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Microsoft Research Faculty Summit 2002

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Computers and K-12 education: languages for the classroom ... Arts: graphics and music ... Starting work on a music language. Conclusions ... – PowerPoint PPT presentation

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Title: Microsoft Research Faculty Summit 2002


1
Microsoft Research Faculty Summit 2002
  • John Peterson
  • Languages for Math and Science
  • Education
  • Yale University

2
Overview
  • Computers and K-12 education languages for the
    classroom
  • A language for mathematical visualization
  • Implementation details .NET to the rescue
  • Bringing computer technology to educators
  • Classroom experiences
  • Conclusions and future research

3
Computers in the Classroom
  • Our Goal
  • Use computers to improve the education of all
    students in core areas of the high school
    curriculum.
  • Exploit state of the art ideas developed in the
    programming languages community.
  • Build languages that allow students to describe
    and experience objects in a learning domain.

4
Computer Languages in School
Should we use general purpose programming
languages to teach core high school subjects?
Oh Boy! Virtual methods!
l

Tell me about threads!
Can I use dynamic loading?
5
No!
  • We need languages that are appropriate to
    specific learning domains
  • Languages must be accessible to everyone - not
    just those interested in programming
  • But
  • Languages should be expressive capable of
    capturing large learning (for example, all of
    high school mathematics)

6
Languages and Learning
  • What can languages do for students?
  • Visualize abstract concepts in new ways
  • Support creative exploration as well as problem
    solving
  • Interact with the student for rapid exploration
    of a learning space
  • Support new instructional styles that are based
    on artistic principals as well as science
  • Provide a conceptual model of a domain

7
Educational Domains
  • Mathematics visualization of abstract objects
    and concepts (functions, geometry)
  • Physics and science interactive experiments
    (robotics), simulations
  • Arts graphics and music
  • We are not interested in teaching computing
    itself (Dr. Scheme addresses this)

8
A Language for Mathematical Visualization
  • We have used Pan, a language of functional
    images, as the basis for an educational language
  • Pan was developed by Conal Elliott at MSR
  • Other influences
  • Mathematica
  • Geometers Sketchpad
  • Dr Scheme

9
The Super Duper Graphing Calculator
  • The most widely accepted computational tool in
    high school math is the graphing calculator
  • Simple everyone can use and understand it
  • General can be used throughout the curriculum
  • Integrated used widely in texts activities
    using graphing calculators are common in the
    classroom
  • Our goal is to build on this foundation
  • Visualizations beyond line on paper
  • Easier to program

10
Functional Programming
  • Our work uses functional programming as a
    semantic basis
  • Programs consist of definitions and expressions.
    Definitions are unordered.
  • Definitions may be parameterized
  • k 4
  • f(x,y) xsine(y)-k

11
Advanced Features
  • Type inference to ensure correctness of the
    program. Students do not see the type system -
    it is implicit
  • Higher order functions allow functions to be
    passed as parameters
  • Patterns provide a natural syntax for
    destructuring values such as points
  • Interaction is supported by a special bind
    operator, lt-, and simple widgets
  • A module system allows students and instructors
    to build libraries

12
FPs and Math
  • Why FPs? The building blocks are in place early
    in the math curriculum (as per one particular
    curriculum )
  • Variables and expressions elementary school
  • Functions and parameters grade 7
  • Function composition grade 8
  • Abstraction using functions grade 8

13
Semantic Simplicity
Students can understand the operation of the
system using only basic mathematics plus a few
extra concepts such as colors or name scoping.
14
Writing a Program
  • Instructor writes a viewing function

image lt- imageSelect(Choose an image) scale
lt- slider(Scale, 0.1, 10, 1) rotation lt-
slider(Rotation, 0, 360, 0) xOffset lt-
slider(X center, -200, 200, 0) yOffset lt-
slider(Y center, -200, 200, 0) warp(i)
scaleImage(scale, translateImage((xOff
set, yOffset), rotateImage(i))) lens(
f) f(warp(image))
15
Writing a Program
  • Definition of the user interface (sliders)

image lt- imageSelect(Choose an image) scale
lt- slider(Scale, 0.1, 10, 1) rotation lt-
slider(Rotation, 0, 360, 0) xOffset lt-
slider(X center, -200, 200, 0) yOffset lt-
slider(Y center, -200, 200, 0) warp(i)
scaleImage(scale, translateImage((xOff
set, yOffset), rotateImage(i))) lens(
f) f(warp(image))
16
Writing a Program
image lt- imageSelect(File) scale lt-
slider(Scale, 0.1, 10, 1) rotation lt-
slider(Rotation, 0, 360, 0) xOffset lt-
slider(X center, -200, 200, 0) yOffset lt-
slider(Y center, -200, 200, 0) warp(i)
scaleImage(scale, translateImage((xOff
set, yOffset), rotateImage(i))) lens(
f) f(warp(image))
Image manipulation functions
17
Using the Lens
  • Student defines an object (here, an equation
    mapping 2D points to 2D points)
  • Student creates a visualization

k lt- slider(k, 0, 10, 1) f(r _at_ theta) (r _at_
theta kr)
lens(f)
18
The result
19
Implementation Issues
  • How does this work?

C Program
Interactive Viewer
Student Program
Pan-based compiler
C JIT
Student interface
20
.NET Aspects
  • Use the JIT to get high performance
  • Dynamic loading of compiled objects brings new
    viewers into the environment
  • Portability is essential
  • .NET libraries for user interface
  • C used to write the IDE
  • Software will be freely available to anyone with
    .NET

21
Educational Issues
  • Building a better language wont get educators to
    use it. There is much more to do beyond writing
    software
  • Supporting materials
  • Teacher training
  • Formal assessment
  • Learning strategies

22
Partnerships
  • This work is a collaboration with many other
    groups
  • Educators curriculum development and integration
  • Psychologists formal assessment
  • Students the ultimate source of feedback

23
Educational Agenda
  • Study educational methodology how to make the
    best use of this system
  • Provide supporting material (activities, lessons,
    texts) and teacher training
  • Ensure that the system interacts effectively with
    users, handling errors in a student appropriate
    manner
  • Seek compatibility with existing educational
    material

24
Experiences
  • We have tested this in the classroom with a
    simple lesson that includes
  • Colors
  • Images as functions
  • Image lensing
  • Coordinate Systems
  • Patterns

25
The Lensing Viewer
  • Using the lens viewer, we can explore
  • domain and range
  • slopes
  • continuity
  • symmetry
  • patterns

26
Slide used in an 8th grade algebra presentation
A transformation f (x,y) (xx, yy) This
means when you look at (x,y) you see (xx,
yy) If you look at (2,2) youll see (4,4)
y
x
27
Classroom Use
  • The class received a 1 hour lecture with many
    examples.
  • Students were asked to create new lens effects as
    a homework assignment
  • Working individually with students, these effects
    were turned into a gallery

28
Hey Mom! Look What I Made in Math!
I See You by Aparna f(dist _at_ angle) (dist _at_
ramps(k,angle))
Mr. Ridgeway by Heidi f(dist _at_ angle)
(distk1 _at_ anglek2dist)
29
Hey Mom! Look What I Made in Math!
Open Wide by Melodie f(dist _at_ angle)
(distdist/40 k1sine(dist/k2)_at_ angle)
Mr. Sids New Hair by his class f(dist _at_ angle)
(distk1 _at_ anglek2dist)
30
Status
  • Initial math visualization language should be
    ready Fall 2002
  • Current work is focused on usability handling
    errors in an appropriate manner
  • Curriculum development and formal assessment will
    start as the language becomes usable
  • Explore different learning styles
  • Starting work on a music language

31
Conclusions
  • This research can make a significant impact on
    the educational system
  • Computers can provide new learning experiences
    that exploit creativity
  • Expose students to basic principals of
    computation without the complexity of a full
    programming language
  • We need to prove to educators that computer
    languages are useful in teaching core curriculum
    areas such as math and science

32
Thanks to .
  • Team members David Eisenstat, Emmanual Imbeah,
    Jian Yuan, Paul Hudak
  • Microsoft Research
  • Conal Elliott
  • Pace Center
  • Dr. Scheme
  • Educators and students who have suffered through
    initial trials
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