Title: Principles of Designing
1Principles of Designing
- Imagination is more important than knowledge.
Knowledge is limited. Imagination encircles the
world. - Einstein
2Maslows Needs
- Every successful product solves a need
- Maslow defined a hierarchy of needs
- You MUST innovate you products to solve a
perceived need - Otherwise what is the point?
3Maslows Needs
- Health FOOD sleep
- A basic fundamental need
- The others will not even become a need unless you
have the basics
4Maslows Needs
- Shelter
- Safety
- A basic need once you are fed
- You need to feel safe
- Such products as alarms, clothes, buildings,
locks and so on
5Maslows Needs
- Belonging needs
- introduce our tribal nature. If we are helpful
and kind to others they will want us as friends. - Products that maintain this mobile phones,
fashion, music
6Maslows Needs
- Esteem needs are for a higher position within a
group. If people respect us, we have greater
power. - A demonstration of how clever we are, what we own
7Maslows Needs
- Self actualisation needs are to 'become what we
are capable of becoming', which would our
greatest achievement. - Creative, thoughtful, expressive, valued
8Maslows Needs
- A product you design will satisfy a need within
this hierarchy - Two further needs
- To understand
- To appreciate beauty
9Research Strategies
- Product Analysis
- Reverse Engineering
- Market research
- Primary and secondary research materials
- Problem abstraction
- Mood/Lifestyle Boards
10Research Strategies
- Product Analysis
- Break down
- ACCESS FM
- Disassemble
- Evaluate
- Study
- Learn
- Ultimately improve
11Research Strategies
- Reverse Engineer
- Copy
- Find out how it works
- Working backwards
12Research Strategies
- Market research
- Brand equity research - how favorably do
consumers view the brand? - Concept testing - to test the acceptance of a
concept by target consumers - Customer satisfaction studies - exit interviews
or surveys that determine a customer's level of
satisfaction with the quality of the transaction
13Research Strategies
- Market research
- Demand estimation - to determine the approximate
level of demand for the product - Distribution channel audits - to assess
distributors and retailers attitudes toward a
product, brand, or company - Positioning research - how does the target market
see the brand relative to competitors? - what
does the brand stand for?
14Research Strategies
- Market research
- Price elasticity testing - to determine how
sensitive customers are to price changes - Segmentation research - to determine the
demographic, psychographic, and behavioural
characteristics of potential buyers - Online panel - a group of individual who accepted
to respond to marketing research online
15Research Strategies
- Market research
- Store audit - to measure the sales of a product
or product line at a statistically selected store
sample in order to determine market share, or to
determine whether a retail store provides
adequate service
16Problem Solving Strategies
- Analogy
- Collective notebook
- Morphology
- Six thinking hats
- Lateral Thinking
- Mood/lifestyle boards
17Problem Solving Strategies
- Mood boards
- Visual design
- Shape, form and aesthetic
- Creates a mood for design
18Problem Solving Strategies
- Life style the clients life style
- The clients everyday products
- Inspirational
19Problem Solving Strategies
- Lateral Thinking
- Outside the box
- Consider the daft
- Suspend criticism
- Draw 4 straight lines through each dot without
taking your pen off the paper
20Problem Solving Strategies
Ideas
Any Ideas
My grannys Ideas
Every Ideas
Silly Ideas
Your Ideas
New idea
21Problem Solving Strategies
- Six thinking hats
- Think about the problem with a different hat on
- Generates new ideas
- All go into the funnel
New idea
22Problem Solving Strategies
- Morphology
- ACCESS FM
- Morph the problem into 7 categories
- A TABLE!
New idea
23Problem Solving Strategies
- Collective notebook
- All write or draw ideas
- Pass the book around
- Everyone has a go
- Sketch anything
- Brainstorming
- Reserve judgement
New idea
24Problem Solving Strategies
- Analogy
- Take another product and use it to influence the
design of your product - Dyson used system designed to move pellets of
plastic around - Aircraft carrier uses the reverse of a ski jump
25Problem Solving Strategies
26Problem Solving Strategies
27Principles of designing
- Problem
- Research
- Ideas
- Make
- Evaluate
28Principles of designing
- Problem
- Research
- Ideas
- Make
- Evaluate
29Principles of your designing
- WJEC marking criteria
- Designing
- (a) Analyse and research design situations 10
- (b) Develop a specification 10
- (c) Generating and developing ideas and proposals
17 - (d) Detail designing 14
- (e) Evaluating and decision making 12
- (f) Communication / Key skills 12
- Making
- (g) Planning for making 10
- (h) Selection and use of materials and equipment
10 - (i) Use of materials and processes 15
- (j) Accuracy in the implementation of the design
solution 15 - (k) Finish of the design solution 10
- (l) Function of the design solution 15
- TOTAL 150
30Principles of your designing
Innovation
31What is INNOVATION
- the act of introducing something new something
newly introduced (The American Heritage
Dictionary). - the introduction of something new.
(Merriam-Webster Online) - a new idea, method or device. (Merriam-Webster
Online) - the successful exploitation of new ideas
(Department of Trade and Industry, UK). - change that creates a new dimension of
performance Peter Drucker (Hesselbein, 2002)
32What is INNOVATION
Something NEW
33Engineers INNOVATE
- Engineering is about innovating
- Engineers come up with new ideas all the time
- Necessity is the mother of invention
- CAN YOU INNOVATE?
34Engineers INNOVATE
- An important distinction is normally made between
invention and innovation. - Invention is the first occurrence of an idea for
a new product or process, while - innovation is the first attempt to carry it out
into practice - (Fagerberg, 2004 4)
35Engineers INNOVATE
- Product innovation
- involves the introduction of a new good or
service that is new or substantially improved.
This might include improvements in functional
characteristics, technical abilities, ease of
use, or any other dimension.
36Engineers INNOVATE
- Key concepts in innovation
- Invention
- Design
- Product champion
- Entrepreneur
- Innovation
- Key concepts in innovation
- Radical innovation
- Incremental innovation
- Dominant design
- Process innovation
- Diffusion
37Key Concepts
- Invention
- A novel idea that has been transformed into
reality given physical form such as a
description, sketch model, conveying the
essential principles of the product, process or
system - Design
- Specific plans, drawings and instructions to
enable the manufacture of the products, processes
or systems
38Key Concepts
- Product Champion
- An individual or group committed to the
development of a certain product or process,
prepared to champion it against all others Dyson
and Bayliss - Entrepreneur
- An individual or group committed to the
development of a certain product or process, and
prepared to provide or persuade others to provide
the financial backing to turn the invention into
an innovation
39Key Concepts
- Innovation
- A novel product, process or system at the point
of first commercial introduction or use. - Radical Innovation
- A major new step in the development of technology
- Incremental Development
- Technical modifications or improvements to an
existing product, process or system
40Key Concepts
- Dominant design
- Which is the design that contains those implicit
features which are recognised as essential by a
majority of manufacturers and purchasers - Process Innovation
- That is an improvement in the organisation of
manufacture - Diffusion
- Which is the process of adoption of an innovation
into increasingly widespread use in the market.
41Key Concepts
- Dominant design
- Which is the design that contains those implicit
features which are recognised as essential by a
majority of manufacturers and purchasers - Process Innovation
- That is an improvement in the organisation of
manufacture - Diffusion
- Which is the process of adoption of an innovation
into increasingly widespread use in the market.
42Six key components
- What do you think it takes to turn an invention
into an innovation? - NEED or DEMAND
- IDEA
- TECHNOLOGY
- MONEY or RESOURCES
- DETERMINATION
- SOCIO-ECONOMIC CONTEXT
43INNOVATE
Why should companies be led by accountants,
lawyers and salesmen? Empowering engineers means
that Team leaders provide inspiration, not just
balance sheets. James Dyson
44Innovative products and materials