Title: Introduction to Flash MX
1Introduction to Flash MX
2Flash-the big picture
3Getting started with Flash
- Workspace
- The workspace provides easy access to everything
you need to create a movie. - Stage
- What you put on stage is what you get when you
create the movie.
4Property InspectorDisplays the most frequently
used settings for a tool or an object.Tool
BoxThe toolbox contains the tools you will use
to create, place and modify text and graphics.
Stroke color This is the outline
color Fill color This color fills
the object
5TimelineThe Timeline organizes and controls a
movie content over time.FramesFlash divides
length of time into frames. Each frame can have
its own content, or it can use the content of its
previous frame.F5 adds frames.Key FrameKey
frames are markers in time, indicating start and
end points for different pieces in action. F6
inserts a key frame.
6New terms
- Layers
- To help organize the content, the timeline is
divided into layers. A background layer for
example, may carry over into each frame of a
movie, while an animation layer may be for a
specific frame.
7Example of layers
- Choose Filegt Open, navigate to the Flash MX
program folder, and open lessons/Work
files/layers.fla
8LibraryThe library stores reusable elements
called symbols.For example, if you want to
reuse a graphic, movie clip, or sound, you can
drag it to the library, and then drag it to the
stage whenever you need it.F11 will cause the
library to appear.
9Types of Symbols
- Graphic symbols
- Button symbols
- Movie Clip symbols
10Graphic symbol
- A graphic symbol is a symbol whose contents
remain static. - So if you know that youre going to use an object
over and over again, but you do not need it to be
interactive or animated, then you should use a
graphic symbol
11Creating a graphic symbol
- Select the text tool from the tools panel and
then click on the stage. In the text field that
appears write Graphic Symbol. - Click on the arrow tool so that you can select
the text that you have just placed on the stage
and then choose the InsertgtConvert to symbol menu
option. - The Convert to Symbol dialog box will appear
12Creating a graphic symbol(contd.)
- Select the Text tool from the tools panel and
click on the stage. In the text field that
appears, write the words Graphic Symbol. - Click on the Arrow tool so that you can select
the text that you have just placed on the stage
and then choose the Insert gt Convert to Symbol
dialog box menu option. - The Convert to Symbol box will appear
13Creating a graphic symbol (contd.)
- Change the behavior of the symbol to a graphic by
clicking on the bottom-most radio button - next
to the word Graphic. - Next, change the name from Symbol 1 to Graphic
Symbol. - Now double click on the graphic symbol text
field. This will take us into a separate editing
window where you can edit the symbol.
14Button symbols
- Buttons are essential features of any interactive
web site. - Why?
- Because were all tuned-in to clicking on buttons
and having them do things for us-its almost an
unconscious action.
15Creating a button symbol
- In the same movie where you created your graphic
symbol, select the Oval tool and draw a circle. - Select the circle and change it into a symbol,
either by using the Insert gt Convert to Symbol or
F8 shortcut. - In the Convert to Symbol dialog box, choose the
Button behavior type. - Name your button Button Symbol and press OK.
16Creating a button symbol(contd.)
- Double click on the instance of your Button
Symbol on the stage, and you will be taken into
the edit symbols mode. Note that your timeline
has changed. - Every button timeline has only four frames, each
of which controls a different aspect of the
buttons behavior. - The names of the 4 frames are Up, Over, Down and
Hit-which refers to the four possible conditions
that a button can find itself in.
17Button States
- Up-What the button will look like when it is in
its static state that is, when the button is
sitting there in the movie interface, waiting for
the user to come and interact with it. - Over-What the button will look like when the user
runs their mouse over it. - Down-What the button will look like when the user
clicks on it.
18Button Slides(contd.)
- Hit-This is a special state that you cannot see
in your finished movie. The hit state defines the
part of the button that is actually clickable.
Think of it as a target area for the mouse to
hit hitting this target area will make the
button work. Make sure that whatever part of the
button you want the people to be able to click is
defined in the hit state.
19Making buttons from text example
- In the same movie, make sure that you are in
scene 1. If you are not in scene 1, click on
scene 1, which will take you back on the main
stage. - Using the Text tool, find a clear part of your
stage and type Hello in any font and color. - Using the arrow tool select the text and press F8
to get the Convert to Symbol dialog box and name
the symbol as Hello.
20Making buttons from text example (contd).
- Now double click the button symbol that you just
created so that you can be in an edit symbol
mode. - Insert a key frame (F6) in all the states.
- Click on the Over state in the time line. Your
button will automatically be selected. - Select a color from the property inspector that
is different then the original button symbol
color.
21Making buttons from text example (contd).
- Now select the Down state key frame in the
timeline and and change it to another color. - Now test the movie by pressing CTRL-ENTER.
- Note that when you move your mouse over the text,
it seems to flicker on and off. This is because
the Hit state of the Button is defined, by
default, as the actual text itself.
22Making buttons from text example (contd).
- Go back to the Edit Symbols mode and click on the
Hit state key frame. - Using the Rectangle tool, drag out a rectangle
(make sure it has a fill) that just covers all of
your text Dont worry about not being able to
see the text any more. This is because the Hit
state image is invisible in the displayed movie. - Test your movie again by pressing CTRL-ENTER
23Movie Clip Symbols
- Movie Clip Symbols are also referred to as movie
clips. - The simplest explanation of movie clips is that
they are a movie within a movie. - Like the button symbol, the movie clip has its
own timeline and this timeline is not just
limited to the four standard frames as in the
button timeline.
24Creating a movie clip symbol
- Close the current movie you are working on and
create a fresh new movie. - On the main stage, use the rectangle tool and
draw a square-any color you like. - Select the square using the arrow tool and use F8
to get the Convert to Symbol dialog box. - Select Movie Clip as the behavior and name the
new symbol Square Clip.
25Creating a movie clip symbol(contd.)
- Now double click on the square with the Arrow
tool to get into Edit Symbols mode. - Notice the timeline inside your new movie clip.
This timeline works like your normal one in the
main movie. The difference is that your movie
clip symbols timeline only applies to what
happens inside the symbol itself any action and
animation that you create using the timeline will
be encapsulated inside this movie clip.
26Creating a movie clip symbol(contd.)
- Still inside your new movie clip, click on frame
20 and press F6 to insert a key frame. - Now click outside the square in frame 20 to
deselect it, and use the Arrow tool to pull out
the sides and make an irregular shape. - Click on frame 1 and go to the property
inspector. Select Shape from the Tween drop-down
menu to create a shape tween between the two key
frames.
27Creating a movie clip symbol(contd.)
- Now click on the Scene tab below the timeline to
get back to the main stage. - Use Control gt Test Movie (CTRL-ENTER) to test
the movie.
28Shape Tween versus Motion Tween
- A shape tween is a morphing operation, where the
original object is transformed into a different
object, for example a rectangle changing into a
circle. - A motion tween is the representation of an object
moving around the stage.