youve divided the skill into important
    phases, you can direct your attention towards
    dividing each phase into key elements.
  • A key element are distinct actions that are
    essential to the success of each phase in the
    skill. Key elements are essential in good
    technique and contribute mechanically toward the
    success of the skill.

96
Chapter 7 - Analyzing Sport Skills
  • Mechanical reasons
  • By far the most important step in analyzing a
    skill. This is what differentiates you from a
    coach that has learned his trade simply from
    being involved in the sport.
  • Mechanics after all are the foundation of all
    sport techniques. These techniques are founded
    on mechanical principles/laws. Thus after
    choosing the key elements it is important to
    understand the mechanical purposes behind each
    element.

97
Chapter 7 - Analyzing Sport Skills
  • Elite Idiosyncrasies
  • Look for basic techniques that top athletes use.
  • As you improve your analytical skill you will
    begin to disregard some actions elite athletes
    use that are personal idiosyncrasies and have no
    mechanical value (ie - Jordan sticking his tongue
    out!)
  • Remember to take into account maturity, strength,
    flexibility, and endurance of a young immature
    athlete or novice.

98
Chapter 8 - Identifying and Correcting Errors
  • Observe complete skill
  • Analyze each phase and its key element
  • Use sport mechanics in your analysis
  • Select errors to be corrected
  • Decide on appropriate methods

99
Chapter 8 - Identifying and Correcting Errors
  • Observe complete skill
  • Observe and video record your athlete performing
    the skill from different positions. Front, back,
    90 degrees, left and right. Elements that are
    hidden from one point of view may be clear and
    unobstructed from another. Be careful if/when
    filming from the front - SAFETY comes first!!
  • Choose a site with no or little distractions to
    you or your athlete, this way your athlete can
    concentrate on the skill.
  • Make certain the athlete appears as large as
    possible within the field of view of the camera
    without cutting off any of the action.

100
Chapter 8 - Identifying and Correcting Errors
  • Observe complete skill
  • Make certain your athlete has a proper warm-up
    prior to executing the skill forcefully or
    maximally. This will allow you to observe the
    athletes performance and get an overall
    impression.
  • Keep the athlete enthuse by giving some positive
    feedback but refrain from offering instruction
    after or during each trial. Your athlete should
    not strive to impress you but rather give you a
    true measure of his/her performance.
  • Use visual and auditory signals to gage the
    quality of the performance (loud foot slap on
    trip jump, or bad v-ball set.

101
Chapter 8 - Identifying and Correcting Errors
  • Analyze each phase and its key elements
  • Start with the result - lack of spiral or
    distance on a punt.
  • Observe each phase of the skill in sequence
  • Critically observe the first phase
    (preparation), then shift your attention to the
    second phase (acceleration) and finish with the
    follow-through.

102
Chapter 8 - Identifying and Correcting Errors
  • Use sport mechanics in your analysis
  • Ask yourself these questions
  • Does your athlete have optimal stability when
    applying or receiving force?
  • Is your athlete using all the muscles that make a
    contribution to the skill?
  • Is your athlete applying force with the muscles
    in the correct sequence?
  • Is your athlete applying the right amount of
    muscular force over the appropriate time frame?

103
Chapter 8 - Identifying and Correcting Errors
  • Use sport mechanics in your analysis
  • Ask yourself these questions
  • Is your athlete applying force in the correct
    direction?
  • Is your athlete correctly applying torque and
    momentum transfer?
  • Is your athlete decreasing rotary resistance to
    spin faster and increasing rotary resistance to
    spin slower?

104
Chapter 8 - Identifying and Correcting Errors
  • Select errors to be corrected
  • After analyzing each phase and the key elements
    associated with each phase, find errors to
    correct.
  • Rank each error in accordance to its importance.
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