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Instruction Set Architecture

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Title: Instruction Set Architecture


1
Instruction Set Architecture
  • Chapter 2

2
Topics for Discussion
  • Review of Chapter 1 introduction
  • What is computer organization?
  • What will you learn in this course?
  • Motherboard
  • CPU microprocessor
  • Memory
  • Instruction set architecture
  • Stored program computer
  • Interface between software and hardware
  • Instructions
  • Design principles
  • Instructions, registers, and memory
  • Simple instructions types and formats

3
Computer Organization
  • Is the study of major components of a modern
    digital computer, their organization and
    assembly, and the architecture and inner workings
    of these components.
  • It also deals with design principles for a good
    performance.

4
What will you learn in this course?
  • How are high level language (HLL) translated to
    the language of the hardware.
  • How does hardware execute instructions?
  • What is the interface between hardware and
    software?
  • How does the software instruct (or control) the
    hardware to perform the needed function?
  • What determines the performance of a program?
  • How can a program improve performance?
  • Original program, its translation, effectiveness
    of the hardware, other special techniques such as
    pipelining
  • What techniques can by hardware designers to
    improve performance?

5
Mother Board
  • Figure 1.10
  • Contains packages of integrated circuit chips (IC
    chips) including a processor, cache (several),
    memory (DRAM), connections for IO devices
    (networks, disks)

6
Central Processing Unit (CPU)
  • See Fig 1.9
  • Example Intel 80386? 80486?Pentium
  • Main components of a CPU are datapath and
    control unit
  • Datapath is the component of the processor that
    performs (arithmetic) operations
  • Control is the component of the processor that
    commands the datapath, memory , IO device
    according to instruction of the program
  • Cache provides but fast memory that acts as a
    buffer for slower /larger memory outside the chip.

7
IC chip manufacturing process
  • Lets discuss Fig. 1.14 and 1.15
  • Silicon is a semiconductor by adding appropriate
    elements, it can be turned into a conductor,
    insulator or can be made to switch between the
    two.

8
Instruction set Architecture
  • An important abstraction between hardware and
    software.
  • Lets discuss this concept.
  • Computer operation is historically called an
    instruction.
  • Instructions stored similar to data in a memory
    give rise to an important foundational concept
    called the stored program computer.

9
C to MIPS instruction
Design principle 1 simplicity favors
regularity In the above example all instructions
have 3 operands
10
Register set
  • Where do the data get stored in the CPU?
  • Named locations called registers? How many?
    Typical small compared to memory sizes.
  • Registers MIPS-32 has 32 register
  • Denoted by s0, s1, etc. s0, s5
  • Temporary registers are denoted by t0, t1

11
C to MIPS instruction (Take 2 with registers)
Design principle 2 Smaller is faster Memory
available as registers is 32 in number
12
Memory Operations
  • Data and instructions are stored in memory
    outside the CPU.
  • Data is loaded from memory and stored in memory.
  • Load word (lw)
  • Store word (sw)
  • 32 resgiters
  • 230 words or 232 addressable locations or bytes

13
C language to Memory instructions
Base register concept base register is s3 and
Offset of 32 for 8 words and offset of 48 for 12
words
14
Instruction Types
  • add and sub
  • lw and sw
  • Now lets see how we can deal with a constant
    value data.
  • Consider C language statement x x 4
  • Too complex
  • lw t0, AddrConst(s1)
  • add s3,s3,t0
  • Instead how about
  • addi s3,s3,4
  • Summary is in Fig.2.4
  • Design principle 3 Make the common case fast.
    Example addi instead of add an constant from
    memory.

15
Instruction format R type
Can we use the same format for addi and add? Then
we will Have only 11 bit constant
16
Instruction format I type
Design principle 4 good design demands good
compromise Keep instruction length same needing
different formats I and R type are examples
17
Summary
  • Figure 2.7 very nicely summarizes all we learned
    so far.
  • MIPS operands
  • MIPS memory
  • MIPS Assembly language
  • MIPS instructions type and formats
  • And of course, the four design principles.
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