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Creature Karate

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Creature Karate A Battle of Wits and Geographic Fits Teks Covered (3rd Grade) Music 117 3rd Grade,2,a -- singing music Science 112.5 3rd Grade 8, b&c --- collecting ... – PowerPoint PPT presentation

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Title: Creature Karate


1
Creature Karate
  • A Battle of Wits and Geographic Fits

2
Teks Covered (3rd Grade)
  • Music 117 3rd Grade,2,a -- singing music
  • Science 112.5 3rd Grade 8, bc --- collecting and
    analyzing info to construct explanations
  • S.S. 113.5 3rd Grade 16, a,b,c -- obtain info
    from a variety of sources, categorizing,
    contrasting and comparing this material
  • L.A. 110.5 3rd Grade 12, c,d -- look up
    information using various references and
    technologies

3
Creature Karate
  • Fun activity for learning how to research
  • Small group interaction heightens learning
  • The karate theme keeps research interesting
    because it has a purpose
  • Easy lesson to scaffold groups will want to know
    ways to get more info!

4
Creature Karate
  • Creature Karate, a jaguar really can duel a blue
    jay?!
  • Creature Karate, places where elephants really
    cant stray!
  • Creature Karate, earn those points all of you
    go-getters!
  • Creature Karate, working in groups makes
    learning better!

5
How To Play
  • Class divides into groups of three
  • Teacher explains how the karate is scored and
    models how effective resource gathering can be
    done
  • Teacher selects two animals and an ecosystem for
    each group
  • Teacher then circles classroom scaffolding during
    group interaction

6
The Game Itself
  • Animals are called contenders.
  • The ecosystems are arenas.
  • Students get points for each bit of info they
    gather.
  • Gathered material is categorized as either
    a)defense, b)diet, or c)findings (misc.)
  • Specialized skills gain 2 points
  • The eco information is based on its inhabitants
    and survivability.

7
Scoring For Contenders
  • 1 point for each factoid
  • 2 points for getting more data than your group
    members (this can be optional).
  • 4 points awarded if your animal is an Olympian
    (fastest, biggest, slowest, etc.)
  • 2 points deducted if your arena (ecosystem) would
    eradicate your species

8
Scoring for Arenas
  • 2 points each if either or both contenders can
    live in your ecosystem
  • 1 point for every plant and animal you can find
    that live in your arena
  • 25 points if your arena has 10 or less animal
    inhabitant species
  • 50 points if your arena has 5 or less inhabitant
    species

9
While Playing.
  • Debate in groups should be allowed
  • This is meaningful learning occurring
  • Once finished, learners should draw their
    contender based on what theyve learned about it
  • When the group is finished, the group should add
    up all of its points as a cumulative total.
  • Dont let groups know it is a cumulative total
    until they are tallying. (This is optional.)

10
In Closing
  • Groups should construct sentences on their sheet
    based on the results of their karate match. Why
    did the winner ultimately win? (There is no one
    answer.)
  • (Optional Ending)Groups come to the front and do
    a readers theatre where they monologue their
    traits and after all have gone describe the
    karate match.
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