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Prototyping and Scenarios

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... and Scenarios. Agenda. Questions? Poster session upcoming. Talk about ... Continuation of Norman & Errors? Feedback on Part I. Poster session. This Friday ... – PowerPoint PPT presentation

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Title: Prototyping and Scenarios


1
Prototyping and Scenarios

2
Agenda
  • Questions?
  • Poster session upcoming
  • Talk about Markus Keil
  • Prototyping
  • Scenarios
  • Continuation of Norman Errors?
  • Feedback on Part I

3
Poster session
  • This Friday
  • Things to present- prototypes (scenarios,
    storyboards, sketches, models)
  • Also, domain information including usability
    criteria
  • Visually appeal not too much text! Make people
    want to talk to you

4
Your thoughts on CONFIG
5
Prototyping Iterative Design
  • Chicken egg problem
  • Solution build partial systems, evaluate, repeat
  • Facilitates iterative design

6
Dimensions of Prototypes
  • Representation
  • Scope
  • Executability
  • Maturation

7
Prototype representation
  • How to represent the prototype?
  • Mockup
  • Storyboard
  • Sketches
  • Scenarios
  • etc.

8
Prototype scope
  • How much to represent?
  • Deep prototyping
  • Broad prototyping

9
Prototype executability
  • Non-functional prototypes
  • Functional prototypes
  • Partially functional prototypes

10
Prototype maturation
  • Level of polish should reflect maturity of the
    prototype
  • Why?

11
Prototyping Issues
  • Throw-away or incremental?
  • Time and planning
  • Non-functional features
  • Clients contracts
  • Design inertia
  • Understand reasons behind usability problems

12
Techniques
  • Storyboards, Sketches
  • Models
  • Scenarios
  • Limited functionality
  • Wizard of Oz
  • High-level programming support

13
Storyboards
  • Graphical representation of outward appearance of
    system
  • Illustrate physical aspects of system
  • Depict sequence of interaction

14
Sketches
  • Generally for depicting physical aspects of system

15
Scenarios
  • Fictional stories with characters, products,
    events and environments.
  • Narratives, videos, simulations

16
Why Use Scenarios
  • Focus on future and synthesis instead of present
    and analysis
  • Another persons shoes
  • Engaging - focus on user needs
  • Alternate visions - compare
  • Share with different audiences
  • Explore errors and mistakes

17
Levels of Interaction
  • Embody information about environment, people,
    interface, other objects and activities
  • Logical, multi-sensory and emotional paths
  • Detailed ideas expressed simultaneously

18
Part I feedback
  • Quality mixed overall
  • Common problems
  • User data not reflected in descriptions of users,
    tasks, environments
  • Wrong task analysis method, task analysis at too
    high a level to be interesting
  • Descriptions leaning too much towards a single
    system
  • Usability criteria not justified for the
    task/domain
  • Over-reliance on personal experience

19
Execution Evaluation Cycle
  • Norman (DOET, p.46)
  • Simple idea
  • Perform
  • Assess
  • 7 stages

20
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21
You try it
  • Think of a slip youve made
  • What kind of slip is it?
  • Where did it occur in the 7-stage cycle?

22
Part I feedback
  • See CyberWaiters for excellent task analysis
  • See Computer Lab Management for excellent user
    data
  • See Parking Trap for excellent description of
    current system

23
Part I Grading
  • Numbers correspond roughly to
  • 5 A/A-
  • 4 A-/B
  • 3 B
  • 2 C
  • 1 D

24
Upcoming
  • Universal design
  • DFAB 10.1-10.3
  • Poster session Friday
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