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VE Input Devices

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... 2D mice and trackballs, pen-based ... A Handheld Computer as an Interaction Device to a ... number of interesting interaction techniques such as eye directed ... – PowerPoint PPT presentation

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Title: VE Input Devices


1
VE Input Devices
  • Doug Bowman
  • Virginia Tech

2
Goals and Motivation
  • Provide practical introduction to the input
    devices used in VEs
  • Examine common and state of the art input devices
  • look for general trends
  • spark creativity
  • Advantages and disadvantages
  • Discuss how different input devices affect
    interface design

3
Input devices
  • Hardware that allows the user to communicate with
    the system
  • Input device vs. interaction technique
  • Single device can implement many ITs

4
Human-computer interface
User interface software
Input devices
System Software
Output devices
User
5
Human-VE interface
Env. model
Display(s)
Simulation loop -render -check for
events -respond to events -iterate
simulation -get new tracker data
Tracking system
Input device(s)
6
Input device characteristics
  • Degrees of Freedom (DOFs) DOF composition
    (integral vs. separable)
  • Range of reported values discrete/continuous/hybr
    id
  • User action required active/passive/hybrid
  • Intended use locator, valuator, choice,
  • Frame of reference relative vs. absolute
  • Properties sensed position, motion, force,

7
Practical classification system
  • Desktop devices
  • Keyboards, 2D mice and trackballs, pen-based
    tables, joysticks, 6DOF devices for the desktop
  • Tracking devices
  • 3D mice
  • Special-purpose devices
  • Direct human input

8
Desktop devices keyboards
  • Chord keyboards1
  • Arm-mounted keyboards2
  • Soft keyboards (logical devices)

9
Desktop devices 6-DOF devices
  • 6 DOFs without tracking
  • Often isometric
  • Exs Fig. 4.4 SpaceBall 5000, SpaceMouse Plus,
    SpaceOrb

10
Tracking devices position trackers
  • Measure position and/or orientation of a sensor
  • Degrees of freedom (DOFs)
  • Most VEs track the head
  • motion parallax
  • natural viewing

11
Other uses for trackers
  • Track hands, feet, etc.
  • whole body interaction
  • motion capture application
  • Correspondence between physical/virtual objects
  • Props5,6
  • spatial input devices

12
Tracking physical objects (props)
13
Motion Tracking
  • Critical characteristics
  • Range, latency, jitter (noise or instability),
    and accuracy
  • Different motion trackers
  • Magnetic
  • Mechanical
  • Acoustic
  • Inertial
  • Optical
  • Hybrid

14
Electromagnetic trackers
  • Exs Polhemus Fastrak, Ascension Flock of Birds
  • Most common
  • Used with conventional monitors (for fishtank VR)
    Small workbench displays
  • Transmitter
  • Receiver(s)
  • Noisy
  • Affected by metal objects -gt distort the magnetic
    field

15
Inertial trackers
  • Exs Intersense IS-300, Intertrax2
  • Less noise, lag
  • Only 3 DOFs (orientation)

16
Optical/vision-based trackers
  • Exs Vicon, HiBall, ARToolkit
  • Advantages
  • accurate
  • can capture a large volume
  • allow for untethered tracking
  • Disadvantages
  • may require light emitting diodes(LEDs)
  • image processing techniques
  • occlusion problem

17
Hybrid tracking
  • Ex IS-600 / 900
  • inertial (orient.)
  • acoustic (pos.)
  • additional complexity, cost

18
Tracking devices eye tracking
19
Tracking devices bend-sensing gloves
  • CyberGlove7, 5DT
  • Reports hand posture
  • Gesture
  • single posture
  • series of postures
  • posture(s) location or motion

20
Tracking devices pinch gloves
  • Conductive cloth at fingertips
  • Any gesture of 2 to 10 fingers, plus combinations
    of gestures
  • gt 115,000 gestures

21
Case study Pinch Gloves
  • Pinch gloves are designed to be a combination
    device (add a position tracker)
  • Very little has been done with Pinch Gloves in
    VEs - usually 1 or 2 gestures for
  • Object selection
  • Tool selection
  • Travel

22
Characteristics of Pinch Gloves
  • Relatively low cost
  • Very light
  • Users hand becomes the device
  • Users hand posture can change
  • Allow two-handed interaction
  • Huge number of possible gestures

23
Characteristics of Pinch Gloves II
  • Much more reliable than data gloves
  • Support eyes-off input
  • Can diminish Heisenberg effect
  • Support context-sensitive gesture interpretation

24
Pinch Gloves in SmartScene13
  • Lots of two-handed gestures
  • Scale world
  • Rotate world
  • Travel by grabbing the air
  • Menu selection

25
Pinch Gloves for menus
  • TULIP system14
  • ND hand selects menu, D hand selects item within
    menu
  • Limited to comfortable gestures
  • Visual feedback on virtual hands

26
Pinch Gloves for text input
  • Pinch Keyboard14
  • Emulate QWERTY
  • Pinch finger to thumb to type letter under that
    finger
  • Move/rotate hands to change active letters
  • Visual feedback

27
3D mice
  • Ring Mouse
  • Fly Mouse
  • Wand
  • Cubic Mouse
  • Dragonfly

28
Special-purpose devices using conductive cloth
  • Virtual toolbelt
  • Used to select virtual tools
  • Good use of proprioceptive cues
  • Interaction slippers3
  • Step on displayed options
  • Click heels to go home

29
Special-purpose devices Painting Table4
30
Special-purpose devices ShapeTape11
31
Human input speech
  • Frees hands
  • Allows multimodal input
  • No special hardware
  • Specialized software
  • Issues recognition, ambient noise, training,
    false positives,

32
Human input Bioelectric Control
33
Human input Body Sensing Devices
34
More human input
  • Breathing device - OSMOSE
  • Brain-body actuated control
  • muscle movements
  • thoughts!

35
Locomotion devices
  • Treadmills
  • Stationary cycles
  • VMC / magic carpet
  • Walking/flying simulations (use trackers)

36
UNIPORT
  • First Locomotion Device For U.S. Army (1994)
  • Proof-of-concept demonstration
  • Developed in six weeks
  • Difficult to change direction of travel
  • Small motions such as side-stepping are impossible

37
Treadport
  • Developed in 1995
  • Based on a standard treadmill with the user being
    monitored and constrained by mechanical
    attachment to the users waist
  • User actually walks or jogs instead of pedaling
  • Physical movement is constrained to one direction

38
Individual Soldier Mobility Simulator (Biport)
  • Most sophisticated locomotion device
  • Designed for the conduct of locomotion studies
  • Hydraulic-based locomotion driven w/ force
    sensors at the feet
  • Safeguards limited responsiveness
  • Too awkward to operate

39
Omni-Directional Treadmill15,16
  • Most recently developed locomotion device for
    U.S. Army
  • Revolutionary device that enables bipedal
    locomotion in any direction of travel
  • Consists of two perpendicular treadmills
  • Two fundamental types of movement
  • User initiated movement
  • System initiated movement

40
Torus treadmill
41
ODT video
42
Virtual Motion Controller17
  • Weight sensors in platform sense users position
    over platform
  • Step in direction to move that direction
  • Step further to go faster

43
Walking in place18,19
  • Analyze tracker information from head, body, feet
  • Neural network (Slater)
  • GAITER project (Templeman)
  • Shown to be better than purely virtual movement,
    but worse than real walking20

44
Classification of locomotion devices/techniques
Virtual turning Real turning
Virtual motion Desktop VEs Vehicle simulators CAVE wand Most HMD systems Walking in place VMC
Real motion Stationary cycles Treadport Biport Wide-area tracking UNIPORT ODT
45
Input and output with a single device
  • Classic example - touch screen
  • LCD tablets or PDAs with pen-based input
  • Phantom haptic device
  • FEELEX haptic device21

46
PDA as ideal VE device?22
  • Offers both input and output
  • Has on-board memory
  • Wireless communication
  • Portable, light, robust
  • Allows text / number input
  • Can be tracked to allow spatial input

47
Conclusions
  • When choosing a device, consider
  • Cost
  • Generality
  • DOFs
  • Ergonomics / human factors
  • Typical scenarios of use
  • Output devices
  • Interaction techniques

48
Acknowledgments
  • Joe LaViola, Brown University, for slides and
    discussions
  • Ron Spencer, presentation on locomotion devices
    used by the Army

49
References
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50
References (2)
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51
References (3)
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