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Principles of Designing

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Title: Principles of Designing


1
Principles of Designing
  • Imagination is more important than knowledge.
    Knowledge is limited. Imagination encircles the
    world.
  • Einstein

2
Maslows Needs
  • Every successful product solves a need
  • Maslow defined a hierarchy of needs
  • You MUST innovate you products to solve a
    perceived need
  • Otherwise what is the point?

3
Maslows Needs
  • Health FOOD sleep
  • A basic fundamental need
  • The others will not even become a need unless you
    have the basics

4
Maslows Needs
  • Shelter
  • Safety
  • A basic need once you are fed
  • You need to feel safe
  • Such products as alarms, clothes, buildings,
    locks and so on

5
Maslows Needs
  • Belonging needs
  • introduce our tribal nature. If we are helpful
    and kind to others they will want us as friends.
  • Products that maintain this mobile phones,
    fashion, music

6
Maslows Needs
  • Esteem needs are for a higher position within a
    group. If people respect us, we have greater
    power.
  • A demonstration of how clever we are, what we own

7
Maslows Needs
  • Self actualisation needs are to 'become what we
    are capable of becoming', which would our
    greatest achievement.
  • Creative, thoughtful, expressive, valued

8
Maslows Needs
  • A product you design will satisfy a need within
    this hierarchy
  • Two further needs
  • To understand
  • To appreciate beauty

9
Research Strategies
  • Product Analysis
  • Reverse Engineering
  • Market research
  • Primary and secondary research materials
  • Problem abstraction
  • Mood/Lifestyle Boards

10
Research Strategies
  • Product Analysis
  • Break down
  • ACCESS FM
  • Disassemble
  • Evaluate
  • Study
  • Learn
  • Ultimately improve

11
Research Strategies
  • Reverse Engineer
  • Copy
  • Find out how it works
  • Working backwards

12
Research Strategies
  • Market research
  • Brand equity research - how favorably do
    consumers view the brand?
  • Concept testing - to test the acceptance of a
    concept by target consumers
  • Customer satisfaction studies - exit interviews
    or surveys that determine a customer's level of
    satisfaction with the quality of the transaction

13
Research Strategies
  • Market research
  • Demand estimation - to determine the approximate
    level of demand for the product
  • Distribution channel audits - to assess
    distributors and retailers attitudes toward a
    product, brand, or company
  • Positioning research - how does the target market
    see the brand relative to competitors? - what
    does the brand stand for?

14
Research Strategies
  • Market research
  • Price elasticity testing - to determine how
    sensitive customers are to price changes
  • Segmentation research - to determine the
    demographic, psychographic, and behavioural
    characteristics of potential buyers
  • Online panel - a group of individual who accepted
    to respond to marketing research online

15
Research Strategies
  • Market research
  • Store audit - to measure the sales of a product
    or product line at a statistically selected store
    sample in order to determine market share, or to
    determine whether a retail store provides
    adequate service

16
Problem Solving Strategies
  • Analogy
  • Collective notebook
  • Morphology
  • Six thinking hats
  • Lateral Thinking
  • Mood/lifestyle boards

17
Problem Solving Strategies
  • Mood boards
  • Visual design
  • Shape, form and aesthetic
  • Creates a mood for design

18
Problem Solving Strategies
  • Life style the clients life style
  • The clients everyday products
  • Inspirational

19
Problem Solving Strategies
  • Lateral Thinking
  • Outside the box
  • Consider the daft
  • Suspend criticism
  • Draw 4 straight lines through each dot without
    taking your pen off the paper

20
Problem Solving Strategies
Ideas
Any Ideas
My grannys Ideas
  • Lateral Thinking
  • Means

Every Ideas
Silly Ideas
Your Ideas
New idea
21
Problem Solving Strategies
  • Six thinking hats
  • Think about the problem with a different hat on
  • Generates new ideas
  • All go into the funnel

New idea
22
Problem Solving Strategies
  • Morphology
  • ACCESS FM
  • Morph the problem into 7 categories
  • A TABLE!

New idea
23
Problem Solving Strategies
  • Collective notebook
  • All write or draw ideas
  • Pass the book around
  • Everyone has a go
  • Sketch anything
  • Brainstorming
  • Reserve judgement

New idea
24
Problem Solving Strategies
  • Analogy
  • Take another product and use it to influence the
    design of your product
  • Dyson used system designed to move pellets of
    plastic around
  • Aircraft carrier uses the reverse of a ski jump

25
Problem Solving Strategies
26
Problem Solving Strategies
27
Principles of designing
  • Problem
  • Research
  • Ideas
  • Make
  • Evaluate
  • PRIME

28
Principles of designing
  • Problem
  • Research
  • Ideas
  • Make
  • Evaluate
  • Innovation Spiral

29
Principles of your designing
  • WJEC marking criteria
  • Designing
  • (a) Analyse and research design situations 10
  • (b) Develop a specification 10
  • (c) Generating and developing ideas and proposals
    17
  • (d) Detail designing 14
  • (e) Evaluating and decision making 12
  • (f) Communication / Key skills 12
  • Making
  • (g) Planning for making 10
  • (h) Selection and use of materials and equipment
    10
  • (i) Use of materials and processes 15
  • (j) Accuracy in the implementation of the design
    solution 15
  • (k) Finish of the design solution 10
  • (l) Function of the design solution 15
  • TOTAL 150

30
Principles of your designing
Innovation
31
What is INNOVATION
  • the act of introducing something new something
    newly introduced (The American Heritage
    Dictionary).
  • the introduction of something new.
    (Merriam-Webster Online)
  • a new idea, method or device. (Merriam-Webster
    Online)
  • the successful exploitation of new ideas
    (Department of Trade and Industry, UK).
  • change that creates a new dimension of
    performance Peter Drucker (Hesselbein, 2002)

32
What is INNOVATION
Something NEW
33
Engineers INNOVATE
  • Engineering is about innovating
  • Engineers come up with new ideas all the time
  • Necessity is the mother of invention
  • CAN YOU INNOVATE?

34
Engineers INNOVATE
  • An important distinction is normally made between
    invention and innovation.
  • Invention is the first occurrence of an idea for
    a new product or process, while
  • innovation is the first attempt to carry it out
    into practice
  • (Fagerberg, 2004 4)

35
Engineers INNOVATE
  • Product innovation
  • involves the introduction of a new good or
    service that is new or substantially improved.
    This might include improvements in functional
    characteristics, technical abilities, ease of
    use, or any other dimension.

36
Engineers INNOVATE
  • Key concepts in innovation
  • Invention
  • Design
  • Product champion
  • Entrepreneur
  • Innovation
  • Key concepts in innovation
  • Radical innovation
  • Incremental innovation
  • Dominant design
  • Process innovation
  • Diffusion

37
Key Concepts
  • Invention
  • A novel idea that has been transformed into
    reality given physical form such as a
    description, sketch model, conveying the
    essential principles of the product, process or
    system
  • Design
  • Specific plans, drawings and instructions to
    enable the manufacture of the products, processes
    or systems

38
Key Concepts
  • Product Champion
  • An individual or group committed to the
    development of a certain product or process,
    prepared to champion it against all others Dyson
    and Bayliss
  • Entrepreneur
  • An individual or group committed to the
    development of a certain product or process, and
    prepared to provide or persuade others to provide
    the financial backing to turn the invention into
    an innovation

39
Key Concepts
  • Innovation
  • A novel product, process or system at the point
    of first commercial introduction or use.
  • Radical Innovation
  • A major new step in the development of technology
  • Incremental Development
  • Technical modifications or improvements to an
    existing product, process or system

40
Key Concepts
  • Dominant design
  • Which is the design that contains those implicit
    features which are recognised as essential by a
    majority of manufacturers and purchasers
  • Process Innovation
  • That is an improvement in the organisation of
    manufacture
  • Diffusion
  • Which is the process of adoption of an innovation
    into increasingly widespread use in the market.

41
Key Concepts
  • Dominant design
  • Which is the design that contains those implicit
    features which are recognised as essential by a
    majority of manufacturers and purchasers
  • Process Innovation
  • That is an improvement in the organisation of
    manufacture
  • Diffusion
  • Which is the process of adoption of an innovation
    into increasingly widespread use in the market.

42
Six key components
  • What do you think it takes to turn an invention
    into an innovation?
  • NEED or DEMAND
  • IDEA
  • TECHNOLOGY
  • MONEY or RESOURCES
  • DETERMINATION
  • SOCIO-ECONOMIC CONTEXT

43
INNOVATE
Why should companies be led by accountants,
lawyers and salesmen? Empowering engineers means
that Team leaders provide inspiration, not just
balance sheets. James Dyson
44
Innovative products and materials
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