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Design Space Analysis and Prototyping

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Design Rationale. Information that explains why a computer system is the way it is ... Design Description, Rationale, Illustration, Scenario, Assessment ... – PowerPoint PPT presentation

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Title: Design Space Analysis and Prototyping


1
Design Space Analysisand Prototyping
2
Agenda
  • Questions
  • Design Space Analysis
  • Prototyping
  • Scenarios
  • Return Project Part 1

3
Design Rationale
  • Information that explains why a computer system
    is the way it is
  • Communication mechanism
  • Transfer accumulated knowledge
  • Forces more deliberate, careful decisions

4
Approaches to Design Rationale
  • Process oriented
  • Captures as design progresses
  • IBIS - Issues, Positions, Arguments
  • Design Space Analysis
  • Post Hoc structuring of alternatives space
  • QOC Questions, Options, Criteria
  • Psychological or Claims Analysis
  • General, broad aspect of system that has an
    important consequence for user of system
  • Create scenarios of use

5
Why Prototype?
  • Failure of waterfall
  • Fail fast
  • Explore design space

6
Prototyping Iterative Design
  • Design is hard to get right initially
  • chicken egg problem
  • Build partial systems, evaluate, repeat
  • What to prototype???

7
Dimensions of Prototypes
  • Representation
  • sketch, scenarios, comp. system, video
  • Scope
  • vertical slice (details)
  • horizontal slice (story)

8
Dimensions of Prototypes contd
  • Low vs. High fidelity
  • Incremental vs. Evolutionary
  • Chauffeured vs. Wizard of Oz

9
On Executability
  • Attaining authenticity of interaction is the goal

10
Prototyping Issues
  • Throw-away or incremental?
  • decide and stick to it
  • Design inertia

11
Prototyping Issues (contd)
  • Non-functional features
  • some are impossible with quick prototype
  • performance, aesthetics, social
  • Understand reasons behind usability problems
    observed

12
Techniques
  • Storyboards, Sketches
  • Models
  • Scenarios
  • Limited functionality
  • Wizard of Oz
  • High-level programming support

13
Scenarios
  • Fictional stories with characters, products,
    events and environments.
  • Narratives, sketches, videos, simulations

14
Why Use Scenarios
  • future vs. present
  • holistic vs. piecemeal
  • reveal different perspectives
  • engaging (even fun)

15
Why Use Scenarios (contd)
  • Alternate visions - compare
  • Share with different audiences
  • Explore errors and mistakes

16
What to Include
  • Building holistic view
  • environment, people, interface, other objects and
    activities
  • logical, multi-sensory and emotional paths
  • Detailed ideas expressed simultaneously

17
Project Part 1 Recap
  • Grading criteria (out of 100)
  • Poster 5
  • Description 10
  • User Profile 20
  • Task Analysis 25
  • Existing system 20
  • Usability 10
  • Reflections/Process 10

18
Points to remember
  • Know your user
  • Show evidence of interviews/surveys
  • Surprises are good
  • Be methodical and not haphazard
  • Task analysis
  • Understanding of activities and artifacts used
  • Review with end users
  • Criteria made specific to project

19
Points to remember
  • Guard against bias
  • technological solution of your own
  • opinions about users activities/problems

20
Project Part 2
  • Themes
  • exploring design space
  • solidifying requirements
  • Look to template
  • Design Meetings, includeDesign Description,
    Rationale, Illustration, Scenario, Assessment
  • More Thursday on Project Part 2 Cognitive Models
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