Title: Introducing Rugby
1Introducing Rugby
2Welcome!
- Course Leader Introductions (CL bios found
online) - Thank you to our sponsors and partners
- World Rugby Shop
- National Guard
- International Rugby Board
- Rugby Football Union
- Better Rugby Coaching/Green Media
3Workshop Introduction
- Separate into groups of 5 and
- Sit next to people you dont know
- Mix with coaches of different experiences
backgrounds - Introduce yourselves to each other
- Name
- Team
- Rugby experience
- Greatest challenge as a coach
- As a group, come to a consensus on the top 3-5
challenges that coaches face when introducing
rugby to new players in the US.
4Rugby for All Development Continuum
5USA Rugby Certified Coach
- To become certified, coaches must
- Complete IRB Rugby Ready online module
- Complete Positive Coaching Alliance Double-Goal
Coach online module - Complete a face-to-face workshop (this workshop)
- Have current membership with USA Rugby (CIPP)
- Note USA Rugby Accreditations (Level 1, 2 or 3)
have expired. - Introducing Rugby Test Out does not qualify for
certification. - The test out only gains entry to Developing
Skills course.
6CDP Continuing Education Program
- Coaches who hold a current USA Rugby coach
certification will be able to extend the life of
their certification by participating in various
coach education events. - During the span of a three year coaching
certification, coaches can participate in events
that will be worth five, four, or one CEUs. - To extend current certification by 1 additional
year, coaches must participate in 10 CEUs. - More info check the appendix in the workbook or
go to - www.usarugby.org/goto/ceu
7Additional Resources in Workbook
- In the Appendix of your workbook
- Rookie Rugby Guidebook
- Key Factors
- Sample Games
- Law Update
- Coaches Code of Conduct
- Medical Safety Guide
- CEU Program
- Fit to Coach workout program
- Coach Assessment Checklist
8Workshop Overview Day 1 (Timing is Approximate)
9Workshop Overview Day 2(Timing is Approximate)
10Goals of CDP
- Improve rugby coaching
- Give coaches more tools approaches
- Improve safety and grow the game
11Course Learning OutcomesIntroducing Rugby
- By the end of this course coaches will be able
to - Safely and knowledgably use games to introduce
rugby to new players. - Safely introduce contact, specifically the scrum
and the tackle - Demonstrate and apply the coaching process
- Understand and apply the use of questioning to
provide feedback and assist players to reflect in
an athlete-centered coaching environment.
12Role of the Coach
13Best Coach Attributes
- Take 30 seconds to think about the best coach you
ever had. - What were their best attributes?
14A coach is someone who can give correction
without causing resentment. John Wooden
15Role of the Coach
- Discuss the role and responsibility of the coach
in the following - Season team goal setting
- Individual goal setting
- Game day organization
- Risk management
- Referee interaction
16Introducing the Game
17iRB Rugby Ready
- Completion is a requirement for certification
- Developed by the iRB
- Provides a basic background in rugby
18Introducing Rugby
- You have ten new players. Many have never seen
rugby played. How do you introduce the game? - How can we ensure that they will come back to
their second practice?
19 Rookie Rugby!
- Can be played by players of any age
- Safe introduction to the game
- Players learn the game through playing games!
- Players have fun!
20Rookie Rugby Rules
- Any size of playing area and numbers
-
- Focus on learning through playing games
- Review the rules for Rookie Rugby in workbook
21Practical Coaching - 1
- Players/coaches learn while doing!
- Self reflection and peer review for learning
- Opportunity to demonstrate coaching best practices
22 Practical Coaching - 2
- Course Leaders will coach and review the first
session. - Next session will be coached by one or two of the
coaches and the Course Leaders will review the
session.
23Coaching Skills Review
24Coaching Style Continuum
- Two extremes of the continuum
- Coach-centered directive, coach tells players
listen - Athlete-centered develops decision-making and
game sense in the context of the game. Uses
questioning to check for understanding. - Coaches should be able to move along the
continuum as best serves their players - When would you typically use one or other
approach?
25Coaching Skills
- Here is a suggested structure that a coach can
use for conducting a session - Instruction and explanation
- Demonstrations
- Observation and analysis
- Feedback
- Each step has skills and behaviors associated
with them.
26Key Factors in Providing Instruction and
Explanation
27Key factors in Providing Demonstrations
28Key factors in Observe and Analyze
29Key factors in Providing Feedback
1 Ask questions to generate self-feedback
30Competency Assessment
- Competency assessment is based on the coach
demonstrating coaching competencies which are
based on this coaching model - Now we have the structure, what is the best way
to coach and improve players?
31Technique or Skill
Recognition
- Many coaches focus solely on execution.
- A skill requires all the steps to be completed.
- Practice should be focused on developing skilled
players.
32All my life we trained without opposition, not
really simulating game situations or pressures.
Game sense is a logical way to create tactical
understanding and awareness, getting the players
making the right decisions in various
situations. Wayne Smith, New Zealand All
Blacks coach
33Whole-Part-Whole
Play game or modified activity (WHOLE)
Coach Observes But rather than telling players
how to correct the errors the coach uses
questions to draw answers and understanding from
the players
Feedback and skill demonstration (PART)
Coach can condition or manipulate the rules,
etc to create the learning outcome required.
Return to game and modify if appropriate (WHOLE)
34Practical Sessions - Goals
- The goals of the practical sessions are to
- Practice coaching
- Give each other feedback
- Demonstrate competencies in best practices
35Practical Sessions Roles
- Every coach will act as a
- Coach
- Reviewer
- Player
- The roles will rotate for each session.
36Coach Requirements
- Every coach needs to
- Coach a tackle session
- Coach a scrum session
- Other rotations will be determined as needed.
37Practical Structure
- Coaching sessions will be 8-10 minutes.
- Each coaching session should include
- Pre-session introduction
- In-session practical session with interventions
- Post-session
38Practical Roles How It Works - 1
- The COACH
- Gives the assessment page to reviewer
- Introduces, coaches, and closes the session
- Be open to feedback and positive!
- The PLAYERS
- Act as the type of players as defined by the
coach - Be conscious of your intensity. The goal is to
improve the coach!
39Practical Roles How It Works - 2
- The REVIEWER
- Keeps time
- Checks off fulfilled competencies on assessment
- Leads the review session
- Identify areas for the coach to work on and have
the coach recognize them through questioning - The COURSE LEADER
- Monitors coaching sessions and steps in where
needed to check on safety and good practice
40Demonstration of Behavior
- The reviewer should watch the coach carefully and
identify the required behaviors. - Coaches have multiple opportunities to
demonstrate behavior. - A behavior only has to be demonstrated once
during the workshop.
41End of Session Review
- Quick review of the session (5 minutes)
- The reviewer should ask the coach
- What went well and why?
- What did not go well and why?
- The reviewer should ask the players
- What went well for them and why?
- What could have been done better and how?
- The reviewer should ask the coach
- What would you do differently next time?
42Review of Regular Sessions
- Would you use this review process after every
session you coached - If not what would you do
- If not when would you use the process if at all
43Rookie Rugby Practical
- Each coach will coach a session using the
coaching model and each coach will participate in
the subsequent review - Coaches are free to use or modify Rookie Rugby or
use a similar game to focus on a specific area.
44Principles of the Game
45iRB Video
- Review the upcoming video and be prepared to
comment.
46Using the Principals
- Analyze team performance using principals
- While reviewing performance, look for each
principal and check it off - Design session to improve team performance of a
principal
47Principles of Attack
- Gain Possession
- Go forward
- Provide Support
- Create Continuity
- Apply Pressure
- Score!
48Principles of Defense
- Contest possession
- Go forward
- Apply pressure
- Prevent territorial gain
- Provide support
- Regain possession
- Counter attack
49Key Factor Analysis
50Key Factors Analysis
- What is key factor analysis?
- Where in the coaching process would we use it?
51Key Factor Analysis
- Observe player execution and compare to template
(key factor analysis). - Identify area(s) to work on.
- Develop skill development exercise to focus on
area.
52Coaching Tools
- Team Performance Development
- Principals of the Game
- Individual Technique Development
- Key Factor Analysis
- Decision Making/Skill Development
- Small Sided Games/Conditioned Games
53Coaching Contact Technique The Tackle
54Coaching the Tackle
- What is the best approach to coaching the tackle?
- List the key factors that should be in your
coaching template. - Review in your group.
55Tackle Key Factors
- Start in a crouched position
- Head up, back straight
- Sight the target - just below the ball carriers
buttock and drive into tackle - Head behind the ball carriers body
- Wrap the arms around the ball carriers legs
- Hold on tightly until the ball carrier is on the
ground
56Falling in the Tackle Key Factors
- Hold the ball firmly in both hands
- Turn with the tackle
- Land on the back of the shoulder
- Place the ball so team mates can recover it
57Coaching the Tackle - 1
- Use progressions for safety
- Ensure the players know and understand the law
- Focus on body and head position
- Focus on technique first before application
- Be directive (if required)
58Coaching the Tackle - 2
- Two players, coach, and reviewer
- Develop a session to safely coach the head-on or
side-on tackle
59Filling the Emotional Tank
60Filling the Emotional Tank
- ? E-TANK IS LIKE A GAS TANK
- Empty -------------------------------------------
--gt Full - Less coachable More coachable
- ? HOME TEAM WINS ABOUT 60
- Portable home team advantage
- ? HOW DO YOU
- Fill Drain
- Praise (Truthful Specific) Criticize
- Express Appreciation Correct
- Listen Ignore
- Nonverbal Nonverbal
- Magic Ratio is 51
61During practice what can you do to fill your
players emotional tanks?
62Day One Review
63Day One Review
- What went well?
- What did not go well?
- Anything that should have been done differently?
64Day Two
65Honoring the Game
66Honoring the Game Gets to the ROOTS of positive
play
Respect for Rules - refuse to bend the rules
to win Opponents - a worthy opponent is a gift
that brings out our best Officials - show respect
for referees, even when we disagree Teammates -
model the kind of behavior to make our team
proud Self - live up to our own high standards
even when others do not
67What can we do to Honor the Game?
- Get into groups.
- List the activities that teams, coaches, and
fans can do to Honor the Game.
68Coaching Contact Technique The Scrum
69Coaching Contact The Scrum
- What approach should we use to coaching the
scrum? - What is the most important coaching key factor?
- What are the coaching key factors in the scrum
and in particular, the front row? - How can we coach the scrum key factors without
two packs or a scrum machine?
70Scrum Key Factors - 1
- Select players according to body type.
- Set front row one arms length from the opposing
front row. - Front row binds securely and comfortably.
- Engage following crouch touch pause- engage
cadence. - Front row engages by driving across and up from
crouched position.
71Scrum Key Factors - 2
- On engagement, keep the head up, back straight,
spine in-line, and stay square on. - Hook the ball between the loose-head props feet.
72Scrum Practical
- Everyone coaches a scrum session.
- Pick one or two key factors for the focus of your
session. - You have 3-5 players.
- We will build a scrum at the end.
- Lets coach!
73Double-Goal Coach
74Positive Coach Mental Model
- A Positive Coach is a Double-Goal Coach
- Winning (important)
- Teaching life lessons (more important)
- Honoring the Game
- Redefining Winner
- Filling the Emotional Tank
75Redefining Winner
76Redefining Winner
Scoreboard Definition Results Comparison
w/others Mistakes not OK
Mastery Definition Effort Learning Mistakes OK
The tree of mastery is an ELM tree.
77Two Thoughts on Effort Goals
- Although I wanted my players to work to win, I
tried to convince them they had always won when
they had done their best. - Success is peace of mind which is a direct
result of self-satisfaction in knowing you did
your best to become the best you are capable of
becoming. - John Wooden
78And One on Mistakes
- If you're not making mistakes, then you're not
doing anything. I'm positive that a doer makes
mistakes. - John Wooden
79Answer these questions!
- What effort goals are appropriate for rugby?
- How can you let players know that mistakes are OK?
80Coaching Technique Passing and Receiving
81Pass/Receipt Key Factors
- List the key factors for passing.
- List the key factors for receiving a pass.
82Key Factors Passing - 1
- 1. Run straight.
- 2. Hold the ball in both hands.
- 3. Commit a defender.
- 4. Prop on the inside leg.
- 5. Turn side-on to the defense to face the
supporting receiver.
83Key Factors Passing - 2
- 6. Swing the arms through in the direction of the
pass. - 7. Use the elbows and wrist to control the speed
and flight of the ball as the ball is released. - 8. Follow through with the hands in the direction
of the pass. - 9. Pass to the target area at chest height in
front of the receiver. - 10. Support the receiver once the pass has been
completed.
84Key Factors Receiving
- 1. Position so that the ball can be run towards
in its flight. - 2. Run towards the space created by the passer.
- 3. Extend the hands early to catch the ball.
- 4. Watch the ball into the hands.
- 5. Catch the ball with the fingers and hands.
- 6. Once the ball has been caught, choose the best
option.
85Coaching Using Modified Games
86Goal of Module
- By the end of this module coaches will be able
to - Improve players skills and match performance by
using small sided and conditioned games.
87Advantages of Coaching Through Games
- Match-like
- Decision making
- Complementary
- Skills based
- Diversity
- Problem solving
88Advantages of Training Through Games
- Fitness.
- Motivation
- Repetition
- Competition
- Team building
- Full on activity
89Three Types of Games
- Small-sided games
- Small sides fast action, defense and attack
- Conditioned games
- Isolate skills with constrained rules
- Game situations
- Game like situations to test skills under pressure
90Some Thoughts
- Let the players find the solution
- Use short group discussions and good questioning
to draw out answers. - Dont worry if the players take time to work out
the rules - At first games may be chaotic
91Games and KFA
- Observe the players playing the game
- Analyze skills that are not being executed well
- Use KFA to identify area(s) to address
- Work on specific area
- Return to game and continue observation
9248 Rugby Skills Games
- Courtesy of Green Star Media Ltd
- Purchased online at
- www.rugby-coach.com/48rugbyskillsgames
- Why use a third party?
- Available resource
- Well organized
93Sample Games
- Review the sample games in the workbook
- Chose one to coach as is or modify
- Focus on goal, setup, scoring and coaching notes
94Coaching Using Modified Games
- Pick one principle and develop/modify a game to
coach the principle. - During the session, use key factor analysis to
identify areas that need to be addressed.
(Technical Improvement Session) - Where appropriate, break session down and coach
the key factor. Then, return to the game
afterwards. - Use questioning to check for understanding.
95Practice Planning
96Practice Planning - 1
- Before planning the practice the coach should
consider - Areas of concern
- What did not go well in the last game/practice?
- Aims of the session
- By the end of this session the players will
97Practice Planning - 2
- Identify areas of concern and aims for your team.
- Design your next practice to address these
concerns and meet your aims. Review sample in
workbook. - How has this weekend influenced your practice
planning? Discuss with your group.
98Workshop Debrief
99Course Debrief
- Within your group, each coach should answer the
following - What went well?
- What did not go well?
- What could be done differently?
100Your Action Plan
- What are your next steps?
- What will you do differently?
- How will you implement the change?
- What support do you need to change?
- Share your answers with your group.
101The Final Whistle
- Share contact information with your fellow
coaches. - Have Course Leader check your completed
assessment page. - Complete workshop evaluation.
102Thank You!